mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-25 14:08:31 +01:00
@@ -50,5 +50,4 @@
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F.active = 1
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F.icon_state = initial(icon_state) + "_active"
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playsound(user.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
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spawn(15)
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F.prime()
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addtimer(F, "prime", 15)
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@@ -47,8 +47,7 @@
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current_target = target
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active = 1
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current_beam = new(user,current_target,time=6000,beam_icon_state="medbeam",btype=/obj/effect/ebeam/medical)
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spawn(0)
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current_beam.Start()
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addtimer(current_beam, "Start", 0)
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feedback_add_details("gun_fired","[src.type]")
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@@ -29,8 +29,7 @@
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if(C.dna && C.dna.check_mutation(HULK))
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C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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else if(C.status_flags & CANWEAKEN)
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spawn(5)
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C.do_jitter_animation(jitter)
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addtimer(C, "do_jitter_animation", 5, FALSE, jitter)
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/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
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var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
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@@ -188,4 +187,4 @@
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. = ..()
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if(isliving(target))
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tesla_zap(src, 3, 10000)
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qdel(chain)
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qdel(chain)
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