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Fixes blueprints not being able to generate a second area.
Thanks to dosfox for the fix mentioned on the issue report. Fisex issue #2327
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@@ -122,7 +122,7 @@ move an amendment</a> to the drawing.</p>
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return
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var/area/A = new
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A.name = str
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A.tag="[A.type]_[md5(str)]" // without this dynamic light system ruin everithing
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A.tagbase="[A.type]_[md5(str)]" // without this dynamic light system ruin everithing
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//var/ma
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//ma = A.master ? "[A.master]" : "(null)"
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//world << "DEBUG: create_area: <br>A.name=[A.name]<br>A.tag=[A.tag]<br>A.master=[ma]"
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