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https://github.com/Bubberstation/Bubberstation.git
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Merge pull request #7346 from paprka/hoodshit
New hood/hardsuit helmet system
This commit is contained in:
@@ -23,7 +23,7 @@
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"aw" = (/turf/simulated/shuttle/plating,/area/space)
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"ax" = (/obj/machinery/door/airlock/shuttle,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
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"ay" = (/turf/simulated/shuttle/wall{tag = "icon-swall_f13"; icon_state = "swall_f13"},/area/space)
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"az" = (/obj/structure/rack,/obj/item/clothing/suit/space/hardsuit/medical,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/hardsuit/medical,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/space)
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"az" = (/obj/structure/rack,/obj/item/clothing/suit/space/hardsuit/medical,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/space)
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"aA" = (/obj/machinery/mass_driver{dir = 4; icon_state = "mass_driver"; id = "oldship_gun"},/turf/simulated/shuttle/plating,/area/space)
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"aB" = (/obj/machinery/door/airlock/glass,/turf/simulated/shuttle/plating,/area/space)
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"aC" = (/obj/machinery/door/poddoor{id = "oldship_gun"; name = "pod bay door"},/turf/simulated/shuttle/plating,/area/space)
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@@ -990,8 +990,8 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
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/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater,
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/obj/item/weapon/storage/book/bible/booze,
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/obj/item/weapon/storage/book/bible/booze,
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/obj/item/clothing/suit/toggle/chaplain_hoodie,
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/obj/item/clothing/suit/toggle/chaplain_hoodie)
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/obj/item/clothing/suit/hooded/chaplain_hoodie,
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/obj/item/clothing/suit/hooded/chaplain_hoodie)
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cost = 40 // it costs so much because the Space Church is ran by Space Jews
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containername = "religious supplies crate"
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@@ -129,7 +129,6 @@
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new /obj/item/weapon/gun/magic/staff/door(get_turf(H))
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if("armor")
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new /obj/item/clothing/suit/space/hardsuit/wizard(get_turf(H))
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new /obj/item/clothing/head/helmet/space/hardsuit/wizard(get_turf(H))
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if("scrying")
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new /obj/item/weapon/scrying(get_turf(H))
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if (!(H.dna.check_mutation(XRAY)))
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@@ -345,7 +345,6 @@
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new /obj/item/clothing/shoes/sandal(get_turf(H)) //In case they've lost them.
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new /obj/item/clothing/gloves/color/purple(get_turf(H))//To complete the outfit
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new /obj/item/clothing/suit/space/hardsuit/wizard(get_turf(H))
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new /obj/item/clothing/head/helmet/space/hardsuit/wizard(get_turf(H))
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temp = "You have purchased a suit of wizard armor."
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max_uses--
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if("staffanimation")
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@@ -33,8 +33,8 @@
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//The units themselves/////////////////
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/obj/machinery/suit_storage_unit/standard_unit
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SUIT_TYPE = /obj/item/clothing/suit/space
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HELMET_TYPE = /obj/item/clothing/head/helmet/space
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SUIT_TYPE = /obj/item/clothing/suit/space/eva
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HELMET_TYPE = /obj/item/clothing/head/helmet/space/eva
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MASK_TYPE = /obj/item/clothing/mask/breath
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/obj/machinery/suit_storage_unit/captain
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@@ -45,34 +45,28 @@
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/obj/machinery/suit_storage_unit/engine
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SUIT_TYPE = /obj/item/clothing/suit/space/hardsuit
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HELMET_TYPE = /obj/item/clothing/head/helmet/space/hardsuit
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MASK_TYPE = /obj/item/clothing/mask/breath
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/obj/machinery/suit_storage_unit/ce
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SUIT_TYPE = /obj/item/clothing/suit/space/hardsuit/elite
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HELMET_TYPE = /obj/item/clothing/head/helmet/space/hardsuit/elite
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MASK_TYPE = /obj/item/clothing/mask/breath
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STORAGE_TYPE= /obj/item/clothing/shoes/magboots/advance
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/obj/machinery/suit_storage_unit/security
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SUIT_TYPE = /obj/item/clothing/suit/space/hardsuit/security
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HELMET_TYPE = /obj/item/clothing/head/helmet/space/hardsuit/security
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MASK_TYPE = /obj/item/clothing/mask/gas
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/obj/machinery/suit_storage_unit/atmos
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SUIT_TYPE = /obj/item/clothing/suit/space/hardsuit/atmos
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HELMET_TYPE = /obj/item/clothing/head/helmet/space/hardsuit/atmos
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MASK_TYPE = /obj/item/clothing/mask/gas
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STORAGE_TYPE = /obj/item/weapon/watertank/atmos
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/obj/machinery/suit_storage_unit/mining
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SUIT_TYPE = /obj/item/clothing/suit/space/hardsuit/mining
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HELMET_TYPE = /obj/item/clothing/head/helmet/space/hardsuit/mining
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MASK_TYPE = /obj/item/clothing/mask/breath
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/obj/machinery/suit_storage_unit/cmo
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SUIT_TYPE = /obj/item/clothing/suit/space/hardsuit/medical
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HELMET_TYPE = /obj/item/clothing/head/helmet/space/hardsuit/medical
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MASK_TYPE = /obj/item/clothing/mask/breath
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/obj/machinery/suit_storage_unit/syndicate
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@@ -46,6 +46,7 @@
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var/suittoggled = 0
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var/hooded = 0
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var/list/can_be_placed_into = list(
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/obj/structure/table,
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/obj/structure/rack,
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@@ -84,7 +84,7 @@
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new /obj/item/weapon/melee/energy/sword/saber(src)
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new /obj/item/weapon/melee/energy/sword/saber(src)
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new /obj/item/weapon/dnainjector/telemut/darkbundle(src)
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new /obj/item/clothing/suit/toggle/chaplain_hoodie(src)
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new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
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new /obj/item/weapon/card/id/syndicate(src)
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return
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@@ -30,7 +30,7 @@
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/obj/structure/closet/secure_closet/quartermaster/New()
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..()
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new /obj/item/clothing/suit/toggle/wintercoat/cargo(src)
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new /obj/item/clothing/suit/hooded/wintercoat/cargo(src)
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new /obj/item/clothing/under/rank/cargo(src)
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new /obj/item/clothing/shoes/sneakers/brown(src)
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new /obj/item/device/radio/headset/headset_cargo(src)
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@@ -11,8 +11,8 @@
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/obj/structure/closet/secure_closet/engineering_chief/New()
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..()
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new /obj/item/clothing/suit/toggle/wintercoat/engineering(src)
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new /obj/item/clothing/suit/toggle/wintercoat/engineering/atmos(src)
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new /obj/item/clothing/suit/hooded/wintercoat/engineering(src)
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new /obj/item/clothing/suit/hooded/wintercoat/engineering/atmos(src)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/industrial(src)
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else
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@@ -11,7 +11,7 @@
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New()
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..()
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new /obj/item/clothing/suit/toggle/wintercoat/hydro(src)
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new /obj/item/clothing/suit/hooded/wintercoat/hydro(src)
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switch(rand(1,2))
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if(1)
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new /obj/item/clothing/suit/apron(src)
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@@ -97,7 +97,7 @@
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/obj/structure/closet/secure_closet/CMO/New()
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..()
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new /obj/item/clothing/suit/toggle/wintercoat/medical(src)
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new /obj/item/clothing/suit/hooded/wintercoat/medical(src)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/medic(src)
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else
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@@ -33,7 +33,7 @@
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/obj/structure/closet/secure_closet/RD/New()
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..()
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new /obj/item/clothing/suit/toggle/wintercoat/science(src)
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new /obj/item/clothing/suit/hooded/wintercoat/science(src)
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new /obj/item/clothing/suit/bio_suit/scientist(src)
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new /obj/item/clothing/head/bio_hood/scientist(src)
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new /obj/item/clothing/suit/toggle/labcoat(src)
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@@ -10,7 +10,7 @@
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/obj/structure/closet/secure_closet/captains/New()
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..()
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new /obj/item/clothing/suit/toggle/wintercoat/captain(src)
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new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/captain(src)
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else
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@@ -40,7 +40,7 @@
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/obj/structure/closet/secure_closet/hop/New()
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..()
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new /obj/item/clothing/suit/toggle/wintercoat/cargo(src)
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new /obj/item/clothing/suit/hooded/wintercoat/cargo(src)
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new /obj/item/clothing/under/rank/head_of_personnel(src)
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new /obj/item/clothing/head/hopcap(src)
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new /obj/item/weapon/cartridge/hop(src)
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@@ -69,7 +69,7 @@
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/obj/structure/closet/secure_closet/hos/New()
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..()
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new /obj/item/clothing/suit/toggle/wintercoat/security(src)
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new /obj/item/clothing/suit/hooded/wintercoat/security(src)
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new /obj/item/weapon/cartridge/hos(src)
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new /obj/item/device/radio/headset/heads/hos(src)
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new /obj/item/clothing/under/hosparadefem(src)
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@@ -95,7 +95,7 @@
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/clothing/suit/nun(src)
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new /obj/item/clothing/head/nun_hood(src)
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new /obj/item/clothing/suit/toggle/chaplain_hoodie(src)
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new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
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new /obj/item/clothing/suit/holidaypriest(src)
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new /obj/item/weapon/storage/backpack/cultpack (src)
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new /obj/item/weapon/storage/fancy/candle_box(src)
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@@ -354,7 +354,7 @@
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if(prob(40))
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new /obj/item/clothing/under/assistantformal(src)
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if(prob(30))
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new /obj/item/clothing/suit/toggle/wintercoat(src)
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new /obj/item/clothing/suit/hooded/wintercoat(src)
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new /obj/item/clothing/shoes/winterboots(src)
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return
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@@ -394,6 +394,6 @@
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new /obj/item/clothing/shoes/sneakers/brown(src)
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new /obj/item/clothing/shoes/sneakers/white(src)
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if(prob(30))
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new /obj/item/clothing/suit/toggle/wintercoat(src)
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new /obj/item/clothing/suit/hooded/wintercoat(src)
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new /obj/item/clothing/shoes/winterboots(src)
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return
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@@ -748,7 +748,7 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/toggle/chaplain_hoodie(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/hooded/chaplain_hoodie(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store)
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@@ -198,7 +198,6 @@
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/obj/effect/landmark/corpse/engineer/rig
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corpsesuit = /obj/item/clothing/suit/space/hardsuit
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corpsemask = /obj/item/clothing/mask/breath
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corpsehelmet = /obj/item/clothing/head/helmet/space/hardsuit
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/obj/effect/landmark/corpse/clown
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name = "Clown"
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@@ -236,7 +235,6 @@
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/obj/effect/landmark/corpse/miner/rig
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corpsesuit = /obj/item/clothing/suit/space/hardsuit/mining
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corpsemask = /obj/item/clothing/mask/breath
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corpsehelmet = /obj/item/clothing/head/helmet/space/hardsuit/mining
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/////////////////Officers//////////////////////
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@@ -155,10 +155,10 @@ BLIND // can't see anything
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// Meaning the the suit is defined directly after the corrisponding helmet. Just like below!
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/obj/item/clothing/head/helmet/space
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name = "space helmet"
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icon_state = "space"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment."
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icon_state = "spaceold"
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desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
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flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
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item_state = "space"
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item_state = "spaceold"
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permeability_coefficient = 0.01
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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@@ -173,7 +173,7 @@ BLIND // can't see anything
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/obj/item/clothing/suit/space
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name = "space suit"
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desc = "A suit that protects against low pressure environments. Has a big 13 on the back."
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icon_state = "space"
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icon_state = "spaceold"
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item_state = "s_suit"
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w_class = 4//bulky item
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gas_transfer_coefficient = 0.01
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@@ -9,6 +9,7 @@
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var/on = 0
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item_color = "engineering" //Determines used sprites: hardsuit[on]-[color] and hardsuit[on]-[color]2 (lying down sprite)
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action_button_name = "Toggle Helmet Light"
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flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP
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/obj/item/clothing/head/helmet/space/hardsuit/attack_self(mob/user)
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if(!isturf(user.loc))
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@@ -42,7 +43,9 @@
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slowdown = 2
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/t_scanner, /obj/item/weapon/rcd)
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var/obj/item/clothing/head/helmet/space/hardsuit/helmet
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action_button_name = "Toggle Helmet"
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var/helmettype = /obj/item/clothing/head/helmet/space/hardsuit
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//Atmospherics
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/obj/item/clothing/head/helmet/space/hardsuit/atmos
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@@ -63,6 +66,7 @@
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/atmos
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//Chief Engineer's hardsuit
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@@ -84,6 +88,7 @@
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armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90)
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/elite
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||||
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//Mining hardsuit
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@@ -103,6 +108,7 @@
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item_state = "mining_hardsuit"
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armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/storage/bag/ore,/obj/item/weapon/pickaxe)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/mining
|
||||
|
||||
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||||
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@@ -116,6 +122,7 @@
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
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on = 1
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action_button_name = "Toggle Helmet Mode"
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flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon()
|
||||
icon_state = "hardsuit[on]-[item_color]"
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||||
@@ -158,6 +165,7 @@
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||||
action_button_name = "Toggle Hardsuit Mode"
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||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
|
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
helmettype = null
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||||
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||||
/obj/item/clothing/suit/space/hardsuit/syndi/update_icon()
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||||
icon_state = "hardsuit[on]-[item_color]"
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||||
@@ -186,6 +194,7 @@
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||||
user.update_inv_wear_suit()
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||||
user.update_inv_w_uniform()
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||||
|
||||
|
||||
//Wizard hardsuit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/wizard
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||||
name = "gem-encrusted hardsuit helmet"
|
||||
@@ -212,15 +221,18 @@
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||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
unacidable = 1
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/wizard
|
||||
|
||||
|
||||
//Medical hardsuit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/medical
|
||||
name = "medical hardsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Built with lightweight materials for extra comfort."
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Built with lightweight materials for extra comfort, but does not protect the eyes from intense light."
|
||||
icon_state = "hardsuit0-medical"
|
||||
item_state = "medical_helm"
|
||||
item_color = "medical"
|
||||
flash_protect = 0
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/medical
|
||||
@@ -231,6 +243,7 @@
|
||||
slowdown = 1
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/medical
|
||||
|
||||
|
||||
//Security hardsuit
|
||||
@@ -249,3 +262,4 @@
|
||||
item_state = "sec_hardsuit"
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs)
|
||||
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security
|
||||
|
||||
@@ -125,21 +125,22 @@
|
||||
item_color = "ert_commander"
|
||||
armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100)
|
||||
strip_delay = 130
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/sec
|
||||
desc = "Standard issue security helmet for the ERT"
|
||||
desc = "Standard issue security helmet for the ERT."
|
||||
icon_state = "hardsuit0-ert_security"
|
||||
item_state = "hardsuit0-ert_security"
|
||||
item_color = "ert_security"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/engi
|
||||
desc = "Standard issue engineer helmet for the ERT"
|
||||
desc = "Standard issue engineer helmet for the ERT."
|
||||
icon_state = "hardsuit0-ert_engineer"
|
||||
item_state = "hardsuit0-ert_engineer"
|
||||
item_color = "ert_engineer"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/med
|
||||
desc = "Standard issue medical helmet for the ERT"
|
||||
desc = "Standard issue medical helmet for the ERT."
|
||||
icon_state = "hardsuit0-ert_medical"
|
||||
item_state = "hardsuit0-ert_medical"
|
||||
item_color = "ert_medical"
|
||||
@@ -167,4 +168,21 @@
|
||||
/obj/item/clothing/suit/space/ert/med
|
||||
desc = "Standard issue medical suit for the ERT."
|
||||
icon_state = "ert_medical"
|
||||
item_state = "ert_medical"
|
||||
item_state = "ert_medical"
|
||||
|
||||
/obj/item/clothing/suit/space/eva
|
||||
name = "EVA suit"
|
||||
icon_state = "space"
|
||||
item_state = "s_suit"
|
||||
desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies."
|
||||
slowdown = 1
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva
|
||||
name = "EVA helmet"
|
||||
icon_state = "space"
|
||||
item_state = "space"
|
||||
desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies."
|
||||
flash_protect = 0
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
@@ -23,7 +23,7 @@
|
||||
allowed = list(/obj/item/weapon/disk, /obj/item/weapon/stamp, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/weapon/melee, /obj/item/weapon/storage/lockbox/medal, /obj/item/device/flash/handheld, /obj/item/weapon/storage/box/matches, /obj/item/weapon/lighter, /obj/item/clothing/mask/cigarette, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/tank/emergency_oxygen)
|
||||
|
||||
//Chaplain
|
||||
/obj/item/clothing/suit/toggle/chaplain_hoodie
|
||||
/obj/item/clothing/suit/hooded/chaplain_hoodie
|
||||
name = "chaplain hoodie"
|
||||
desc = "This suit says to you 'hush'!"
|
||||
icon_state = "chaplain_hoodie"
|
||||
@@ -31,9 +31,15 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
allowed = list(/obj/item/weapon/storage/book/bible, /obj/item/weapon/nullrod, /obj/item/weapon/reagent_containers/food/drinks/bottle/holywater, /obj/item/weapon/storage/fancy/candle_box, /obj/item/candle, /obj/item/weapon/tank/emergency_oxygen)
|
||||
hooded = 1
|
||||
suittoggled = 0
|
||||
action_button_name = "Toggle Hoodie"
|
||||
togglename = "hood"
|
||||
action_button_name = "Toggle Chaplain Hoodie"
|
||||
hoodtype = /obj/item/clothing/head/chaplain_hood
|
||||
|
||||
/obj/item/clothing/head/chaplain_hood
|
||||
name = "chaplain hood"
|
||||
desc = "For protecting your identity when immolating demons."
|
||||
icon_state = "chaplain_hood"
|
||||
body_parts_covered = HEAD
|
||||
flags = NODROP
|
||||
|
||||
//Chaplain
|
||||
/obj/item/clothing/suit/nun
|
||||
@@ -119,23 +125,6 @@
|
||||
icon_state = "suitjacket_black"
|
||||
item_state = "ro_suit"
|
||||
|
||||
//Toggle exosuits for different aesthetic styles (hoodies, suit jacket buttons, etc)
|
||||
|
||||
/obj/item/clothing/suit/toggle/attack_self()
|
||||
set src in usr
|
||||
|
||||
if(!can_use(usr))
|
||||
return 0
|
||||
|
||||
usr << "You toggle [src]'s [togglename]."
|
||||
if(src.suittoggled)
|
||||
src.icon_state = "[initial(icon_state)]"
|
||||
src.suittoggled = 0
|
||||
else if(!src.suittoggled)
|
||||
src.icon_state = "[initial(icon_state)]_t"
|
||||
src.suittoggled = 1
|
||||
usr.update_inv_wear_suit()
|
||||
|
||||
|
||||
//Mime
|
||||
/obj/item/clothing/suit/suspenders
|
||||
|
||||
@@ -221,64 +221,72 @@
|
||||
|
||||
// WINTER COATS
|
||||
|
||||
/obj/item/clothing/suit/toggle/wintercoat
|
||||
/obj/item/clothing/suit/hooded/wintercoat
|
||||
name = "winter coat"
|
||||
desc = "A heavy jacket made from 'synthetic' animal furs."
|
||||
icon_state = "coatwinter"
|
||||
item_state = "labcoat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS|HEAD
|
||||
cold_protection = CHEST|GROIN|ARMS|HEAD
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
cold_protection = CHEST|GROIN|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter)
|
||||
hooded = 1
|
||||
action_button_name = "Toggle Winter Hood"
|
||||
togglename = "hood"
|
||||
|
||||
/obj/item/clothing/suit/toggle/wintercoat/captain
|
||||
/obj/item/clothing/head/winterhood
|
||||
name = "winter hood"
|
||||
desc = "A hood attached to a heavy winter jacket."
|
||||
icon_state = "generic_hood"
|
||||
body_parts_covered = HEAD
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/captain
|
||||
name = "captain's winter coat"
|
||||
icon_state = "coatcaptain"
|
||||
armor = list(melee = 50, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic)
|
||||
|
||||
/obj/item/clothing/suit/toggle/wintercoat/security
|
||||
/obj/item/clothing/suit/hooded/wintercoat/security
|
||||
name = "security winter coat"
|
||||
icon_state = "coatsecurity"
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic)
|
||||
|
||||
/obj/item/clothing/suit/toggle/wintercoat/medical
|
||||
/obj/item/clothing/suit/hooded/wintercoat/medical
|
||||
name = "medical winter coat"
|
||||
icon_state = "coatmedical"
|
||||
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper,/obj/item/weapon/melee/classic_baton/telescopic)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/toggle/wintercoat/science
|
||||
/obj/item/clothing/suit/hooded/wintercoat/science
|
||||
name = "science winter coat"
|
||||
icon_state = "coatscience"
|
||||
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper,/obj/item/weapon/melee/classic_baton/telescopic)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/toggle/wintercoat/engineering
|
||||
/obj/item/clothing/suit/hooded/wintercoat/engineering
|
||||
name = "engineering winter coat"
|
||||
icon_state = "coatengineer"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/t_scanner, /obj/item/weapon/rcd)
|
||||
|
||||
/obj/item/clothing/suit/toggle/wintercoat/engineering/atmos
|
||||
/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos
|
||||
name = "atmospherics winter coat"
|
||||
icon_state = "coatatmos"
|
||||
|
||||
/obj/item/clothing/suit/toggle/wintercoat/hydro
|
||||
/obj/item/clothing/suit/hooded/wintercoat/hydro
|
||||
name = "hydroponics winter coat"
|
||||
icon_state = "coathydro"
|
||||
allowed = list(/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/minihoe,/obj/item/weapon/reagent_containers/spray/pestspray,/obj/item/weapon/hatchet,/obj/item/weapon/storage/bag/plants)
|
||||
|
||||
/obj/item/clothing/suit/toggle/wintercoat/cargo
|
||||
/obj/item/clothing/suit/hooded/wintercoat/cargo
|
||||
name = "cargo winter coat"
|
||||
icon_state = "coatcargo"
|
||||
|
||||
/obj/item/clothing/suit/toggle/wintercoat/miner
|
||||
/obj/item/clothing/suit/hooded/wintercoat/miner
|
||||
name = "mining winter coat"
|
||||
icon_state = "coatminer"
|
||||
allowed = list(/obj/item/weapon/pickaxe,/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter)
|
||||
|
||||
@@ -0,0 +1,129 @@
|
||||
//Hoods for winter coats and chaplain hoodie etc
|
||||
|
||||
/obj/item/clothing/suit/hooded
|
||||
var/obj/item/clothing/head/winterhood/hood
|
||||
var/hoodtype = /obj/item/clothing/head/winterhood //so the chaplain hoodie or other hoodies can override this
|
||||
|
||||
/obj/item/clothing/suit/hooded/New()
|
||||
MakeHood()
|
||||
..()
|
||||
|
||||
/obj/item/clothing/suit/hooded/proc/MakeHood()
|
||||
if(!hood)
|
||||
var/obj/item/clothing/head/winterhood/W = new hoodtype(src)
|
||||
hood = W
|
||||
|
||||
/obj/item/clothing/suit/hooded/ui_action_click()
|
||||
ToggleHood()
|
||||
|
||||
/obj/item/clothing/suit/hooded/equipped(mob/user, slot)
|
||||
if(slot != slot_wear_suit)
|
||||
RemoveHood()
|
||||
..()
|
||||
|
||||
/obj/item/clothing/suit/hooded/proc/RemoveHood()
|
||||
src.icon_state = "[initial(icon_state)]"
|
||||
suittoggled = 0
|
||||
if(ishuman(hood.loc))
|
||||
var/mob/living/carbon/H = hood.loc
|
||||
H.unEquip(hood, 1)
|
||||
H.update_inv_wear_suit()
|
||||
hood.loc = src
|
||||
|
||||
/obj/item/clothing/suit/hooded/dropped()
|
||||
RemoveHood()
|
||||
|
||||
/obj/item/clothing/suit/hooded/proc/ToggleHood()
|
||||
if(!suittoggled)
|
||||
if(ishuman(src.loc))
|
||||
var/mob/living/carbon/human/H = src.loc
|
||||
if(H.wear_suit != src)
|
||||
H << "You must be wearing [src] to put up the hood."
|
||||
return
|
||||
if(H.head)
|
||||
H << "You're already wearing something on your head."
|
||||
return
|
||||
else
|
||||
H.equip_to_slot_if_possible(hood,slot_head,0,0,1)
|
||||
suittoggled = 1
|
||||
src.icon_state = "[initial(icon_state)]_t"
|
||||
H.update_inv_wear_suit()
|
||||
else
|
||||
RemoveHood()
|
||||
|
||||
//Toggle exosuits for different aesthetic styles (hoodies, suit jacket buttons, etc)
|
||||
|
||||
/obj/item/clothing/suit/toggle/attack_self()
|
||||
set src in usr
|
||||
|
||||
if(!can_use(usr))
|
||||
return 0
|
||||
|
||||
usr << "You toggle [src]'s [togglename]."
|
||||
if(src.suittoggled)
|
||||
src.icon_state = "[initial(icon_state)]"
|
||||
src.suittoggled = 0
|
||||
else if(!src.suittoggled)
|
||||
src.icon_state = "[initial(icon_state)]_t"
|
||||
src.suittoggled = 1
|
||||
usr.update_inv_wear_suit()
|
||||
|
||||
//Hardsuit toggle code
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/New()
|
||||
MakeHelmet()
|
||||
..()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/proc/MakeHelmet()
|
||||
if(!helmettype)
|
||||
return
|
||||
if(!helmet)
|
||||
var/obj/item/clothing/head/helmet/space/hardsuit/W = new helmettype(src)
|
||||
helmet = W
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ui_action_click()
|
||||
..()
|
||||
ToggleHelmet()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/equipped(mob/user, slot)
|
||||
if(!helmettype)
|
||||
return
|
||||
if(slot != slot_wear_suit)
|
||||
RemoveHelmet()
|
||||
..()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/proc/RemoveHelmet()
|
||||
suittoggled = 0
|
||||
if(ishuman(helmet.loc))
|
||||
var/mob/living/carbon/H = helmet.loc
|
||||
if(helmet.on)
|
||||
helmet.attack_self(H)
|
||||
H.unEquip(helmet, 1)
|
||||
H.update_inv_wear_suit()
|
||||
helmet.loc = src
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/dropped()
|
||||
RemoveHelmet()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/proc/ToggleHelmet()
|
||||
var/mob/living/carbon/human/H = src.loc
|
||||
if(!helmettype)
|
||||
return
|
||||
if(!suittoggled)
|
||||
if(ishuman(src.loc))
|
||||
if(H.wear_suit != src)
|
||||
H << "You must be wearing [src] to engage the helmet."
|
||||
return
|
||||
if(H.head)
|
||||
H << "You're already wearing something on your head."
|
||||
return
|
||||
else
|
||||
H << "You engage the helmet on the hardsuit."
|
||||
H.equip_to_slot_if_possible(helmet,slot_head,0,0,1)
|
||||
suittoggled = 1
|
||||
H.update_inv_wear_suit()
|
||||
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
else
|
||||
H << "You disengage the helmet on the hardsuit."
|
||||
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
RemoveHelmet()
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 104 KiB After Width: | Height: | Size: 104 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 51 KiB |
@@ -861,6 +861,7 @@
|
||||
#include "code\modules\clothing\suits\jobs.dm"
|
||||
#include "code\modules\clothing\suits\labcoat.dm"
|
||||
#include "code\modules\clothing\suits\miscellaneous.dm"
|
||||
#include "code\modules\clothing\suits\toggles.dm"
|
||||
#include "code\modules\clothing\suits\utility.dm"
|
||||
#include "code\modules\clothing\suits\wiz_robe.dm"
|
||||
#include "code\modules\clothing\under\chameleon.dm"
|
||||
|
||||
Reference in New Issue
Block a user