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Fix blazing oil not being damaged by sprayed water (#58992)
🆑 coiax fix: Blazing Oil blobs can now be damaged by sprayed water from fire extinguishers, as intended. /🆑 Because the mechanism of how the water damages the blob has changed, the extinguish damage has been increased, otherwise you had to empty a fire extinguisher to kill even one single blob tile.
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@@ -3,7 +3,7 @@
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/obj/effect/particle_effect/water
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name = "water"
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icon_state = "extinguish"
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pass_flags = PASSTABLE | PASSMACHINE | PASSSTRUCTURE | PASSGRILLE
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pass_flags = PASSTABLE | PASSMACHINE | PASSSTRUCTURE | PASSGRILLE | PASSBLOB
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var/life = 15
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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@@ -15,7 +15,7 @@
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fire_based = TRUE
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/datum/blobstrain/reagent/blazing_oil/extinguish_reaction(obj/structure/blob/B)
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B.take_damage(1.5, BURN, ENERGY)
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B.take_damage(4.5, BURN, ENERGY)
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/datum/blobstrain/reagent/blazing_oil/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
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if(damage_type == BURN && damage_flag != ENERGY)
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