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Changes documentation to NTOS Arcade and fixes the boss HP bar. (#49425)
* Oh mother f- * Holdover from testing. * rebuilds tgui
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@@ -10,15 +10,19 @@
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ui_x = 450
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ui_y = 350
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var/game_active = TRUE //Checks to see if a game is in progress.
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var/pause_state = FALSE //This disables buttons in order to prevent multiple actions before the opponent's actions.
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///Returns TRUE if the game is being played.
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var/game_active = TRUE
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///This disables buttom actions from having any impact if TRUE. Resets to FALSE when the player is allowed to make an action again.
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var/pause_state = FALSE
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var/boss_hp = 45
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var/boss_mp = 15
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var/player_hp = 30
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var/player_mp = 10
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var/ticket_count = 0
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var/heads_up = "Nanotrasen says, winners make us money."//Shows the active display text for the app
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///Shows what text is shown on the app, usually showing the log of combat actions taken by the player.
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var/heads_up = "Nanotrasen says, winners make us money."
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var/boss_name = "Cuban Pete's Minion"
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///Determines which boss image to use on the UI.
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var/boss_id = 1
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/datum/computer_file/program/arcade/proc/game_check(mob/user)
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@@ -50,7 +50,7 @@ export const NtosArcade = props => {
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</Grid.Column>
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<Grid.Column>
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<ProgressBar
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value={data.Hitpoints / 45}
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value={data.Hitpoints}
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minValue={0}
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maxValue={45}
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ranges={{
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