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[MIRROR] adds a variable to let computer keyboards render the same icon off as on [MDB IGNORE] (#18164)
* adds a variable to let computer keyboards render the same icon off as on (#72001) ## About The Pull Request what the title says also makes the code better a bit ## Why It's Good For The Game i need this for my map ## Changelog doesnt affect players * adds a variable to let computer keyboards render the same icon off as on Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
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@@ -7,20 +7,24 @@
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integrity_failure = 0.5
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 40, ACID = 20)
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interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON|INTERACT_MACHINE_SET_MACHINE|INTERACT_MACHINE_REQUIRES_LITERACY
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/// How bright we are when turned on.
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var/brightness_on = 1
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/// Icon_state of the keyboard overlay.
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var/icon_keyboard = "generic_key"
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/// Should we render an unique icon for the keyboard when off?
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var/keyboard_change_icon = TRUE
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/// Icon_state of the emissive screen overlay.
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var/icon_screen = "generic"
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var/time_to_screwdrive = 20
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var/authenticated = 0
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/// Time it takes to deconstruct with a screwdriver.
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var/time_to_unscrew = 2 SECONDS
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/// Are we authenticated to use this? Used by things like comms console, security and medical data, and apc controller.
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var/authenticated = FALSE
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/obj/machinery/computer/Initialize(mapload, obj/item/circuitboard/C)
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. = ..()
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power_change()
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/obj/machinery/computer/Destroy()
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. = ..()
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/obj/machinery/computer/process()
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if(machine_stat & (NOPOWER|BROKEN))
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return FALSE
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@@ -29,12 +33,11 @@
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/obj/machinery/computer/update_overlays()
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. = ..()
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if(icon_keyboard)
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if(machine_stat & NOPOWER)
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if(keyboard_change_icon && (machine_stat & NOPOWER))
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. += "[icon_keyboard]_off"
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else
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. += icon_keyboard
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// This whole block lets screens ignore lighting and be visible even in the darkest room
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if(machine_stat & BROKEN)
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. += mutable_appearance(icon, "[icon_state]_broken")
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return // If we don't do this broken computers glow in the dark.
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@@ -42,6 +45,7 @@
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if(machine_stat & NOPOWER) // Your screen can't be on if you've got no damn charge
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return
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// This lets screens ignore lighting and be visible even in the darkest room
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if(icon_screen)
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. += mutable_appearance(icon, icon_screen)
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. += emissive_appearance(icon, icon_screen, src)
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@@ -58,7 +62,7 @@
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return TRUE
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if(circuit && !(flags_1&NODECONSTRUCT_1))
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to_chat(user, span_notice("You start to disconnect the monitor..."))
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if(I.use_tool(src, user, time_to_screwdrive, volume=50))
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if(I.use_tool(src, user, time_to_unscrew, volume=50))
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deconstruct(TRUE, user)
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return TRUE
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@@ -3,7 +3,7 @@
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/obj/machinery/computer/upload
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var/mob/living/silicon/current = null //The target of future law uploads
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icon_screen = "command"
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time_to_screwdrive = 60
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time_to_unscrew = 6 SECONDS
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/obj/machinery/computer/upload/Initialize(mapload)
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. = ..()
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