Custom sprites for relics (#84464)

## About The Pull Request
These items never had sprites of their own, they just reused sprites of
seemingly random assemblies as placeholders since they were added 9 and
a half years ago. So now they do. New sprites are based heavily on the
placeholders and designed to look like crude gadgets jury-rigged out of
common items in maints.

Old:
![the old sprites](https://i.imgur.com/66BkgVe.png)

New:
![the new sprites](https://i.imgur.com/802n1qn.png)
## Why It's Good For The Game
This looks better I believe.
## Changelog
🆑
image: Relics ("strange objects") now have unique sprites.
/🆑
This commit is contained in:
Da Cool Boss
2024-06-30 10:07:28 -07:00
committed by GitHub
parent 03df8ef631
commit 3d0c19c559
2 changed files with 2 additions and 2 deletions
+2 -2
View File
@@ -558,7 +558,7 @@
/obj/item/relic
name = "strange object"
desc = "What mysteries could this hold? Maybe Research & Development could find out."
icon = 'icons/obj/devices/assemblies.dmi'
icon = 'icons/obj/devices/artifacts.dmi'
var/realName = "defined object"
var/revealed = FALSE
var/realProc
@@ -567,7 +567,7 @@
/obj/item/relic/Initialize(mapload)
. = ..()
icon_state = pick("shock_kit","armor-igniter-analyzer","infra-igniter0","infra-igniter1","radio-multitool","prox-radio1","radio-radio","timer-multitool0","radio-igniter-tank")
icon_state = pick("prototype1","prototype2","prototype3","prototype4","prototype5","prototype6","prototype7","prototype8","prototype9")
realName = "[pick("broken","twisted","spun","improved","silly","regular","badly made")] [pick("device","object","toy","illegal tech","weapon")]"
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