mirror of
https://github.com/Bubberstation/Bubberstation.git
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Merge branch 'edgy' into hot_or_not
Conflicts: code/__HELPERS/unsorted.dm
This commit is contained in:
@@ -29,6 +29,7 @@
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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/obj/item/clothing/glasses/science
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name = "Science Goggles"
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@@ -103,6 +104,7 @@
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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/obj/item/clothing/glasses/sunglasses/garb/supergarb
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desc = "Believe in us humans."
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@@ -122,6 +124,7 @@
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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/obj/item/clothing/glasses/sunglasses/gar/supergar
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desc = "We evolve past the person we were a minute before. Little by little we advance with each turn. That's how a drill works!"
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@@ -247,7 +250,7 @@
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name = "sunglasses"
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icon_state = "sun"
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item_state = "sunglasses"
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if("Medical HUD")
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if("Medical HUD")
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name = "Health Scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
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icon_state = "healthhud"
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@@ -257,11 +260,11 @@
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
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icon_state = "meson"
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item_state = "meson"
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if("Science Goggles")
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if("Science Goggles")
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name = "Science Goggles"
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desc = "A pair of snazzy goggles used to protect against chemical spills."
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icon_state = "purple"
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item_state = "glasses"
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item_state = "glasses"
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if("Glasses")
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name = "Prescription Glasses"
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desc = "Made by Nerd. Co."
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@@ -287,4 +290,4 @@
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name = "gar glasses"
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icon_state = "gar"
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item_state = "gar"
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@@ -85,6 +85,7 @@
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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/obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars
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name = "giga HUD gar glasses"
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@@ -362,7 +362,7 @@
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qdel(B)
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qdel(src)
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else if(is_sharp(W))
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else if(W.is_sharp())
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qdel(src)
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else if(istype(W, /obj/item/weapon/weldingtool))
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@@ -144,6 +144,7 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("stabbed", "slashed", "attacked")
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var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")
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sharpness = IS_SHARP
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/obj/item/weapon/reagent_containers/food/drinks/bottle/gin
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name = "Griffeater Gin"
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@@ -150,9 +150,9 @@
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var/obj/item/weapon/reagent_containers/food/snacks/customizable/C = new custom_food_type(get_turf(src))
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C.initialize_custom_food(src, S, user)
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return 0
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if(is_sharp(W))
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var/sharpness = is_sharp(W)
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if(slice(sharpness, W, user))
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var/sharp = W.is_sharp()
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if(sharp)
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if(slice(sharp, W, user))
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return 1
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//Called when you finish tablecrafting a snack.
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@@ -176,7 +176,7 @@
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return 1
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var/slices_lost = 0
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if (accuracy > 1)
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if (accuracy >= IS_SHARP_ACCURATE)
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user.visible_message( \
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"[user] slices [src].", \
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"<span class='notice'>You slice [src].</span>" \
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@@ -278,7 +278,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/store/attackby(obj/item/weapon/W, mob/user, params)
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..()
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if(W.w_class <= 2 & !istype(W, /obj/item/weapon/reagent_containers/food/snacks)) //can't slip snacks inside, they're used for custom foods.
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if(is_sharp(W))
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if(W.is_sharp())
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return 0
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if(stored_item)
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return 0
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@@ -487,7 +487,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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..()
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if(is_sharp(W))
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if(W.is_sharp())
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user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
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new /obj/item/clothing/head/hardhat/pumpkinhead (user.loc)
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qdel(src)
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@@ -302,7 +302,7 @@
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/obj/item/weapon/grown/corncob/attackby(obj/item/weapon/grown/W, mob/user, params)
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..()
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if(is_sharp(W))
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if(W.is_sharp())
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user << "<span class='notice'>You use [W] to fashion a pipe out of the corn cob!</span>"
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new /obj/item/clothing/mask/cigarette/pipe/cobpipe (user.loc)
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user.unEquip(src)
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@@ -87,6 +87,7 @@
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origin_tech = "materials=2;combat=1"
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attack_verb = list("chopped", "torn", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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/obj/item/weapon/hatchet/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is chopping at \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
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@@ -136,6 +136,7 @@
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materials = list(MAT_METAL=50)
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharpness = IS_SHARP
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/obj/item/weapon/shovel/spade
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name = "spade"
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@@ -366,7 +366,7 @@
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if((butcher_results) && (stat == DEAD))
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user.changeNext_move(CLICK_CD_MELEE)
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var/sharpness = is_sharp(O)
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var/sharpness = O.is_sharp()
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if(sharpness)
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user << "<span class='notice'>You begin to butcher [src]...</span>"
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playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
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@@ -61,6 +61,7 @@
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP_ACCURATE
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/obj/item/weapon/scalpel/suicide_act(mob/user)
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user.visible_message(pick("<span class='suicide'>[user] is slitting \his wrists with [src]! It looks like \he's trying to commit suicide.</span>", \
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@@ -85,6 +86,7 @@
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materials = list(MAT_METAL=10000, MAT_GLASS=6000)
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("attacked", "slashed", "sawed", "cut")
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sharpness = IS_SHARP
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/obj/item/weapon/surgical_drapes
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name = "surgical drapes"
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