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All lattices make catwalk footsteps (instead of just catwalks) (#84917)
## About The Pull Request Lattices make catwalk sounds when walked across, much like their children catwalks do ## Why It's Good For The Game If you've ever walked across the tramway, it's really jarring to go from catwalk (footstep sound) -> lattice (no footstep sound) -> catwalk (footstep sound) -> lattice (no footstep sound) But they'd probably sound the same in practice ## Changelog 🆑 Melbert qol: Lattices now make the same footstep sound as catwalks /🆑
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@@ -23,6 +23,7 @@
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if(length(give_turf_traits))
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give_turf_traits = string_list(give_turf_traits)
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AddElement(/datum/element/give_turf_traits, give_turf_traits)
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AddElement(/datum/element/footstep_override, footstep = FOOTSTEP_CATWALK)
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/datum/armor/structure_lattice
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melee = 50
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@@ -98,10 +99,6 @@
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obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN | BLOCK_Z_IN_UP
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give_turf_traits = list(TRAIT_TURF_IGNORE_SLOWDOWN, TRAIT_LAVA_STOPPED, TRAIT_CHASM_STOPPED, TRAIT_IMMERSE_STOPPED, TRAIT_HYPERSPACE_STOPPED)
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/obj/structure/lattice/catwalk/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/footstep_override, footstep = FOOTSTEP_CATWALK)
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/obj/structure/lattice/catwalk/deconstruction_hints(mob/user)
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return span_notice("The supporting rods look like they could be <b>cut</b>.")
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