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Golems stop being really clumsy
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@@ -135,9 +135,9 @@ There are several things that need to be remembered:
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overlays_standing[UNIFORM_LAYER] = standing
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else
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// Automatically drop anything in store / id / belt if you're not wearing a uniform. //CHECK IF NECESARRY
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for(var/obj/item/thing in list(r_store, l_store, wear_id, belt)) //
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else if(!(dna && dna.species.nojumpsuit))
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// Automatically drop anything in store / id / belt if you're not wearing a uniform.
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for(var/obj/item/thing in list(r_store, l_store, wear_id, belt))
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unEquip(thing)
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apply_overlay(UNIFORM_LAYER)
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