Golems stop being really clumsy

This commit is contained in:
XDTM
2017-01-11 16:23:57 +01:00
parent 8dab2c9c34
commit 3d4c63fb30

View File

@@ -135,9 +135,9 @@ There are several things that need to be remembered:
overlays_standing[UNIFORM_LAYER] = standing
else
// Automatically drop anything in store / id / belt if you're not wearing a uniform. //CHECK IF NECESARRY
for(var/obj/item/thing in list(r_store, l_store, wear_id, belt)) //
else if(!(dna && dna.species.nojumpsuit))
// Automatically drop anything in store / id / belt if you're not wearing a uniform.
for(var/obj/item/thing in list(r_store, l_store, wear_id, belt))
unEquip(thing)
apply_overlay(UNIFORM_LAYER)