[MIRROR] Adds Skill Tracker app for tablets [MDB IGNORE] (#9897)

* Adds Skill Tracker app for tablets (#63013)

Adds a skill tracker app for tablets.

I allowed all tablets to install it, but it is currently not pre-installed by default.

It is only available to tablets, with the conceptual compromise that it requires no extra hardware components, but uses sensors through your hands or something.

* Adds Skill Tracker app for tablets

Co-authored-by: Tastyfish <crazychris32@gmail.com>
This commit is contained in:
SkyratBot
2021-12-06 04:31:01 +01:00
committed by GitHub
parent ca28ebeaf0
commit 3d59cdc19d
3 changed files with 154 additions and 0 deletions

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@@ -0,0 +1,66 @@
/datum/computer_file/program/skill_tracker
filename = "skilltracker"
filedesc = "ExperTrak Skill Tracker"
category = PROGRAM_CATEGORY_MISC
program_icon_state = "generic"
extended_desc = "Scan and view your current marketable job skills."
size = 2
tgui_id = "NtosSkillTracker"
program_icon = "medal"
usage_flags = PROGRAM_TABLET // Must be a handheld device to read read your chakras or whatever
/datum/computer_file/program/skill_tracker/ui_data(mob/user)
var/list/data = get_header_data()
var/list/skills = list()
data["skills"] = skills
var/datum/mind/targetmind = user.mind
if(targetmind)
for (var/type in GLOB.skill_types)
var/datum/skill/skill = GetSkillRef(type)
var/lvl_num = targetmind.get_skill_level(type)
var/lvl_name = uppertext(targetmind.get_skill_level_name(type))
var/exp = targetmind.get_skill_exp(type)
var/xp_prog_to_level = targetmind.exp_needed_to_level_up(type)
var/xp_req_to_level = 0
if (xp_prog_to_level && lvl_num < length(SKILL_EXP_LIST)) // is it even possible to level up?
xp_req_to_level = SKILL_EXP_LIST[lvl_num+1] - SKILL_EXP_LIST[lvl_num]
var/list/skilldata = list(
"name" = skill.name,
"desc" = skill.desc,
"title" = skill.title,
"lvl_name" = lvl_name
)
if (exp && xp_req_to_level)
skilldata["progress_percent"] = (xp_req_to_level-xp_prog_to_level)/xp_req_to_level
skilldata["overall_percent"] = exp / SKILL_EXP_LIST[length(SKILL_EXP_LIST)]
if (lvl_num >= length(SKILL_EXP_LIST) && !(type in targetmind.skills_rewarded))
skilldata["reward"] = TRUE
skills[++skills.len] = skilldata
return data
/datum/computer_file/program/skill_tracker/proc/find_skilltype(name)
for(var/type in GLOB.skill_types)
var/datum/skill/skill = GetSkillRef(type)
if(skill.name == name)
return type
return null
/datum/computer_file/program/skill_tracker/ui_act(action, params, datum/tgui/ui)
. = ..()
if(.)
return
switch(action)
if("PRG_reward")
var/skill_type = find_skilltype(params["skill"])
if(skill_type)
var/datum/skill/skill = GetSkillRef(skill_type)
var/datum/mind/mind = ui.user.mind
var/new_level = mind.get_skill_level(skill_type)
skill.try_skill_reward(mind, new_level)
return TRUE

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@@ -3289,6 +3289,7 @@
#include "code\modules\modular_computers\file_system\programs\robotact.dm"
#include "code\modules\modular_computers\file_system\programs\secureye.dm"
#include "code\modules\modular_computers\file_system\programs\signaler.dm"
#include "code\modules\modular_computers\file_system\programs\skill_tracker.dm"
#include "code\modules\modular_computers\file_system\programs\sm_monitor.dm"
#include "code\modules\modular_computers\file_system\programs\techweb.dm"
#include "code\modules\modular_computers\file_system\programs\antagonist\contract_uplink.dm"

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@@ -0,0 +1,87 @@
import { useBackend } from '../backend';
import { Button, Section, Table, BlockQuote, ProgressBar, AnimatedNumber } from '../components';
import { NtosWindow } from '../layouts';
export const NtosSkillTracker = (props, context) => {
const { act, data } = useBackend(context);
const {
skills = {},
} = data;
return (
<NtosWindow
width={500}
height={600}>
<NtosWindow.Content scrollable>
<Section
title="Skill Tracker">
{skills.map((skill, idx) => (
<Section
key={idx}
level={2}
title={skill.name}>
<BlockQuote>
{skill.desc}
</BlockQuote>
<Section>
<Table>
<Table.Row header>
<Table.Cell textAlign="center" collapsing>
Level
</Table.Cell>
<Table.Cell textAlign="center">
Level Progress
</Table.Cell>
<Table.Cell textAlign="center">
Overall Progress
</Table.Cell>
</Table.Row>
<Table.Row className="candystripe">
<Table.Cell textAlign="center" collapsing>
{skill.lvl_name}
</Table.Cell>
<Table.Cell textAlign="center">
{skill.progress_percent ? (
<ProgressBar
value={skill.progress_percent}
ranges={{
good: [0.75, 1.0],
}}>
<AnimatedNumber
value={Math.round(skill.progress_percent * 100)} />%
</ProgressBar>
) : ('—')}
</Table.Cell>
<Table.Cell textAlign="center">
{skill.overall_percent ? (
<ProgressBar
value={skill.overall_percent}
ranges={{
good: [0.75, 1.0],
}}>
<AnimatedNumber
value={Math.round(skill.overall_percent * 100)} />%
</ProgressBar>
) : ('—')}
</Table.Cell>
</Table.Row>
{!!skill.reward && (
<Table.Row className="candystripe">
<Table.Cell textAlign="center" colspan="3">
<Button
icon="trophy"
style={{ margin: '8px' }}
onClick={() => act('PRG_reward', { skill: skill.name })}>
Contact the Professional {skill.title} Association
</Button>
</Table.Cell>
</Table.Row>
)}
</Table>
</Section>
</Section>
))}
</Section>
</NtosWindow.Content>
</NtosWindow>
);
};