mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 21:18:37 +01:00
[MIRROR] Adds Skill Tracker app for tablets [MDB IGNORE] (#9897)
* Adds Skill Tracker app for tablets (#63013) Adds a skill tracker app for tablets. I allowed all tablets to install it, but it is currently not pre-installed by default. It is only available to tablets, with the conceptual compromise that it requires no extra hardware components, but uses sensors through your hands or something. * Adds Skill Tracker app for tablets Co-authored-by: Tastyfish <crazychris32@gmail.com>
This commit is contained in:
@@ -0,0 +1,66 @@
|
|||||||
|
/datum/computer_file/program/skill_tracker
|
||||||
|
filename = "skilltracker"
|
||||||
|
filedesc = "ExperTrak Skill Tracker"
|
||||||
|
category = PROGRAM_CATEGORY_MISC
|
||||||
|
program_icon_state = "generic"
|
||||||
|
extended_desc = "Scan and view your current marketable job skills."
|
||||||
|
size = 2
|
||||||
|
tgui_id = "NtosSkillTracker"
|
||||||
|
program_icon = "medal"
|
||||||
|
usage_flags = PROGRAM_TABLET // Must be a handheld device to read read your chakras or whatever
|
||||||
|
|
||||||
|
/datum/computer_file/program/skill_tracker/ui_data(mob/user)
|
||||||
|
var/list/data = get_header_data()
|
||||||
|
|
||||||
|
var/list/skills = list()
|
||||||
|
data["skills"] = skills
|
||||||
|
|
||||||
|
var/datum/mind/targetmind = user.mind
|
||||||
|
if(targetmind)
|
||||||
|
for (var/type in GLOB.skill_types)
|
||||||
|
var/datum/skill/skill = GetSkillRef(type)
|
||||||
|
var/lvl_num = targetmind.get_skill_level(type)
|
||||||
|
var/lvl_name = uppertext(targetmind.get_skill_level_name(type))
|
||||||
|
var/exp = targetmind.get_skill_exp(type)
|
||||||
|
var/xp_prog_to_level = targetmind.exp_needed_to_level_up(type)
|
||||||
|
var/xp_req_to_level = 0
|
||||||
|
if (xp_prog_to_level && lvl_num < length(SKILL_EXP_LIST)) // is it even possible to level up?
|
||||||
|
xp_req_to_level = SKILL_EXP_LIST[lvl_num+1] - SKILL_EXP_LIST[lvl_num]
|
||||||
|
|
||||||
|
var/list/skilldata = list(
|
||||||
|
"name" = skill.name,
|
||||||
|
"desc" = skill.desc,
|
||||||
|
"title" = skill.title,
|
||||||
|
"lvl_name" = lvl_name
|
||||||
|
)
|
||||||
|
if (exp && xp_req_to_level)
|
||||||
|
skilldata["progress_percent"] = (xp_req_to_level-xp_prog_to_level)/xp_req_to_level
|
||||||
|
skilldata["overall_percent"] = exp / SKILL_EXP_LIST[length(SKILL_EXP_LIST)]
|
||||||
|
if (lvl_num >= length(SKILL_EXP_LIST) && !(type in targetmind.skills_rewarded))
|
||||||
|
skilldata["reward"] = TRUE
|
||||||
|
skills[++skills.len] = skilldata
|
||||||
|
|
||||||
|
return data
|
||||||
|
|
||||||
|
/datum/computer_file/program/skill_tracker/proc/find_skilltype(name)
|
||||||
|
for(var/type in GLOB.skill_types)
|
||||||
|
var/datum/skill/skill = GetSkillRef(type)
|
||||||
|
if(skill.name == name)
|
||||||
|
return type
|
||||||
|
|
||||||
|
return null
|
||||||
|
|
||||||
|
/datum/computer_file/program/skill_tracker/ui_act(action, params, datum/tgui/ui)
|
||||||
|
. = ..()
|
||||||
|
if(.)
|
||||||
|
return
|
||||||
|
|
||||||
|
switch(action)
|
||||||
|
if("PRG_reward")
|
||||||
|
var/skill_type = find_skilltype(params["skill"])
|
||||||
|
if(skill_type)
|
||||||
|
var/datum/skill/skill = GetSkillRef(skill_type)
|
||||||
|
var/datum/mind/mind = ui.user.mind
|
||||||
|
var/new_level = mind.get_skill_level(skill_type)
|
||||||
|
skill.try_skill_reward(mind, new_level)
|
||||||
|
return TRUE
|
||||||
@@ -3289,6 +3289,7 @@
|
|||||||
#include "code\modules\modular_computers\file_system\programs\robotact.dm"
|
#include "code\modules\modular_computers\file_system\programs\robotact.dm"
|
||||||
#include "code\modules\modular_computers\file_system\programs\secureye.dm"
|
#include "code\modules\modular_computers\file_system\programs\secureye.dm"
|
||||||
#include "code\modules\modular_computers\file_system\programs\signaler.dm"
|
#include "code\modules\modular_computers\file_system\programs\signaler.dm"
|
||||||
|
#include "code\modules\modular_computers\file_system\programs\skill_tracker.dm"
|
||||||
#include "code\modules\modular_computers\file_system\programs\sm_monitor.dm"
|
#include "code\modules\modular_computers\file_system\programs\sm_monitor.dm"
|
||||||
#include "code\modules\modular_computers\file_system\programs\techweb.dm"
|
#include "code\modules\modular_computers\file_system\programs\techweb.dm"
|
||||||
#include "code\modules\modular_computers\file_system\programs\antagonist\contract_uplink.dm"
|
#include "code\modules\modular_computers\file_system\programs\antagonist\contract_uplink.dm"
|
||||||
|
|||||||
@@ -0,0 +1,87 @@
|
|||||||
|
import { useBackend } from '../backend';
|
||||||
|
import { Button, Section, Table, BlockQuote, ProgressBar, AnimatedNumber } from '../components';
|
||||||
|
import { NtosWindow } from '../layouts';
|
||||||
|
|
||||||
|
export const NtosSkillTracker = (props, context) => {
|
||||||
|
const { act, data } = useBackend(context);
|
||||||
|
const {
|
||||||
|
skills = {},
|
||||||
|
} = data;
|
||||||
|
return (
|
||||||
|
<NtosWindow
|
||||||
|
width={500}
|
||||||
|
height={600}>
|
||||||
|
<NtosWindow.Content scrollable>
|
||||||
|
<Section
|
||||||
|
title="Skill Tracker">
|
||||||
|
{skills.map((skill, idx) => (
|
||||||
|
<Section
|
||||||
|
key={idx}
|
||||||
|
level={2}
|
||||||
|
title={skill.name}>
|
||||||
|
<BlockQuote>
|
||||||
|
{skill.desc}
|
||||||
|
</BlockQuote>
|
||||||
|
<Section>
|
||||||
|
<Table>
|
||||||
|
<Table.Row header>
|
||||||
|
<Table.Cell textAlign="center" collapsing>
|
||||||
|
Level
|
||||||
|
</Table.Cell>
|
||||||
|
<Table.Cell textAlign="center">
|
||||||
|
Level Progress
|
||||||
|
</Table.Cell>
|
||||||
|
<Table.Cell textAlign="center">
|
||||||
|
Overall Progress
|
||||||
|
</Table.Cell>
|
||||||
|
</Table.Row>
|
||||||
|
<Table.Row className="candystripe">
|
||||||
|
<Table.Cell textAlign="center" collapsing>
|
||||||
|
{skill.lvl_name}
|
||||||
|
</Table.Cell>
|
||||||
|
<Table.Cell textAlign="center">
|
||||||
|
{skill.progress_percent ? (
|
||||||
|
<ProgressBar
|
||||||
|
value={skill.progress_percent}
|
||||||
|
ranges={{
|
||||||
|
good: [0.75, 1.0],
|
||||||
|
}}>
|
||||||
|
<AnimatedNumber
|
||||||
|
value={Math.round(skill.progress_percent * 100)} />%
|
||||||
|
</ProgressBar>
|
||||||
|
) : ('—')}
|
||||||
|
</Table.Cell>
|
||||||
|
<Table.Cell textAlign="center">
|
||||||
|
{skill.overall_percent ? (
|
||||||
|
<ProgressBar
|
||||||
|
value={skill.overall_percent}
|
||||||
|
ranges={{
|
||||||
|
good: [0.75, 1.0],
|
||||||
|
}}>
|
||||||
|
<AnimatedNumber
|
||||||
|
value={Math.round(skill.overall_percent * 100)} />%
|
||||||
|
</ProgressBar>
|
||||||
|
) : ('—')}
|
||||||
|
</Table.Cell>
|
||||||
|
</Table.Row>
|
||||||
|
{!!skill.reward && (
|
||||||
|
<Table.Row className="candystripe">
|
||||||
|
<Table.Cell textAlign="center" colspan="3">
|
||||||
|
<Button
|
||||||
|
icon="trophy"
|
||||||
|
style={{ margin: '8px' }}
|
||||||
|
onClick={() => act('PRG_reward', { skill: skill.name })}>
|
||||||
|
Contact the Professional {skill.title} Association
|
||||||
|
</Button>
|
||||||
|
</Table.Cell>
|
||||||
|
</Table.Row>
|
||||||
|
)}
|
||||||
|
</Table>
|
||||||
|
</Section>
|
||||||
|
</Section>
|
||||||
|
))}
|
||||||
|
</Section>
|
||||||
|
</NtosWindow.Content>
|
||||||
|
</NtosWindow>
|
||||||
|
);
|
||||||
|
};
|
||||||
Reference in New Issue
Block a user