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Merge pull request #5081 from phil235/plasmadoorfix
Plasma airlock & wall slicing fixes
This commit is contained in:
@@ -889,14 +889,15 @@ About the new airlock wires panel:
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src.add_fingerprint(user)
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if((istype(C, /obj/item/weapon/weldingtool) && !( src.operating ) && src.density))
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var/obj/item/weapon/weldingtool/W = C
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user.visible_message("<span class='warning'>[user] is [welded ? "unwelding":"welding"] the airlock.</span>", \
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if(W.remove_fuel(0,user))
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user.visible_message("<span class='warning'>[user] is [welded ? "unwelding":"welding"] the airlock.</span>", \
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"You begin [welded ? "unwelding":"welding"] the airlock...", \
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"You hear welding.")
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playsound(loc, 'sound/items/Welder.ogg', 40, 1)
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if(do_after(user,40,5,1))
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if(density && !operating)//Door must be closed to weld.
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if(W.remove_fuel(0,user))
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playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
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playsound(loc, 'sound/items/Welder.ogg', 40, 1)
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if(do_after(user,40,5,1))
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if(density && !operating)//Door must be closed to weld.
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if( !istype(src, /obj/machinery/door/airlock) || !user || !W || !W.isOn() || !user.loc )
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return playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
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welded = !welded
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user.visible_message("<span class='warning'>[src] has been [welded? "welded shut":"unwelded"] by [user.name].</span>", \
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"<span class='notice'>You've [welded ? "welded the airlock shut":"unwelded the airlock"].</span>")
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@@ -982,10 +983,11 @@ About the new airlock wires panel:
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return
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/obj/machinery/door/airlock/plasma/attackby(C as obj, mob/user as mob)
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if(C)
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message_admins("Plasma airlock ignited by [key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("Plasma airlock ignited by [user.ckey]([user]) in ([x],[y],[z])")
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if(is_hot(C) > 300)//If the temperature of the object is over 300, then ignite
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message_admins("Plasma wall ignited by [key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
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log_game("Plasma wall ignited by [user.ckey]([user]) in ([x],[y],[z])")
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ignite(is_hot(C))
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return
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..()
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/obj/machinery/door/airlock/open(var/forced=0)
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@@ -179,16 +179,16 @@
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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user << "<span class='notice'>You begin cutting the [src] apart...</span>"
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playsound(loc, 'sound/items/Welder.ogg', 40, 1)
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if(do_after(user,40,5,1))
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if(src.opened)
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if(WT.remove_fuel(0,user))
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playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
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new /obj/item/stack/sheet/metal(src.loc)
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for(var/mob/M in viewers(src))
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M.show_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WT].</span>", 3, "You hear welding.", 2)
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qdel(src)
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if(WT.remove_fuel(0,user))
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user << "<span class='notice'>You begin cutting the [src] apart...</span>"
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playsound(loc, 'sound/items/Welder.ogg', 40, 1)
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if(do_after(user,40,5,1))
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if( !src.opened || !istype(src, /obj/structure/closet) || !user || !WT || !WT.isOn() || !user.loc )
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return
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playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
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new /obj/item/stack/sheet/metal(src.loc)
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visible_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WT].</span>", "You hear welding.")
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qdel(src)
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return
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if(isrobot(user))
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@@ -201,16 +201,17 @@
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return
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else if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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user << "<span class='notice'>You begin [welded ? "unwelding":"welding"] the [src]...</span>"
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playsound(loc, 'sound/items/Welder2.ogg', 40, 1)
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if(do_after(user,40,5,1))
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if(!src.opened)
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if(WT.remove_fuel(0,user))
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playsound(loc, 'sound/items/welder.ogg', 50, 1)
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welded = !welded
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user << "<span class='notice'>You [welded ? "welded the [src] shut":"unwelded the [src]"]</span>"
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update_icon()
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user.visible_message("<span class='warning'>[src] has been [welded? "welded shut":"unwelded"] by [user.name].</span>")
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if(WT.remove_fuel(0,user))
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user << "<span class='notice'>You begin [welded ? "unwelding":"welding"] the [src]...</span>"
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playsound(loc, 'sound/items/Welder2.ogg', 40, 1)
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if(do_after(user,40,5,1))
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if(src.opened || !istype(src, /obj/structure/closet) || !user || !WT || !WT.isOn() || !user.loc )
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return
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playsound(loc, 'sound/items/welder.ogg', 50, 1)
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welded = !welded
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user << "<span class='notice'>You [welded ? "welded the [src] shut":"unwelded the [src]"]</span>"
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update_icon()
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user.visible_message("<span class='warning'>[src] has been [welded? "welded shut":"unwelded"] by [user.name].</span>")
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return
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else if(!place(user, W))
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src.attack_hand(user)
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@@ -155,45 +155,10 @@
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//THERMITE related stuff. Calls src.thermitemelt() which handles melting simulated walls and the relevant effects
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if( thermite )
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if( istype(W, /obj/item/weapon/weldingtool) )
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var/obj/item/weapon/weldingtool/WT = W
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if( WT.remove_fuel(0,user) )
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thermitemelt(user)
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return
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else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
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if(is_hot(W))
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thermitemelt(user)
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return
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else if(istype(W, /obj/item/weapon/lighter))
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var/obj/item/weapon/lighter/L = W
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if(L.lit)
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thermitemelt(user)
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return
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else if(istype(W, /obj/item/weapon/match))
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var/obj/item/weapon/match/M = W
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if(M.lit)
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thermitemelt(user)
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return
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else if(istype(W, /obj/item/device/flashlight/flare/torch))
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var/obj/item/device/flashlight/flare/torch/T = W
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if(T.on)
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thermitemelt(user)
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return
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else if(istype(W, /obj/item/device/assembly/igniter))
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thermitemelt(user)
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return
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else if(istype(W, /obj/item/candle))
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var/obj/item/candle/C = W
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if(C.lit)
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thermitemelt(user)
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return
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else if( istype(W, /obj/item/weapon/melee/energy/blade) )
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if( istype(W, /obj/item/weapon/melee/energy/blade) )
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var/obj/item/weapon/melee/energy/blade/EB = W
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EB.spark_system.start()
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@@ -201,16 +166,13 @@
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playsound(src, "sparks", 50, 1)
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playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
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thermitemelt(user)
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return
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return
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else if(istype(W, /obj/item/weapon/melee/energy/sword))
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var/obj/item/weapon/melee/energy/sword/ES = W
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if(ES.active)
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thermitemelt(user)
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return
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var/turf/T = user.loc //get user's location for delay checks
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var/slicing_duration = 100 //default time taken to slice the wall
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if( mineral == "diamond" )
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slicing_duration = 200 //diamond wall takes twice as much time
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//DECONSTRUCTION
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add_fingerprint(user)
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@@ -221,12 +183,12 @@
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user << "<span class='notice'>You begin slicing through the outer plating.</span>"
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playsound(src, 'sound/items/Welder.ogg', 100, 1)
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sleep(100)
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if( !istype(src, /turf/simulated/wall) || !user || !WT || !WT.isOn() || !T ) return
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if( user.loc == T && user.get_active_hand() == WT )
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user << "<span class='notice'>You remove the outer plating.</span>"
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dismantle_wall()
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if(do_after(user, slicing_duration))
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if( !istype(src, /turf/simulated/wall) || !user || !WT || !WT.isOn() || !T )
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return
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if( user.loc == T && user.get_active_hand() == WT )
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user << "<span class='notice'>You remove the outer plating.</span>"
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dismantle_wall()
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else
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return
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@@ -235,16 +197,14 @@
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user << "<span class='notice'>You begin slicing through the outer plating.</span>"
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playsound(src, 'sound/items/Welder.ogg', 100, 1)
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sleep(60)
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if(mineral == "diamond")//Oh look, it's tougher
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sleep(60)
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if( !istype(src, /turf/simulated/wall) || !user || !W || !T ) return
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if(do_after(user, slicing_duration*0.6)) // plasma cutter is faster than welding tool
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if( !istype(src, /turf/simulated/wall) || !user || !W || !T )
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return
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if( user.loc == T && user.get_active_hand() == W )
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user << "<span class='notice'>You remove the outer plating.</span>"
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dismantle_wall()
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for(var/mob/O in viewers(user, 5))
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O.show_message("<span class='warning'>The wall was sliced apart by [user]!</span>", 1, "<span class='warning'>You hear metal being sliced apart.</span>", 2)
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if( user.loc == T && user.get_active_hand() == W )
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user << "<span class='notice'>You remove the outer plating.</span>"
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dismantle_wall()
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visible_message("<span class='warning'>The wall was sliced apart by [user]!</span>", "<span class='warning'>You hear metal being sliced apart.</span>")
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return
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//DRILLING
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@@ -252,16 +212,14 @@
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user << "<span class='notice'>You begin to drill though the wall.</span>"
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sleep(60)
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if(mineral == "diamond")
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sleep(60)
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if( !istype(src, /turf/simulated/wall) || !user || !W || !T ) return
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if(do_after(user, slicing_duration*0.6)) // diamond drill is faster than welding tool slicing
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if( !istype(src, /turf/simulated/wall) || !user || !W || !T )
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return
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if( user.loc == T && user.get_active_hand() == W )
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user << "<span class='notice'>Your drill tears though the last of the reinforced plating.</span>"
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dismantle_wall()
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for(var/mob/O in viewers(user, 5))
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O.show_message("<span class='warning'>The wall was drilled through by [user]!</span>", 1, "<span class='warning'>You hear the grinding of metal.</span>", 2)
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if( user.loc == T && user.get_active_hand() == W )
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user << "<span class='notice'>Your drill tears though the last of the reinforced plating.</span>"
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dismantle_wall()
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visible_message("<span class='warning'>The wall was drilled through by [user]!</span>", "<span class='warning'>You hear the grinding of metal.</span>")
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return
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else if( istype(W, /obj/item/weapon/melee/energy/blade) )
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@@ -271,18 +229,16 @@
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user << "<span class='notice'>You stab \the [EB] into the wall and begin to slice it apart.</span>"
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playsound(src, "sparks", 50, 1)
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sleep(70)
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if(mineral == "diamond")
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sleep(70)
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if( !istype(src, /turf/simulated/wall) || !user || !EB || !T ) return
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if(do_after(user, slicing_duration*0.7)) //energy blade slicing is faster than welding tool slicing
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if( !istype(src, /turf/simulated/wall) || !user || !EB || !T )
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return
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if( user.loc == T && user.get_active_hand() == W )
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EB.spark_system.start()
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playsound(src, "sparks", 50, 1)
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playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
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dismantle_wall(1)
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for(var/mob/O in viewers(user, 5))
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O.show_message("<span class='warning'>The wall was sliced apart by [user]!</span>", 1, "<span class='warning'>You hear metal being sliced apart and sparks flying.</span>", 2)
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if( user.loc == T && user.get_active_hand() == W )
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EB.spark_system.start()
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playsound(src, "sparks", 50, 1)
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playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
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dismantle_wall(1)
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visible_message("<span class='warning'>The wall was sliced apart by [user]!</span>", "<span class='warning'>You hear metal being sliced apart and sparks flying.</span>")
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return
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else if(istype(W,/obj/item/apc_frame))
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@@ -22,17 +22,10 @@
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//THERMITE related stuff. Calls src.thermitemelt() which handles melting simulated walls and the relevant effects
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if( thermite )
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if( istype(W, /obj/item/weapon/weldingtool) )
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var/obj/item/weapon/weldingtool/WT = W
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if( WT.remove_fuel(0,user) )
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thermitemelt(user)
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return
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else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
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if( is_hot(W) )
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thermitemelt(user)
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return
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else if( istype(W, /obj/item/weapon/melee/energy/blade) )
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if( istype(W, /obj/item/weapon/melee/energy/blade) )
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var/obj/item/weapon/melee/energy/blade/EB = W
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EB.spark_system.start()
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@@ -40,8 +33,7 @@
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playsound(src, "sparks", 50, 1)
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playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
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thermitemelt(user)
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return
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return
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else if(istype(W, /obj/item/weapon/melee/energy/blade))
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user << "<span class='notice'>This wall is too thick to slice through. You will need to find a different path.</span>"
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@@ -65,13 +57,14 @@
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user << "<span class='notice'>You begin removing the support lines.</span>"
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playsound(src, 'sound/items/Screwdriver.ogg', 100, 1)
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sleep(40)
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if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
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if(do_after(user, 40))
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if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T )
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return
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if( d_state == 1 && user.loc == T && user.get_active_hand() == W )
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src.d_state = 2
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src.icon_state = "r_wall-2"
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user << "<span class='notice'>You remove the support lines.</span>"
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if( d_state == 1 && user.loc == T && user.get_active_hand() == W )
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src.d_state = 2
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src.icon_state = "r_wall-2"
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user << "<span class='notice'>You remove the support lines.</span>"
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return
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//REPAIRING (replacing the outer grille for cosmetic damage)
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@@ -95,13 +88,14 @@
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user << "<span class='notice'>You begin slicing through the metal cover.</span>"
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playsound(src, 'sound/items/Welder.ogg', 100, 1)
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sleep(60)
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if( !istype(src, /turf/simulated/wall/r_wall) || !user || !WT || !WT.isOn() || !T ) return
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if(do_after(user, 60))
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if( !istype(src, /turf/simulated/wall/r_wall) || !user || !WT || !WT.isOn() || !T )
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return
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if( d_state == 2 && user.loc == T && user.get_active_hand() == WT )
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src.d_state = 3
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src.icon_state = "r_wall-3"
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user << "<span class='notice'>You press firmly on the cover, dislodging it.</span>"
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if( d_state == 2 && user.loc == T && user.get_active_hand() == WT )
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src.d_state = 3
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src.icon_state = "r_wall-3"
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user << "<span class='notice'>You press firmly on the cover, dislodging it.</span>"
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return
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if( istype(W, /obj/item/weapon/pickaxe/plasmacutter) )
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@@ -109,13 +103,14 @@
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user << "<span class='notice'>You begin slicing through the metal cover.</span>"
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playsound(src, 'sound/items/Welder.ogg', 100, 1)
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sleep(40)
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if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
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if(do_after(user, 60))
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if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T )
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return
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if( d_state == 2 && user.loc == T && user.get_active_hand() == W )
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src.d_state = 3
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src.icon_state = "r_wall-3"
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user << "<span class='notice'>You press firmly on the cover, dislodging it.</span>"
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if( d_state == 2 && user.loc == T && user.get_active_hand() == W )
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src.d_state = 3
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src.icon_state = "r_wall-3"
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user << "<span class='notice'>You press firmly on the cover, dislodging it.</span>"
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return
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if(3)
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@@ -124,13 +119,14 @@
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user << "<span class='notice'>You struggle to pry off the cover.</span>"
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playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
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sleep(100)
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if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
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if(do_after(user, 100))
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if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T )
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return
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|
||||
if( d_state == 3 && user.loc == T && user.get_active_hand() == W )
|
||||
src.d_state = 4
|
||||
src.icon_state = "r_wall-4"
|
||||
user << "<span class='notice'>You pry off the cover.</span>"
|
||||
if( d_state == 3 && user.loc == T && user.get_active_hand() == W )
|
||||
src.d_state = 4
|
||||
src.icon_state = "r_wall-4"
|
||||
user << "<span class='notice'>You pry off the cover.</span>"
|
||||
return
|
||||
|
||||
if(4)
|
||||
@@ -139,13 +135,14 @@
|
||||
user << "<span class='notice'>You start loosening the anchoring bolts which secure the support rods to their frame.</span>"
|
||||
playsound(src, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
|
||||
sleep(40)
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
||||
if(do_after(user, 40))
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T )
|
||||
return
|
||||
|
||||
if( d_state == 4 && user.loc == T && user.get_active_hand() == W )
|
||||
src.d_state = 5
|
||||
src.icon_state = "r_wall-5"
|
||||
user << "<span class='notice'>You remove the bolts anchoring the support rods.</span>"
|
||||
if( d_state == 4 && user.loc == T && user.get_active_hand() == W )
|
||||
src.d_state = 5
|
||||
src.icon_state = "r_wall-5"
|
||||
user << "<span class='notice'>You remove the bolts anchoring the support rods.</span>"
|
||||
return
|
||||
|
||||
if(5)
|
||||
@@ -156,14 +153,15 @@
|
||||
user << "<span class='notice'>You begin slicing through the support rods.</span>"
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
|
||||
sleep(100)
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !WT || !WT.isOn() || !T ) return
|
||||
if(do_after(user, 100))
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !WT || !WT.isOn() || !T )
|
||||
return
|
||||
|
||||
if( d_state == 5 && user.loc == T && user.get_active_hand() == WT )
|
||||
src.d_state = 6
|
||||
src.icon_state = "r_wall-6"
|
||||
new /obj/item/stack/rods( src )
|
||||
user << "<span class='notice'>The support rods drop out as you cut them loose from the frame.</span>"
|
||||
if( d_state == 5 && user.loc == T && user.get_active_hand() == WT )
|
||||
src.d_state = 6
|
||||
src.icon_state = "r_wall-6"
|
||||
new /obj/item/stack/rods( src )
|
||||
user << "<span class='notice'>The support rods drop out as you cut them loose from the frame.</span>"
|
||||
return
|
||||
|
||||
if( istype(W, /obj/item/weapon/pickaxe/plasmacutter) )
|
||||
@@ -171,14 +169,15 @@
|
||||
user << "<span class='notice'>You begin slicing through the support rods.</span>"
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
|
||||
sleep(70)
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
||||
if(do_after(user, 70))
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T )
|
||||
return
|
||||
|
||||
if( d_state == 5 && user.loc == T && user.get_active_hand() == W )
|
||||
src.d_state = 6
|
||||
src.icon_state = "r_wall-6"
|
||||
new /obj/item/stack/rods( src )
|
||||
user << "<span class='notice'>The support rods drop out as you cut them loose from the frame.</span>"
|
||||
if( d_state == 5 && user.loc == T && user.get_active_hand() == W )
|
||||
src.d_state = 6
|
||||
src.icon_state = "r_wall-6"
|
||||
new /obj/item/stack/rods( src )
|
||||
user << "<span class='notice'>The support rods drop out as you cut them loose from the frame.</span>"
|
||||
return
|
||||
|
||||
if(6)
|
||||
@@ -187,12 +186,13 @@
|
||||
user << "<span class='notice'>You struggle to pry off the outer sheath.</span>"
|
||||
playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
|
||||
sleep(100)
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
||||
if(do_after(user, 100))
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T )
|
||||
return
|
||||
|
||||
if( user.loc == T && user.get_active_hand() == W )
|
||||
user << "<span class='notice'>You pry off the outer sheath.</span>"
|
||||
dismantle_wall()
|
||||
if( user.loc == T && user.get_active_hand() == W )
|
||||
user << "<span class='notice'>You pry off the outer sheath.</span>"
|
||||
dismantle_wall()
|
||||
return
|
||||
|
||||
//vv OK, we weren't performing a valid deconstruction step or igniting thermite,let's check the other possibilities vv
|
||||
@@ -202,12 +202,13 @@
|
||||
|
||||
user << "<span class='notice'>You begin to drill though the wall.</span>"
|
||||
|
||||
sleep(200)
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
||||
if(do_after(user, 200))
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T )
|
||||
return
|
||||
|
||||
if( user.loc == T && user.get_active_hand() == W )
|
||||
user << "<span class='notice'>Your drill tears though the last of the reinforced plating.</span>"
|
||||
dismantle_wall()
|
||||
if( user.loc == T && user.get_active_hand() == W )
|
||||
user << "<span class='notice'>Your drill tears though the last of the reinforced plating.</span>"
|
||||
dismantle_wall()
|
||||
|
||||
//REPAIRING
|
||||
else if(istype(W, /obj/item/stack/sheet/metal) && d_state)
|
||||
|
||||
Reference in New Issue
Block a user