Merge pull request #16279 from Core0verload/HUDfuckery
Slot icons micro-refactor
@@ -47,6 +47,8 @@
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#define slot_legcuffed 19
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#define slot_drone_storage 20
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#define slots_amt 20 // Keep this up to date!
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//Cant seem to find a mob bitflags area other than the powers one
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// bitflags for clothing parts - also used for limbs
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@@ -37,50 +37,34 @@
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//equippable shit
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//hands
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inv_box = new /obj/screen/inventory()
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inv_box.name = "r_hand"
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inv_box = new /obj/screen/inventory/hand()
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inv_box.name = "right hand"
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inv_box.icon = 'icons/mob/screen_alien.dmi'
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inv_box.icon_state = "hand_r_inactive"
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if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
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inv_box.icon_state = "hand_r_active"
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inv_box.icon_state = "hand_r"
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inv_box.screen_loc = ui_rhand
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inv_box.layer = 19
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inv_box.slot_id = slot_r_hand
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r_hand_hud_object = inv_box
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if(owner.handcuffed)
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inv_box.overlays += image("icon"='icons/mob/screen_gen.dmi', "icon_state"="markus")
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "l_hand"
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inv_box = new /obj/screen/inventory/hand()
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inv_box.name = "left hand"
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inv_box.icon = 'icons/mob/screen_alien.dmi'
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inv_box.icon_state = "hand_l_inactive"
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if(mymob && mymob.hand) //This being 1 means the left hand is in use
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inv_box.icon_state = "hand_l_active"
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inv_box.icon_state = "hand_l"
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inv_box.screen_loc = ui_lhand
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inv_box.layer = 19
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inv_box.slot_id = slot_l_hand
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l_hand_hud_object = inv_box
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if(owner.handcuffed)
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inv_box.overlays += image("icon"='icons/mob/screen_gen.dmi', "icon_state"="gabrielle")
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static_inventory += inv_box
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//begin buttons
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using = new /obj/screen/inventory()
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using.name = "hand"
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using = new /obj/screen/swap_hand()
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using.icon = 'icons/mob/screen_alien.dmi'
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using.icon_state = "swap_1"
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using.screen_loc = ui_swaphand1
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using.layer = 19
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static_inventory += using
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using = new /obj/screen/inventory()
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using.name = "hand"
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using = new /obj/screen/swap_hand()
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using.icon = 'icons/mob/screen_alien.dmi'
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using.icon_state = "swap_2"
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using.screen_loc = ui_swaphand2
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using.layer = 19
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static_inventory += using
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using = new /obj/screen/act_intent/alien()
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@@ -130,6 +114,12 @@
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zone_select.update_icon(mymob)
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static_inventory += zone_select
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for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
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if(inv.slot_id)
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inv.hud = src
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inv_slots[inv.slot_id] = inv
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inv.update_icon()
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/datum/hud/alien/persistant_inventory_update()
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if(!mymob)
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return
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@@ -14,68 +14,62 @@
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pull_icon.screen_loc = ui_drone_pull
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static_inventory += pull_icon
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inv_box = new /obj/screen/inventory()
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inv_box.name = "r_hand"
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inv_box = new /obj/screen/inventory/hand()
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inv_box.name = "right hand"
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inv_box.icon = ui_style
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inv_box.icon_state = "hand_r_inactive"
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if(mymob && !mymob.hand) //Hand being true means the LEFT hand is active
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inv_box.icon_state = "hand_r_active"
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inv_box.icon_state = "hand_r"
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inv_box.screen_loc = ui_rhand
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inv_box.slot_id = slot_r_hand
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inv_box.layer = 19
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r_hand_hud_object = inv_box
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "l_hand"
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inv_box = new /obj/screen/inventory/hand()
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inv_box.name = "left hand"
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inv_box.icon = ui_style
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inv_box.icon_state = "hand_l_inactive"
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if(mymob && mymob.hand) //Hand being true means the LEFT hand is active
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inv_box.icon_state = "hand_l_active"
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inv_box.icon_state = "hand_l"
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inv_box.screen_loc = ui_lhand
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inv_box.slot_id = slot_l_hand
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inv_box.layer = 19
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l_hand_hud_object = inv_box
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "internal storage"
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inv_box.icon = ui_style
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inv_box.icon_state = "suit_storage"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_drone_storage
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inv_box.slot_id = slot_drone_storage
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inv_box.layer = 19
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "head/mask"
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inv_box.icon = ui_style
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inv_box.icon_state = "mask"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_drone_head
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inv_box.slot_id = slot_head
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inv_box.layer = 19
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static_inventory += inv_box
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using = new /obj/screen/inventory()
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using.name = "hand"
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using = new /obj/screen/swap_hand()
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using.icon = ui_style
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using.icon_state = "swap_1_m"
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using.screen_loc = ui_swaphand1
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using.layer = 19
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static_inventory += using
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using = new /obj/screen/inventory()
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using.name = "hand"
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using = new /obj/screen/swap_hand()
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using.icon = ui_style
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using.icon_state = "swap_2"
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using.screen_loc = ui_swaphand2
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using.layer = 19
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static_inventory += using
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zone_select = new /obj/screen/zone_sel()
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zone_select.icon = ui_style
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zone_select.update_icon(mymob)
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for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
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if(inv.slot_id)
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inv.hud = src
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inv_slots[inv.slot_id] = inv
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inv.update_icon()
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/datum/hud/drone/persistant_inventory_update()
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if(!mymob)
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@@ -24,8 +24,6 @@
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var/obj/screen/deity_follower_display
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var/obj/screen/nightvisionicon
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var/obj/screen/r_hand_hud_object
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var/obj/screen/l_hand_hud_object
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var/obj/screen/action_intent
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var/obj/screen/zone_select
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var/obj/screen/pull_icon
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@@ -37,6 +35,7 @@
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var/list/obj/screen/hotkeybuttons = list() //the buttons that can be used via hotkeys
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var/list/infodisplay = list() //the screen objects that display mob info (health, alien plasma, etc...)
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var/list/screenoverlays = list() //the screen objects used as whole screen overlays (flash, damageoverlay, etc...)
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var/list/inv_slots[slots_amt] // /obj/screen/inventory objects, ordered by their slot ID.
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var/obj/screen/movable/action_button/hide_toggle/hide_actions_toggle
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var/action_buttons_hidden = 0
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@@ -65,8 +64,7 @@
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qdel(thing)
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static_inventory.Cut()
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r_hand_hud_object = null
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l_hand_hud_object = null
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inv_slots.Cut()
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action_intent = null
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zone_select = null
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pull_icon = null
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@@ -154,10 +152,10 @@
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mymob.client.screen += infodisplay
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//These ones are a part of 'static_inventory', 'toggleable_inventory' or 'hotkeybuttons' but we want them to stay
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if(l_hand_hud_object)
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mymob.client.screen += l_hand_hud_object //we want the hands to be visible
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if(r_hand_hud_object)
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mymob.client.screen += r_hand_hud_object //we want the hands to be visible
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if(inv_slots[slot_l_hand])
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mymob.client.screen += inv_slots[slot_l_hand] //we want the hands to be visible
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if(inv_slots[slot_r_hand])
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mymob.client.screen += inv_slots[slot_r_hand] //we want the hands to be visible
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if(action_intent)
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mymob.client.screen += action_intent //we want the intent switcher visible
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action_intent.screen_loc = ui_acti_alt //move this to the alternative position, where zone_select usually is.
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@@ -76,8 +76,8 @@
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inv_box.icon = ui_style
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inv_box.slot_id = slot_w_uniform
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inv_box.icon_state = "uniform"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_iclothing
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inv_box.layer = 19
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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@@ -85,106 +85,90 @@
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inv_box.icon = ui_style
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inv_box.slot_id = slot_wear_suit
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inv_box.icon_state = "suit"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_oclothing
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inv_box.layer = 19
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "r_hand"
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inv_box = new /obj/screen/inventory/hand()
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inv_box.name = "right hand"
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inv_box.icon = ui_style
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inv_box.icon_state = "hand_r_inactive"
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if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
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inv_box.icon_state = "hand_r_active"
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inv_box.icon_state = "hand_r"
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inv_box.screen_loc = ui_rhand
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inv_box.slot_id = slot_r_hand
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inv_box.layer = 19
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r_hand_hud_object = inv_box
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if(owner.handcuffed)
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inv_box.overlays += image("icon"='icons/mob/screen_gen.dmi', "icon_state"="markus")
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "l_hand"
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inv_box = new /obj/screen/inventory/hand()
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inv_box.name = "left hand"
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inv_box.icon = ui_style
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inv_box.icon_state = "hand_l_inactive"
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if(mymob && mymob.hand) //This being 1 means the left hand is in use
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inv_box.icon_state = "hand_l_active"
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inv_box.icon_state = "hand_l"
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inv_box.screen_loc = ui_lhand
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inv_box.slot_id = slot_l_hand
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inv_box.layer = 19
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l_hand_hud_object = inv_box
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if(owner.handcuffed)
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inv_box.overlays += image("icon"='icons/mob/screen_gen.dmi', "icon_state"="gabrielle")
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static_inventory += inv_box
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using = new /obj/screen/inventory()
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using.name = "hand"
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using = new /obj/screen/swap_hand()
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using.icon = ui_style
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using.icon_state = "swap_1"
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using.screen_loc = ui_swaphand1
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using.layer = 19
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static_inventory += using
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using = new /obj/screen/inventory()
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using.name = "hand"
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using = new /obj/screen/swap_hand()
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using.icon = ui_style
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using.icon_state = "swap_2"
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using.screen_loc = ui_swaphand2
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using.layer = 19
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static_inventory += using
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inv_box = new /obj/screen/inventory()
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inv_box.name = "id"
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inv_box.icon = ui_style
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inv_box.icon_state = "id"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_id
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inv_box.slot_id = slot_wear_id
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inv_box.layer = 19
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "mask"
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inv_box.icon = ui_style
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inv_box.icon_state = "mask"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_mask
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inv_box.slot_id = slot_wear_mask
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inv_box.layer = 19
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "back"
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inv_box.icon = ui_style
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inv_box.icon_state = "back"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_back
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inv_box.slot_id = slot_back
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inv_box.layer = 19
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "storage1"
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inv_box.icon = ui_style
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inv_box.icon_state = "pocket"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_storage1
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inv_box.slot_id = slot_l_store
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inv_box.layer = 19
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "storage2"
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inv_box.icon = ui_style
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inv_box.icon_state = "pocket"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_storage2
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inv_box.slot_id = slot_r_store
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inv_box.layer = 19
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "suit storage"
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inv_box.icon = ui_style
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inv_box.icon_state = "suit_storage"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_sstore1
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inv_box.slot_id = slot_s_store
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inv_box.layer = 19
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static_inventory += inv_box
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using = new /obj/screen/resist()
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@@ -206,54 +190,54 @@
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inv_box.name = "gloves"
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inv_box.icon = ui_style
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inv_box.icon_state = "gloves"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_gloves
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inv_box.slot_id = slot_gloves
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inv_box.layer = 19
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "eyes"
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inv_box.icon = ui_style
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inv_box.icon_state = "glasses"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_glasses
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inv_box.slot_id = slot_glasses
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inv_box.layer = 19
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "ears"
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inv_box.icon = ui_style
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inv_box.icon_state = "ears"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_ears
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inv_box.slot_id = slot_ears
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inv_box.layer = 19
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "head"
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inv_box.icon = ui_style
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inv_box.icon_state = "head"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_head
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inv_box.slot_id = slot_head
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inv_box.layer = 19
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "shoes"
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inv_box.icon = ui_style
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inv_box.icon_state = "shoes"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_shoes
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inv_box.slot_id = slot_shoes
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inv_box.layer = 19
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toggleable_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "belt"
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inv_box.icon = ui_style
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inv_box.icon_state = "belt"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_belt
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inv_box.slot_id = slot_belt
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inv_box.layer = 19
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static_inventory += inv_box
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throw_icon = new /obj/screen/throw_catch()
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@@ -290,6 +274,12 @@
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|
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inventory_shown = 0
|
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for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
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if(inv.slot_id)
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inv.hud = src
|
||||
inv_slots[inv.slot_id] = inv
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inv.update_icon()
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|
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/datum/hud/human/hidden_inventory_update()
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if(!mymob)
|
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return
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|
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@@ -21,75 +21,59 @@
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using.screen_loc = ui_drop_throw
|
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static_inventory += using
|
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|
||||
inv_box = new /obj/screen/inventory()
|
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inv_box.name = "r_hand"
|
||||
inv_box = new /obj/screen/inventory/hand()
|
||||
inv_box.name = "right hand"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hand_r_inactive"
|
||||
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
|
||||
inv_box.icon_state = "hand_r_active"
|
||||
inv_box.icon_state = "hand_r"
|
||||
inv_box.screen_loc = ui_rhand
|
||||
inv_box.slot_id = slot_r_hand
|
||||
inv_box.layer = 19
|
||||
r_hand_hud_object = inv_box
|
||||
if(owner.handcuffed)
|
||||
inv_box.overlays += image("icon"='icons/mob/screen_gen.dmi', "icon_state"="markus")
|
||||
static_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "l_hand"
|
||||
inv_box = new /obj/screen/inventory/hand()
|
||||
inv_box.name = "left hand"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hand_l_inactive"
|
||||
if(mymob && mymob.hand) //This being 1 means the left hand is in use
|
||||
inv_box.icon_state = "hand_l_active"
|
||||
inv_box.icon_state = "hand_l"
|
||||
inv_box.screen_loc = ui_lhand
|
||||
inv_box.slot_id = slot_l_hand
|
||||
inv_box.layer = 19
|
||||
l_hand_hud_object = inv_box
|
||||
if(owner.handcuffed)
|
||||
inv_box.overlays += image("icon"='icons/mob/screen_gen.dmi', "icon_state"="gabrielle")
|
||||
static_inventory += inv_box
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_1_m" //extra wide!
|
||||
using.screen_loc = ui_swaphand1
|
||||
using.layer = 19
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_2"
|
||||
using.screen_loc = ui_swaphand2
|
||||
using.layer = 19
|
||||
static_inventory += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "mask"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "mask"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_monkey_mask
|
||||
inv_box.slot_id = slot_wear_mask
|
||||
inv_box.layer = 19
|
||||
static_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "head"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "head"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_monkey_head
|
||||
inv_box.slot_id = slot_head
|
||||
inv_box.layer = 19
|
||||
static_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "back"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "back"
|
||||
inv_box.icon_full = "template_small"
|
||||
inv_box.screen_loc = ui_back
|
||||
inv_box.slot_id = slot_back
|
||||
inv_box.layer = 19
|
||||
static_inventory += inv_box
|
||||
|
||||
throw_icon = new /obj/screen/throw_catch()
|
||||
@@ -128,6 +112,12 @@
|
||||
using.screen_loc = ui_pull_resist
|
||||
hotkeybuttons += using
|
||||
|
||||
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
|
||||
if(inv.slot_id)
|
||||
inv.hud = src
|
||||
inv_slots[inv.slot_id] = inv
|
||||
inv.update_icon()
|
||||
|
||||
/datum/hud/monkey/persistant_inventory_update()
|
||||
if(!mymob)
|
||||
return
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
unacidable = 1
|
||||
appearance_flags = APPEARANCE_UI
|
||||
var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
|
||||
var/datum/hud/hud = null // A reference to the owner HUD, if any.
|
||||
|
||||
/obj/screen/Destroy()
|
||||
master = null
|
||||
@@ -27,19 +28,107 @@
|
||||
maptext_height = 480
|
||||
maptext_width = 480
|
||||
|
||||
/obj/screen/swap_hand
|
||||
layer = 19
|
||||
name = "swap hand"
|
||||
|
||||
/obj/screen/swap_hand/Click()
|
||||
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
||||
// We don't even know if it's a middle click
|
||||
if(world.time <= usr.next_move)
|
||||
return 1
|
||||
|
||||
if(usr.incapacitated())
|
||||
return 1
|
||||
|
||||
if(ismob(usr))
|
||||
var/mob/M = usr
|
||||
M.swap_hand()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/screen/inventory
|
||||
var/slot_id //The indentifier for the slot. It has nothing to do with ID cards.
|
||||
var/slot_id // The indentifier for the slot. It has nothing to do with ID cards.
|
||||
var/icon_empty // Icon when empty. For now used only by humans.
|
||||
var/icon_full // Icon when contains an item. For now used only by humans.
|
||||
layer = 19
|
||||
|
||||
/obj/screen/inventory/Click()
|
||||
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
||||
// We don't even know if it's a middle click
|
||||
if(world.time <= usr.next_move)
|
||||
return 1
|
||||
|
||||
if(usr.incapacitated())
|
||||
return 1
|
||||
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
|
||||
return 1
|
||||
if(usr.attack_ui(slot_id))
|
||||
usr.update_inv_l_hand(0)
|
||||
usr.update_inv_r_hand(0)
|
||||
return 1
|
||||
|
||||
/obj/screen/inventory/update_icon()
|
||||
if(!icon_empty)
|
||||
icon_empty = icon_state
|
||||
|
||||
if(hud && hud.mymob && slot_id && icon_full)
|
||||
if(hud.mymob.get_item_by_slot(slot_id))
|
||||
icon_state = icon_full
|
||||
else
|
||||
icon_state = icon_empty
|
||||
|
||||
/obj/screen/inventory/hand
|
||||
var/image/active_overlay
|
||||
var/image/handcuff_overlay
|
||||
|
||||
/obj/screen/inventory/hand/update_icon()
|
||||
..()
|
||||
if(!active_overlay)
|
||||
active_overlay = image("icon"=icon, "icon_state"="hand_active")
|
||||
if(!handcuff_overlay)
|
||||
var/state = (slot_id == slot_r_hand) ? "markus" : "gabrielle"
|
||||
handcuff_overlay = image("icon"='icons/mob/screen_gen.dmi', "icon_state"=state)
|
||||
|
||||
overlays.Cut()
|
||||
|
||||
if(hud && hud.mymob)
|
||||
if(iscarbon(hud.mymob))
|
||||
var/mob/living/carbon/C = hud.mymob
|
||||
if(C.handcuffed)
|
||||
overlays += handcuff_overlay
|
||||
|
||||
if(slot_id == slot_l_hand && hud.mymob.hand)
|
||||
overlays += active_overlay
|
||||
else if(slot_id == slot_r_hand && !hud.mymob.hand)
|
||||
overlays += active_overlay
|
||||
|
||||
/obj/screen/inventory/hand/Click()
|
||||
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
||||
// We don't even know if it's a middle click
|
||||
if(world.time <= usr.next_move)
|
||||
return 1
|
||||
if(usr.incapacitated())
|
||||
return 1
|
||||
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
|
||||
return 1
|
||||
|
||||
if(ismob(usr))
|
||||
var/mob/M = usr
|
||||
switch(name)
|
||||
if("right hand", "r_hand")
|
||||
M.activate_hand("r")
|
||||
if("left hand", "l_hand")
|
||||
M.activate_hand("l")
|
||||
return 1
|
||||
|
||||
/obj/screen/close
|
||||
name = "close"
|
||||
|
||||
/obj/screen/close/Click()
|
||||
if(master)
|
||||
if(istype(master, /obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/S = master
|
||||
S.close(usr)
|
||||
if(istype(master, /obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/S = master
|
||||
S.close(usr)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -304,38 +393,6 @@
|
||||
/obj/screen/zone_sel/robot
|
||||
icon = 'icons/mob/screen_cyborg.dmi'
|
||||
|
||||
/obj/screen/inventory/Click()
|
||||
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
||||
// We don't even know if it's a middle click
|
||||
if(world.time <= usr.next_move)
|
||||
return 1
|
||||
|
||||
if(usr.incapacitated())
|
||||
return 1
|
||||
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
|
||||
return 1
|
||||
switch(name)
|
||||
if("r_hand")
|
||||
if(ismob(usr))
|
||||
var/mob/Mr = usr
|
||||
Mr.activate_hand("r")
|
||||
if("l_hand")
|
||||
if(ismob(usr))
|
||||
var/mob/Ml = usr
|
||||
Ml.activate_hand("l")
|
||||
if("swap")
|
||||
if(ismob(usr))
|
||||
var/mob/Ms = usr
|
||||
Ms.swap_hand()
|
||||
if("hand")
|
||||
if(ismob(usr))
|
||||
var/mob/Mh = usr
|
||||
Mh.swap_hand()
|
||||
else
|
||||
if(usr.attack_ui(slot_id))
|
||||
usr.update_inv_l_hand(0)
|
||||
usr.update_inv_r_hand(0)
|
||||
return 1
|
||||
|
||||
/obj/screen/flash
|
||||
name = "flash"
|
||||
|
||||
@@ -864,17 +864,17 @@
|
||||
M.put_in_hands(src)
|
||||
usr << "<span class='notice'>You pick up the deck.</span>"
|
||||
|
||||
else if(istype(over_object, /obj/screen))
|
||||
switch(over_object.name)
|
||||
if("l_hand")
|
||||
if(!remove_item_from_storage(M))
|
||||
M.unEquip(src)
|
||||
M.put_in_l_hand(src)
|
||||
else if("r_hand")
|
||||
if(!remove_item_from_storage(M))
|
||||
M.unEquip(src)
|
||||
else if(istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
if(!remove_item_from_storage(M))
|
||||
M.unEquip(src)
|
||||
switch(H.slot_id)
|
||||
if(slot_r_hand)
|
||||
M.put_in_r_hand(src)
|
||||
usr << "<span class='notice'>You pick up the deck.</span>"
|
||||
if(slot_l_hand)
|
||||
M.put_in_l_hand(src)
|
||||
usr << "<span class='notice'>You pick up the deck.</span>"
|
||||
|
||||
else
|
||||
usr << "<span class='warning'>You can't reach it from here!</span>"
|
||||
|
||||
|
||||
@@ -125,9 +125,6 @@ var/global/list/RPD_recipes=list(
|
||||
desc = "A device used to rapidly pipe things."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "rpd"
|
||||
opacity = 0
|
||||
density = 0
|
||||
anchored = 0
|
||||
flags = CONDUCT
|
||||
force = 10
|
||||
throwforce = 10
|
||||
@@ -529,7 +526,7 @@ var/global/list/RPD_recipes=list(
|
||||
|
||||
if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
|
||||
return 0
|
||||
|
||||
|
||||
//So that changing the menu settings doesn't affect the pipes already being built.
|
||||
var/queued_p_type = p_type
|
||||
var/queued_p_dir = p_dir
|
||||
|
||||
@@ -91,19 +91,22 @@
|
||||
/obj/item/weapon/defibrillator/MouseDrop(obj/over_object)
|
||||
if(ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
if(M.r_hand)
|
||||
return
|
||||
if(!M.unEquip(src))
|
||||
return
|
||||
M.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
if(M.l_hand)
|
||||
return
|
||||
if(!M.unEquip(src))
|
||||
return
|
||||
M.put_in_l_hand(src)
|
||||
if(istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
|
||||
switch(H.slot_id)
|
||||
if(slot_r_hand)
|
||||
if(M.r_hand)
|
||||
return
|
||||
if(!M.unEquip(src))
|
||||
return
|
||||
M.put_in_r_hand(src)
|
||||
if(slot_l_hand)
|
||||
if(M.l_hand)
|
||||
return
|
||||
if(!M.unEquip(src))
|
||||
return
|
||||
M.put_in_l_hand(src)
|
||||
|
||||
/obj/item/weapon/defibrillator/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(W == paddles)
|
||||
|
||||
@@ -138,13 +138,14 @@
|
||||
var/mob/M = usr
|
||||
if(!istype(over_object, /obj/screen) || !Adjacent(M))
|
||||
return ..()
|
||||
if((!( M.restrained() ) && !( M.stat ) /*&& M.pocket == src*/))
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
M.unEquip(src)
|
||||
if(!M.restrained() && !M.stat && istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
if(!M.unEquip(src))
|
||||
return
|
||||
switch(H.slot_id)
|
||||
if(slot_r_hand)
|
||||
M.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
M.unEquip(src)
|
||||
if(slot_l_hand)
|
||||
M.put_in_l_hand(src)
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
@@ -163,7 +164,7 @@
|
||||
..()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/charcoal
|
||||
name = "bottle of charcoal pills"
|
||||
desc = "Contains pills used to counter toxins."
|
||||
@@ -172,7 +173,7 @@
|
||||
..()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/weapon/reagent_containers/pill/charcoal(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/epinephrine
|
||||
name = "bottle of epinephrine pills"
|
||||
desc = "Contains pills used to stabilize patients."
|
||||
@@ -181,7 +182,7 @@
|
||||
..()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/weapon/reagent_containers/pill/epinephrine(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/mutadone
|
||||
name = "bottle of mutadone pills"
|
||||
desc = "Contains pills used to treat genetic abnormalities."
|
||||
@@ -190,7 +191,7 @@
|
||||
..()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/weapon/reagent_containers/pill/mutadone(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/mannitol
|
||||
name = "bottle of mannitol pills"
|
||||
desc = "Contains pills used to treat brain damage."
|
||||
@@ -199,7 +200,7 @@
|
||||
..()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/weapon/reagent_containers/pill/mannitol(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/stimulant
|
||||
name = "bottle of stimulant pills"
|
||||
desc = "Guaranteed to give you that extra burst of energy during a long shift!"
|
||||
|
||||
@@ -51,15 +51,18 @@
|
||||
return
|
||||
|
||||
playsound(loc, "rustle", 50, 1, -5)
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
if(!M.unEquip(src))
|
||||
return
|
||||
M.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
if(!M.unEquip(src))
|
||||
return
|
||||
M.put_in_l_hand(src)
|
||||
|
||||
|
||||
if(istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
if(!M.unEquip(src))
|
||||
return
|
||||
switch(H.slot_id)
|
||||
if(slot_r_hand)
|
||||
M.put_in_r_hand(src)
|
||||
if(slot_l_hand)
|
||||
M.put_in_l_hand(src)
|
||||
|
||||
add_fingerprint(usr)
|
||||
|
||||
//Check if this storage can dump the items
|
||||
|
||||
@@ -81,15 +81,16 @@
|
||||
|
||||
/obj/item/weapon/watertank/MouseDrop(obj/over_object)
|
||||
var/mob/M = src.loc
|
||||
if(istype(M))
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
if(istype(M) && istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
switch(H.slot_id)
|
||||
if(slot_r_hand)
|
||||
if(M.r_hand)
|
||||
return
|
||||
if(!M.unEquip(src))
|
||||
return
|
||||
M.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
if(slot_l_hand)
|
||||
if(M.l_hand)
|
||||
return
|
||||
if(!M.unEquip(src))
|
||||
|
||||
@@ -111,13 +111,12 @@
|
||||
usr << "<span class='warning'>Your other hand is too busy holding the [item_in_hand.name]</span>"
|
||||
return
|
||||
src.hand = !( src.hand )
|
||||
if(hud_used.l_hand_hud_object && hud_used.r_hand_hud_object)
|
||||
if(hand) //This being 1 means the left hand is in use
|
||||
hud_used.l_hand_hud_object.icon_state = "hand_l_active"
|
||||
hud_used.r_hand_hud_object.icon_state = "hand_r_inactive"
|
||||
else
|
||||
hud_used.l_hand_hud_object.icon_state = "hand_l_inactive"
|
||||
hud_used.r_hand_hud_object.icon_state = "hand_r_active"
|
||||
if(hud_used && hud_used.inv_slots[slot_l_hand] && hud_used.inv_slots[slot_r_hand])
|
||||
var/obj/screen/inventory/hand/H
|
||||
H = hud_used.inv_slots[slot_l_hand]
|
||||
H.update_icon()
|
||||
H = hud_used.inv_slots[slot_r_hand]
|
||||
H.update_icon()
|
||||
/*if (!( src.hand ))
|
||||
src.hands.dir = NORTH
|
||||
else
|
||||
@@ -170,7 +169,7 @@
|
||||
return
|
||||
if(weakeyes)
|
||||
Stun(2)
|
||||
|
||||
|
||||
if (damage == 1)
|
||||
src << "<span class='warning'>Your eyes sting a little.</span>"
|
||||
if(prob(40))
|
||||
|
||||
@@ -155,6 +155,10 @@ Please contact me on #coderbus IRC. ~Carnie x
|
||||
/mob/living/carbon/human/update_inv_w_uniform()
|
||||
remove_overlay(UNIFORM_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_w_uniform]
|
||||
inv.update_icon()
|
||||
|
||||
if(istype(w_uniform, /obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/U = w_uniform
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
@@ -192,6 +196,11 @@ Please contact me on #coderbus IRC. ~Carnie x
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_id()
|
||||
remove_overlay(ID_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_wear_id]
|
||||
inv.update_icon()
|
||||
|
||||
if(wear_id)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
wear_id.screen_loc = ui_id
|
||||
@@ -206,6 +215,11 @@ Please contact me on #coderbus IRC. ~Carnie x
|
||||
|
||||
/mob/living/carbon/human/update_inv_gloves()
|
||||
remove_overlay(GLOVES_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_gloves]
|
||||
inv.update_icon()
|
||||
|
||||
if(gloves)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown) //if the inventory is open ...
|
||||
@@ -231,6 +245,10 @@ Please contact me on #coderbus IRC. ~Carnie x
|
||||
/mob/living/carbon/human/update_inv_glasses()
|
||||
remove_overlay(GLASSES_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_glasses]
|
||||
inv.update_icon()
|
||||
|
||||
if(glasses)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown) //if the inventory is open ...
|
||||
@@ -248,6 +266,10 @@ Please contact me on #coderbus IRC. ~Carnie x
|
||||
/mob/living/carbon/human/update_inv_ears()
|
||||
remove_overlay(EARS_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_ears]
|
||||
inv.update_icon()
|
||||
|
||||
if(ears)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown) //if the inventory is open ...
|
||||
@@ -263,6 +285,10 @@ Please contact me on #coderbus IRC. ~Carnie x
|
||||
/mob/living/carbon/human/update_inv_shoes()
|
||||
remove_overlay(SHOES_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_shoes]
|
||||
inv.update_icon()
|
||||
|
||||
if(shoes)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown) //if the inventory is open ...
|
||||
@@ -278,6 +304,10 @@ Please contact me on #coderbus IRC. ~Carnie x
|
||||
/mob/living/carbon/human/update_inv_s_store()
|
||||
remove_overlay(SUIT_STORE_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_s_store]
|
||||
inv.update_icon()
|
||||
|
||||
if(s_store)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
s_store.screen_loc = ui_sstore1
|
||||
@@ -294,17 +324,25 @@ Please contact me on #coderbus IRC. ~Carnie x
|
||||
|
||||
/mob/living/carbon/human/update_inv_head()
|
||||
..()
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_head]
|
||||
inv.update_icon()
|
||||
|
||||
update_mutant_bodyparts()
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_belt()
|
||||
remove_overlay(BELT_LAYER)
|
||||
|
||||
if(belt)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_belt]
|
||||
inv.update_icon()
|
||||
|
||||
if(hud_used.hud_shown && belt)
|
||||
client.screen += belt
|
||||
belt.screen_loc = ui_belt
|
||||
|
||||
if(belt)
|
||||
var/t_state = belt.item_state
|
||||
if(!t_state)
|
||||
t_state = belt.icon_state
|
||||
@@ -320,6 +358,10 @@ Please contact me on #coderbus IRC. ~Carnie x
|
||||
/mob/living/carbon/human/update_inv_wear_suit()
|
||||
remove_overlay(SUIT_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_wear_suit]
|
||||
inv.update_icon()
|
||||
|
||||
if(istype(wear_suit, /obj/item/clothing/suit))
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown) //if the inventory is open ...
|
||||
@@ -340,19 +382,30 @@ Please contact me on #coderbus IRC. ~Carnie x
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_pockets()
|
||||
if(l_store)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
client.screen += l_store
|
||||
l_store.screen_loc = ui_storage1
|
||||
if(r_store)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
client.screen += r_store
|
||||
r_store.screen_loc = ui_storage2
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv
|
||||
|
||||
inv = hud_used.inv_slots[slot_l_store]
|
||||
inv.update_icon()
|
||||
|
||||
inv = hud_used.inv_slots[slot_r_store]
|
||||
inv.update_icon()
|
||||
|
||||
if(hud_used.hud_shown)
|
||||
if(l_store)
|
||||
client.screen += l_store
|
||||
l_store.screen_loc = ui_storage1
|
||||
|
||||
if(r_store)
|
||||
client.screen += r_store
|
||||
r_store.screen_loc = ui_storage2
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_mask()
|
||||
..()
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_wear_mask]
|
||||
inv.update_icon()
|
||||
update_mutant_bodyparts()
|
||||
|
||||
/mob/living/carbon/human/update_inv_handcuffed()
|
||||
|
||||
@@ -105,6 +105,11 @@
|
||||
|
||||
/mob/living/carbon/update_inv_back()
|
||||
remove_overlay(BACK_LAYER)
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[slot_back])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_back]
|
||||
inv.update_icon()
|
||||
|
||||
if(back)
|
||||
var/image/standing = back.build_worn_icon(state = back.icon_state, default_layer = BACK_LAYER, default_icon_file = 'icons/mob/back.dmi')
|
||||
overlays_standing[BACK_LAYER] = standing
|
||||
@@ -128,15 +133,11 @@
|
||||
//update whether handcuffs appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_handcuffed()
|
||||
if(hud_used)
|
||||
var/obj/screen/inventory/R = hud_used.r_hand_hud_object
|
||||
var/obj/screen/inventory/L = hud_used.l_hand_hud_object
|
||||
var/obj/screen/inventory/R = hud_used.inv_slots[slot_r_hand]
|
||||
var/obj/screen/inventory/L = hud_used.inv_slots[slot_l_hand]
|
||||
if(R && L)
|
||||
if(handcuffed) //hud handcuff icons
|
||||
R.overlays += image("icon"='icons/mob/screen_gen.dmi', "icon_state"="markus")
|
||||
L.overlays += image("icon"='icons/mob/screen_gen.dmi', "icon_state"="gabrielle")
|
||||
else
|
||||
R.overlays = null
|
||||
L.overlays = null
|
||||
R.update_icon()
|
||||
L.update_icon()
|
||||
|
||||
//update whether our head item appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_head(obj/item/I)
|
||||
|
||||
@@ -34,13 +34,12 @@
|
||||
return
|
||||
|
||||
hand = !hand
|
||||
if(hud_used.l_hand_hud_object && hud_used.r_hand_hud_object)
|
||||
if(hand)
|
||||
hud_used.l_hand_hud_object.icon_state = "hand_l_active"
|
||||
hud_used.r_hand_hud_object.icon_state = "hand_r_inactive"
|
||||
else
|
||||
hud_used.l_hand_hud_object.icon_state = "hand_l_inactive"
|
||||
hud_used.r_hand_hud_object.icon_state = "hand_r_active"
|
||||
if(hud_used && hud_used.inv_slots[slot_l_hand] && hud_used.inv_slots[slot_r_hand])
|
||||
var/obj/screen/inventory/hand/H
|
||||
H = hud_used.inv_slots[slot_l_hand]
|
||||
H.update_icon()
|
||||
H = hud_used.inv_slots[slot_r_hand]
|
||||
H.update_icon()
|
||||
|
||||
|
||||
/mob/living/simple_animal/drone/unEquip(obj/item/I, force)
|
||||
|
||||
@@ -92,15 +92,15 @@
|
||||
if(over_object == M)
|
||||
M.put_in_hands(src)
|
||||
|
||||
else if(istype(over_object, /obj/screen))
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
if(!remove_item_from_storage(M))
|
||||
M.unEquip(src)
|
||||
else if(istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
if(!remove_item_from_storage(M))
|
||||
if(!M.unEquip(src))
|
||||
return
|
||||
switch(H.slot_id)
|
||||
if(slot_r_hand)
|
||||
M.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
if(!remove_item_from_storage(M))
|
||||
M.unEquip(src)
|
||||
if(slot_l_hand)
|
||||
M.put_in_l_hand(src)
|
||||
add_fingerprint(M)
|
||||
|
||||
|
||||
@@ -31,15 +31,15 @@
|
||||
if(over_object == M)
|
||||
M.put_in_hands(src)
|
||||
|
||||
else if(istype(over_object, /obj/screen))
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
if(!remove_item_from_storage(M))
|
||||
M.unEquip(src)
|
||||
else if(istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
if(!remove_item_from_storage(M))
|
||||
if(!M.unEquip(src))
|
||||
return
|
||||
switch(H.slot_id)
|
||||
if(slot_r_hand)
|
||||
M.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
if(!remove_item_from_storage(M))
|
||||
M.unEquip(src)
|
||||
if(slot_l_hand)
|
||||
M.put_in_l_hand(src)
|
||||
|
||||
add_fingerprint(M)
|
||||
|
||||
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 28 KiB |
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 27 KiB |
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 26 KiB |