Changes all sounds to be lower case, plus standardizes their references

This commit is contained in:
Lzimann
2017-06-11 00:38:45 -03:00
parent 6e2ea59aa4
commit 3e34eb9e3f
579 changed files with 518 additions and 518 deletions
+2 -2
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@@ -1,4 +1,4 @@
/proc/priority_announce(text, title = "", sound = 'sound/AI/attention.ogg', type)
/proc/priority_announce(text, title = "", sound = 'sound/ai/attention.ogg', type)
if(!text)
return
@@ -35,7 +35,7 @@
title = "Classified [command_name()] Update"
if(announce)
priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/AI/commandreport.ogg')
priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg')
for(var/obj/machinery/computer/communications/C in GLOB.machines)
if(!(C.stat & (BROKEN|NOPOWER)) && C.z == ZLEVEL_STATION)
+1 -1
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@@ -62,7 +62,7 @@ GLOBAL_LIST_EMPTY(female_clothing_icons)
//radical shit
GLOBAL_LIST_INIT(hit_appends, list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF"))
GLOBAL_LIST_INIT(scarySounds, list('sound/weapons/thudswoosh.ogg','sound/weapons/Taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg','sound/items/Welder.ogg','sound/items/Welder2.ogg','sound/machines/airlock.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg'))
GLOBAL_LIST_INIT(scarySounds, list('sound/weapons/thudswoosh.ogg','sound/weapons/taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg','sound/items/welder.ogg','sound/items/welder2.ogg','sound/machines/airlock.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg'))
// Reference list for disposal sort junctions. Set the sortType variable on disposal sort junctions to
+1 -1
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@@ -322,7 +322,7 @@ SUBSYSTEM_DEF(shuttle)
emergency.setTimer(emergencyDockTime)
priority_announce("Hostile environment resolved. \
You have 3 minutes to board the Emergency Shuttle.",
null, 'sound/AI/shuttledock.ogg', "Priority")
null, 'sound/ai/shuttledock.ogg', "Priority")
//try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons
/datum/controller/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)
+1 -1
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@@ -215,7 +215,7 @@ SUBSYSTEM_DEF(ticker)
round_start_time = world.time
to_chat(world, "<FONT color='blue'><B>Welcome to [station_name()], enjoy your stay!</B></FONT>")
world << sound('sound/AI/welcome.ogg')
world << sound('sound/ai/welcome.ogg')
current_state = GAME_STATE_PLAYING
Master.SetRunLevel(RUNLEVEL_GAME)
+12 -12
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@@ -5,7 +5,7 @@
var/ai_datum = ANTAG_DATUM_TRAITOR_AI
var/human_datum = ANTAG_DATUM_TRAITOR_HUMAN
var/special_role = "traitor"
var/employer = "The Syndicate"
var/employer = "The Syndicate"
var/give_objectives = TRUE
var/should_give_codewords = TRUE
var/list/objectives_given = list()
@@ -14,7 +14,7 @@
other.silent = silent
other.employer = employer
other.special_role = special_role
other.objectives_given = objectives_given
other.objectives_given = objectives_given
/datum/antagonist/traitor/custom
ai_datum = ANTAG_DATUM_TRAITOR_AI_CUSTOM
@@ -35,7 +35,7 @@
silent = TRUE
should_give_codewords = FALSE
give_objectives = FALSE
/datum/antagonist/traitor/on_body_transfer(mob/living/old_body, mob/living/new_body)
if(istype(new_body,/mob/living/silicon/ai)==istype(old_body,/mob/living/silicon/ai))
@@ -49,8 +49,8 @@
transfer_important_variables(new_datum)
break
on_removal()
/datum/antagonist/traitor/human/custom //used to give custom objectives
silent = TRUE
@@ -67,11 +67,11 @@
owner.add_antag_datum(ai_datum)
else owner.add_antag_datum(human_datum)
on_removal()
/datum/antagonist/traitor/on_gain()
if(should_specialise)
specialise()
return
return
SSticker.mode.traitors+=owner
owner.special_role = special_role
if(give_objectives)
@@ -91,9 +91,9 @@
var/mob/living/carbon/human/traitor_mob = owner.current
if(traitor_mob&&istype(traitor_mob))
traitor_mob.dna.add_mutation(CLOWNMUT)
/datum/antagonist/traitor/on_removal()
if(should_specialise)
/datum/antagonist/traitor/on_removal()
if(should_specialise)
return ..()//we never did any of this anyway
SSticker.mode.traitors -= owner
for(var/O in objectives_given)
@@ -247,13 +247,13 @@
/datum/antagonist/traitor/AI/finalize_traitor()
..()
add_law_zero()
owner.current.playsound_local('sound/ambience/antag/Malf.ogg',100,0)
owner.current.playsound_local('sound/ambience/antag/malf.ogg',100,0)
owner.current.grant_language(/datum/language/codespeak)
/datum/antagonist/traitor/human/finalize_traitor()
..()
if(should_equip) equip(silent)
owner.current.playsound_local('sound/ambience/antag/TatorAlert.ogg',100,0)
owner.current.playsound_local('sound/ambience/antag/tatoralert.ogg',100,0)
/datum/antagonist/traitor/proc/give_codewords()
if(!owner.current)
+5 -5
View File
@@ -12,7 +12,7 @@
/datum/status_effect/shadow_mend/on_apply()
owner.visible_message("<span class='notice'>Violet light wraps around [owner]'s body!</span>", "<span class='notice'>Violet light wraps around your body!</span>")
playsound(owner, 'sound/magic/Teleport_app.ogg', 50, 1)
playsound(owner, 'sound/magic/teleport_app.ogg', 50, 1)
return ..()
/datum/status_effect/shadow_mend/tick()
@@ -21,7 +21,7 @@
/datum/status_effect/shadow_mend/on_remove()
owner.visible_message("<span class='warning'>The violet light around [owner] glows black!</span>", "<span class='warning'>The tendrils around you cinch tightly and reap their toll...</span>")
playsound(owner, 'sound/magic/Teleport_diss.ogg', 50, 1)
playsound(owner, 'sound/magic/teleport_diss.ogg', 50, 1)
owner.apply_status_effect(STATUS_EFFECT_VOID_PRICE)
@@ -37,7 +37,7 @@
icon_state = "shadow_mend"
/datum/status_effect/void_price/tick()
owner << sound('sound/magic/Summon_Karp.ogg', volume = 25)
owner << sound('sound/magic/summon_karp.ogg', volume = 25)
owner.adjustBruteLoss(3)
@@ -130,14 +130,14 @@
owner.status_flags |= GODMODE
animate(owner, color = oldcolor, time = 150, easing = EASE_IN)
addtimer(CALLBACK(owner, /atom/proc/update_atom_colour), 150)
playsound(owner, 'sound/magic/Ethereal_Enter.ogg', 50, 1)
playsound(owner, 'sound/magic/ethereal_enter.ogg', 50, 1)
return ..()
/datum/status_effect/inathneqs_endowment/on_remove()
add_logs(owner, null, "lost Inath-neq's invulnerability")
owner.visible_message("<span class='warning'>The light around [owner] flickers and dissipates!</span>", "<span class='boldwarning'>You feel Inath-neq's power fade from your body!</span>")
owner.status_flags &= ~GODMODE
playsound(owner, 'sound/magic/Ethereal_Exit.ogg', 50, 1)
playsound(owner, 'sound/magic/ethereal_exit.ogg', 50, 1)
/datum/status_effect/cyborg_power_regen
+1 -1
View File
@@ -251,7 +251,7 @@
spawn_antag(theghost.client, get_turf(src), initial(demon_type.name))
to_chat(user, shatter_msg)
to_chat(user, veil_msg)
playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
qdel(src)
else
to_chat(user, "<span class='notice'>You can't seem to work up the nerve to shatter the bottle. Perhaps you should try again later.</span>")
+1 -1
View File
@@ -14,7 +14,7 @@
intercepttext += " 3. Avoid damage to the capital infrastructure of the station.<BR>"
intercepttext += "<BR>Note in the event of a quarantine breach or uncontrolled spread of the biohazard, <b>Biohazard Response Procedure 5-12</b> may be issued.<BR>"
print_command_report(text=intercepttext,title="Level 5-6 Biohazard Response Procedures",announce=FALSE)
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/AI/outbreak5.ogg')
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg')
if(2)
var/nukecode = random_nukecode()
for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines)
+1 -1
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@@ -262,7 +262,7 @@
else
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/structure/blob/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
switch(damage_type)
@@ -17,7 +17,7 @@
var/mob/living/carbon/C = user
var/list/missing = C.get_missing_limbs()
if(missing.len)
playsound(user, 'sound/magic/Demon_consume.ogg', 50, 1)
playsound(user, 'sound/magic/demon_consume.ogg', 50, 1)
C.visible_message("<span class='warning'>[user]'s missing limbs \
reform, making a loud, grotesque sound!</span>",
"<span class='userdanger'>Your limbs regrow, making a \
@@ -14,7 +14,7 @@
var/list/missing = user.get_missing_limbs()
missing -= "head" // headless changelings are funny
if(missing.len)
playsound(user, 'sound/magic/Demon_consume.ogg', 50, 1)
playsound(user, 'sound/magic/demon_consume.ogg', 50, 1)
user.visible_message("<span class='warning'>[user]'s missing limbs \
reform, making a loud, grotesque sound!</span>",
"<span class='userdanger'>Your limbs regrow, making a \
+1 -1
View File
@@ -146,7 +146,7 @@ Credit where due:
Rusting eternally in the Celestial Derelict, Ratvar has formed a covenant of mortals, with you as one of its members. As one of the Justiciar's servants, you are to work to the best of your \
ability to assist in completion of His agenda. You may not know the specifics of how to do so, but luckily you have a vessel to help you learn.</b>"
to_chat(M, greeting_text)
M.playsound_local('sound/ambience/antag/ClockCultAlr.ogg',100,0)
M.playsound_local('sound/ambience/antag/clockcultalr.ogg',100,0)
return 1
/datum/game_mode/proc/equip_servant(mob/living/L) //Grants a clockwork slab to the mob, with one of each component
@@ -330,7 +330,7 @@
vitality_drained = L.maxHealth
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
animate(V, alpha = 0, transform = matrix()*2, time = 8)
playsound(L, 'sound/magic/WandODeath.ogg', 50, 1)
playsound(L, 'sound/magic/wandodeath.ogg', 50, 1)
L.visible_message("<span class='warning'>[L] collapses in on [L.p_them()]self as [src] flares bright blue!</span>")
to_chat(L, "<span class='inathneq_large'>\"[text2ratvar("Your life will not be wasted.")]\"</span>")
for(var/obj/item/W in L)
@@ -358,7 +358,7 @@
L.revive(1, 1)
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
animate(V, alpha = 0, transform = matrix()*2, time = 8)
playsound(L, 'sound/magic/Staff_Healing.ogg', 50, 1)
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)
L.visible_message("<span class='warning'>[L] suddenly gets back up, [GLOB.ratvar_awakens ? "[L.p_their()] body dripping blue ichor":"even as [src] scatters into blue sparks around [L.p_them()]"]!</span>", \
"<span class='inathneq'>\"[text2ratvar("You will be okay, child.")]\"</span>")
vitality -= revival_cost
@@ -127,8 +127,8 @@
var/mob/living/user = A
to_chat(user, "<span class='warning'><b>You pass through [src] and appear elsewhere!</b></span>")
linked_gateway.visible_message("<span class='warning'>A shape appears in [linked_gateway] before emerging!</span>")
playsound(src, 'sound/effects/EMPulse.ogg', 50, 1)
playsound(linked_gateway, 'sound/effects/EMPulse.ogg', 50, 1)
playsound(src, 'sound/effects/empulse.ogg', 50, 1)
playsound(linked_gateway, 'sound/effects/empulse.ogg', 50, 1)
transform = matrix() * 1.5
animate(src, transform = matrix() / 1.5, time = 10, flags = ANIMATION_END_NOW)
linked_gateway.transform = matrix() * 1.5
@@ -40,7 +40,7 @@
if(floor_tile == /obj/item/stack/tile/plasteel)
new floor_tile(src)
make_plating()
playsound(src, 'sound/items/Crowbar.ogg', 10, 1) //clink
playsound(src, 'sound/items/crowbar.ogg', 10, 1) //clink
return list("operation_time" = 30, "new_obj_type" = /turf/open/floor/clockwork, "power_cost" = POWER_FLOOR, "spawn_dir" = SOUTH)
/turf/open/floor/plating/asteroid/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
@@ -133,7 +133,7 @@
to_chat(ranged_ability_user, "<span class='brass'>You bathe [L == ranged_ability_user ? "yourself":"[L]"] in Inath-neq's power!</span>")
L.visible_message("<span class='warning'>A blue light washes over [L], mending [L.p_their()] bruises and burns!</span>", \
"<span class='heavy_brass'>You feel Inath-neq's power healing your wounds, but a deep nausea overcomes you!</span>")
playsound(targetturf, 'sound/magic/Staff_Healing.ogg', 50, 1)
playsound(targetturf, 'sound/magic/staff_healing.ogg', 50, 1)
if(L.reagents && L.reagents.has_reagent("holywater"))
L.reagents.remove_reagent("holywater", 1000)
@@ -163,7 +163,7 @@
INVOKE_ASYNC(src, .proc/judicialblast)
/obj/effect/clockwork/judicial_marker/proc/judicialblast()
playsound(src, 'sound/magic/MAGIC_MISSILE.ogg', 50, 1, 1, 1)
playsound(src, 'sound/magic/magic_missile.ogg', 50, 1, 1, 1)
flick("judicial_marker", src)
sleep(16)
layer = ABOVE_ALL_MOB_LAYER
@@ -137,7 +137,7 @@
to_chat(user, "<span class='warning'>[src] requires <b>[POWER_WALL_TOTAL]W</b> of power to produce brass sheets!</span>")
return
modify_stored_power(-POWER_WALL_TOTAL)
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
new/obj/item/stack/tile/brass(user.loc, 5)
to_chat(user, "<span class='brass'>You use [stored_power ? "some":"all"] of [src]'s power to produce <b>5</b> brass sheets. It now stores <b>[get_power()]W/[get_max_power()]W</b> of power.</span>")
@@ -236,7 +236,7 @@
user.visible_message("<span class='warning'>[user]'s [name] rapidly consumes [target]!</span>", \
"<span class='brass'>Your [name] consumes [target].</span>")
playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(target, 'sound/items/deconstruct.ogg', 50, 1)
var/new_thing_type = fabrication_values["new_obj_type"]
if(isturf(target)) //if our target is a turf, we're just going to ChangeTurf it and assume it'll work out.
var/turf/T = target
@@ -13,7 +13,7 @@
icon = 'icons/effects/clockwork_effects.dmi'
icon_state = "geisbinding_full"
break_message = null
break_sound = 'sound/magic/Repulse.ogg'
break_sound = 'sound/magic/repulse.ogg'
debris = list()
can_buckle = TRUE
buckle_lying = 0
@@ -72,7 +72,7 @@
L.resist()
/obj/structure/destructible/clockwork/geis_binding/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
playsound(src, 'sound/effects/EMPulse.ogg', 50, 1)
playsound(src, 'sound/effects/empulse.ogg', 50, 1)
/obj/structure/destructible/clockwork/geis_binding/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
. = ..()
@@ -9,7 +9,7 @@
inactive_icon = "interdiction_lens"
unanchored_icon = "interdiction_lens_unwrenched"
break_message = "<span class='warning'>The lens flares a blinding violet before the totem beneath it shatters!</span>"
break_sound = 'sound/effects/Glassbr3.ogg'
break_sound = 'sound/effects/glassbr3.ogg'
debris = list(/obj/item/clockwork/alloy_shards/small = 2, \
/obj/item/clockwork/alloy_shards/large = 2, \
/obj/item/clockwork/component/belligerent_eye/lens_gem = 1)
@@ -137,7 +137,7 @@
if(power_drained && power_drained >= MIN_CLOCKCULT_POWER && return_power(power_drained))
successfulprocess = TRUE
playsound(src, 'sound/items/PSHOOM.ogg', 50 * efficiency, 1, interdiction_range-7, 1)
playsound(src, 'sound/items/pshoom.ogg', 50 * efficiency, 1, interdiction_range-7, 1)
if(!successfulprocess)
forced_disable()
@@ -11,7 +11,7 @@
icon = 'icons/effects/effects.dmi'
icon_state = "smoke"
break_message = null
break_sound = 'sound/magic/Teleport_app.ogg'
break_sound = 'sound/magic/teleport_app.ogg'
debris = list()
var/timerid
@@ -35,7 +35,7 @@
return ..()
/obj/structure/destructible/clockwork/taunting_trail/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
playsound(src, 'sound/items/Welder.ogg', 50, 1)
playsound(src, 'sound/items/welder.ogg', 50, 1)
/obj/structure/destructible/clockwork/taunting_trail/CanPass(atom/movable/mover, turf/target, height=0)
return TRUE
+1 -1
View File
@@ -301,7 +301,7 @@
var/timer = SSshuttle.emergency.timeLeft(1) + cursetime
SSshuttle.emergency.setTimer(timer)
to_chat(user, "<span class='danger'>You shatter the orb! A dark essence spirals into the air, then disappears.</span>")
playsound(user.loc, 'sound/effects/Glassbr1.ogg', 50, 1)
playsound(user.loc, 'sound/effects/glassbr1.ogg', 50, 1)
qdel(src)
sleep(20)
var/global/list/curses
+1 -1
View File
@@ -129,7 +129,7 @@
icon_state = "pylon"
light_range = 5
light_color = LIGHT_COLOR_RED
break_sound = 'sound/effects/Glassbr2.ogg'
break_sound = 'sound/effects/glassbr2.ogg'
break_message = "<span class='warning'>The blood-red crystal falls to the floor and shatters!</span>"
var/heal_delay = 25
var/last_heal = 0
+1 -1
View File
@@ -218,7 +218,7 @@ This file contains the arcane tome files.
if(!(A in GLOB.summon_spots)) // Check again to make sure they didn't move
to_chat(user, "<span class='cultlarge'>The Geometer can only be summoned where the veil is weak - in [english_list(GLOB.summon_spots)]!</span>")
return
priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", 'sound/AI/spanomalies.ogg')
priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", 'sound/ai/spanomalies.ogg')
for(var/B in spiral_range_turfs(1, user, 1))
var/obj/structure/emergency_shield/sanguine/N = new(B)
shields += N
+5 -5
View File
@@ -428,10 +428,10 @@ structure_check() searches for nearby cultist structures required for the invoca
if(sacrificial)
if(iscyborg(sacrificial))
playsound(sacrificial, 'sound/magic/Disable_Tech.ogg', 100, 1)
playsound(sacrificial, 'sound/magic/disable_tech.ogg', 100, 1)
sacrificial.dust() //To prevent the MMI from remaining
else
playsound(sacrificial, 'sound/magic/Disintegrate.ogg', 100, 1)
playsound(sacrificial, 'sound/magic/disintegrate.ogg', 100, 1)
sacrificial.gib()
return TRUE
@@ -601,15 +601,15 @@ structure_check() searches for nearby cultist structures required for the invoca
visible_message("<span class='warning'>[src] glows blue for a moment before vanishing.</span>")
switch(invokers.len)
if(1 to 2)
playsound(E, 'sound/items/Welder2.ogg', 25, 1)
playsound(E, 'sound/items/welder2.ogg', 25, 1)
for(var/M in invokers)
to_chat(M, "<span class='warning'>You feel a minute vibration pass through you...</span>")
if(3 to 6)
playsound(E, 'sound/magic/Disable_Tech.ogg', 50, 1)
playsound(E, 'sound/magic/disable_tech.ogg', 50, 1)
for(var/M in invokers)
to_chat(M, "<span class='danger'>Your hair stands on end as a shockwave eminates from the rune!</span>")
if(7 to INFINITY)
playsound(E, 'sound/magic/Disable_Tech.ogg', 100, 1)
playsound(E, 'sound/magic/disable_tech.ogg', 100, 1)
for(var/M in invokers)
var/mob/living/L = M
to_chat(L, "<span class='userdanger'>You chant in unison and a colossal burst of energy knocks you backward!</span>")
+3 -3
View File
@@ -1,5 +1,5 @@
/proc/power_failure()
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/AI/poweroff.ogg')
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/ai/poweroff.ogg')
for(var/obj/machinery/power/smes/S in GLOB.machines)
if(istype(get_area(S), /area/ai_monitored/turret_protected) || S.z != ZLEVEL_STATION)
continue
@@ -46,7 +46,7 @@
/proc/power_restore()
priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/AI/poweron.ogg')
priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg')
for(var/obj/machinery/power/apc/C in GLOB.machines)
if(C.cell && C.z == ZLEVEL_STATION)
C.cell.charge = C.cell.maxcharge
@@ -68,7 +68,7 @@
/proc/power_restore_quick()
priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/AI/poweron.ogg')
priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg')
for(var/obj/machinery/power/smes/S in GLOB.machines)
if(S.z != ZLEVEL_STATION)
continue
+1 -1
View File
@@ -23,4 +23,4 @@
G.on_report()
/datum/game_mode/extended/announced/send_intercept(report = 0)
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", 'sound/AI/commandreport.ogg')
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", 'sound/ai/commandreport.ogg')
+1 -1
View File
@@ -332,7 +332,7 @@
intercepttext += G.get_report()
print_command_report(intercepttext, "Central Command Status Summary", announce=FALSE)
priority_announce("A summary has been copied and printed to all communications consoles.", "Enemy communication intercepted. Security level elevated.", 'sound/AI/intercept.ogg')
priority_announce("A summary has been copied and printed to all communications consoles.", "Enemy communication intercepted. Security level elevated.", 'sound/ai/intercept.ogg')
if(GLOB.security_level < SEC_LEVEL_BLUE)
set_security_level(SEC_LEVEL_BLUE)
+1 -1
View File
@@ -98,7 +98,7 @@
else
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/machinery/dominator/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
. = ..()
@@ -36,7 +36,7 @@
return
to_chat(src, "<span class='notice'>Doomsday device armed.</span>")
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/AI/aimalf.ogg')
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/ai/aimalf.ogg')
set_security_level("delta")
nuking = TRUE
var/obj/machinery/doomsday_device/DOOM = new (src)
@@ -109,7 +109,7 @@
/obj/machinery/doomsday_device/proc/detonate(z_level = ZLEVEL_STATION)
for(var/mob/M in GLOB.player_list)
M << 'sound/machines/Alarm.ogg'
M << 'sound/machines/alarm.ogg'
sleep(100)
for(var/mob/living/L in GLOB.mob_list)
var/turf/T = get_turf(L)
+1 -1
View File
@@ -206,7 +206,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
pass_flags = PASSTABLE | PASSGRILLE
hits = 1
hitpwr = 3
meteorsound = 'sound/weapons/Gunshot_smg.ogg'
meteorsound = 'sound/weapons/gunshot_smg.ogg'
meteordrop = list(/obj/item/weapon/ore/glass)
threat = 1
@@ -394,7 +394,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK))
playsound(L, 'sound/weapons/Genhit.ogg', 50, 1)
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return 0
switch (mode)
@@ -420,7 +420,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
if(ishuman(L))
var/mob/living/carbon/human/H = L
@@ -432,7 +432,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
if(L.stunned || L.sleeping)
L.visible_message("<span class='danger'>[user] has induced sleep in [L] with [src]!</span>", \
"<span class='userdanger'>You suddenly feel very drowsy!</span>")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
L.Sleeping(60)
add_logs(user, L, "put to sleep")
else
@@ -608,7 +608,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 30*I.toolspeed, target = src))
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
for(var/i = 1, i <= framestackamount, i++)
new framestack(get_turf(src))
qdel(src)
@@ -704,7 +704,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
if(WT.remove_fuel(0,user))
user.visible_message("<span class='warning'>[user] disassembles the airlock assembly.</span>", \
"You start to disassemble the airlock assembly...")
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(src.loc, 'sound/items/welder2.ogg', 50, 1)
if(do_after(user, 40*W.toolspeed, target = src))
if( !WT.isOn() )
return
@@ -17,7 +17,7 @@
/datum/round_event/borer/announce()
if(successSpawn)
priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", 'sound/AI/aliens.ogg') //Borers seem like normal xenomorphs.
priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", 'sound/ai/aliens.ogg') //Borers seem like normal xenomorphs.
/datum/round_event/borer/start()
@@ -85,7 +85,7 @@
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
attacktext = "shocks"
attack_sound = 'sound/effects/EMPulse.ogg'
attack_sound = 'sound/effects/empulse.ogg'
friendly = "pinches"
speed = 0
faction = list("swarmer")
@@ -560,9 +560,9 @@
/obj/structure/swarmer/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1)
playsound(loc, 'sound/weapons/egloves.ogg', 80, 1)
if(BURN)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/structure/swarmer/emp_act()
qdel(src)
@@ -224,7 +224,7 @@
player_mind.special_role = "Morph"
SSticker.mode.traitors |= player_mind
to_chat(S, S.playstyle_string)
S << 'sound/magic/Mutate.ogg'
S << 'sound/magic/mutate.ogg'
message_admins("[key_name_admin(S)] has been made into a morph by an event.")
log_game("[key_name(S)] was spawned as a morph by an event.")
spawned_mobs += S
@@ -17,7 +17,7 @@
stop_automated_movement = 1
status_flags = CANPUSH
attack_sound = 'sound/magic/demon_attack1.ogg'
var/feast_sound = 'sound/magic/Demon_consume.ogg'
var/feast_sound = 'sound/magic/demon_consume.ogg'
death_sound = 'sound/magic/demon_dies.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
@@ -89,7 +89,7 @@
return ..()
user.visible_message("<span class='warning'>[user] raises [src] to their mouth and tears into it with their teeth!</span>", \
"<span class='danger'>An unnatural hunger consumes you. You raise [src] your mouth and devour it!</span>")
playsound(user, 'sound/magic/Demon_consume.ogg', 50, 1)
playsound(user, 'sound/magic/demon_consume.ogg', 50, 1)
for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
if(knownspell.type == /obj/effect/proc_holder/spell/bloodcrawl)
to_chat(user, "<span class='warning'>...and you don't feel any different.</span>")
@@ -44,7 +44,7 @@
if(!check_allowed(user) || !war_declaration)
return
priority_announce(war_declaration, title = "Declaration of War", sound = 'sound/machines/Alarm.ogg')
priority_announce(war_declaration, title = "Declaration of War", sound = 'sound/machines/alarm.ogg')
to_chat(user, "You've attracted the attention of powerful forces within the syndicate. A bonus bundle of telecrystals has been granted to your team. Great things await you if you complete the mission.")
+2 -2
View File
@@ -422,7 +422,7 @@
safety = TRUE
update_icon()
for(var/mob/M in GLOB.player_list)
M << 'sound/machines/Alarm.ogg'
M << 'sound/machines/alarm.ogg'
if(SSticker && SSticker.mode)
SSticker.mode.explosion_in_progress = 1
sleep(100)
@@ -527,7 +527,7 @@ This is here to make the tiles around the station mininuke change when it's arme
/obj/item/weapon/disk/nuclear/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is going delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(user.loc, 'sound/machines/Alarm.ogg', 50, -1, 1)
playsound(user.loc, 'sound/machines/alarm.ogg', 50, -1, 1)
var/end_time = world.time + 100
var/newcolor = "#00FF00"
while(world.time < end_time)
+2 -2
View File
@@ -33,7 +33,7 @@
/obj/item/weapon/pinpointer/attack_self(mob/living/user)
active = !active
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
playsound(user, 'sound/items/Screwdriver2.ogg', 50, 1)
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
icon_state = "pin[active ? "onnull" : "off"]"
if(active)
START_PROCESSING(SSfastprocess, src)
@@ -147,7 +147,7 @@
if(bomb.timing)
if(!nuke_warning)
nuke_warning = TRUE
playsound(src, 'sound/items/Nuke_toy_lowpower.ogg', 50, 0)
playsound(src, 'sound/items/nuke_toy_lowpower.ogg', 50, 0)
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
+2 -2
View File
@@ -471,7 +471,7 @@
GiveHint(target)
else if(istype(I,/obj/item/weapon/bikehorn))
to_chat(target, "<span class='userdanger'>HONK</span>")
target << 'sound/items/AirHorn.ogg'
target << 'sound/items/airhorn.ogg'
target.adjustEarDamage(0,3)
GiveHint(target)
cooldown = world.time +cooldown_time
@@ -583,7 +583,7 @@
on_cooldown = TRUE
last_user = user
var/turf/T = get_turf(user)
playsound(T,'sound/magic/WarpWhistle.ogg', 200, 1)
playsound(T,'sound/magic/warpwhistle.ogg', 200, 1)
user.canmove = 0
new /obj/effect/temp_visual/tornado(T)
sleep(20)
+3 -3
View File
@@ -484,7 +484,7 @@
SSblackbox.add_details("wizard_spell_learned", name)
rightandwrong(0, user, 25)
active = 1
playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1)
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
to_chat(user, "<span class='notice'>You have cast summon guns!</span>")
return 1
@@ -501,7 +501,7 @@
SSblackbox.add_details("wizard_spell_learned", name)
rightandwrong(1, user, 25)
active = 1
playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1)
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
to_chat(user, "<span class='notice'>You have cast summon magic!</span>")
return 1
@@ -519,7 +519,7 @@
SSblackbox.add_details("wizard_spell_learned", name)
summonevents()
times++
playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1)
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
to_chat(user, "<span class='notice'>You have cast summon events.</span>")
return 1
+1 -1
View File
@@ -92,7 +92,7 @@
if(!WT.isOn() || !(stat & BROKEN))
return
to_chat(user, "<span class='notice'>You repair [src].</span>")
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
stat &= ~BROKEN
obj_integrity = max_integrity
update_icon()
+1 -1
View File
@@ -91,7 +91,7 @@
if(do_after(user, 40*W.toolspeed, target = src))
to_chat(user, "<span class='notice'>You unsecure the button frame.</span>")
transfer_fingerprints_to(new /obj/item/wallframe/button(get_turf(src)))
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
qdel(src)
update_icon()
+1 -1
View File
@@ -283,7 +283,7 @@
else
visible_message("<span class='danger'>\The [src] [change_msg]!</span>")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
playsound(src.loc, 'sound/items/wirecutter.ogg', 100, 1)
update_icon()
// now disconnect anyone using the camera
@@ -137,7 +137,7 @@
playsound(src.loc, WT.usesound, 50, 1)
if(do_after(user, 20*WT.toolspeed, target = src))
if(WT.isOn())
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
return 1
return 0
+3 -3
View File
@@ -31,7 +31,7 @@
if(active_apc)
if(!active_apc.locked)
active_apc.say("Remote access canceled. Interface locked.")
playsound(active_apc, 'sound/machines/BoltsDown.ogg', 25, 0)
playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, 0)
playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, 0)
active_apc.locked = TRUE
active_apc.update_icon()
@@ -128,7 +128,7 @@
if(active_apc)
to_chat(usr, "<span class='robot danger'>[bicon(src)] Disconnected from [active_apc].</span>")
active_apc.say("Remote access canceled. Interface locked.")
playsound(active_apc, 'sound/machines/BoltsDown.ogg', 25, 0)
playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, 0)
playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, 0)
active_apc.locked = TRUE
active_apc.update_icon()
@@ -141,7 +141,7 @@
log_game("[key_name_admin(usr)] remotely accessed [APC] from [src] at [get_area(src)].")
if(APC.locked)
APC.say("Remote access detected. Interface unlocked.")
playsound(APC, 'sound/machines/BoltsUp.ogg', 25, 0)
playsound(APC, 'sound/machines/boltsup.ogg', 25, 0)
playsound(APC, 'sound/machines/terminal_alert.ogg', 50, 0)
APC.locked = FALSE
APC.update_icon()
+14 -14
View File
@@ -168,7 +168,7 @@
blocked = TRUE
var/attackamt = rand(2,6)
temp = "You attack for [attackamt] damage!"
playsound(loc, 'sound/arcade/Hit.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(loc, 'sound/arcade/hit.ogg', 50, 1, extrarange = -3, falloff = 10)
updateUsrDialog()
if(turtle > 0)
turtle--
@@ -182,7 +182,7 @@
var/pointamt = rand(1,3)
var/healamt = rand(6,8)
temp = "You use [pointamt] magic to heal for [healamt] damage!"
playsound(loc, 'sound/arcade/Heal.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(loc, 'sound/arcade/heal.ogg', 50, 1, extrarange = -3, falloff = 10)
updateUsrDialog()
turtle++
@@ -197,7 +197,7 @@
blocked = 1
var/chargeamt = rand(4,7)
temp = "You regain [chargeamt] points"
playsound(loc, 'sound/arcade/Mana.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(loc, 'sound/arcade/mana.ogg', 50, 1, extrarange = -3, falloff = 10)
player_mp += chargeamt
if(turtle > 0)
turtle--
@@ -232,7 +232,7 @@
if(!gameover)
gameover = TRUE
temp = "[enemy_name] has fallen! Rejoice!"
playsound(loc, 'sound/arcade/Win.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(loc, 'sound/arcade/win.ogg', 50, 1, extrarange = -3, falloff = 10)
if(emagged)
SSblackbox.inc("arcade_win_emagged")
@@ -249,13 +249,13 @@
else if (emagged && (turtle >= 4))
var/boomamt = rand(5,10)
temp = "[enemy_name] throws a bomb, exploding you for [boomamt] damage!"
playsound(loc, 'sound/arcade/Boom.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(loc, 'sound/arcade/boom.ogg', 50, 1, extrarange = -3, falloff = 10)
player_hp -= boomamt
else if ((enemy_mp <= 5) && (prob(70)))
var/stealamt = rand(2,3)
temp = "[enemy_name] steals [stealamt] of your power!"
playsound(loc, 'sound/arcade/Steal.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(loc, 'sound/arcade/steal.ogg', 50, 1, extrarange = -3, falloff = 10)
player_mp -= stealamt
updateUsrDialog()
@@ -263,7 +263,7 @@
gameover = TRUE
sleep(10)
temp = "You have been drained! GAME OVER"
playsound(loc, 'sound/arcade/Lose.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(loc, 'sound/arcade/lose.ogg', 50, 1, extrarange = -3, falloff = 10)
if(emagged)
SSblackbox.inc("arcade_loss_mana_emagged")
usr.gib()
@@ -272,20 +272,20 @@
else if ((enemy_hp <= 10) && (enemy_mp > 4))
temp = "[enemy_name] heals for 4 health!"
playsound(loc, 'sound/arcade/Heal.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(loc, 'sound/arcade/heal.ogg', 50, 1, extrarange = -3, falloff = 10)
enemy_hp += 4
enemy_mp -= 4
else
var/attackamt = rand(3,6)
temp = "[enemy_name] attacks for [attackamt] damage!"
playsound(loc, 'sound/arcade/Hit.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(loc, 'sound/arcade/hit.ogg', 50, 1, extrarange = -3, falloff = 10)
player_hp -= attackamt
if ((player_mp <= 0) || (player_hp <= 0))
gameover = TRUE
temp = "You have been crushed! GAME OVER"
playsound(loc, 'sound/arcade/Lose.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(loc, 'sound/arcade/lose.ogg', 50, 1, extrarange = -3, falloff = 10)
if(emagged)
SSblackbox.inc("arcade_loss_hp_emagged")
usr.gib()
@@ -529,7 +529,7 @@
M.Weaken(3)
say("A sudden gust of powerful wind slams [M] into the floor!")
M.take_bodypart_damage(25)
playsound(loc, 'sound/weapons/Genhit.ogg', 100, 1)
playsound(loc, 'sound/weapons/genhit.ogg', 100, 1)
else
to_chat(M, "<span class='userdanger'>A violent gale blows past you, and you barely manage to stay standing!</span>")
if(ORION_TRAIL_COLLISION) //by far the most damaging event
@@ -542,7 +542,7 @@
if(hull)
sleep(10)
say("A new floor suddenly appears around [src]. What the hell?")
playsound(loc, 'sound/weapons/Genhit.ogg', 100, 1)
playsound(loc, 'sound/weapons/genhit.ogg', 100, 1)
var/turf/open/space/T
for(T in orange(1, src))
T.ChangeTurf(/turf/open/floor/plating/)
@@ -550,7 +550,7 @@
say("Something slams into the floor around [src] - luckily, it didn't get through!")
playsound(loc, 'sound/effects/bang.ogg', 50, 1)
if(ORION_TRAIL_MALFUNCTION)
playsound(loc, 'sound/effects/EMPulse.ogg', 50, 1)
playsound(loc, 'sound/effects/empulse.ogg', 50, 1)
visible_message("<span class='danger'>[src] malfunctions, randomizing in-game stats!</span>")
var/oldfood = food
var/oldfuel = fuel
@@ -638,7 +638,7 @@
else if(href_list["killcrew"]) //shoot a crewmember
if(gameStatus == ORION_STATUS_NORMAL || event == ORION_TRAIL_LING)
var/sheriff = remove_crewmember() //I shot the sheriff
playsound(loc,'sound/weapons/Gunshot.ogg', 100, 1)
playsound(loc,'sound/weapons/gunshot.ogg', 100, 1)
if(settlers.len == 0 || alive == 0)
say("The last crewmember [sheriff], shot themselves, GAME OVER!")
@@ -42,7 +42,7 @@
if(istype(P, /obj/item/weapon/circuitboard/computer) && !circuit)
if(!user.drop_item())
return
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You place the circuit board inside the frame.</span>")
icon_state = "1"
circuit = P
@@ -78,7 +78,7 @@
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = P
if(C.get_amount() >= 5)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start adding cables to the frame...</span>")
if(do_after(user, 20*P.toolspeed, target = src))
if(C.get_amount() >= 5 && state == 2)
@@ -106,7 +106,7 @@
to_chat(user, "<span class='warning'>You need two glass sheets to continue construction!</span>")
return
else
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to put in the glass panel...</span>")
if(do_after(user, 20, target = src))
if(G.get_amount() >= 2 && state == 3)
@@ -315,7 +315,7 @@
Nuke_request(input, usr)
to_chat(usr, "<span class='notice'>Request sent.</span>")
log_say("[key_name(usr)] has requested the nuclear codes from Centcomm")
priority_announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested",'sound/AI/commandreport.ogg')
priority_announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested",'sound/ai/commandreport.ogg')
CM.lastTimeUsed = world.time
+3 -3
View File
@@ -94,14 +94,14 @@
if(stat & BROKEN)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
else
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
if(BURN)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/machinery/computer/obj_break(damage_flag)
if(circuit && !(flags & NODECONSTRUCT)) //no circuit, no breaking
if(!(stat & BROKEN))
playsound(loc, 'sound/effects/Glassbr3.ogg', 100, 1)
playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
stat |= BROKEN
update_icon()
+2 -2
View File
@@ -84,7 +84,7 @@
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = P
if(C.get_amount() >= 5)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
if(do_after(user, 20*P.toolspeed, target = src))
if(C.get_amount() >= 5 && state == 1)
@@ -131,7 +131,7 @@
var/obj/item/weapon/circuitboard/machine/B = P
if(!user.drop_item())
return
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You add the circuit board to the frame.</span>")
circuit = B
B.loc = src
+5 -5
View File
@@ -18,7 +18,7 @@
var/static/list/songs = list(
new /datum/track("Engineering's Basic Beat", 'sound/misc/disco.ogg', 600, 5),
new /datum/track("Engineering's Domination Dance", 'sound/misc/e1m1.ogg', 950, 6),
new /datum/track("Engineering's Superiority Shimmy", 'sound/misc/Paradox.ogg', 2400, 4),
new /datum/track("Engineering's Superiority Shimmy", 'sound/misc/paradox.ogg', 2400, 4),
new /datum/track("Engineering's Ultimate High-Energy Hustle", 'sound/misc/boogie2.ogg', 1770, 5),
)
var/datum/track/selection = null
@@ -67,7 +67,7 @@
else if(anchored)
to_chat(user,"<span class='notice'>You unsecure and disconnect the [src].</span>")
anchored = FALSE
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
return
return ..()
@@ -148,7 +148,7 @@
selection = available[selected]
updateUsrDialog()
if("horn")
deejay('sound/items/AirHorn2.ogg')
deejay('sound/items/airhorn2.ogg')
if("alert")
deejay('sound/misc/notice1.ogg')
if("siren")
@@ -158,11 +158,11 @@
if("pump")
deejay('sound/weapons/shotgunpump.ogg')
if("pop")
deejay('sound/weapons/Gunshot3.ogg')
deejay('sound/weapons/gunshot3.ogg')
if("saber")
deejay('sound/weapons/saberon.ogg')
if("harm")
deejay('sound/AI/harmalarm.ogg')
deejay('sound/ai/harmalarm.ogg')
/obj/machinery/disco/proc/deejay(var/S)
if (QDELETED(src) || !active || charge < 5)
+7 -7
View File
@@ -74,11 +74,11 @@
var/obj/item/device/doorCharge/charge = null //If applied, causes an explosion upon opening the door
var/detonated = 0
var/doorOpen = 'sound/machines/airlock.ogg'
var/doorClose = 'sound/machines/AirlockClose.ogg'
var/doorDeni = 'sound/machines/DeniedBeep.ogg' // i'm thinkin' Deni's
var/boltUp = 'sound/machines/BoltsUp.ogg'
var/boltDown = 'sound/machines/BoltsDown.ogg'
var/noPower = 'sound/machines/DoorClick.ogg'
var/doorClose = 'sound/machines/airlockclose.ogg'
var/doorDeni = 'sound/machines/deniedbeep.ogg' // i'm thinkin' Deni's
var/boltUp = 'sound/machines/boltsup.ogg'
var/boltDown = 'sound/machines/boltsdown.ogg'
var/noPower = 'sound/machines/doorclick.ogg'
var/airlock_material = null //material of inner filling; if its an airlock with glass, this should be set to "glass"
var/overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
@@ -1132,7 +1132,7 @@
"<span class='italics'>You hear welding.</span>")
playsound(loc, W.usesound, 40, 1)
if(do_after(user,40*W.toolspeed, 1, target = src, extra_checks = CALLBACK(src, .proc/weld_checks, W, user)))
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
welded = !welded
user.visible_message("[user.name] has [welded? "welded shut":"unwelded"] [src].", \
"<span class='notice'>You [welded ? "weld the airlock shut":"unweld the airlock"].</span>")
@@ -1145,7 +1145,7 @@
"<span class='italics'>You hear welding.</span>")
playsound(loc, W.usesound, 40, 1)
if(do_after(user,40*W.toolspeed, 1, target = src, extra_checks = CALLBACK(src, .proc/weld_checks, W, user)))
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
obj_integrity = max_integrity
stat &= ~BROKEN
user.visible_message("[user.name] has repaired [src].", \
+3 -3
View File
@@ -490,7 +490,7 @@
return
/obj/machinery/door/airlock/clockwork/deconstruct(disassembled = TRUE)
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
if(!(flags & NODECONSTRUCT))
var/turf/T = get_turf(src)
if(disassembled)
@@ -510,7 +510,7 @@
if(!do_after(user, 75*I.toolspeed, target = src) || construction_state != GEAR_SECURE)
return 1
user.visible_message("<span class='notice'>[user] loosens [src]'s cogwheel!</span>", "<span class='notice'>[src]'s cogwheel pops off and dangles loosely.</span>")
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
construction_state = GEAR_LOOSE
else if(construction_state == GEAR_LOOSE)
user.visible_message("<span class='notice'>[user] begins tightening [src]'s cogwheel...</span>", "<span class='notice'>You begin tightening [src]'s cogwheel into place...</span>")
@@ -518,7 +518,7 @@
if(!do_after(user, 75*I.toolspeed, target = src) || construction_state != GEAR_LOOSE)
return 1
user.visible_message("<span class='notice'>[user] tightens [src]'s cogwheel!</span>", "<span class='notice'>You firmly tighten [src]'s cogwheel into place.</span>")
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
construction_state = GEAR_SECURE
return 1
else if(istype(I, /obj/item/weapon/crowbar))
+2 -2
View File
@@ -184,13 +184,13 @@
switch(damage_type)
if(BRUTE)
if(glass)
playsound(loc, 'sound/effects/Glasshit.ogg', 90, 1)
playsound(loc, 'sound/effects/glasshit.ogg', 90, 1)
else if(damage_amount)
playsound(loc, 'sound/weapons/smash.ogg', 50, 1)
else
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/machinery/door/emp_act(severity)
if(prob(20/severity) && (istype(src,/obj/machinery/door/airlock) || istype(src,/obj/machinery/door/window)) )
+12 -12
View File
@@ -85,7 +85,7 @@
user.visible_message("[user] bangs on \the [src].",
"You bang on \the [src].")
playsound(loc, 'sound/effects/Glassknock.ogg', 10, FALSE, frequency = 32000)
playsound(loc, 'sound/effects/glassknock.ogg', 10, FALSE, frequency = 32000)
/obj/machinery/door/firedoor/attackby(obj/item/weapon/C, mob/user, params)
add_fingerprint(user)
@@ -102,7 +102,7 @@
"<span class='notice'>You start unfastening [src]'s floor bolts...</span>")
if(!do_after(user, 50*C.toolspeed, target = src))
return
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
user.visible_message("<span class='notice'>[user] unfastens [src]'s bolts.</span>", \
"<span class='notice'>You undo [src]'s floor bolts.</span>")
deconstruct(TRUE)
@@ -284,7 +284,7 @@
return
if(constructionStep != CONSTRUCTION_PANEL_OPEN)
return
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
user.visible_message("<span class='notice'>[user] pries out a metal plate from [src], exposing the wires.</span>", \
"<span class='notice'>You remove the cover plate from [src], exposing the wires.</span>")
constructionStep = CONSTRUCTION_WIRES_EXPOSED
@@ -303,7 +303,7 @@
return
user.visible_message("<span class='notice'>[user] finishes the firelock.</span>", \
"<span class='notice'>You finish the firelock.</span>")
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
if(reinforced)
new /obj/machinery/door/firedoor/heavy(get_turf(src))
else
@@ -320,13 +320,13 @@
return
user.visible_message("<span class='notice'>[user] begins reinforcing [src]...</span>", \
"<span class='notice'>You begin reinforcing [src]...</span>")
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
if(do_after(user, 60, target = src))
if(constructionStep != CONSTRUCTION_PANEL_OPEN || reinforced || P.get_amount() < 2 || !P)
return
user.visible_message("<span class='notice'>[user] reinforces [src].</span>", \
"<span class='notice'>You reinforce [src].</span>")
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
P.use(2)
reinforced = 1
return
@@ -355,7 +355,7 @@
return
if(constructionStep != CONSTRUCTION_WIRES_EXPOSED)
return
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
user.visible_message("<span class='notice'>[user] pries the metal plate into [src].</span>", \
"<span class='notice'>You pry [src]'s cover plate into place, hiding the wires.</span>")
constructionStep = CONSTRUCTION_PANEL_OPEN
@@ -384,13 +384,13 @@
return
user.visible_message("<span class='notice'>[user] begins wiring [src]...</span>", \
"<span class='notice'>You begin adding wires to [src]...</span>")
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
if(do_after(user, 60, target = src))
if(constructionStep != CONSTRUCTION_GUTTED || B.get_amount() < 5 || !B)
return
user.visible_message("<span class='notice'>[user] adds wires to [src].</span>", \
"<span class='notice'>You wire [src].</span>")
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
B.use(5)
constructionStep = CONSTRUCTION_WIRES_EXPOSED
update_icon()
@@ -408,7 +408,7 @@
return
user.visible_message("<span class='notice'>[user] cuts apart [src]!</span>", \
"<span class='notice'>You cut [src] into metal.</span>")
playsound(get_turf(src), 'sound/items/Welder2.ogg', 50, 1)
playsound(get_turf(src), 'sound/items/welder2.ogg', 50, 1)
var/turf/T = get_turf(src)
new /obj/item/stack/sheet/metal(T, 3)
if(reinforced)
@@ -418,7 +418,7 @@
if(istype(C, /obj/item/weapon/electronics/firelock))
user.visible_message("<span class='notice'>[user] starts adding [C] to [src]...</span>", \
"<span class='notice'>You begin adding a circuit board to [src]...</span>")
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
if(!do_after(user, 40, target = src))
return
if(constructionStep != CONSTRUCTION_NOCIRCUIT)
@@ -427,7 +427,7 @@
qdel(C)
user.visible_message("<span class='notice'>[user] adds a circuit to [src].</span>", \
"<span class='notice'>You insert and secure [C].</span>")
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
constructionStep = CONSTRUCTION_GUTTED
update_icon()
return
+2 -2
View File
@@ -176,9 +176,9 @@
/obj/machinery/door/window/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(loc, 'sound/effects/Glasshit.ogg', 90, 1)
playsound(loc, 'sound/effects/glasshit.ogg', 90, 1)
if(BURN)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/machinery/door/window/deconstruct(disassembled = TRUE)
+3 -3
View File
@@ -41,7 +41,7 @@
var/maximum_idle = 3
var/work_sound = 'sound/items/rped.ogg'
var/create_sound = 'sound/items/Deconstruct.ogg'
var/create_sound = 'sound/items/deconstruct.ogg'
var/recharge_sound = 'sound/machines/ping.ogg'
var/begin_create_message = "whirs to life!"
@@ -149,9 +149,9 @@
end_create_message = "materializes a strange shell, which drops to the \
ground."
recharging_text = "Its lights are slowly increasing in brightness."
work_sound = 'sound/effects/EMPulse.ogg'
work_sound = 'sound/effects/empulse.ogg'
create_sound = 'sound/effects/phasein.ogg'
break_sound = 'sound/effects/EMPulse.ogg'
break_sound = 'sound/effects/empulse.ogg'
break_message = "slowly falls dark, lights stuttering."
/obj/machinery/droneDispenser/examine(mob/user)
+1 -1
View File
@@ -162,7 +162,7 @@
playsound(loc, WT.usesound, 40, 1)
if(do_after(user, 40*WT.toolspeed, target = src))
obj_integrity = max_integrity
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
to_chat(user, "<span class='notice'>You repair [src].</span>")
else
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
+1 -1
View File
@@ -149,7 +149,7 @@
var/obj/item/wallframe/flasher/F = new(get_turf(src))
transfer_fingerprints_to(F)
F.id = id
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
else
new /obj/item/stack/sheet/metal (loc, 2)
qdel(src)
+1 -1
View File
@@ -389,7 +389,7 @@ Class Procs:
if(!time || do_after(user, time*W.toolspeed, target = src, extra_checks = CALLBACK(src, .proc/unfasten_wrench_check, prev_anchored, user)))
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [src].</span>")
anchored = !anchored
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
return SUCCESSFUL_UNFASTEN
return FAILED_UNFASTEN
return CANT_UNFASTEN
+5 -5
View File
@@ -717,7 +717,7 @@ GLOBAL_LIST_EMPTY(allCasters)
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
playsound(loc, I.usesound, 50, 1)
if(do_after(user, 60*I.toolspeed, target = src))
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
if(stat & BROKEN)
to_chat(user, "<span class='warning'>The broken remains of [src] fall on the ground.</span>")
new /obj/item/stack/sheet/metal(loc, 5)
@@ -739,7 +739,7 @@ GLOBAL_LIST_EMPTY(allCasters)
if(!WT.isOn() || !(stat & BROKEN))
return
to_chat(user, "<span class='notice'>You repair [src].</span>")
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
obj_integrity = max_integrity
stat &= ~BROKEN
update_icon()
@@ -754,9 +754,9 @@ GLOBAL_LIST_EMPTY(allCasters)
if(stat & BROKEN)
playsound(loc, 'sound/effects/hit_on_shattered_glass.ogg', 100, 1)
else
playsound(loc, 'sound/effects/Glasshit.ogg', 90, 1)
playsound(loc, 'sound/effects/glasshit.ogg', 90, 1)
if(BURN)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/machinery/newscaster/deconstruct(disassembled = TRUE)
@@ -769,7 +769,7 @@ GLOBAL_LIST_EMPTY(allCasters)
/obj/machinery/newscaster/obj_break()
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
stat |= BROKEN
playsound(loc, 'sound/effects/Glassbr3.ogg', 100, 1)
playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
update_icon()
@@ -556,8 +556,8 @@
req_access = list(GLOB.access_syndicate)
stun_projectile = /obj/item/projectile/bullet
lethal_projectile = /obj/item/projectile/bullet
lethal_projectile_sound = 'sound/weapons/Gunshot.ogg'
stun_projectile_sound = 'sound/weapons/Gunshot.ogg'
lethal_projectile_sound = 'sound/weapons/gunshot.ogg'
stun_projectile_sound = 'sound/weapons/gunshot.ogg'
icon_state = "syndie_off"
base_icon_state = "syndie"
faction = "syndicate"
@@ -567,7 +567,7 @@
icon_state = "standard_stun"
base_icon_state = "standard"
stun_projectile = /obj/item/projectile/energy/electrode
stun_projectile_sound = 'sound/weapons/Taser.ogg'
stun_projectile_sound = 'sound/weapons/taser.ogg'
lethal_projectile = /obj/item/projectile/beam/laser/heavylaser
lethal_projectile_sound = 'sound/weapons/lasercannonfire.ogg'
+2 -2
View File
@@ -16,7 +16,7 @@
var/datum/material_container/materials
var/crush_damage = 1000
var/eat_victim_items = TRUE
var/item_recycle_sound = 'sound/items/Welder.ogg'
var/item_recycle_sound = 'sound/items/welder.ogg'
/obj/machinery/recycler/New()
..()
@@ -167,7 +167,7 @@
L.loc = src.loc
if(issilicon(L))
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
playsound(src.loc, 'sound/items/welder.ogg', 50, 1)
else
playsound(src.loc, 'sound/effects/splat.ogg', 50, 1)
+4 -4
View File
@@ -42,9 +42,9 @@
/obj/structure/emergency_shield/play_attack_sound(damage, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BURN)
playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1)
playsound(loc, 'sound/effects/empulse.ogg', 75, 1)
if(BRUTE)
playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1)
playsound(loc, 'sound/effects/empulse.ogg', 75, 1)
/obj/structure/emergency_shield/take_damage(damage, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
. = ..()
@@ -429,9 +429,9 @@
/obj/machinery/shieldwall/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BURN)
playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1)
playsound(loc, 'sound/effects/empulse.ogg', 75, 1)
if(BRUTE)
playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1)
playsound(loc, 'sound/effects/empulse.ogg', 75, 1)
//the shield wall is immune to damage but it drains the stored power of the generators.
/obj/machinery/shieldwall/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
+1 -1
View File
@@ -241,7 +241,7 @@
visible_message("<span class='notice'>[src]'s door slides open. The glowing yellow lights dim to a gentle green.</span>")
else
visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
playsound(src, 'sound/machines/AirlockClose.ogg', 25, 1)
playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
I.clean_blood()
I.fingerprints = list()
+1 -1
View File
@@ -442,7 +442,7 @@
reactants += S.reagents
if(!chem_splash(get_turf(src), spread_range, reactants, temp_boost))
playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1)
playsound(loc, 'sound/items/screwdriver2.ogg', 50, 1)
return // The Explosion didn't do anything. No need to log, or disappear.
if(adminlog)
+1 -1
View File
@@ -89,7 +89,7 @@
cooldown_timer = world.time + cooldown_duration
update_icon()
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
playsound(src.loc, 'sound/items/welder.ogg', 50, 1)
H.emote("scream") // It is painful
H.adjustBruteLoss(max(0, 80 - H.getBruteLoss())) // Hurt the human, don't try to kill them though.
@@ -224,34 +224,34 @@
if(do_after_cooldown(W))
chassis.spark_system.start()
W.ChangeTurf(/turf/open/floor/plating)
playsound(W, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(W, 'sound/items/deconstruct.ogg', 50, 1)
else if(isfloorturf(target))
var/turf/open/floor/F = target
occupant_message("Deconstructing [F]...")
if(do_after_cooldown(target))
chassis.spark_system.start()
F.ChangeTurf(F.baseturf)
playsound(F, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(F, 'sound/items/deconstruct.ogg', 50, 1)
else if (istype(target, /obj/machinery/door/airlock))
occupant_message("Deconstructing [target]...")
if(do_after_cooldown(target))
chassis.spark_system.start()
qdel(target)
playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(target, 'sound/items/deconstruct.ogg', 50, 1)
if(1)
if(isspaceturf(target))
var/turf/open/space/S = target
occupant_message("Building Floor...")
if(do_after_cooldown(S))
S.ChangeTurf(/turf/open/floor/plating)
playsound(S, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(S, 'sound/items/deconstruct.ogg', 50, 1)
chassis.spark_system.start()
else if(isfloorturf(target))
var/turf/open/floor/F = target
occupant_message("Building Wall...")
if(do_after_cooldown(F))
F.ChangeTurf(/turf/closed/wall)
playsound(F, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(F, 'sound/items/deconstruct.ogg', 50, 1)
chassis.spark_system.start()
if(2)
if(isfloorturf(target))
@@ -260,7 +260,7 @@
chassis.spark_system.start()
var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock(target)
T.autoclose = 1
playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(target, 'sound/items/deconstruct.ogg', 50, 1)
playsound(target, 'sound/effects/sparks2.ogg', 50, 1)
+6 -6
View File
@@ -78,7 +78,7 @@
origin_tech = "magnets=3;combat=3;engineering=3"
energy_drain = 30
projectile = /obj/item/projectile/beam/laser
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/laser.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
equip_cooldown = 15
@@ -98,7 +98,7 @@
origin_tech = "materials=4;combat=5;magnets=4"
energy_drain = 120
projectile = /obj/item/projectile/ion
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/laser.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/energy/tesla
equip_cooldown = 35
@@ -147,7 +147,7 @@
energy_drain = 20
equip_cooldown = 8
projectile = /obj/item/projectile/energy/electrode
fire_sound = 'sound/weapons/Taser.ogg'
fire_sound = 'sound/weapons/taser.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/honker
@@ -167,7 +167,7 @@
/obj/item/mecha_parts/mecha_equipment/weapon/honker/action(target, params)
if(!action_checks(target))
return
playsound(chassis, 'sound/items/AirHorn.ogg', 100, 1)
playsound(chassis, 'sound/items/airhorn.ogg', 100, 1)
chassis.occupant_message("<font color='red' size='5'>HONK</font>")
for(var/mob/living/carbon/M in ohearers(6, chassis))
if(ishuman(M))
@@ -195,7 +195,7 @@
//Base ballistic weapon type
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic
name = "general ballisic weapon"
fire_sound = 'sound/weapons/Gunshot.ogg'
fire_sound = 'sound/weapons/gunshot.ogg'
var/projectiles
var/projectile_energy_cost
@@ -256,7 +256,7 @@
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced
name = "\improper S.H.H. \"Quietus\" Carbine"
desc = "A weapon for combat exosuits. A mime invention, field tests have shown that targets cannot even scream before going down."
fire_sound = 'sound/weapons/Gunshot_silenced.ogg'
fire_sound = 'sound/weapons/gunshot_silenced.ogg'
icon_state = "mecha_mime"
equip_cooldown = 30
projectile = /obj/item/projectile/bullet/mime
+4 -4
View File
@@ -6,7 +6,7 @@
if(istype(used_atom, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/W = used_atom
if (W.remove_fuel(0, user))
playsound(holder, 'sound/items/Welder2.ogg', 50, 1)
playsound(holder, 'sound/items/welder2.ogg', 50, 1)
else
return 0
else if(istype(used_atom, /obj/item/weapon/wrench))
@@ -24,7 +24,7 @@
else if(istype(used_atom, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = used_atom
if(C.use(4))
playsound(holder, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(holder, 'sound/items/deconstruct.ogg', 50, 1)
else
to_chat(user, ("<span class='warning'>There's not enough cable to finish the task!</span>"))
return 0
@@ -41,7 +41,7 @@
if(istype(used_atom, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/W = used_atom
if (W.remove_fuel(0, user))
playsound(holder, 'sound/items/Welder2.ogg', 50, 1)
playsound(holder, 'sound/items/welder2.ogg', 50, 1)
else
return 0
else if(istype(used_atom, /obj/item/weapon/wrench))
@@ -59,7 +59,7 @@
else if(istype(used_atom, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = used_atom
if (C.use(4))
playsound(holder, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(holder, 'sound/items/deconstruct.ogg', 50, 1)
else
to_chat(user, ("<span class='warning'>There's not enough cable to finish the task!</span>"))
return 0
+2 -2
View File
@@ -47,7 +47,7 @@
return 0
if(prob(5))
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
playsound(loc, 'sound/items/welder.ogg', 100, 1)
for(var/obj/O in target)
if(prob(20) && !(resistance_flags & UNACIDABLE))
@@ -82,7 +82,7 @@
. = ..()
if(.)
if(prob(45))
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
playsound(loc, 'sound/items/welder.ogg', 100, 1)
target_strength--
if(target_strength <= 0)
target.visible_message("<span class='warning'>[target] collapses under its own weight into a puddle of goop and undigested debris!</span>")
+1 -1
View File
@@ -161,7 +161,7 @@
/obj/structure/glowshroom/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
if(damage_type == BURN && damage_amount)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/structure/glowshroom/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
+1 -1
View File
@@ -11,7 +11,7 @@
/obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
playsound(loc, 'sound/items/welder.ogg', 100, 1)
/obj/structure/spider/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
+1 -1
View File
@@ -22,7 +22,7 @@
if(user.a_intent == INTENT_HELP || pushed_over)
return ..()
user.visible_message("<span class='warning'>[user] pushes over [src]!</span>", "<span class='danger'>You push over [src]!</span>")
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
push_over()
/obj/item/cardboard_cutout/proc/push_over()
@@ -99,7 +99,7 @@
return !density
/obj/structure/projected_forcefield/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1)
playsound(loc, 'sound/weapons/egloves.ogg', 80, 1)
/obj/structure/projected_forcefield/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
if(sound_effect)
@@ -125,7 +125,7 @@
if(!do_after(user, 40*I.toolspeed, target = user))
return 0
user.visible_message("<span class='notice'>[user] refastens [src]'s maintenance panel!</span>", "<span class='notice'>You reset [src] to its factory settings!</span>")
playsound(user, 'sound/items/Screwdriver2.ogg', 50, 1)
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
emagged = 0
radiation_count = 0
update_icon()
+1 -1
View File
@@ -23,7 +23,7 @@
/obj/item/latexballon/proc/burst()
if (!air_contents || icon_state != "latexballon_blow")
return
playsound(src, 'sound/weapons/Gunshot.ogg', 100, 1)
playsound(src, 'sound/weapons/gunshot.ogg', 100, 1)
icon_state = "latexballon_bursted"
item_state = "lgloves"
if(isliving(loc))
+1 -1
View File
@@ -50,7 +50,7 @@
if(istype(core))
STOP_PROCESSING(SSobj, core)
icon_state = "core_container_sealed"
playsound(loc, 'sound/items/Deconstruct.ogg', 60, 1)
playsound(loc, 'sound/items/deconstruct.ogg', 60, 1)
if(ismob(loc))
to_chat(loc, "<span class='warning'>[src] is permanently sealed, [core]'s radiation is contained.</span>")
+3 -3
View File
@@ -14,7 +14,7 @@
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.check_shields(0, "[M]'s [name]", src, MELEE_ATTACK))
playsound(M, 'sound/weapons/Genhit.ogg', 50, 1)
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(iscyborg(user))
var/mob/living/silicon/robot/R = user
@@ -29,7 +29,7 @@
M.visible_message("<span class='danger'>[user] has prodded [M] with [src]!</span>", \
"<span class='userdanger'>[user] has prodded you with [src]!</span>")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
add_logs(user, M, "stunned", src, "(INTENT: [uppertext(user.a_intent)])")
@@ -310,7 +310,7 @@
if(M.get_ear_protection() == FALSE)
M.confused += 6
audible_message("<font color='red' size='7'>HUMAN HARM</font>")
playsound(get_turf(src), 'sound/AI/harmalarm.ogg', 70, 3)
playsound(get_turf(src), 'sound/ai/harmalarm.ogg', 70, 3)
cooldown = world.time + 200
log_game("[user.ckey]([user]) used a Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
if(iscyborg(user))
+3 -3
View File
@@ -181,7 +181,7 @@
user.show_message("<span class='warning'>*click*</span>", 2)
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
return
playsound(user, 'sound/weapons/Gunshot.ogg', 100, 1)
playsound(user, 'sound/weapons/gunshot.ogg', 100, 1)
src.bullets--
user.visible_message("<span class='danger'>[user] fires [src] at [target]!</span>", \
"<span class='danger'>You fire [src] at [target]!</span>", \
@@ -947,7 +947,7 @@
user.visible_message("<span class='warning'>[user] presses a button on [src].</span>", "<span class='notice'>You activate [src], it plays a loud noise!</span>", "<span class='italics'>You hear the click of a button.</span>")
sleep(5)
icon_state = "nuketoy"
playsound(src, 'sound/machines/Alarm.ogg', 100, 0, surround = 0)
playsound(src, 'sound/machines/alarm.ogg', 100, 0, surround = 0)
sleep(135)
icon_state = "nuketoycool"
sleep(cooldown - world.time)
@@ -1270,7 +1270,7 @@
name = "Wizard action figure"
icon_state = "wizard"
toysay = "Ei Nath!"
toysound = 'sound/magic/Disintegrate.ogg'
toysound = 'sound/magic/disintegrate.ogg'
/obj/item/toy/figure/rd
name = "Research Director action figure"
+1 -1
View File
@@ -78,7 +78,7 @@ obj/item/weapon/construction
return 0
/obj/item/weapon/construction/proc/activate()
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
/obj/item/weapon/construction/attack_self(mob/user)
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
+2 -2
View File
@@ -170,7 +170,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
/obj/item/weapon/pipe_dispenser/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] points the end of the RPD down [user.p_their()] throat and presses a button! It looks like [user.p_theyre()] trying to commit suicide...</span>")
playsound(get_turf(user), 'sound/machines/click.ogg', 50, 1)
playsound(get_turf(user), 'sound/items/Deconstruct.ogg', 50, 1)
playsound(get_turf(user), 'sound/items/deconstruct.ogg', 50, 1)
return(BRUTELOSS)
/obj/item/weapon/pipe_dispenser/proc/render_dir_img(_dir,pic,title,flipped=0)
@@ -594,7 +594,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
/obj/item/weapon/pipe_dispenser/proc/activate()
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
#undef PIPE_BINARY
#undef PIPE_BENT
@@ -134,7 +134,7 @@
name = "air horn"
desc = "Damn son, where'd you find this?"
icon_state = "air_horn"
honksound = 'sound/items/AirHorn2.ogg'
honksound = 'sound/items/airhorn2.ogg'
cooldowntime = 50
origin_tech = "materials=4;engineering=4"
+1 -1
View File
@@ -118,7 +118,7 @@
H.hair_style = "Skinhead"
H.update_hair()
playsound(loc, 'sound/items/Welder2.ogg', 20, 1)
playsound(loc, 'sound/items/welder2.ogg', 20, 1)
/obj/item/weapon/razor/attack(mob/M, mob/user)
+1 -1
View File
@@ -446,7 +446,7 @@
return
user.visible_message("<span class='boldannounce'><i>[user] shocks [H] with \the [src]!</span>", "<span class='warning'>You shock [H] with \the [src]!</span>")
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 100, 1, -1)
playsound(loc, 'sound/weapons/Egloves.ogg', 100, 1, -1)
playsound(loc, 'sound/weapons/egloves.ogg', 100, 1, -1)
H.emote("scream")
if(H.can_heartattack() && !H.undergoing_cardiac_arrest())
if(!H.stat)
@@ -164,7 +164,7 @@
reactants += G.reagents
if(!chem_splash(get_turf(src), affected_area, reactants, ignition_temp, threatscale) && !no_splash)
playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1)
playsound(loc, 'sound/items/screwdriver2.ogg', 50, 1)
if(beakers.len)
for(var/obj/O in beakers)
O.loc = get_turf(src)
@@ -40,7 +40,7 @@
/obj/item/weapon/grenade/gluon/prime()
update_mob()
playsound(loc, 'sound/effects/EMPulse.ogg', 50, 1)
playsound(loc, 'sound/effects/empulse.ogg', 50, 1)
radiation_pulse(loc,freeze_range,freeze_range+1,rad_damage)
for(var/turf/T in view(freeze_range,loc))
if(isfloorturf(T))
@@ -36,8 +36,8 @@
max_w_class = WEIGHT_CLASS_GIGANTIC
max_combined_w_class = 35
resistance_flags = FIRE_PROOF
var/pshoom = 'sound/items/PSHOOM.ogg'
var/alt_sound = 'sound/items/PSHOOM_2.ogg'
var/pshoom = 'sound/items/pshoom.ogg'
var/alt_sound = 'sound/items/pshoom_2.ogg'
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 60, acid = 50)
+2 -2
View File
@@ -142,7 +142,7 @@
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) //No message; check_shields() handles that
playsound(L, 'sound/weapons/Genhit.ogg', 50, 1)
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return 0
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
@@ -162,7 +162,7 @@
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
add_logs(user, L, "stunned")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
if(ishuman(L))
var/mob/living/carbon/human/H = L
+10 -10
View File
@@ -24,7 +24,7 @@
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
usesound = 'sound/items/Ratchet.ogg'
usesound = 'sound/items/ratchet.ogg'
materials = list(MAT_METAL=150)
origin_tech = "materials=1;engineering=1"
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
@@ -53,7 +53,7 @@
desc = "A polarized wrench. It causes anything placed between the jaws to turn."
icon = 'icons/obj/abductor.dmi'
icon_state = "wrench"
usesound = 'sound/effects/EMPulse.ogg'
usesound = 'sound/effects/empulse.ogg'
toolspeed = 0.1
origin_tech = "materials=5;engineering=5;abductor=3"
@@ -138,7 +138,7 @@
materials = list(MAT_METAL=75)
attack_verb = list("stabbed")
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = 'sound/items/Screwdriver.ogg'
usesound = 'sound/items/screwdriver.ogg'
toolspeed = 1
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
@@ -178,7 +178,7 @@
desc = "An ultrasonic screwdriver."
icon = 'icons/obj/abductor.dmi'
icon_state = "screwdriver"
usesound = 'sound/items/PSHOOM.ogg'
usesound = 'sound/items/pshoom.ogg'
toolspeed = 0.1
/obj/item/weapon/screwdriver/power
@@ -231,8 +231,8 @@
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=80)
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/Wirecutter.ogg'
usesound = 'sound/items/Wirecutter.ogg'
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
origin_tech = "materials=1;engineering=1"
toolspeed = 1
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
@@ -323,9 +323,9 @@
force = 3
throwforce = 5
hitsound = "swing_hit"
usesound = 'sound/items/Welder.ogg'
var/acti_sound = 'sound/items/WelderActivate.ogg'
var/deac_sound = 'sound/items/WelderDeactivate.ogg'
usesound = 'sound/items/welder.ogg'
var/acti_sound = 'sound/items/welderactivate.ogg'
var/deac_sound = 'sound/items/welderdeactivate.ogg'
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
@@ -657,7 +657,7 @@
desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
icon = 'icons/obj/tools.dmi'
icon_state = "crowbar"
usesound = 'sound/items/Crowbar.ogg'
usesound = 'sound/items/crowbar.ogg'
flags = CONDUCT
slot_flags = SLOT_BELT
force = 5
+1 -1
View File
@@ -625,7 +625,7 @@
if(istype(target, /turf/closed/wall))
var/turf/closed/wall/W = target
user.visible_message("<span class='danger'>[user] blasts \the [target] with \the [src]!</span>")
playsound(target, 'sound/magic/Disintegrate.ogg', 100, 1)
playsound(target, 'sound/magic/disintegrate.ogg', 100, 1)
W.break_wall()
return 1
..()
+4 -4
View File
@@ -185,7 +185,7 @@
remove_atom_colour(ADMIN_COLOUR_PRIORITY)
name = new_name
playsound(user, 'sound/items/Screwdriver2.ogg', 50, 1)
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
/obj/item/weapon/katana
name = "katana"
@@ -280,7 +280,7 @@
throw_range = 6
materials = list(MAT_METAL=12000)
origin_tech = "engineering=3;combat=2"
hitsound = 'sound/weapons/Genhit.ogg'
hitsound = 'sound/weapons/genhit.ogg'
attack_verb = list("stubbed", "poked")
resistance_flags = FIRE_PROOF
var/extended = 0
@@ -302,7 +302,7 @@
throwforce = 5
icon_state = "switchblade"
attack_verb = list("stubbed", "poked")
hitsound = 'sound/weapons/Genhit.ogg'
hitsound = 'sound/weapons/genhit.ogg'
sharpness = IS_BLUNT
/obj/item/weapon/switchblade/suicide_act(mob/user)
@@ -494,7 +494,7 @@
user.visible_message("<span class='userdanger'>It's a home run!</span>")
target.throw_at(throw_target, rand(8,10), 14, user)
target.ex_act(2)
playsound(get_turf(src), 'sound/weapons/HOMERUN.ogg', 100, 1)
playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1)
homerun_ready = 0
return
else if(!target.anchored)
+3 -3
View File
@@ -35,7 +35,7 @@
else
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/hitby(atom/movable/AM)
..()
@@ -132,7 +132,7 @@
if(BRUTE)
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
if(BURN)
playsound(src, 'sound/items/Welder.ogg', 50, 1)
playsound(src, 'sound/items/welder.ogg', 50, 1)
if(TOX)
playsound(src, 'sound/effects/spray2.ogg', 50, 1)
return 0
@@ -172,7 +172,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
if(armour_value != "acid" && armour_value != "fire")
armor[armour_value] = max(armor[armour_value] - round(sqrt(acid_level)*0.1), 0)
if(prob(33))
playsound(loc, 'sound/items/Welder.ogg', 150, 1)
playsound(loc, 'sound/items/welder.ogg', 150, 1)
take_damage(min(1 + round(sqrt(acid_level)*0.3), 300), BURN, "acid", 0)
acid_level = max(acid_level - (5 + 3*round(sqrt(acid_level))), 0)
+3 -3
View File
@@ -48,7 +48,7 @@
if(istype(P, /obj/item/weapon/circuitboard/aicore))
if(!user.drop_item())
return
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You place the circuit board inside the frame.</span>")
update_icon()
state = CIRCUIT_CORE
@@ -80,7 +80,7 @@
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = P
if(C.get_amount() >= 5)
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use(5))
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
@@ -105,7 +105,7 @@
if(istype(P, /obj/item/stack/sheet/rglass))
var/obj/item/stack/sheet/rglass/G = P
if(G.get_amount() >= 2)
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to put in the glass panel...</span>")
if(do_after(user, 20, target = src) && state == CABLED_CORE && G.use(2))
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
+1 -1
View File
@@ -30,7 +30,7 @@
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
if(damage_amount)
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
playsound(loc, 'sound/items/welder.ogg', 100, 1)
/*
* Generic alien stuff, not related to the purple lizards but still alien-like
+2 -2
View File
@@ -59,9 +59,9 @@
/obj/structure/sign/barsign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
if(BURN)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/structure/sign/barsign/attack_ai(mob/user)
return src.attack_hand(user)
@@ -83,7 +83,7 @@
if(BRUTE)
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
if(BURN)
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
playsound(loc, 'sound/items/welder.ogg', 100, 1)
/obj/structure/bed/nest/attack_alien(mob/living/carbon/alien/user)
if(user.a_intent != INTENT_HARM)
@@ -50,7 +50,7 @@
return
var/obj/item/assembly/shock_kit/SK = W
var/obj/structure/chair/e_chair/E = new /obj/structure/chair/e_chair(src.loc)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
E.setDir(dir)
E.part = SK
SK.loc = E
@@ -29,7 +29,7 @@
var/cutting_tool = /obj/item/weapon/weldingtool
var/open_sound = 'sound/machines/click.ogg'
var/close_sound = 'sound/machines/click.ogg'
var/cutting_sound = 'sound/items/Welder.ogg'
var/cutting_sound = 'sound/items/welder.ogg'
var/material_drop = /obj/item/stack/sheet/metal
var/material_drop_amount = 2
var/delivery_icon = "deliverycloset" //which icon to use when packagewrapped. null to be unwrappable.
@@ -234,7 +234,7 @@
if(!WT.remove_fuel(0, user))
return
to_chat(user, "<span class='notice'>You begin [welded ? "unwelding":"welding"] \the [src]...</span>")
playsound(loc, 'sound/items/Welder2.ogg', 40, 1)
playsound(loc, 'sound/items/welder2.ogg', 40, 1)
if(do_after(user, 40*WT.toolspeed, 1, target = src))
if(opened || !WT.isOn())
return

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