Changes all sounds to be lower case, plus standardizes their references

This commit is contained in:
Lzimann
2017-06-10 23:56:41 -03:00
parent 6e2ea59aa4
commit 3e34eb9e3f
579 changed files with 518 additions and 518 deletions
+3 -3
View File
@@ -48,7 +48,7 @@
if(istype(P, /obj/item/weapon/circuitboard/aicore))
if(!user.drop_item())
return
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You place the circuit board inside the frame.</span>")
update_icon()
state = CIRCUIT_CORE
@@ -80,7 +80,7 @@
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = P
if(C.get_amount() >= 5)
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use(5))
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
@@ -105,7 +105,7 @@
if(istype(P, /obj/item/stack/sheet/rglass))
var/obj/item/stack/sheet/rglass/G = P
if(G.get_amount() >= 2)
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to put in the glass panel...</span>")
if(do_after(user, 20, target = src) && state == CABLED_CORE && G.use(2))
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
+1 -1
View File
@@ -30,7 +30,7 @@
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
if(damage_amount)
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
playsound(loc, 'sound/items/welder.ogg', 100, 1)
/*
* Generic alien stuff, not related to the purple lizards but still alien-like
+2 -2
View File
@@ -59,9 +59,9 @@
/obj/structure/sign/barsign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
if(BURN)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/structure/sign/barsign/attack_ai(mob/user)
return src.attack_hand(user)
@@ -83,7 +83,7 @@
if(BRUTE)
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
if(BURN)
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
playsound(loc, 'sound/items/welder.ogg', 100, 1)
/obj/structure/bed/nest/attack_alien(mob/living/carbon/alien/user)
if(user.a_intent != INTENT_HARM)
@@ -50,7 +50,7 @@
return
var/obj/item/assembly/shock_kit/SK = W
var/obj/structure/chair/e_chair/E = new /obj/structure/chair/e_chair(src.loc)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
E.setDir(dir)
E.part = SK
SK.loc = E
@@ -29,7 +29,7 @@
var/cutting_tool = /obj/item/weapon/weldingtool
var/open_sound = 'sound/machines/click.ogg'
var/close_sound = 'sound/machines/click.ogg'
var/cutting_sound = 'sound/items/Welder.ogg'
var/cutting_sound = 'sound/items/welder.ogg'
var/material_drop = /obj/item/stack/sheet/metal
var/material_drop_amount = 2
var/delivery_icon = "deliverycloset" //which icon to use when packagewrapped. null to be unwrappable.
@@ -234,7 +234,7 @@
if(!WT.remove_fuel(0, user))
return
to_chat(user, "<span class='notice'>You begin [welded ? "unwelding":"welding"] \the [src]...</span>")
playsound(loc, 'sound/items/Welder2.ogg', 40, 1)
playsound(loc, 'sound/items/welder2.ogg', 40, 1)
if(do_after(user, 40*WT.toolspeed, 1, target = src))
if(opened || !WT.isOn())
return
@@ -67,6 +67,6 @@
move_speed_multiplier = 2
cutting_tool = /obj/item/weapon/weldingtool
open_sound = 'sound/machines/click.ogg'
cutting_sound = 'sound/items/Welder.ogg'
cutting_sound = 'sound/items/welder.ogg'
material_drop = /obj/item/stack/sheet/plasteel
#undef SNAKE_SPAM_TICKS
+4 -4
View File
@@ -46,9 +46,9 @@
/obj/structure/displaycase/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
if(BURN)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/structure/displaycase/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
@@ -127,7 +127,7 @@
playsound(loc, WT.usesound, 40, 1)
if(do_after(user, 40*W.toolspeed, target = src))
obj_integrity = max_integrity
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
update_icon()
to_chat(user, "<span class='notice'>You repair [src].</span>")
else
@@ -204,7 +204,7 @@
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 30*I.toolspeed, target = src))
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
new /obj/item/stack/sheet/mineral/wood(get_turf(src), 5)
qdel(src)
@@ -508,7 +508,7 @@
if(WT.remove_fuel(0,user))
user.visible_message("<span class='warning'>[user] disassembles the airlock assembly.</span>", \
"You start to disassemble the airlock assembly...")
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(src.loc, 'sound/items/welder2.ogg', 50, 1)
if(do_after(user, 40*W.toolspeed, target = src))
if( !WT.isOn() )
@@ -618,7 +618,7 @@
if(G)
if(G.get_amount() >= 1)
if(istype(G, /obj/item/stack/sheet/rglass) || istype(G, /obj/item/stack/sheet/glass))
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
playsound(src.loc, 'sound/items/crowbar.ogg', 100, 1)
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
if(do_after(user, 40, target = src))
@@ -646,7 +646,7 @@
else if(istype(G, /obj/item/stack/sheet/mineral))
var/M = G.sheettype
if(G.get_amount() >= 2)
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
playsound(src.loc, 'sound/items/crowbar.ogg', 100, 1)
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
if(do_after(user, 40, target = src))
+1 -1
View File
@@ -42,7 +42,7 @@
to_chat(user, "<span class='notice'>You start unsecuring [name]...</span>")
playsound(loc, I.usesound, 50, 1)
if(do_after(user, 60*I.toolspeed, target = src))
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You unsecure [name].</span>")
deconstruct(TRUE)
return
+2 -2
View File
@@ -126,7 +126,7 @@
/obj/structure/falsewall/proc/dismantle(mob/user, disassembled = TRUE)
user.visible_message("<span class='notice'>[user] dismantles the false wall.</span>", "<span class='notice'>You dismantle the false wall.</span>")
playsound(src, 'sound/items/Welder.ogg', 100, 1)
playsound(src, 'sound/items/welder.ogg', 100, 1)
deconstruct(disassembled)
/obj/structure/falsewall/deconstruct(disassembled = TRUE)
@@ -242,7 +242,7 @@
return ..()
/obj/structure/falsewall/plasma/proc/burnbabyburn(user)
playsound(src, 'sound/items/Welder.ogg', 100, 1)
playsound(src, 'sound/items/welder.ogg', 100, 1)
atmos_spawn_air("plasma=400;TEMP=1000")
new /obj/structure/girder/displaced(loc)
qdel(src)
+4 -4
View File
@@ -32,7 +32,7 @@
playsound(loc, WT.usesound, 40, 1)
if(do_after(user, 40*I.toolspeed, target = src))
obj_integrity = max_integrity
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
update_icon()
to_chat(user, "<span class='notice'>You repair [src].</span>")
else
@@ -72,9 +72,9 @@
if(broken)
playsound(loc, 'sound/effects/hit_on_shattered_glass.ogg', 90, 1)
else
playsound(loc, 'sound/effects/Glasshit.ogg', 90, 1)
playsound(loc, 'sound/effects/glasshit.ogg', 90, 1)
if(BURN)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/structure/fireaxecabinet/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
if(open)
@@ -87,7 +87,7 @@
if(!broken && !(flags & NODECONSTRUCT))
update_icon()
broken = TRUE
playsound(src, 'sound/effects/Glassbr3.ogg', 100, 1)
playsound(src, 'sound/effects/glassbr3.ogg', 100, 1)
new /obj/item/weapon/shard(loc)
new /obj/item/weapon/shard(loc)
+1 -1
View File
@@ -17,7 +17,7 @@
if(!do_after(user, 50, target = src))
return 0
user.visible_message("<span class='notice'>[user] disassembles [src]!</span>", "<span class='notice'>You break down [src] into scrap metal.</span>")
playsound(user, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(user, 'sound/items/deconstruct.ogg', 50, 1)
new/obj/item/stack/sheet/metal(get_turf(src))
qdel(src)
return
+2 -2
View File
@@ -80,7 +80,7 @@
else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
to_chat(user, "<span class='notice'>You start slicing apart the girder...</span>")
playsound(src, 'sound/items/Welder.ogg', 100, 1)
playsound(src, 'sound/items/welder.ogg', 100, 1)
if(do_after(user, 40*W.toolspeed, target = src))
to_chat(user, "<span class='notice'>You slice apart the girder.</span>")
var/obj/item/stack/sheet/metal/M = new (loc, 2)
@@ -352,7 +352,7 @@
else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
to_chat(user, "<span class='notice'>You start slicing apart the girder...</span>")
playsound(src, 'sound/items/Welder.ogg', 100, 1)
playsound(src, 'sound/items/welder.ogg', 100, 1)
if(do_after(user, 40*W.toolspeed, target = src))
to_chat(user, "<span class='notice'>You slice apart the girder.</span>")
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
+1 -1
View File
@@ -227,7 +227,7 @@
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 3, C.powernet.avail * 0.01) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
C.powernet.load += C.powernet.avail * 0.0375 // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
return ..()
+2 -2
View File
@@ -14,7 +14,7 @@
smoke.set_up(2, loc)
smoke.start()
visible_message("<span class='boldannounce'>The [src] warps in!</span>")
playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1)
playsound(src.loc, 'sound/effects/empulse.ogg', 25, 1)
addtimer(CALLBACK(src, .proc/warpbots), rand(10, 600))
/obj/structure/hivebot_beacon/proc/warpbots()
@@ -31,6 +31,6 @@
new /mob/living/simple_animal/hostile/hivebot/rapid(get_turf(src))
sleep(100)
visible_message("<span class='boldannounce'>The [src] warps out!</span>")
playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1)
playsound(src.loc, 'sound/effects/empulse.ogg', 25, 1)
qdel(src)
return
+2 -2
View File
@@ -30,9 +30,9 @@
/obj/structure/holosign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1)
playsound(loc, 'sound/weapons/egloves.ogg', 80, 1)
if(BURN)
playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1)
playsound(loc, 'sound/weapons/egloves.ogg', 80, 1)
/obj/structure/holosign/wetsign
name = "wet floor sign"
+1 -1
View File
@@ -22,7 +22,7 @@
var/datum/outfit/outfit
// How long until we respawn them after their death.
var/respawn_time = 50
var/respawn_sound = 'sound/magic/Staff_animation.ogg'
var/respawn_sound = 'sound/magic/staff_animation.ogg'
/obj/structure/life_candle/attack_hand(mob/user)
if(!user.mind)
@@ -151,7 +151,7 @@
P.starting = targets_from
P.firer = user
P.original = target
playsound(src, 'sound/weapons/Gunshot_smg.ogg', 75, 1)
playsound(src, 'sound/weapons/gunshot_smg.ogg', 75, 1)
P.xo = target.x - targets_from.x
P.yo = target.y - targets_from.y
P.Angle = calculated_projectile_vars[1] + rand(-9, 9)
+1 -1
View File
@@ -67,7 +67,7 @@
user.changeNext_move(CLICK_CD_MELEE)
if(WT.remove_fuel(0, user))
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
playsound(src, 'sound/items/Welder.ogg', 100, 1)
playsound(src, 'sound/items/welder.ogg', 100, 1)
if(do_after(user, 10*I.toolspeed, target = src))
if(!user || !WT || !WT.isOn())
return
+2 -2
View File
@@ -92,14 +92,14 @@
container_resist(user)
/obj/structure/bodycontainer/proc/open()
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
var/turf/T = get_step(src, opendir)
for(var/atom/movable/AM in src)
AM.forceMove(T)
update_icon()
/obj/structure/bodycontainer/proc/close()
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
for(var/atom/movable/AM in connected.loc)
if(!AM.anchored || AM == connected)
AM.forceMove(src)
+2 -2
View File
@@ -55,7 +55,7 @@
switch(anchored)
if(0)
if (WT.remove_fuel(0,user))
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(src.loc, 'sound/items/welder2.ogg', 50, 1)
user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \
"<span class='notice'>You start to weld \the [src] to the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
@@ -66,7 +66,7 @@
to_chat(user, "<span class='notice'>You weld \the [src] to the floor.</span>")
if(1)
if (WT.remove_fuel(0,user))
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(src.loc, 'sound/items/welder2.ogg', 50, 1)
user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \
"<span class='notice'>You start to cut \the [src] free from the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
+2 -2
View File
@@ -31,7 +31,7 @@
playsound(src, O.usesound, 50, 1)
if(!do_after(user, 30*O.toolspeed, target = src))
return
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
user.visible_message("<span class='notice'>[user] unfastens [src].</span>", \
"<span class='notice'>You unfasten [src].</span>")
var/obj/item/sign_backing/SB = new (get_turf(user))
@@ -103,7 +103,7 @@
var/turf/T = target
user.visible_message("<span class='notice'>[user] fastens [src] to [T].</span>", \
"<span class='notice'>You attach the sign to [T].</span>")
playsound(T, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(T, 'sound/items/deconstruct.ogg', 50, 1)
new sign_path(T)
user.drop_item()
qdel(src)
+2 -2
View File
@@ -43,7 +43,7 @@
anchored = 1
else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
playsound(src, 'sound/items/Welder.ogg', 100, 1)
playsound(src, 'sound/items/welder.ogg', 100, 1)
user.visible_message("[user] is slicing apart the [name]...", \
"<span class='notice'>You are slicing apart the [name]...</span>")
if(do_after(user,40*W.toolspeed, target = src))
@@ -69,7 +69,7 @@
if(do_after(user, 40*W.toolspeed, target = src))
if(!src.loc)
return
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
user.visible_message("[user] slices apart the [name].", \
"<span class='notice'>You slice apart the [name]!</span>")
deconstruct(TRUE)
+1 -1
View File
@@ -27,7 +27,7 @@
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 30*I.toolspeed, target = src))
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
deconstruct(TRUE)
else if(istype(I, /obj/item/stack/sheet/plasteel))
var/obj/item/stack/sheet/plasteel/P = I
+2 -2
View File
@@ -109,7 +109,7 @@
to_chat(user, "<span class='notice'>You start deconstructing [src]...</span>")
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 40*I.toolspeed, target = src))
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
deconstruct(TRUE, 1)
return
@@ -467,7 +467,7 @@
else
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
playsound(loc, 'sound/items/Welder.ogg', 40, 1)
playsound(loc, 'sound/items/welder.ogg', 40, 1)
/*
* Rack destruction
@@ -94,7 +94,7 @@
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user.visible_message("[user] disassembles the windoor assembly.", "<span class='notice'>You start to disassemble the windoor assembly...</span>")
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
if(do_after(user, 40*W.toolspeed, target = src))
if(!src || !WT.isOn()) return
+7 -7
View File
@@ -73,7 +73,7 @@
debris += new /obj/item/weapon/shard(src)
if(rods)
debris += new /obj/item/stack/rods(src, rods)
//windows only block while reinforced and fulltile, so we'll use the proc
real_explosion_block = explosion_block
explosion_block = EXPLOSION_BLOCK_PROC
@@ -144,7 +144,7 @@
user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("<span class='notice'>Something knocks on [src].</span>")
add_fingerprint(user)
playsound(loc, 'sound/effects/Glassknock.ogg', 50, 1)
playsound(loc, 'sound/effects/glassknock.ogg', 50, 1)
/obj/structure/window/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
if(!can_be_reached(user))
@@ -157,7 +157,7 @@
user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("[user] knocks on [src].")
add_fingerprint(user)
playsound(loc, 'sound/effects/Glassknock.ogg', 50, 1)
playsound(loc, 'sound/effects/glassknock.ogg', 50, 1)
/obj/structure/window/attack_paw(mob/user)
return attack_hand(user)
@@ -181,7 +181,7 @@
playsound(loc, WT.usesound, 40, 1)
if(do_after(user, 40*I.toolspeed, target = src))
obj_integrity = max_integrity
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
update_nearby_icons()
to_chat(user, "<span class='notice'>You repair [src].</span>")
else
@@ -226,7 +226,7 @@
if(do_after(user, decon_speed*I.toolspeed, target = src, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
var/obj/item/stack/sheet/G = new glass_type(user.loc, glass_amount)
G.add_fingerprint(user)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You successfully disassemble [src].</span>")
qdel(src)
return
@@ -265,11 +265,11 @@
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
else
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/structure/window/deconstruct(disassembled = TRUE)