Changes all sounds to be lower case, plus standardizes their references

This commit is contained in:
Lzimann
2017-06-10 23:56:41 -03:00
parent 6e2ea59aa4
commit 3e34eb9e3f
579 changed files with 518 additions and 518 deletions
+4 -4
View File
@@ -301,7 +301,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
else//If we don't know what special role they have, for whatever reason, or they're a larva.
create_xeno(G_found.ckey)
return
if(!T)
SSjob.SendToLateJoin(new_xeno, FALSE)
@@ -378,7 +378,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)
traitordatum.equip()
switch(new_character.mind.special_role)
if("Wizard")
new_character.loc = pick(GLOB.wizardstart)
@@ -483,7 +483,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/announce_command_report = TRUE
switch(confirm)
if("Yes")
priority_announce(input, null, 'sound/AI/commandreport.ogg')
priority_announce(input, null, 'sound/ai/commandreport.ogg')
announce_command_report = FALSE
if("Cancel")
return
@@ -1055,7 +1055,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
continue
M.audible_message("<span class='italics'>...wabbajack...wabbajack...</span>")
playsound(M.loc, 'sound/magic/Staff_Change.ogg', 50, 1, -1)
playsound(M.loc, 'sound/magic/staff_change.ogg', 50, 1, -1)
wabbajack(M)