Changes all sounds to be lower case, plus standardizes their references

This commit is contained in:
Lzimann
2017-06-10 23:56:41 -03:00
parent 6e2ea59aa4
commit 3e34eb9e3f
579 changed files with 518 additions and 518 deletions
@@ -33,9 +33,9 @@
/obj/machinery/field/containment/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BURN)
playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1)
playsound(loc, 'sound/effects/empulse.ogg', 75, 1)
if(BRUTE)
playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1)
playsound(loc, 'sound/effects/empulse.ogg', 75, 1)
/obj/machinery/field/containment/blob_act(obj/structure/blob/B)
return 0
+1 -1
View File
@@ -77,7 +77,7 @@
sleep(1150)
if(resolved == FALSE)
resolved = TRUE
world << sound('sound/machines/Alarm.ogg')
world << sound('sound/machines/alarm.ogg')
addtimer(CALLBACK(GLOBAL_PROC, .proc/cult_ending_helper), 120)
addtimer(CALLBACK(GLOBAL_PROC, .proc/ending_helper), 220)