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Changes all sounds to be lower case, plus standardizes their references
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@@ -33,9 +33,9 @@
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/obj/machinery/field/containment/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BURN)
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playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1)
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playsound(loc, 'sound/effects/empulse.ogg', 75, 1)
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if(BRUTE)
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playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1)
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playsound(loc, 'sound/effects/empulse.ogg', 75, 1)
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/obj/machinery/field/containment/blob_act(obj/structure/blob/B)
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return 0
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@@ -77,7 +77,7 @@
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sleep(1150)
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if(resolved == FALSE)
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resolved = TRUE
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world << sound('sound/machines/Alarm.ogg')
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world << sound('sound/machines/alarm.ogg')
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addtimer(CALLBACK(GLOBAL_PROC, .proc/cult_ending_helper), 120)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/ending_helper), 220)
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