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Changes all sounds to be lower case, plus standardizes their references
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@@ -67,7 +67,7 @@
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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user.visible_message("[user] begins to take the glass off the solar tracker.", "<span class='notice'>You begin to take the glass off the solar tracker...</span>")
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if(do_after(user, 50*W.toolspeed, target = src))
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
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user.visible_message("[user] takes the glass off the tracker.", "<span class='notice'>You take the glass off the tracker.</span>")
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deconstruct(TRUE)
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else
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@@ -75,7 +75,7 @@
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/obj/machinery/power/tracker/obj_break(damage_flag)
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if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
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playsound(loc, 'sound/effects/Glassbr3.ogg', 100, 1)
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playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
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stat |= BROKEN
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unset_control()
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