Changes all sounds to be lower case, plus standardizes their references

This commit is contained in:
Lzimann
2017-06-11 00:38:45 -03:00
parent 6e2ea59aa4
commit 3e34eb9e3f
579 changed files with 518 additions and 518 deletions
+1 -1
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@@ -507,7 +507,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
invocation = "Victus sano!"
invocation_type = "whisper"
school = "restoration"
sound = 'sound/magic/Staff_Healing.ogg'
sound = 'sound/magic/staff_healing.ogg'
/obj/effect/proc_holder/spell/self/basic_heal/cast(mob/living/carbon/human/user) //Note the lack of "list/targets" here. Instead, use a "user" var depending on mob requirements.
//Also, notice the lack of a "for()" statement that looks through the targets. This is, again, because the spell can only have a single target.
+1 -1
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@@ -105,7 +105,7 @@
projectile_type = /obj/item/projectile/magic/aoe/fireball
base_icon_state = "fireball"
action_icon_state = "fireball0"
sound = 'sound/magic/Fireball.ogg'
sound = 'sound/magic/fleshtostone.ogg'
active_msg = "You prepare to cast your fireball spell!"
deactive_msg = "You extinguish your fireball... for now."
active = FALSE
@@ -5,8 +5,8 @@
var/randomise_selection = 0 //if it lets the usr choose the teleport loc or picks it from the list
var/invocation_area = 1 //if the invocation appends the selected area
var/sound1 = 'sound/weapons/ZapBang.ogg'
var/sound2 = 'sound/weapons/ZapBang.ogg'
var/sound1 = 'sound/weapons/zapbang.ogg'
var/sound2 = 'sound/weapons/zapbang.ogg'
/obj/effect/proc_holder/spell/targeted/area_teleport/perform(list/targets, recharge = 1,mob/living/user = usr)
var/thearea = before_cast(targets)
+1 -1
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@@ -32,7 +32,7 @@
return
var/list/masks = list(/obj/item/clothing/mask/spig, /obj/item/clothing/mask/cowmask, /obj/item/clothing/mask/horsehead)
var/list/mSounds = list('sound/magic/PigHead_curse.ogg', 'sound/magic/CowHead_Curse.ogg', 'sound/magic/HorseHead_curse.ogg')
var/list/mSounds = list('sound/magic/pighead_curse.ogg', 'sound/magic/cowhead_curse.ogg', 'sound/magic/horsehead_curse.ogg')
var/randM = rand(1,3)
+1 -1
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@@ -95,5 +95,5 @@
else if(burnt_out)
to_chat(L, "<span class='caution'>[charged_item] doesn't seem to be reacting to the spell...</span>")
else
playsound(get_turf(L), 'sound/magic/Charge.ogg', 50, 1)
playsound(get_turf(L), 'sound/magic/charge.ogg', 50, 1)
to_chat(L, "<span class='notice'>[charged_item] suddenly feels very warm!</span>")
+1 -1
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@@ -6,7 +6,7 @@
var/emp_light = 3
action_icon_state = "emp"
sound = 'sound/weapons/ZapBang.ogg'
sound = 'sound/weapons/zapbang.ogg'
/obj/effect/proc_holder/spell/targeted/emplosion/cast(list/targets,mob/user = usr)
playsound(get_turf(user), sound, 50,1)
@@ -18,7 +18,7 @@
action_icon_state = "jaunt"
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets,mob/user = usr) //magnets, so mostly hardcoded
playsound(get_turf(user), 'sound/magic/Ethereal_Enter.ogg', 50, 1, -1)
playsound(get_turf(user), 'sound/magic/ethereal_enter.ogg', 50, 1, -1)
for(var/mob/living/target in targets)
INVOKE_ASYNC(src, .proc/do_jaunt, target)
@@ -49,7 +49,7 @@
jaunt_steam(mobloc)
target.canmove = 0
holder.reappearing = 1
playsound(get_turf(target), 'sound/magic/Ethereal_Exit.ogg', 50, 1, -1)
playsound(get_turf(target), 'sound/magic/ethereal_exit.ogg', 50, 1, -1)
sleep(25 - jaunt_in_time)
new jaunt_in_type(mobloc, target.dir)
sleep(jaunt_in_time)
+1 -1
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@@ -6,7 +6,7 @@
clothes_req = 0
invocation = "TARCOL MINTI ZHERI"
invocation_type = "shout"
sound = 'sound/magic/ForceWall.ogg'
sound = 'sound/magic/forcewall.ogg'
action_icon_state = "shield"
range = -1
include_user = 1
+1 -1
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@@ -42,7 +42,7 @@
name = "\improper disintegrating touch"
desc = "This hand of mine glows with an awesome power!"
catchphrase = "EI NATH!!"
on_use_sound = 'sound/magic/Disintegrate.ogg'
on_use_sound = 'sound/magic/disintegrate.ogg'
icon_state = "disintegrate"
item_state = "disintegrate"
+1 -1
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@@ -13,7 +13,7 @@
action_icon_state = "knock"
/obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets,mob/user = usr)
user << sound('sound/magic/Knock.ogg')
user << sound('sound/magic/knock.ogg')
for(var/turf/T in targets)
for(var/obj/machinery/door/door in T.contents)
INVOKE_ASYNC(src, .proc/open_door, door)
+2 -2
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@@ -67,10 +67,10 @@
var/mob/living/carbon/current = target
if(bounces < 1)
current.electrocute_act(bolt_energy,"Lightning Bolt",safety=1)
playsound(get_turf(current), 'sound/magic/LightningShock.ogg', 50, 1, -1)
playsound(get_turf(current), 'sound/magic/lightningshock.ogg', 50, 1, -1)
else
current.electrocute_act(bolt_energy,"Lightning Bolt",safety=1)
playsound(get_turf(current), 'sound/magic/LightningShock.ogg', 50, 1, -1)
playsound(get_turf(current), 'sound/magic/lightningshock.ogg', 50, 1, -1)
var/list/possible_targets = new
for(var/mob/living/M in view_or_range(range,target,"view"))
if(user == M || target == M && los_check(current,M)) // || origin == M ? Not sure double shockings is good or not
@@ -75,5 +75,5 @@ Also, you never added distance checking after target is selected. I've went ahea
//Here we paralyze both mobs and knock them out for a time.
caster.Paralyse(paralysis_amount_caster)
victim.Paralyse(paralysis_amount_victim)
caster << sound('sound/magic/MandSwap.ogg')
victim << sound('sound/magic/MandSwap.ogg')// only the caster and victim hear the sounds, that way no one knows for sure if the swap happened
caster << sound('sound/magic/mandswap.ogg')
victim << sound('sound/magic/mandswap.ogg')// only the caster and victim hear the sounds, that way no one knows for sure if the swap happened
@@ -124,7 +124,7 @@
if("gravgun")
G = new /obj/item/weapon/gun/energy/gravity_gun(get_turf(H))
G.unlock()
playsound(get_turf(H),'sound/magic/Summon_guns.ogg', 50, 1)
playsound(get_turf(H),'sound/magic/summon_guns.ogg', 50, 1)
else
switch (randomizemagic)
@@ -199,7 +199,7 @@
if("bloodcontract")
new /obj/item/blood_contract(get_turf(H))
to_chat(H, "<span class='notice'>You suddenly feel lucky.</span>")
playsound(get_turf(H),'sound/magic/Summon_Magic.ogg', 50, 1)
playsound(get_turf(H),'sound/magic/summon_magic.ogg', 50, 1)
/proc/summonevents()
@@ -103,10 +103,10 @@
if(!L.put_in_hands(item_to_retrieve))
item_to_retrieve.loc = L.loc
item_to_retrieve.loc.visible_message("<span class='caution'>The [item_to_retrieve.name] suddenly appears!</span>")
playsound(get_turf(L), 'sound/magic/SummonItems_generic.ogg', 50, 1)
playsound(get_turf(L), 'sound/magic/summonitems_generic.ogg', 50, 1)
else
item_to_retrieve.loc.visible_message("<span class='caution'>The [item_to_retrieve.name] suddenly appears in [L]'s hand!</span>")
playsound(get_turf(L), 'sound/magic/SummonItems_generic.ogg', 50, 1)
playsound(get_turf(L), 'sound/magic/summonitems_generic.ogg', 50, 1)
if(message)
@@ -8,8 +8,8 @@
var/include_space = 0 //whether it includes space tiles in possible teleport locations
var/include_dense = 0 //whether it includes dense tiles in possible teleport locations
var/sound1 = 'sound/weapons/ZapBang.ogg'
var/sound2 = 'sound/weapons/ZapBang.ogg'
var/sound1 = 'sound/weapons/zapbang.ogg'
var/sound2 = 'sound/weapons/zapbang.ogg'
/obj/effect/proc_holder/spell/targeted/turf_teleport/cast(list/targets,mob/user = usr)
playsound(get_turf(user), sound1, 50,1)
+14 -14
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@@ -25,11 +25,11 @@
proj_trail_icon_state = "magicmd"
action_icon_state = "magicm"
sound = 'sound/magic/MAGIC_MISSILE.ogg'
sound = 'sound/magic/magic_missile.ogg'
/obj/effect/proc_holder/spell/targeted/inflict_handler/magic_missile
amt_weakened = 3
sound = 'sound/magic/MM_Hit.ogg'
sound = 'sound/magic/mm_hit.ogg'
/obj/effect/proc_holder/spell/targeted/genetic/mutate
name = "Mutate"
@@ -48,7 +48,7 @@
cooldown_min = 300 //25 deciseconds reduction per rank
action_icon_state = "mutate"
sound = 'sound/magic/Mutate.ogg'
sound = 'sound/magic/mutate.ogg'
/obj/effect/proc_holder/spell/targeted/smoke
@@ -100,7 +100,7 @@
emp_heavy = 6
emp_light = 10
sound = 'sound/magic/Disable_Tech.ogg'
sound = 'sound/magic/disable_tech.ogg'
/obj/effect/proc_holder/spell/targeted/turf_teleport/blink
name = "Blink"
@@ -148,8 +148,8 @@
smoke_spread = 1
smoke_amt = 2
sound1 = 'sound/magic/Teleport_diss.ogg'
sound2 = 'sound/magic/Teleport_app.ogg'
sound1 = 'sound/magic/teleport_diss.ogg'
sound2 = 'sound/magic/teleport_app.ogg'
/obj/effect/proc_holder/spell/aoe_turf/conjure/timestop
name = "Stop Time"
@@ -177,7 +177,7 @@
range = 1
summon_type = list(/mob/living/simple_animal/hostile/carp)
cast_sound = 'sound/magic/Summon_Karp.ogg'
cast_sound = 'sound/magic/summon_karp.ogg'
/obj/effect/proc_holder/spell/aoe_turf/conjure/construct
@@ -194,7 +194,7 @@
summon_type = list(/obj/structure/constructshell)
action_icon_state = "artificer"
cast_sound = 'sound/magic/SummonItems_generic.ogg'
cast_sound = 'sound/magic/summonitems_generic.ogg'
/obj/effect/proc_holder/spell/aoe_turf/conjure/creature
@@ -210,7 +210,7 @@
range = 3
summon_type = list(/mob/living/simple_animal/hostile/creature)
cast_sound = 'sound/magic/SummonItems_generic.ogg'
cast_sound = 'sound/magic/summonitems_generic.ogg'
/obj/effect/proc_holder/spell/targeted/trigger/blind
name = "Blind"
@@ -239,12 +239,12 @@
/obj/effect/proc_holder/spell/targeted/inflict_handler/blind
amt_eye_blind = 10
amt_eye_blurry = 20
sound = 'sound/magic/Blind.ogg'
sound = 'sound/magic/blind.ogg'
/obj/effect/proc_holder/spell/targeted/genetic/blind
mutations = list(BLINDMUT)
duration = 300
sound = 'sound/magic/Blind.ogg'
sound = 'sound/magic/blind.ogg'
/obj/effect/proc_holder/spell/aoe_turf/repulse
name = "Repulse"
desc = "This spell throws everything around the user away."
@@ -255,7 +255,7 @@
range = 5
cooldown_min = 150
selection_type = "view"
sound = 'sound/magic/Repulse.ogg'
sound = 'sound/magic/repulse.ogg'
var/maxthrow = 5
var/sparkle_path = /obj/effect/temp_visual/gravpush
@@ -294,7 +294,7 @@
/obj/effect/proc_holder/spell/aoe_turf/repulse/xeno //i fixed conflicts only to find out that this is in the WIZARD file instead of the xeno file?!
name = "Tail Sweep"
desc = "Throw back attackers with a sweep of your tail."
sound = 'sound/magic/Tail_swing.ogg'
sound = 'sound/magic/tail_swing.ogg'
charge_max = 150
clothes_req = 0
range = 2
@@ -323,7 +323,7 @@
include_user = 1
selection_type = "view"
action_icon_state = "sacredflame"
sound = 'sound/magic/Fireball.ogg'
sound = 'sound/magic/fleshtostone.ogg'
/obj/effect/proc_holder/spell/targeted/sacred_flame/cast(list/targets, mob/user = usr)
for(var/mob/living/L in targets)