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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,8 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- refactor: "Refactored parrying to be projectile-side and not user-side."
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- rscadd: "You can now parry crusher projectiles to give them some more range, add damage and make the mark always count as a backstab."
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- rscadd: "Projectile parrying has been significantly improved, making parrying and boosting projectiles actually possible. Includes a small grace period as lag compensation for players with higher pings."
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- balance: "Crusher marks can now be detonated by any crusher, not only the one that applied it, as to incentivise coop mining for crusher users."
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- balance: "Projectile boosting now gives a significantly bigger damage and speed increase"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- refactor: "Pod code now uses datums instead of being a huge nested list"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "fixed ghost huds"
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@@ -1,7 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "Adds the Haunted Trading Post space ruin."
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- rscadd: "Adds 10+ unique items for the Haunted Trading Post"
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- rscadd: "Adds 5 dangerous mobs for the Haunted Trading Post"
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- rscadd: "Adds 4 new types of hazardous traps for the Haunted Trading Post."
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@@ -1,5 +0,0 @@
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author: "Jacquerel, Kok0nut, Imaginos"
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delete-after: True
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changes:
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- image: "Wall-mounted and Table-mounted ID card authorisation machines now use different sprites"
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- bugfix: "Wall-mounted ID card authorisation devices will now be destroyed if their wall is destroyed"
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@@ -1,6 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- code_imp: "Cleaned up clamp code."
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- bugfix: "Clamp no longer anchors down some objects upon failing to pick them up"
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- bugfix: "Deathsquad KILL CLAMP finally works once more"
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@@ -1,6 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- balance: "Strong-arm implants go on cooldown when activated, but deal more overall lethal damage on a single blow."
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- balance: "The strong-arm implant does additional damage to fauna and some other dangerous mobs."
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- qol: "You can pair toolset arm implants with the strong-arm implants."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "wawastation ordnance no longer has a light fixture on a window and looks objectively slightly better"
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@@ -1,4 +0,0 @@
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author: "theselfish"
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delete-after: True
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changes:
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- rscadd: "Even more alt titles, God."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Centcom technicians have been trained to recognize cargo-bought fish. You will no longer be able to trick the economy system by buying fish and sending it right back. Also nerfed fish selling price very slightly."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Clicking on a table in the lootpanel with an item in-hand tries to place it in the center again."
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@@ -1,4 +0,0 @@
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author: "SpaceLoveSs13"
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delete-after: True
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changes:
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- refactor: "HUD traits now apply their corresponding hud automatically"
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@@ -1245,3 +1245,45 @@
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- rscadd: New laughs and screams! Be gendered no more!
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- bugfix: Missing screams were added.
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- bugfix: Fixes the Cloth Foot Wraps
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2024-07-28:
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Jacquerel, Kok0nut, Imaginos:
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- image: Wall-mounted and Table-mounted ID card authorisation machines now use different
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sprites
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- bugfix: Wall-mounted ID card authorisation devices will now be destroyed if their
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wall is destroyed
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SkyratBot:
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- rscadd: Adds the Haunted Trading Post space ruin.
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- rscadd: Adds 10+ unique items for the Haunted Trading Post
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- rscadd: Adds 5 dangerous mobs for the Haunted Trading Post
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- rscadd: Adds 4 new types of hazardous traps for the Haunted Trading Post.
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- bugfix: Clicking on a table in the lootpanel with an item in-hand tries to place
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it in the center again.
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- bugfix: wawastation ordnance no longer has a light fixture on a window and looks
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objectively slightly better
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- refactor: Refactored parrying to be projectile-side and not user-side.
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- rscadd: You can now parry crusher projectiles to give them some more range, add
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damage and make the mark always count as a backstab.
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- rscadd: Projectile parrying has been significantly improved, making parrying and
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boosting projectiles actually possible. Includes a small grace period as lag
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compensation for players with higher pings.
|
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- balance: Crusher marks can now be detonated by any crusher, not only the one that
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applied it, as to incentivise coop mining for crusher users.
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- balance: Projectile boosting now gives a significantly bigger damage and speed
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increase
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- bugfix: fixed ghost huds
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- refactor: Pod code now uses datums instead of being a huge nested list
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- bugfix: Centcom technicians have been trained to recognize cargo-bought fish.
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You will no longer be able to trick the economy system by buying fish and sending
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it right back. Also nerfed fish selling price very slightly.
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- code_imp: Cleaned up clamp code.
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- bugfix: Clamp no longer anchors down some objects upon failing to pick them up
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- bugfix: Deathsquad KILL CLAMP finally works once more
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- balance: Strong-arm implants go on cooldown when activated, but deal more overall
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lethal damage on a single blow.
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- balance: The strong-arm implant does additional damage to fauna and some other
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dangerous mobs.
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- qol: You can pair toolset arm implants with the strong-arm implants.
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SpaceLoveSs13:
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- refactor: HUD traits now apply their corresponding hud automatically
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theselfish:
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- rscadd: Even more alt titles, God.
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