Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2024-07-28 00:42:19 +00:00
parent 0207786ce0
commit 3e8612f8af
13 changed files with 42 additions and 60 deletions
@@ -1,8 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- refactor: "Refactored parrying to be projectile-side and not user-side."
- rscadd: "You can now parry crusher projectiles to give them some more range, add damage and make the mark always count as a backstab."
- rscadd: "Projectile parrying has been significantly improved, making parrying and boosting projectiles actually possible. Includes a small grace period as lag compensation for players with higher pings."
- balance: "Crusher marks can now be detonated by any crusher, not only the one that applied it, as to incentivise coop mining for crusher users."
- balance: "Projectile boosting now gives a significantly bigger damage and speed increase"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- refactor: "Pod code now uses datums instead of being a huge nested list"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fixed ghost huds"
@@ -1,7 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "Adds the Haunted Trading Post space ruin."
- rscadd: "Adds 10+ unique items for the Haunted Trading Post"
- rscadd: "Adds 5 dangerous mobs for the Haunted Trading Post"
- rscadd: "Adds 4 new types of hazardous traps for the Haunted Trading Post."
@@ -1,5 +0,0 @@
author: "Jacquerel, Kok0nut, Imaginos"
delete-after: True
changes:
- image: "Wall-mounted and Table-mounted ID card authorisation machines now use different sprites"
- bugfix: "Wall-mounted ID card authorisation devices will now be destroyed if their wall is destroyed"
@@ -1,6 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- code_imp: "Cleaned up clamp code."
- bugfix: "Clamp no longer anchors down some objects upon failing to pick them up"
- bugfix: "Deathsquad KILL CLAMP finally works once more"
@@ -1,6 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- balance: "Strong-arm implants go on cooldown when activated, but deal more overall lethal damage on a single blow."
- balance: "The strong-arm implant does additional damage to fauna and some other dangerous mobs."
- qol: "You can pair toolset arm implants with the strong-arm implants."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "wawastation ordnance no longer has a light fixture on a window and looks objectively slightly better"
@@ -1,4 +0,0 @@
author: "theselfish"
delete-after: True
changes:
- rscadd: "Even more alt titles, God."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Centcom technicians have been trained to recognize cargo-bought fish. You will no longer be able to trick the economy system by buying fish and sending it right back. Also nerfed fish selling price very slightly."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Clicking on a table in the lootpanel with an item in-hand tries to place it in the center again."
@@ -1,4 +0,0 @@
author: "SpaceLoveSs13"
delete-after: True
changes:
- refactor: "HUD traits now apply their corresponding hud automatically"
+42
View File
@@ -1245,3 +1245,45 @@
- rscadd: New laughs and screams! Be gendered no more!
- bugfix: Missing screams were added.
- bugfix: Fixes the Cloth Foot Wraps
2024-07-28:
Jacquerel, Kok0nut, Imaginos:
- image: Wall-mounted and Table-mounted ID card authorisation machines now use different
sprites
- bugfix: Wall-mounted ID card authorisation devices will now be destroyed if their
wall is destroyed
SkyratBot:
- rscadd: Adds the Haunted Trading Post space ruin.
- rscadd: Adds 10+ unique items for the Haunted Trading Post
- rscadd: Adds 5 dangerous mobs for the Haunted Trading Post
- rscadd: Adds 4 new types of hazardous traps for the Haunted Trading Post.
- bugfix: Clicking on a table in the lootpanel with an item in-hand tries to place
it in the center again.
- bugfix: wawastation ordnance no longer has a light fixture on a window and looks
objectively slightly better
- refactor: Refactored parrying to be projectile-side and not user-side.
- rscadd: You can now parry crusher projectiles to give them some more range, add
damage and make the mark always count as a backstab.
- rscadd: Projectile parrying has been significantly improved, making parrying and
boosting projectiles actually possible. Includes a small grace period as lag
compensation for players with higher pings.
- balance: Crusher marks can now be detonated by any crusher, not only the one that
applied it, as to incentivise coop mining for crusher users.
- balance: Projectile boosting now gives a significantly bigger damage and speed
increase
- bugfix: fixed ghost huds
- refactor: Pod code now uses datums instead of being a huge nested list
- bugfix: Centcom technicians have been trained to recognize cargo-bought fish.
You will no longer be able to trick the economy system by buying fish and sending
it right back. Also nerfed fish selling price very slightly.
- code_imp: Cleaned up clamp code.
- bugfix: Clamp no longer anchors down some objects upon failing to pick them up
- bugfix: Deathsquad KILL CLAMP finally works once more
- balance: Strong-arm implants go on cooldown when activated, but deal more overall
lethal damage on a single blow.
- balance: The strong-arm implant does additional damage to fauna and some other
dangerous mobs.
- qol: You can pair toolset arm implants with the strong-arm implants.
SpaceLoveSs13:
- refactor: HUD traits now apply their corresponding hud automatically
theselfish:
- rscadd: Even more alt titles, God.