Add extra rustling. Also adding mouse_over for lockers.

This commit is contained in:
LaharlMontogmmery
2015-06-18 19:55:15 +02:00
parent 38ab424b8b
commit 3eb11eb48f
4 changed files with 58 additions and 2 deletions
@@ -41,6 +41,13 @@
user << "<span class='danger'>It's locked!</span>"
return
/obj/item/weapon/storage/lockbox/MouseDrop(over_object, src_location, over_location)
if (locked)
src.add_fingerprint(usr)
usr << "<span class='warning'>It's locked!</span>"
return 0
..()
/obj/item/weapon/storage/lockbox/emag_act(mob/user as mob)
if(!broken)
broken = 1
@@ -76,7 +76,7 @@
if (locked)
src.add_fingerprint(usr)
usr << "<span class='warning'>It's locked!</span>"
return
return 0
..()
/obj/item/weapon/storage/secure/attack_self(mob/user as mob)
@@ -64,7 +64,9 @@
//Check if this storage can dump the items
/obj/item/weapon/storage/proc/content_can_dump(atom/dest_object, mob/user)
if(Adjacent(user) && dest_object.Adjacent(user))
return dest_object.storage_contents_dump_act(src, user)
if(dest_object.storage_contents_dump_act(src, user))
playsound(loc, "rustle", 50, 1, -5)
return 1
return 0
//Object behaviour on storage dump
+47
View File
@@ -6,6 +6,53 @@
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR "html"
#define FILE_DIR "icons"
#define FILE_DIR "icons/ass"
#define FILE_DIR "icons/effects"
#define FILE_DIR "icons/mecha"
#define FILE_DIR "icons/misc"
#define FILE_DIR "icons/mob"
#define FILE_DIR "icons/mob/inhands"
#define FILE_DIR "icons/obj"
#define FILE_DIR "icons/obj/assemblies"
#define FILE_DIR "icons/obj/atmospherics"
#define FILE_DIR "icons/obj/clothing"
#define FILE_DIR "icons/obj/doors"
#define FILE_DIR "icons/obj/flora"
#define FILE_DIR "icons/obj/food"
#define FILE_DIR "icons/obj/guns"
#define FILE_DIR "icons/obj/hydroponics"
#define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/obj/power_cond"
#define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/spideros_icons"
#define FILE_DIR "icons/stamp_icons"
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "nano"
#define FILE_DIR "nano/images"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/arcade"
#define FILE_DIR "sound/effects"
#define FILE_DIR "sound/guitar"
#define FILE_DIR "sound/hallucinations"
#define FILE_DIR "sound/items"
#define FILE_DIR "sound/machines"
#define FILE_DIR "sound/magic"
#define FILE_DIR "sound/mecha"
#define FILE_DIR "sound/misc"
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/spookoween"
#define FILE_DIR "sound/violin"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/voice/complionator"
#define FILE_DIR "sound/vox_fem"
#define FILE_DIR "sound/weapons"
// END_FILE_DIR
// BEGIN_PREFERENCES