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Away Mission guidelines (#14871)
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# Away Mission Creation Guidelines
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So, you want to make an away mission! They're a lot of fun to play, but they're a challenge to create.
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To ensure a consistent standard of quality across away missions, following the guidelines (split into recommended and required)
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is beneficial to ensure your PR is merged.
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## Recommendations
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* Create a design document
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* This one is good because it lets you make a coherent thought of what you want your away mission to be, and for others to understand its purpose.
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* Don't go alone
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* Away missions are hard work! Making a team of different specializations helps out massively with workload and speed of the project.
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* Communicate with Maintainers
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* During the creation of your away mission, it is highly recommended you communicate with maintainers to ensure major changes do not have to be made when it's finished.
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## Design Requirements
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* Minimum average time to complete: 60 minutes
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* Bare minimum, it should take a team of 4-6 60 minutes to complete.
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* Design around 4-6 players
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* Skyrat's gateways use the Vanguard expedition team, which is usually 4 players, but it's best to account for up to 6.
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* Not purely PvE
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* Design your gateway with more than just regular simplemobs in mind. Add puzzles, story, PVP, boss fights, etc. to spice up the gameplay instead of a slog of simplemobs.
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* Loot should not be extreme
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* The gateway's loot should mostly be given in the purview of using it in the gateway itself (final boss loot and similar not withstanding).
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* Loot that's unusable outside the gateway is given more leeway.
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* Loot should not be the primary encouragement for someone to go through the gateway.
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