Away Mission guidelines (#14871)

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# Away Mission Creation Guidelines
So, you want to make an away mission! They're a lot of fun to play, but they're a challenge to create.
To ensure a consistent standard of quality across away missions, following the guidelines (split into recommended and required)
is beneficial to ensure your PR is merged.
## Recommendations
* Create a design document
* This one is good because it lets you make a coherent thought of what you want your away mission to be, and for others to understand its purpose.
* Don't go alone
* Away missions are hard work! Making a team of different specializations helps out massively with workload and speed of the project.
* Communicate with Maintainers
* During the creation of your away mission, it is highly recommended you communicate with maintainers to ensure major changes do not have to be made when it's finished.
## Design Requirements
* Minimum average time to complete: 60 minutes
* Bare minimum, it should take a team of 4-6 60 minutes to complete.
* Design around 4-6 players
* Skyrat's gateways use the Vanguard expedition team, which is usually 4 players, but it's best to account for up to 6.
* Not purely PvE
* Design your gateway with more than just regular simplemobs in mind. Add puzzles, story, PVP, boss fights, etc. to spice up the gameplay instead of a slog of simplemobs.
* Loot should not be extreme
* The gateway's loot should mostly be given in the purview of using it in the gateway itself (final boss loot and similar not withstanding).
* Loot that's unusable outside the gateway is given more leeway.
* Loot should not be the primary encouragement for someone to go through the gateway.