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Automatic changelog compile [ci skip]
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@@ -1,4 +0,0 @@
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author: "SpaceDragon00"
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delete-after: True
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changes:
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- qol: "Inspecting a weapon shows a warning label. By default, this shows force, throwforce, armour_penetration, and block_chance in an esoteric manner. Inspecting ammo gives information on the shot it produces, inspecting ballistic weapons lets you know their caliber, and inspecting energy weapons gives you their modes and the damage of those modes"
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@@ -1,4 +0,0 @@
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author: "tralezab"
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delete-after: True
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changes:
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- refactor: "tamable component + egg layer component, animal variety element"
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@@ -1,4 +0,0 @@
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author: "SpaceDragon00"
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delete-after: True
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changes:
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- qol: "Using credits on a PDA, Laptop, or Tablet now inserts the credits into the contained ID card, if there is one"
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@@ -1,4 +0,0 @@
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author: "RandomGamer123"
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delete-after: True
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changes:
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- bugfix: "Lockers can now only be unlocked if you're next to them."
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@@ -1,4 +0,0 @@
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author: "PositiveEntropy"
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delete-after: True
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changes:
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- imageadd: "The cyborg toolset is now all new and improved, with a new coat of paint!"
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@@ -1,4 +0,0 @@
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author: "alexkar598"
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delete-after: True
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changes:
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- code_imp: "Removed a proc thats used nowhere and implemented nowhere"
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@@ -1,4 +0,0 @@
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author: "RandomGamer123"
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delete-after: True
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changes:
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- spellcheck: "Attacking someone with a blood filter now uses the correct verb conjugation"
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@@ -1,7 +0,0 @@
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author: "maxymax13"
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delete-after: True
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changes:
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- imageadd: "Departmental security officer ID cards show their department on the non-department access color bar, like Lawyers or Psychologists"
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- imageadd: "The color on the assistant trim's bar has been returned from previous ID card models."
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- imageadd: "The rainbow ID card has been resprited."
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- imageadd: "The flames ID card has been slightly improved."
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@@ -601,3 +601,28 @@
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near the tanks got switched. Incinerator on box rerouted. Delta waste release
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added.
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- bugfix: Removed instances of duplicated pipes in icebox atmos.
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2021-05-24:
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PositiveEntropy:
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- imageadd: The cyborg toolset is now all new and improved, with a new coat of paint!
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RandomGamer123:
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- spellcheck: Attacking someone with a blood filter now uses the correct verb conjugation
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- bugfix: Lockers can now only be unlocked if you're next to them.
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SpaceDragon00:
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- qol: Inspecting a weapon shows a warning label. By default, this shows force,
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throwforce, armour_penetration, and block_chance in an esoteric manner. Inspecting
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ammo gives information on the shot it produces, inspecting ballistic weapons
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lets you know their caliber, and inspecting energy weapons gives you their modes
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and the damage of those modes
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- qol: Using credits on a PDA, Laptop, or Tablet now inserts the credits into the
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contained ID card, if there is one
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alexkar598:
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- code_imp: Removed a proc thats used nowhere and implemented nowhere
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maxymax13:
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- imageadd: Departmental security officer ID cards show their department on the
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non-department access color bar, like Lawyers or Psychologists
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- imageadd: The color on the assistant trim's bar has been returned from previous
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ID card models.
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- imageadd: The rainbow ID card has been resprited.
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- imageadd: The flames ID card has been slightly improved.
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tralezab:
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- refactor: tamable component + egg layer component, animal variety element
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