Supermatter anomaly fixes/explosion scaled hallucination (#90788)

## About The Pull Request

- Some fixes for the supermatter crystal anomaly generation, ensuring
they spawn outside the chamber windows and adds the outright missing
dimensional anomalies.
- Hallucination duration is calculated based on both distance from the
SM as well as the size of the delam explosion (a modifier of 0.75x for a
small explosion, up to 1.25x for the largest delam explosion)

## Why It's Good For The Game

Bugfixes, improvement on the delam hallucination.

## Changelog

🆑 LT3
fix: Fixed supermatter anomaly generation, hallucination is based on
distance and delam explosion size
/🆑
This commit is contained in:
LT3
2025-04-25 08:08:33 -07:00
committed by Shadow-Quill
parent d263b471c2
commit 3fe0c3dc6b
@@ -27,7 +27,8 @@
continue
//Hilariously enough, running into a closet should make you get hit the hardest.
var/hallucination_amount = max(100 SECONDS, min(600 SECONDS, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(victim, sm) + 1))))
//duration between min and max, calculated by distance from the supermatter and size of the delam explosion
var/hallucination_amount = LERP(DETONATION_HALLUCINATION_MIN, DETONATION_HALLUCINATION_MAX, 1 - get_dist(victim, sm) / 128) * LERP(0.75, 1.25, calculate_explosion(sm) * 0.5 / DELAM_MAX_DEVASTATION)
victim.adjust_hallucinations(hallucination_amount)
for(var/mob/victim as anything in GLOB.player_list)