Merge pull request #11488 from bgobandit/smeslogging

Adds fingerprint transfer for machine deconstruction; logs SMES
This commit is contained in:
Razharas
2015-09-01 09:50:57 +03:00
2 changed files with 4 additions and 0 deletions
+1
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@@ -336,6 +336,7 @@ Class Procs:
deconstruction()
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
transfer_fingerprints_to(M)
M.state = 2
M.icon_state = "box_1"
for(var/obj/item/I in component_parts)
+3
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@@ -159,6 +159,9 @@
//crowbarring it !
default_deconstruction_crowbar(I)
message_admins("[src] has been deconstructed by [key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("[src] has been deconstructed by [key_name(user)]")
investigate_log("SMES deconstructed by [key_name(user)]","singulo")
/obj/machinery/power/smes/Destroy()
if(ticker && ticker.current_state == GAME_STATE_PLAYING)