Update shotgun sprites (#5120)
## About The Pull Request Updates the renoster and the peacekeeper shotgun sprites, with sprites taken from nova. Uses one of their shotgun variants edited slightly as the new peacekeeper shotgun. Deleted the old sprites. As a side note, I also deleted two icon states that were just pure solid color, labeled "unused" and "old" respectfully. I have a feeling they will not be missed. ## Why It's Good For The Game I like their new sprites, and am really not a fan of our old peacekeeper combat shotgun sprites. ## Proof Of Testing works on my machine <details> <summary>Screenshots/Videos</summary> Old sprites: <img width="898" height="641" alt="image" src="https://github.com/user-attachments/assets/26ef5648-7952-461e-b2ca-51f73716a2e2" /> <img width="1450" height="363" alt="image" src="https://github.com/user-attachments/assets/f05ee569-6d48-40a8-b8e1-a920c2738778" /> New sprites(Left two are the combat shotgun): <img width="395" height="126" alt="image" src="https://github.com/user-attachments/assets/d542a7fa-5d9f-4785-9ab9-9032eb1666dc" /> <img width="95" height="57" alt="image" src="https://github.com/user-attachments/assets/411484e3-3cea-4dee-a721-a677790a3e6e" /> </details> ## Changelog 🆑 UvvU image: Modified the renoster and peacekeeper shotgun sprites /🆑
@@ -27,10 +27,10 @@
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/obj/item/gun/ballistic/shotgun/automatic/combat
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name = "\improper Peacekeeper combat shotgun"
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desc = "A semi-automatic Nanotrasen Peacekeeper shotgun with tactical furnishing and heavier internals meant for sustained fire. Lacks a threaded barrel."
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icon = 'modular_skyrat/modules/aesthetics/guns/icons/guns.dmi'
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worn_icon = 'modular_skyrat/modules/aesthetics/guns/icons/guns_back.dmi'
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lefthand_file = 'modular_skyrat/modules/aesthetics/guns/icons/guns_lefthand.dmi'
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righthand_file = 'modular_skyrat/modules/aesthetics/guns/icons/guns_righthand.dmi'
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icon = 'modular_skyrat/modules/modular_weapons/icons/obj/company_and_or_faction_based/carwo_defense_systems/guns48x.dmi'
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worn_icon = 'modular_skyrat/modules/modular_weapons/icons/mob/company_and_or_faction_based/carwo_defense_systems/guns_worn.dmi'
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lefthand_file = 'modular_skyrat/modules/modular_weapons/icons/mob/company_and_or_faction_based/carwo_defense_systems/guns_lefthand.dmi'
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righthand_file = 'modular_skyrat/modules/modular_weapons/icons/mob/company_and_or_faction_based/carwo_defense_systems/guns_righthand.dmi'
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inhand_icon_state = "shotgun_combat"
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inhand_x_dimension = 32
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inhand_y_dimension = 32
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@@ -39,6 +39,7 @@
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/obj/item/gun/ballistic/shotgun/automatic/combat/compact
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name = "\improper Peacekeeper compact combat shotgun"
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desc = "A tactical variant of the peacekeeper combat shotgun used by NT Raiding Parties and Space Marines. It has a gyroscopic stabilizer on it, letting you fire one handed."
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inhand_icon_state = "shotgun_combat_compact"
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weapon_weight = WEAPON_MEDIUM
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/obj/item/gun/grenadelauncher
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Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 39 KiB |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 731 B |
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Before Width: | Height: | Size: 66 KiB After Width: | Height: | Size: 67 KiB |
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Before Width: | Height: | Size: 69 KiB After Width: | Height: | Size: 68 KiB |
@@ -24,7 +24,8 @@
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suppressed_sound = 'modular_skyrat/modules/modular_weapons/sounds/suppressed_heavy.ogg'
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can_suppress = TRUE
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suppressor_x_offset = 9
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suppressor_x_offset = 7
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suppressor_y_offset = -3
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_SUITSTORE
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Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.3 KiB |
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Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.2 KiB |
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Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.3 KiB |
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Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.5 KiB |