Remove healing skill (#52005)

* Remove healing skill

* Remove dissection from tech web
This commit is contained in:
Jared-Fogle
2020-07-07 10:10:12 -04:00
committed by GitHub
parent 7fc096d18f
commit 418bd80a6b
44 changed files with 13 additions and 238 deletions
@@ -22,7 +22,6 @@
name = "fold cortex"
accept_hand = TRUE
time = 125
experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/fold_cortex/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start folding [target]'s outer cerebral cortex into a fractal pattern.</span>",
@@ -22,7 +22,6 @@
name = "imprint cortex"
accept_hand = TRUE
time = 125
experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/imprint_cortex/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start carving [target]'s outer cerebral cortex into a self-imprinting pattern.</span>",
@@ -16,7 +16,6 @@
name = "reshape ligaments"
accept_hand = TRUE
time = 125
experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/reshape_ligaments/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start reshaping [target]'s ligaments into a hook-like shape.</span>",
@@ -16,7 +16,6 @@
name = "reinforce ligaments"
accept_hand = TRUE
time = 125
experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/reinforce_ligaments/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start reinforcing [target]'s ligaments.</span>",
@@ -15,7 +15,6 @@
name = "shape vein muscles"
accept_hand = TRUE
time = 125
experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/muscled_veins/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start wrapping muscles around [target]'s circulatory system.</span>",
@@ -15,7 +15,6 @@
name = "ground nerves"
accept_hand = TRUE
time = 155
experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/ground_nerves/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start rerouting [target]'s nerves.</span>",
@@ -15,7 +15,6 @@
name = "splice nerves"
accept_hand = TRUE
time = 155
experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/splice_nerves/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start splicing together [target]'s nerves.</span>",
@@ -15,7 +15,6 @@
name = "thread veins"
accept_hand = TRUE
time = 125
experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/thread_veins/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start weaving [target]'s circulatory system.</span>",
@@ -29,7 +29,6 @@
name = "brainwash"
implements = list(TOOL_HEMOSTAT = 85, TOOL_WIRECUTTER = 50, /obj/item/stack/package_wrap = 35, /obj/item/stack/cable_coil = 15)
time = 200
experience_given = MEDICAL_SKILL_ADVANCED
var/objective
/datum/surgery_step/brainwash/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
@@ -26,7 +26,6 @@
implements = list(TOOL_SCALPEL = 85, /obj/item/melee/transforming/energy/sword = 55, /obj/item/kitchen/knife = 35,
/obj/item/shard = 25, /obj/item = 20)
time = 100
experience_given = MEDICAL_SKILL_ADVANCED //lose XP if you end up giving them bad traumas
/datum/surgery_step/lobotomize/tool_check(mob/user, obj/item/tool)
if(implement_type == /obj/item && !tool.get_sharpness())
@@ -48,16 +47,13 @@
switch(rand(1,4))//Now let's see what hopefully-not-important part of the brain we cut off
if(1)
target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_MAGIC)
experience_given = MEDICAL_SKILL_ADVANCED*0.9
if(2)
if(HAS_TRAIT(target, TRAIT_SPECIAL_TRAUMA_BOOST) && prob(50))
target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_MAGIC)
else
target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_MAGIC)
experience_given = MEDICAL_SKILL_ADVANCED*0.8
if(3)
target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_MAGIC)
experience_given = MEDICAL_SKILL_ADVANCED*0.5
return ..()
/datum/surgery_step/lobotomize/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
@@ -22,7 +22,6 @@
time = 50
chems_needed = list(/datum/reagent/toxin/zombiepowder, /datum/reagent/medicine/rezadone)
require_all_chems = FALSE
experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/bionecrosis/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to grow a romerol tumor on [target]'s brain...</span>",
@@ -22,7 +22,6 @@
name = "rewire brain"
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
time = 40
experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/pacify/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to pacify [target]...</span>",
@@ -23,7 +23,6 @@
implements = list(TOOL_CAUTERY = 100, TOOL_WELDER = 50, /obj/item = 30) // 30% success with any hot item.
time = 100
chems_needed = list(/datum/reagent/medicine/spaceacillin,/datum/reagent/consumable/virus_food,/datum/reagent/toxin/formaldehyde)
experience_given = MEDICAL_SKILL_ADVANCED
/datum/surgery_step/viral_bond/tool_check(mob/user, obj/item/tool)
if(implement_type == TOOL_WELDER || implement_type == /obj/item)