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synced 2026-08-28 07:38:05 +01:00
Remove healing skill (#52005)
* Remove healing skill * Remove dissection from tech web
This commit is contained in:
@@ -22,7 +22,6 @@
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name = "fold cortex"
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accept_hand = TRUE
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time = 125
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experience_given = MEDICAL_SKILL_ADVANCED
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/datum/surgery_step/fold_cortex/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You start folding [target]'s outer cerebral cortex into a fractal pattern.</span>",
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@@ -22,7 +22,6 @@
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name = "imprint cortex"
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accept_hand = TRUE
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time = 125
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experience_given = MEDICAL_SKILL_ADVANCED
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/datum/surgery_step/imprint_cortex/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You start carving [target]'s outer cerebral cortex into a self-imprinting pattern.</span>",
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@@ -16,7 +16,6 @@
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name = "reshape ligaments"
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accept_hand = TRUE
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time = 125
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experience_given = MEDICAL_SKILL_ADVANCED
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/datum/surgery_step/reshape_ligaments/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You start reshaping [target]'s ligaments into a hook-like shape.</span>",
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@@ -16,7 +16,6 @@
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name = "reinforce ligaments"
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accept_hand = TRUE
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time = 125
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experience_given = MEDICAL_SKILL_ADVANCED
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/datum/surgery_step/reinforce_ligaments/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You start reinforcing [target]'s ligaments.</span>",
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@@ -15,7 +15,6 @@
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name = "shape vein muscles"
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accept_hand = TRUE
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time = 125
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experience_given = MEDICAL_SKILL_ADVANCED
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/datum/surgery_step/muscled_veins/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You start wrapping muscles around [target]'s circulatory system.</span>",
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@@ -15,7 +15,6 @@
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name = "ground nerves"
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accept_hand = TRUE
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time = 155
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experience_given = MEDICAL_SKILL_ADVANCED
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/datum/surgery_step/ground_nerves/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You start rerouting [target]'s nerves.</span>",
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@@ -15,7 +15,6 @@
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name = "splice nerves"
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accept_hand = TRUE
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time = 155
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experience_given = MEDICAL_SKILL_ADVANCED
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/datum/surgery_step/splice_nerves/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You start splicing together [target]'s nerves.</span>",
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@@ -15,7 +15,6 @@
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name = "thread veins"
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accept_hand = TRUE
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time = 125
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experience_given = MEDICAL_SKILL_ADVANCED
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/datum/surgery_step/thread_veins/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You start weaving [target]'s circulatory system.</span>",
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@@ -29,7 +29,6 @@
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name = "brainwash"
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implements = list(TOOL_HEMOSTAT = 85, TOOL_WIRECUTTER = 50, /obj/item/stack/package_wrap = 35, /obj/item/stack/cable_coil = 15)
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time = 200
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experience_given = MEDICAL_SKILL_ADVANCED
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var/objective
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/datum/surgery_step/brainwash/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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@@ -26,7 +26,6 @@
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implements = list(TOOL_SCALPEL = 85, /obj/item/melee/transforming/energy/sword = 55, /obj/item/kitchen/knife = 35,
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/obj/item/shard = 25, /obj/item = 20)
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time = 100
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experience_given = MEDICAL_SKILL_ADVANCED //lose XP if you end up giving them bad traumas
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/datum/surgery_step/lobotomize/tool_check(mob/user, obj/item/tool)
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if(implement_type == /obj/item && !tool.get_sharpness())
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@@ -48,16 +47,13 @@
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switch(rand(1,4))//Now let's see what hopefully-not-important part of the brain we cut off
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if(1)
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target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_MAGIC)
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experience_given = MEDICAL_SKILL_ADVANCED*0.9
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if(2)
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if(HAS_TRAIT(target, TRAIT_SPECIAL_TRAUMA_BOOST) && prob(50))
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target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_MAGIC)
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else
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target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_MAGIC)
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experience_given = MEDICAL_SKILL_ADVANCED*0.8
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if(3)
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target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_MAGIC)
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experience_given = MEDICAL_SKILL_ADVANCED*0.5
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return ..()
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/datum/surgery_step/lobotomize/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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@@ -22,7 +22,6 @@
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time = 50
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chems_needed = list(/datum/reagent/toxin/zombiepowder, /datum/reagent/medicine/rezadone)
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require_all_chems = FALSE
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experience_given = MEDICAL_SKILL_ADVANCED
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/datum/surgery_step/bionecrosis/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You begin to grow a romerol tumor on [target]'s brain...</span>",
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@@ -22,7 +22,6 @@
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name = "rewire brain"
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implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
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time = 40
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experience_given = MEDICAL_SKILL_ADVANCED
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/datum/surgery_step/pacify/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You begin to pacify [target]...</span>",
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@@ -23,7 +23,6 @@
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implements = list(TOOL_CAUTERY = 100, TOOL_WELDER = 50, /obj/item = 30) // 30% success with any hot item.
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time = 100
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chems_needed = list(/datum/reagent/medicine/spaceacillin,/datum/reagent/consumable/virus_food,/datum/reagent/toxin/formaldehyde)
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experience_given = MEDICAL_SKILL_ADVANCED
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/datum/surgery_step/viral_bond/tool_check(mob/user, obj/item/tool)
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if(implement_type == TOOL_WELDER || implement_type == /obj/item)
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