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Mafia Landmarks are cleaned up at the end of the game (#52297)
* Seven billion people Instantly enlightened Everyone's rebranded All the fighting's over * confrimed it works
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@@ -326,6 +326,9 @@
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QDEL_LIST(all_roles)
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turn = 0
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votes = list()
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//map gen does not deal with landmarks
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QDEL_LIST(landmarks)
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QDEL_NULL(town_center_landmark)
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phase = MAFIA_PHASE_SETUP
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/**
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@@ -573,9 +576,6 @@
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basic_setup()
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if("nuke")
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end_game()
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for(var/i in landmarks)
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qdel(i)
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qdel(town_center_landmark)
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qdel(src)
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if("next_phase")
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var/datum/timedevent/timer = SStimer.timer_id_dict[next_phase_timer]
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