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[MIRROR] Irish car bomb clown car interaction [MDB IGNORE] (#9564)
* Irish car bomb clown car interaction (#62889) * Irish car bomb clown car interaction Co-authored-by: Fhaxaris <Chrisamcculler@gmail.com>
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@@ -49,6 +49,20 @@
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/obj/vehicle/sealed/car/clowncar/mob_forced_enter(mob/M, silent = FALSE)
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. = ..()
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playsound(src, pick('sound/vehicles/clowncar_load1.ogg', 'sound/vehicles/clowncar_load2.ogg'), 75)
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if(iscarbon(M))
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var/mob/living/carbon/forced_mob = M
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if(forced_mob.has_reagent(/datum/reagent/consumable/ethanol/irishcarbomb))
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var/reagent_amount = forced_mob.reagents.get_reagent_amount(/datum/reagent/consumable/ethanol/irishcarbomb)
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forced_mob.reagents.del_reagent(/datum/reagent/consumable/ethanol/irishcarbomb)
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if(reagent_amount >= 30)
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message_admins("[ADMIN_LOOKUPFLW(forced_mob)] was forced into a clown car with [reagent_amount] unit(s) of Irish Car Bomb, causing an explosion.")
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forced_mob.log_message("was forced into a clown car with [reagent_amount] unit(s) of Irish Car Bomb, causing an explosion.", LOG_GAME)
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audible_message(span_userdanger("You hear a rattling sound coming from the engine. That can't be good..."), null, 1)
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addtimer(CALLBACK(src, .proc/irish_car_bomb), 5 SECONDS)
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/obj/vehicle/sealed/car/clowncar/proc/irish_car_bomb()
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dump_mobs(randomstep = FALSE) // the mobs must be dumped or else they won't explode
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explosion(src, devastation_range = 2, heavy_impact_range = 5, light_impact_range = 10, flame_range = 10) // half a max cap. yep
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/obj/vehicle/sealed/car/clowncar/after_add_occupant(mob/M, control_flags)
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. = ..()
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