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Automatic changelog compile, [ci skip]
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<div class="commit sansserif">
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<h2 class="date">09 July 2017</h2>
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<h3 class="author">Crexfu updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">2 plasma sheets have been added to viro break room on box</li>
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</ul>
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<h3 class="author">More Robust Than You updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Plasma and Reinforced plasma glass no longer merge with Normal and Reinforced Glass</li>
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</ul>
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<h3 class="author">Xhuis updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You can no longer catch objects that require two hands at all times with only one hand.</li>
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</ul>
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<h2 class="date">07 July 2017</h2>
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<h3 class="author">Ergovisavi updated:</h3>
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<ul class="changes bgimages16">
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@@ -1395,118 +1409,6 @@
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<ul class="changes bgimages16">
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<li class="tweak">Highlander no longer breaks your speakers</li>
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</ul>
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<h2 class="date">07 May 2017</h2>
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<h3 class="author">Anonmare updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Removes organic check from mediborg storage container</li>
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</ul>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Cultists of Nar-sie have their own language. The language's key is ",n".</li>
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<li class="balance">Sigils of Transgression are slightly brighter.</li>
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</ul>
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<h3 class="author">Moonlighting Mac updated:</h3>
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<ul class="changes bgimages16">
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<li class="experiment">Due to budget cuts and oil synthesis replacing expensive processes of digging up haunted primeval ashwalker burial grounds, Nanotransen has taught chemists how to make plastic from chemicals in the hopes that new plastic products can reduce expenditure on metal and glass.</li>
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<li class="rscadd">you can now make plastic sheets from chemistry out of heated up crude oil, ash & sodium chloride</li>
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</ul>
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<h3 class="author">MrStonedOne updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed bug that caused an infinite connection loop when connecting on a new computer or computer with recently changed hardware.</li>
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<li class="rscadd">Moved to a new system to make top menu items easier to edit.</li>
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<li class="tweak">Moved icon size stuff to a sub menu</li>
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<li class="rscadd">Added option to change icon scaling mode.</li>
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<li class="bugfix">Byond added fancy shader supported scaling(Point Sampling), this sucks because it's blurry, the default for /tg/station has changed back to the old nearest neighbor scaling.</li>
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</ul>
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<h3 class="author">Penguaro updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Adjusted the Examine description of the right-most tiles of the Space Station 13 sign to be consistent with the rest of the tiles.</li>
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<li class="bugfix">Anywhere there was lava below a tile on the station is now space.</li>
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</ul>
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<h3 class="author">Robustin updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">c4 planting is now 40% faster</li>
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</ul>
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<h3 class="author">coiax updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Smartfridges no longer magically gain medicines if deconstructed and rebuilt.</li>
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<li class="rscadd">Ash walkers now know and speak Draconic by default, but still know Galactic Common. Remember, Galcom's language key is ",0" and you can review your known languages with the Language Menu.</li>
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</ul>
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<h3 class="author">octareenroon91 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Showers and sinks added to gulag and mining station for hygiene and fire safety.</li>
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<li class="rscadd">Watertanks added to mining station for convenient fire extinguisher refill.</li>
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</ul>
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<h2 class="date">06 May 2017</h2>
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<h3 class="author">4dplanner updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Internal Affairs Agents now obtain the kill objectives of their targets when they die.</li>
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<li class="rscadd">Internal Affairs Agents now have an integrated nanotrasen pinpointer that tracks their target at distances further than ten squares.</li>
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<li class="rscadd">Internal Affairs Agents will now lose any restrictions on collateral damage and gain a "Die a glorious death" objective upon becoming the last man standing, and revert if any of their targets are cloned.</li>
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</ul>
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<h3 class="author">BeeSting12 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Pubbystation no longer has two airlocks stacked on top of each other leading into xenobiology's kill room.</li>
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<li class="rscadd">Deltastation's chemistry now has a screwdriver.</li>
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<li class="bugfix">Deltastation's morgue no longer has a blue tile.</li>
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<li class="bugfix">Deltastation's chemistry smart fridge is no longer blocked by a disposal unit.</li>
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</ul>
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<h3 class="author">Cyberboss updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Teslas now give off light</li>
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</ul>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Sigils of Transgression are slightly more visible and glow very faintly.</li>
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</ul>
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<h3 class="author">LanCartwright updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Reduction to nutrition when consuming Miner's salve.</li>
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<li class="rscdel">Stun/weaken that bypasses bugged chemical protection when consuming Miner's salve.</li>
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</ul>
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<h3 class="author">Lzimann updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Telescience is no more.</li>
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</ul>
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<h3 class="author">PKPenguin321 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Undid the gang gamemode removal.</li>
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</ul>
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<h3 class="author">QualityVan updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Cargo can order restocking units for NanoMed vending machines</li>
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<li class="rscadd">NanoMed vending machines can be build and unbuilt</li>
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</ul>
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<h3 class="author">Robustin updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Blood Cultists can now attempt to claim the position of Cult Master with the approval of a majority of their brethren.</li>
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<li class="rscadd">The Cult Master has access to unique blood magic that will aid them in leading the cult to victory:</li>
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<li class="rscadd">The Cult Master can mark targets, allowing the entire cult to track them down.</li>
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<li class="rscadd">The Cult Master has single-use, noisy, and overt channeled spell that will summon the entire cult to their location.</li>
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<li class="rscadd">All cultists gain a HUD alert that will assist them in completing their objectives.</li>
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<li class="rscadd">Constructs created by soul shards will now be able to track their master.</li>
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<li class="rscadd">Cultists created outside of cult mode will now get a working sacrifice and summon objective and the summon rune will no longer fail outside of cult mode.</li>
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<li class="tweak">Gang Dominator max time is now 8 minutes down from 15m</li>
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<li class="tweak">Gang Tagging now reduces the timer by 9 seconds per territory, down from 12 seconds.</li>
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</ul>
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<h3 class="author">coiax updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adamantine golems have special vocal cords that allow them to send one-way messages to all golems, due to fragments of resonating adamantine in their heads. Both of these are organs, and can be removed and put in other species.</li>
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<li class="rscadd">You can use adamantine vocal cords by prefixing your message with ":x".</li>
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<li class="rscdel">Xenobiology is no longer capable of making golem runes with plasma. Instead, inject plasma into the adamantine slime core to get bars of adamantine which you can then craft into an incomplete golem shell. Add 10 sheets of suitable material to finish the shell.</li>
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<li class="experiment">The metal adamantine is also quite valuable when sold via cargo.</li>
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<li class="bugfix">If you know more than the usual number of languages, you'll now remember them after you get cloned.</li>
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<li class="rscdel">Humans turning into monkeys will not suddenly be able to speak the monkey language, and will continue to understand and speak human.</li>
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<li class="rscadd">Ghosts can now modify their own understood languages with the language menu.</li>
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<li class="rscadd">Any mob can also open their language menu with the IC->Open Language Menu verb.</li>
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<li class="rscadd">Silicons can now understand Draconic as part of their internal databases.</li>
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<li class="bugfix">Golems no longer have underwear, undershorts or socks.</li>
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<li class="tweak">The lavaland Seed Vault ruin can spawn only once.</li>
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<li class="rscadd">It is now possible to make plastic golems, who are made of a material flexible enough to crawl through vents (while not carrying equipment). They also can pass through plastic flaps.</li>
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<li class="bugfix">Fixed adamantine vocal cord (F) links not working for observers.</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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@@ -12179,3 +12179,12 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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to it's current status!
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somebody:
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- rscadd: Strong plasma glass windows
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2017-07-09:
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Crexfu:
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- tweak: 2 plasma sheets have been added to viro break room on box
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More Robust Than You:
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- bugfix: Plasma and Reinforced plasma glass no longer merge with Normal and Reinforced
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Glass
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Xhuis:
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- bugfix: You can no longer catch objects that require two hands at all times with
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only one hand.
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@@ -1,4 +0,0 @@
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author: "Crexfu"
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delete-after: True
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changes:
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- tweak: "2 plasma sheets have been added to viro break room on box"
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@@ -1,4 +0,0 @@
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author: "More Robust Than You"
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delete-after: True
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changes:
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- bugfix: "Plasma and Reinforced plasma glass no longer merge with Normal and Reinforced Glass"
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@@ -1,4 +0,0 @@
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author: "Xhuis"
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delete-after: True
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changes:
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- bugfix: "You can no longer catch objects that require two hands at all times with only one hand."
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