Stray Meteor event, five new special meteors, and another reason to build meteor shields (#69550)

Adds the Stray Meteor random event, as well as a few new special meteors to be featured in it (as well as to meteor waves, but to a lesser degree). Other than these special meteors being a part of meteor waves, the meteor wave event itself is unchanged by this new event.

A single meteor is thrown somewhere in the vicinity of the station, accompanied by a brief warning announcement. To make things more interesting, five new special meteor types have been created to accompany the original three (flaming/irradiated/tunguska). The special meteors have been added to the meteor wave pools, but have lesser weight than the standard meteors. Enough about that though...
This commit is contained in:
Rhials
2022-09-01 13:10:36 -07:00
committed by GitHub
parent 4a0b3772ba
commit 43a5e42feb
6 changed files with 175 additions and 5 deletions
+1
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@@ -15,6 +15,7 @@
/obj/effect/wisp = FALSE,
/obj/effect/mob_spawn = FALSE,
/obj/effect/immovablerod = FALSE,
/obj/effect/meteor = FALSE,
))
if(delete_atoms[teleatom.type])
qdel(teleatom)
+40
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@@ -0,0 +1,40 @@
/datum/round_event_control/stray_meteor
name = "Stray Meteor"
typepath = /datum/round_event/stray_meteor
weight = 15 //Number subject to change based on how often meteors actually collide with the station
min_players = 15
max_occurrences = 3
earliest_start = 20 MINUTES
category = EVENT_CATEGORY_SPACE
description = "Throw a random meteor somewhere near the station."
///The selected meteor type if chosen through admin setup.
var/chosen_meteor
/datum/round_event_control/stray_meteor/admin_setup()
if(!check_rights(R_FUN))
return
var/list/meteor_list = list()
meteor_list += subtypesof(/obj/effect/meteor)
chosen_meteor = tgui_input_list(usr, "Too lazy for buildmode?","Throw meteor", meteor_list)
/datum/round_event/stray_meteor
announceWhen = 1
fakeable = FALSE //Already faked by meteors that miss
/datum/round_event/stray_meteor/start()
var/datum/round_event_control/stray_meteor/meteor_event = control
if(meteor_event.chosen_meteor)
var/chosen_meteor = meteor_event.chosen_meteor
var/list/passed_meteor = list()
passed_meteor[chosen_meteor] = 1
spawn_meteor(passed_meteor)
else
spawn_meteor(GLOB.meteorsD)
/datum/round_event/stray_meteor/announce(fake)
if(GLOB.meteor_list)
var/obj/effect/meteor/detected_meteor = pick(GLOB.meteor_list) //If we accidentally pick a meteor not spawned by the event, we're still technically not wrong
var/sensor_name = detected_meteor.signature
priority_announce("Our [sensor_name] sensors have detected an incoming signature approaching [GLOB.station_name]. Please brace for impact.", "Meteor Alert")
+131 -5
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@@ -7,18 +7,24 @@ GLOBAL_VAR_INIT(meteor_wave_delay, 625) //minimum wait between waves in tenths o
//Meteors probability of spawning during a given wave
GLOBAL_LIST_INIT(meteors_normal, list(/obj/effect/meteor/dust=3, /obj/effect/meteor/medium=8, /obj/effect/meteor/big=3, \
/obj/effect/meteor/flaming=1, /obj/effect/meteor/irradiated=3)) //for normal meteor event
/obj/effect/meteor/flaming=1, /obj/effect/meteor/irradiated=3, /obj/effect/meteor/carp=1, /obj/effect/meteor/bluespace=1, \
/obj/effect/meteor/banana=1, /obj/effect/meteor/emp = 1)) //for normal meteor event
GLOBAL_LIST_INIT(meteors_threatening, list(/obj/effect/meteor/medium=4, /obj/effect/meteor/big=8, \
/obj/effect/meteor/flaming=3, /obj/effect/meteor/irradiated=3)) //for threatening meteor event
GLOBAL_LIST_INIT(meteors_threatening, list(/obj/effect/meteor/medium=4, /obj/effect/meteor/big=8, /obj/effect/meteor/flaming=3, \
/obj/effect/meteor/irradiated=3, /obj/effect/meteor/cluster=1, /obj/effect/meteor/carp=1, /obj/effect/meteor/bluespace=2, /obj/effect/meteor/emp = 2)) //for threatening meteor event
GLOBAL_LIST_INIT(meteors_catastrophic, list(/obj/effect/meteor/medium=5, /obj/effect/meteor/big=75, \
/obj/effect/meteor/flaming=10, /obj/effect/meteor/irradiated=10, /obj/effect/meteor/tunguska = 1)) //for catastrophic meteor event
/obj/effect/meteor/flaming=10, /obj/effect/meteor/irradiated=10, /obj/effect/meteor/cluster=8, /obj/effect/meteor/tunguska=1, \
/obj/effect/meteor/carp=2, /obj/effect/meteor/bluespace=10, /obj/effect/meteor/emp = 8)) //for catastrophic meteor event
GLOBAL_LIST_INIT(meteorsB, list(/obj/effect/meteor/meaty=5, /obj/effect/meteor/meaty/xeno=1)) //for meaty ore event
GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust=1)) //for space dust event
GLOBAL_LIST_INIT(meteorsD, list(/obj/effect/meteor/medium=15, /obj/effect/meteor/big=10, \
/obj/effect/meteor/flaming=25, /obj/effect/meteor/irradiated=30, /obj/effect/meteor/carp=25, /obj/effect/meteor/bluespace=30, \
/obj/effect/meteor/banana=25, /obj/effect/meteor/meaty=10, /obj/effect/meteor/meaty/xeno=8, /obj/effect/meteor/emp = 30, \
/obj/effect/meteor/cluster=20, /obj/effect/meteor/tunguska=1)) //for stray meteor event (bigger numbers for a bit finer weighting)
///////////////////////////////
//Meteor spawning global procs
@@ -115,6 +121,9 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust=1)) //for space dust eve
///Lifetime in seconds
var/lifetime = DEFAULT_METEOR_LIFETIME
///Used by Stray Meteor event to indicate meteor type (the type of sensor that "detected" it) in announcement
var/signature = "motion"
/obj/effect/meteor/Initialize(mapload, turf/target)
. = ..()
z_original = z
@@ -264,12 +273,14 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust=1)) //for space dust eve
//Flaming meteor
/obj/effect/meteor/flaming
name = "flaming meteor"
desc = "An veritable shooting star, both beautiful and frightening. You should probably keep your distance from this."
icon_state = "flaming"
hits = 5
heavy = TRUE
meteorsound = 'sound/effects/bamf.ogg'
meteordrop = list(/obj/item/stack/ore/plasma)
threat = 20
signature = "thermal"
/obj/effect/meteor/flaming/meteor_effect()
..()
@@ -278,11 +289,12 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust=1)) //for space dust eve
//Radiation meteor
/obj/effect/meteor/irradiated
name = "glowing meteor"
desc = "An irradiated chunk of space rock. You could probably stop and appreciate its incandescent green glow, if it weren't moving so fast."
icon_state = "glowing"
heavy = TRUE
meteordrop = list(/obj/item/stack/ore/uranium)
threat = 15
signature = "radiation"
/obj/effect/meteor/irradiated/meteor_effect()
..()
@@ -290,6 +302,117 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust=1)) //for space dust eve
new /obj/effect/decal/cleanable/greenglow(get_turf(src))
radiation_pulse(src, max_range = 3, threshold = RAD_MEDIUM_INSULATION, chance = 80)
//Cluster meteor
/obj/effect/meteor/cluster
name = "cluster meteor"
desc = "A cluster of densely packed rocks, with a volatile core. You should probably get out of the way."
icon_state = "sharp"
hits = 9
heavy = TRUE
meteorsound = 'sound/effects/break_stone.ogg'
threat = 25
signature = "ordnance"
///Number of fragmentation meteors to be spawned
var/cluster_count = 8
/obj/effect/meteor/cluster/meteor_effect()
..()
var/start_turf = get_turf(src)
while(cluster_count > 0)
var/startSide = pick(GLOB.cardinals)
var/turf/destination = spaceDebrisStartLoc(startSide, z)
new /obj/effect/meteor/cluster_fragment(start_turf, destination)
cluster_count--
explosion(src, heavy_impact_range = 2, light_impact_range = 3, flash_range = 4, adminlog = FALSE)
/obj/effect/meteor/cluster_fragment
name = "cluster meteor fragment"
desc = "A fast-moving fragment of exploded cluster-rock."
icon_state = "dust"
//frozen carp "meteor"
/obj/effect/meteor/carp
name = "frozen carp"
icon_state = "carp"
desc = "Am I glad he's frozen in there, and that we're out here."
hits = 4
meteorsound = 'sound/effects/ethereal_revive_fail.ogg'
meteordrop = list(/mob/living/simple_animal/hostile/carp)
dropamt = 1
threat = 5
signature = "fishing and trawling"
/obj/effect/meteor/carp/Initialize(mapload)
if(prob(2))
meteordrop = list(/mob/living/simple_animal/hostile/carp/megacarp) //hehe
return ..()
//bluespace meteor
/obj/effect/meteor/bluespace
name = "bluespace meteor"
desc = "A large geode containing bluespace dust at its core, hurtling through space. That's the stuff the crew are here to research. How convenient for them."
icon_state = "bluespace"
dropamt = 3
hits = 12
meteordrop = list(/obj/item/stack/ore/bluespace_crystal)
threat = 15
signature = "bluespace flux"
/obj/effect/meteor/bluespace/Bump()
..()
if(prob(35))
do_teleport(src, get_turf(src), 6, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/effect/meteor/banana
name = "bananium meteor"
desc = "Maybe it's a chunk blasted off of the legendary Clown Planet... How annoying."
icon_state = "bananium"
dropamt = 4
hits = 175 //Honks everything, including space tiles. Depending on the angle/how much stuff it hits, there's a fair chance that it will spare the station from the actual explosion
meteordrop = list(/obj/item/stack/ore/bananium)
meteorsound = 'sound/items/bikehorn.ogg'
threat = 15
movement_type = PHASING
signature = "comedy"
/obj/effect/meteor/banana/meteor_effect()
..()
playsound(src, 'sound/items/AirHorn.ogg', 100, TRUE, -1)
for(var/atom/movable/object in view(4, get_turf(src)))
var/turf/throwtarget = get_edge_target_turf(get_turf(src), get_dir(get_turf(src), get_step_away(object, get_turf(src))))
object.safe_throw_at(throwtarget, 5, 1, force = MOVE_FORCE_STRONG)
/obj/effect/meteor/banana/ram_turf(turf/bumped)
for(var/mob/living/slipped in get_turf(bumped))
slipped.slip(100, slipped.loc,- GALOSHES_DONT_HELP|SLIDE, 0, FALSE)
slipped.visible_message(span_warning("[src] honks [slipped] to the floor!"), span_userdanger("[src] harmlessly passes through you, knocking you over."))
get_hit()
/obj/effect/meteor/banana/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
..()
return
/obj/effect/meteor/emp
name = "electromagnetically charged meteor"
desc = "It radiates with captive energy, ready to be let loose upon the world."
icon_state = "bluespace"
hits = 6
threat = 10
signature = "electromagnetic interference"
/obj/effect/meteor/emp/Move()
. = ..()
if(.)
new /obj/effect/temp_visual/impact_effect/ion(get_turf(src))
/obj/effect/meteor/emp/meteor_effect()
..()
playsound(src, 'sound/weapons/zapbang.ogg', 100, TRUE, -1)
empulse(src, 3, 8)
//Meaty Ore
/obj/effect/meteor/meaty
name = "meaty ore"
@@ -301,6 +424,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust=1)) //for space dust eve
meteordrop = list(/obj/item/food/meat/slab/human, /obj/item/food/meat/slab/human/mutant, /obj/item/organ/internal/heart, /obj/item/organ/internal/lungs, /obj/item/organ/internal/tongue, /obj/item/organ/internal/appendix/)
var/meteorgibs = /obj/effect/gibspawner/generic
threat = 2
signature = "culinary material"
/obj/effect/meteor/meaty/Initialize(mapload)
for(var/path in meteordrop)
@@ -332,6 +456,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust=1)) //for space dust eve
color = "#5EFF00"
meteordrop = list(/obj/item/food/meat/slab/xeno, /obj/item/organ/internal/tongue/alien)
meteorgibs = /obj/effect/gibspawner/xeno
signature = "exotic culinary material"
/obj/effect/meteor/meaty/xeno/Initialize(mapload)
meteordrop += subtypesof(/obj/item/organ/internal/alien)
@@ -352,6 +477,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust=1)) //for space dust eve
meteorsound = 'sound/effects/bamf.ogg'
meteordrop = list(/obj/item/stack/ore/plasma)
threat = 50
signature = "armageddon"
/obj/effect/meteor/tunguska/Move()
. = ..()
+2
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@@ -180,6 +180,8 @@
// Update the weight of all meteor events
for(var/datum/round_event_control/meteor_wave/meteors in SSevents.control)
meteors.weight *= mod
for(var/datum/round_event_control/stray_meteor/stray_meteor in SSevents.control)
stray_meteor.weight *= mod
/obj/machinery/satellite/meteor_shield/Destroy()
. = ..()
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@@ -2906,6 +2906,7 @@
#include "code\modules\events\spacevine.dm"
#include "code\modules\events\spider_infestation.dm"
#include "code\modules\events\stray_cargo.dm"
#include "code\modules\events\stray_meteor.dm"
#include "code\modules\events\wisdomcow.dm"
#include "code\modules\events\wormholes.dm"
#include "code\modules\events\holiday\halloween.dm"