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[Modular] [Ready] NSV Titan is kinda cool (#7776)
* ah fuck I can't believe you've done this * whoops * no robots allowed. * E * Update syndicate_loadout.dm * gaming * a * bonk * I hate shutters I hate shutters I hate shutters * god * our house, in the middle of our house * giant screaming rat
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File diff suppressed because it is too large
Load Diff
@@ -4,6 +4,7 @@
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/ears.dmi'
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icon_state = "bshield_headset"
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keyslot = new /obj/item/encryptionkey/heads/blueshield
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keyslot2 = new /obj/item/encryptionkey/headset_cent
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/obj/item/radio/headset/heads/blueshield/alt
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icon_state = "bshield_headset_alt"
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@@ -46,7 +46,7 @@
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uniform = /obj/item/clothing/under/rank/security/blueshield
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suit = /obj/item/clothing/suit/armor/vest/blueshield
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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id = /obj/item/card/id/advanced/gold
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id = /obj/item/card/id/advanced/centcom
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shoes = /obj/item/clothing/shoes/jackboots
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ears = /obj/item/radio/headset/heads/blueshield/alt
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glasses = /obj/item/clothing/glasses/hud/security/sunglasses
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@@ -57,6 +57,7 @@
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shoes = /obj/item/clothing/shoes/combat/swat
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head = /obj/item/clothing/head/soft/enclaveo
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back = /obj/item/storage/backpack/satchel/leather
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box = /obj/item/storage/box/survival/security
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chameleon_extras = list(/obj/item/gun/energy/e_gun)
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@@ -57,7 +57,7 @@
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belt = /obj/item/pda/nanotrasen_representative
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glasses = /obj/item/clothing/glasses/eyepatch
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mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
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ears = /obj/item/radio/headset/headset_cent/commander
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ears = /obj/item/radio/headset/headset_cent/fleetmaster
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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uniform = /obj/item/clothing/under/rank/centcom/commander
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suit = /obj/item/clothing/suit/toggle/armor/vest/centcom_formal
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@@ -65,6 +65,7 @@
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shoes = /obj/item/clothing/shoes/combat/swat
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head = /obj/item/clothing/head/centhat
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back = /obj/item/storage/backpack/satchel/leather
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box = /obj/item/storage/box/survival/security
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backpack_contents = list(/obj/item/melee/baton/loaded, /obj/item/ammo_box/a357 = 4)
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skillchips = list(/obj/item/skillchip/disk_verifier)
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@@ -90,3 +91,16 @@
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icon_state = "Captain"
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delete_after_roundstart = FALSE
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jobspawn_override = TRUE
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/obj/item/radio/headset/headset_cent/fleetmaster
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name = "\improper CentCom bowman headset"
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desc = "A headset used by the upper echelons of Nanotrasen."
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icon_state = "cent_headset_alt"
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inhand_icon_state = "cent_headset_alt"
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keyslot = new /obj/item/encryptionkey/heads/captain
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keyslot2 = new /obj/item/encryptionkey/headset_cent
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command = TRUE
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/obj/item/radio/headset/headset_cent/fleetmaster/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS))
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@@ -55,6 +55,7 @@
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suit = /obj/item/clothing/suit/toggle/
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shoes = /obj/item/clothing/shoes/combat/swat
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back = /obj/item/storage/backpack/satchel/leather
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box = /obj/item/storage/box/survival/security
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chameleon_extras = list(/obj/item/gun/energy/e_gun)
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@@ -0,0 +1,19 @@
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/////////////////////////////////////////////NCV Titan//////////////////////////////////////////////////////////
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/turf/closed/indestructible/titanium
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name = "wall"
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desc = "A light-weight titanium wall used in shuttles."
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icon = 'icons/turf/walls/shuttle_wall.dmi'
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icon_state = "shuttle_wall-0"
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base_icon_state = "shuttle_wall"
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flags_1 = CAN_BE_DIRTY_1
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flags_ricochet = RICOCHET_SHINY | RICOCHET_HARD
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smoothing_flags = SMOOTH_BITMASK | SMOOTH_DIAGONAL_CORNERS
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smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TITANIUM_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_TITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
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/turf/closed/indestructible/titanium/nodiagonal
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icon = 'icons/turf/walls/shuttle_wall.dmi'
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icon_state = "map-shuttle_nd"
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base_icon_state = "shuttle_wall"
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smoothing_flags = SMOOTH_BITMASK
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@@ -4105,6 +4105,7 @@
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#include "modular_skyrat\modules\central_command_module\code\jobs\deck_crew.dm"
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#include "modular_skyrat\modules\central_command_module\code\jobs\fleetmaster.dm"
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#include "modular_skyrat\modules\central_command_module\code\jobs\operations_inspector.dm"
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#include "modular_skyrat\modules\central_command_module\code\obj\wall.dm"
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#include "modular_skyrat\modules\chaplain\code\game\objects\items\implants\mortis.dm"
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#include "modular_skyrat\modules\cme\code\_cme_defines.dm"
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#include "modular_skyrat\modules\cme\code\cme.dm"
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