[Modular] [Ready] NSV Titan is kinda cool (#7776)

* ah fuck I can't believe you've done this

* whoops

* no robots allowed.

* E

* Update syndicate_loadout.dm

* gaming

* a

* bonk

* I hate shutters I hate shutters I hate shutters

* god

* our house, in the middle of our house

* giant screaming rat
This commit is contained in:
Chloe
2021-08-28 01:58:51 +01:00
committed by GitHub
parent a0e0ed74fb
commit 43a685d46c
8 changed files with 932 additions and 553 deletions
File diff suppressed because it is too large Load Diff
@@ -4,6 +4,7 @@
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/ears.dmi'
icon_state = "bshield_headset"
keyslot = new /obj/item/encryptionkey/heads/blueshield
keyslot2 = new /obj/item/encryptionkey/headset_cent
/obj/item/radio/headset/heads/blueshield/alt
icon_state = "bshield_headset_alt"
@@ -46,7 +46,7 @@
uniform = /obj/item/clothing/under/rank/security/blueshield
suit = /obj/item/clothing/suit/armor/vest/blueshield
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
id = /obj/item/card/id/advanced/gold
id = /obj/item/card/id/advanced/centcom
shoes = /obj/item/clothing/shoes/jackboots
ears = /obj/item/radio/headset/heads/blueshield/alt
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
@@ -57,6 +57,7 @@
shoes = /obj/item/clothing/shoes/combat/swat
head = /obj/item/clothing/head/soft/enclaveo
back = /obj/item/storage/backpack/satchel/leather
box = /obj/item/storage/box/survival/security
chameleon_extras = list(/obj/item/gun/energy/e_gun)
@@ -57,7 +57,7 @@
belt = /obj/item/pda/nanotrasen_representative
glasses = /obj/item/clothing/glasses/eyepatch
mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
ears = /obj/item/radio/headset/headset_cent/commander
ears = /obj/item/radio/headset/headset_cent/fleetmaster
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
uniform = /obj/item/clothing/under/rank/centcom/commander
suit = /obj/item/clothing/suit/toggle/armor/vest/centcom_formal
@@ -65,6 +65,7 @@
shoes = /obj/item/clothing/shoes/combat/swat
head = /obj/item/clothing/head/centhat
back = /obj/item/storage/backpack/satchel/leather
box = /obj/item/storage/box/survival/security
backpack_contents = list(/obj/item/melee/baton/loaded, /obj/item/ammo_box/a357 = 4)
skillchips = list(/obj/item/skillchip/disk_verifier)
@@ -90,3 +91,16 @@
icon_state = "Captain"
delete_after_roundstart = FALSE
jobspawn_override = TRUE
/obj/item/radio/headset/headset_cent/fleetmaster
name = "\improper CentCom bowman headset"
desc = "A headset used by the upper echelons of Nanotrasen."
icon_state = "cent_headset_alt"
inhand_icon_state = "cent_headset_alt"
keyslot = new /obj/item/encryptionkey/heads/captain
keyslot2 = new /obj/item/encryptionkey/headset_cent
command = TRUE
/obj/item/radio/headset/headset_cent/fleetmaster/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS))
@@ -55,6 +55,7 @@
suit = /obj/item/clothing/suit/toggle/
shoes = /obj/item/clothing/shoes/combat/swat
back = /obj/item/storage/backpack/satchel/leather
box = /obj/item/storage/box/survival/security
chameleon_extras = list(/obj/item/gun/energy/e_gun)
@@ -0,0 +1,19 @@
/////////////////////////////////////////////NCV Titan//////////////////////////////////////////////////////////
/turf/closed/indestructible/titanium
name = "wall"
desc = "A light-weight titanium wall used in shuttles."
icon = 'icons/turf/walls/shuttle_wall.dmi'
icon_state = "shuttle_wall-0"
base_icon_state = "shuttle_wall"
flags_1 = CAN_BE_DIRTY_1
flags_ricochet = RICOCHET_SHINY | RICOCHET_HARD
smoothing_flags = SMOOTH_BITMASK | SMOOTH_DIAGONAL_CORNERS
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TITANIUM_WALLS)
canSmoothWith = list(SMOOTH_GROUP_TITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
/turf/closed/indestructible/titanium/nodiagonal
icon = 'icons/turf/walls/shuttle_wall.dmi'
icon_state = "map-shuttle_nd"
base_icon_state = "shuttle_wall"
smoothing_flags = SMOOTH_BITMASK
+1
View File
@@ -4105,6 +4105,7 @@
#include "modular_skyrat\modules\central_command_module\code\jobs\deck_crew.dm"
#include "modular_skyrat\modules\central_command_module\code\jobs\fleetmaster.dm"
#include "modular_skyrat\modules\central_command_module\code\jobs\operations_inspector.dm"
#include "modular_skyrat\modules\central_command_module\code\obj\wall.dm"
#include "modular_skyrat\modules\chaplain\code\game\objects\items\implants\mortis.dm"
#include "modular_skyrat\modules\cme\code\_cme_defines.dm"
#include "modular_skyrat\modules\cme\code\cme.dm"