mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 13:10:02 +01:00
Modularizes ERT loadouts (#3264)
* Sets up a modular ert clothing file Here you go alistar uwu * Adds new file to the .dme
This commit is contained in:
@@ -1,3 +1,5 @@
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/* //SKYRAT EDIT: Made modular. in ert_skyrat.dm
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/datum/outfit/centcom/ert
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name = "ERT Common"
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@@ -427,3 +429,5 @@
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/storage/box/fireworks=3,\
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/obj/item/food/cake/birthday=1)
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*/ //SKYRAT EDIT END
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@@ -0,0 +1,429 @@
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/datum/outfit/centcom/ert
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name = "ERT Common"
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mask = /obj/item/clothing/mask/gas/sechailer
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uniform = /obj/item/clothing/under/rank/centcom/officer
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shoes = /obj/item/clothing/shoes/combat/swat
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gloves = /obj/item/clothing/gloves/combat
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ears = /obj/item/radio/headset/headset_cent/alt
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/datum/outfit/centcom/ert/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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if(visualsOnly)
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return
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var/obj/item/radio/R = H.ears
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R.set_frequency(FREQ_CENTCOM)
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R.freqlock = TRUE
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var/obj/item/card/id/W = H.wear_id
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if(W)
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W.registered_name = H.real_name
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W.update_label()
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..()
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/datum/outfit/centcom/ert/commander
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name = "ERT Commander"
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id = /obj/item/card/id/ert
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suit = /obj/item/clothing/suit/space/hardsuit/ert
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suit_store = /obj/item/gun/energy/e_gun
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glasses = /obj/item/clothing/glasses/hud/security/sunglasses
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back = /obj/item/storage/backpack/ert
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belt = /obj/item/storage/belt/security/full
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/melee/baton/loaded=1)
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l_pocket = /obj/item/switchblade
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/datum/outfit/centcom/ert/commander/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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..()
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if(visualsOnly)
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return
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var/obj/item/radio/R = H.ears
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R.keyslot = new /obj/item/encryptionkey/heads/captain
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R.recalculateChannels()
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/datum/outfit/centcom/ert/commander/alert
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name = "ERT Commander - High Alert"
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mask = /obj/item/clothing/mask/gas/sechailer/swat
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glasses = /obj/item/clothing/glasses/thermal/eyepatch
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/melee/baton/loaded=1,\
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/obj/item/gun/energy/pulse/pistol/loyalpin=1)
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l_pocket = /obj/item/melee/transforming/energy/sword/saber
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/datum/outfit/centcom/ert/security
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name = "ERT Security"
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id = /obj/item/card/id/ert/security
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suit = /obj/item/clothing/suit/space/hardsuit/ert/sec
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suit_store = /obj/item/gun/energy/e_gun/stun
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glasses = /obj/item/clothing/glasses/hud/security/sunglasses
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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back = /obj/item/storage/backpack/ert/security
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belt = /obj/item/storage/belt/security/full
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/storage/box/handcuffs=1,\
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/obj/item/melee/baton/loaded=1)
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/datum/outfit/centcom/ert/security/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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..()
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if(visualsOnly)
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return
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var/obj/item/radio/R = H.ears
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R.keyslot = new /obj/item/encryptionkey/heads/hos
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R.recalculateChannels()
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/datum/outfit/centcom/ert/security/alert
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name = "ERT Security - High Alert"
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mask = /obj/item/clothing/mask/gas/sechailer/swat
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belt = /obj/item/gun/energy/pulse/carbine/loyalpin
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/storage/box/handcuffs=1,\
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/obj/item/melee/baton/loaded=1,\
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/obj/item/storage/belt/security/full=1)
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/datum/outfit/centcom/ert/medic
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name = "ERT Medic"
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id = /obj/item/card/id/ert/medical
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suit = /obj/item/clothing/suit/space/hardsuit/ert/med
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suit_store = /obj/item/gun/energy/e_gun
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glasses = /obj/item/clothing/glasses/hud/health
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back = /obj/item/storage/backpack/ert/medical
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belt = /obj/item/storage/belt/medical
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l_hand = /obj/item/storage/firstaid/regular
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/melee/baton/loaded=1,\
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/obj/item/reagent_containers/hypospray/combat=1,\
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/obj/item/gun/medbeam=1)
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/datum/outfit/centcom/ert/medic/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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..()
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if(visualsOnly)
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return
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var/obj/item/radio/R = H.ears
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R.keyslot = new /obj/item/encryptionkey/heads/cmo
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R.recalculateChannels()
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/datum/outfit/centcom/ert/medic/alert
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name = "ERT Medic - High Alert"
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mask = /obj/item/clothing/mask/gas/sechailer/swat
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/melee/baton/loaded=1,\
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/obj/item/gun/energy/pulse/pistol/loyalpin=1,\
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/obj/item/reagent_containers/hypospray/combat/nanites=1,\
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/obj/item/gun/medbeam=1)
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/datum/outfit/centcom/ert/engineer
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name = "ERT Engineer"
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id = /obj/item/card/id/ert/engineer
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suit = /obj/item/clothing/suit/space/hardsuit/ert/engi
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suit_store = /obj/item/gun/energy/e_gun
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glasses = /obj/item/clothing/glasses/meson/engine
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back = /obj/item/storage/backpack/ert/engineer
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belt = /obj/item/storage/belt/utility/full/powertools
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l_pocket = /obj/item/rcd_ammo/large
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l_hand = /obj/item/storage/firstaid/regular
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/melee/baton/loaded=1,\
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/obj/item/construction/rcd/loaded/upgraded=1,\
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/obj/item/pipe_dispenser=1)
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/datum/outfit/centcom/ert/engineer/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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..()
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if(visualsOnly)
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return
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var/obj/item/radio/R = H.ears
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R.keyslot = new /obj/item/encryptionkey/heads/ce
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R.recalculateChannels()
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/datum/outfit/centcom/ert/engineer/alert
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name = "ERT Engineer - High Alert"
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mask = /obj/item/clothing/mask/gas/sechailer/swat
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/melee/baton/loaded=1,\
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/obj/item/gun/energy/pulse/pistol/loyalpin=1,\
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/obj/item/construction/rcd/combat=1,\
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/obj/item/pipe_dispenser=1)
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/datum/outfit/centcom/centcom_official
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name = "CentCom Official"
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uniform = /obj/item/clothing/under/rank/centcom/officer
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shoes = /obj/item/clothing/shoes/sneakers/black
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gloves = /obj/item/clothing/gloves/color/black
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ears = /obj/item/radio/headset/headset_cent
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glasses = /obj/item/clothing/glasses/sunglasses
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belt = /obj/item/gun/energy/e_gun
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l_pocket = /obj/item/pen
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back = /obj/item/storage/backpack/satchel
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r_pocket = /obj/item/pda/heads
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l_hand = /obj/item/clipboard
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id = /obj/item/card/id/centcom
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backpack_contents = list(/obj/item/stamp/centcom=1)
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/datum/outfit/centcom/centcom_official/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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if(visualsOnly)
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return
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var/obj/item/pda/heads/pda = H.r_store
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pda.owner = H.real_name
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pda.ownjob = "CentCom Official"
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pda.update_label()
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var/obj/item/card/id/W = H.wear_id
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W.access = get_centcom_access("CentCom Official")
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W.access += ACCESS_WEAPONS
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W.assignment = "CentCom Official"
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W.registered_name = H.real_name
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W.update_label()
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..()
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/datum/outfit/centcom/ert/commander/inquisitor
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name = "Inquisition Commander"
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l_hand = /obj/item/nullrod/scythe/talking/chainsword
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suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1)
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/datum/outfit/centcom/ert/security/inquisitor
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name = "Inquisition Security"
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suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
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suit_store = /obj/item/gun/energy/e_gun/stun
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
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/obj/item/storage/box/handcuffs=1,
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/obj/item/melee/baton/loaded=1,
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/obj/item/construction/rcd/loaded=1)
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/datum/outfit/centcom/ert/medic/inquisitor
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name = "Inquisition Medic"
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suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
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/obj/item/melee/baton/loaded=1,
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/obj/item/reagent_containers/hypospray/combat=1,
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/obj/item/reagent_containers/hypospray/combat/heresypurge=1,
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/obj/item/gun/medbeam=1)
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/datum/outfit/centcom/ert/chaplain
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name = "ERT Chaplain"
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suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor // Chap role always gets this suit
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suit_store = /obj/item/gun/energy/e_gun
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id = /obj/item/card/id/ert/chaplain
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glasses = /obj/item/clothing/glasses/hud/health
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back = /obj/item/storage/backpack/cultpack
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belt = /obj/item/storage/belt/soulstone
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
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/obj/item/nullrod=1,
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)
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/datum/outfit/centcom/ert/chaplain/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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..()
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if(visualsOnly)
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return
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var/obj/item/radio/R = H.ears
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R.keyslot = new /obj/item/encryptionkey/heads/hop
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R.recalculateChannels()
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/datum/outfit/centcom/ert/chaplain/inquisitor
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name = "Inquisition Chaplain"
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belt = /obj/item/storage/belt/soulstone/full/chappy
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
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/obj/item/grenade/chem_grenade/holy=1,
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/obj/item/nullrod=1
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)
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/datum/outfit/centcom/ert/janitor
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name = "ERT Janitor"
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id = /obj/item/card/id/ert/janitor
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suit = /obj/item/clothing/suit/space/hardsuit/ert/jani
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glasses = /obj/item/clothing/glasses/night
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back = /obj/item/storage/backpack/ert/janitor
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belt = /obj/item/storage/belt/janitor/full
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r_pocket = /obj/item/grenade/chem_grenade/cleaner
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l_pocket = /obj/item/grenade/chem_grenade/cleaner
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l_hand = /obj/item/storage/bag/trash/bluespace
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/storage/box/lights/mixed=1,\
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/obj/item/melee/baton/loaded=1,\
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/obj/item/mop/advanced=1,\
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/obj/item/reagent_containers/glass/bucket=1,\
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/obj/item/grenade/clusterbuster/cleaner=1)
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/datum/outfit/centcom/ert/janitor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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..()
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if(visualsOnly)
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return
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var/obj/item/radio/R = H.ears
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R.keyslot = new /obj/item/encryptionkey/headset_service
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R.recalculateChannels()
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/datum/outfit/centcom/ert/janitor/heavy
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name = "ERT Janitor - Heavy Duty"
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mask = /obj/item/clothing/mask/gas/sechailer/swat
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l_hand = /obj/item/reagent_containers/spray/chemsprayer/janitor
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/storage/box/lights/mixed=1,\
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/obj/item/melee/baton/loaded=1,\
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/obj/item/grenade/clusterbuster/cleaner=3)
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/datum/outfit/centcom/ert/clown
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name = "ERT Clown"
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suit = /obj/item/clothing/suit/space/hardsuit/ert/clown
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mask = /obj/item/clothing/mask/gas/clown_hat
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id = /obj/item/card/id/ert/clown
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glasses = /obj/item/clothing/glasses/godeye
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back = /obj/item/storage/backpack/ert/clown
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belt = /obj/item/storage/belt/champion
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shoes = /obj/item/clothing/shoes/clown_shoes/combat
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r_pocket = /obj/item/bikehorn/golden
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l_pocket = /obj/item/food/grown/banana
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backpack_contents = list(/obj/item/storage/box/hug/survival=1,\
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/obj/item/melee/transforming/energy/sword/bananium=1,\
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/obj/item/shield/energy/bananium=1,\
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/obj/item/gun/ballistic/revolver/reverse=1)
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/datum/outfit/centcom/ert/clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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..()
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if(visualsOnly)
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return
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var/obj/item/radio/R = H.ears
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R.keyslot = new /obj/item/encryptionkey/headset_service
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R.recalculateChannels()
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ADD_TRAIT(H, TRAIT_NAIVE, INNATE_TRAIT)
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H.dna.add_mutation(CLOWNMUT)
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for(var/datum/mutation/human/clumsy/M in H.dna.mutations)
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M.mutadone_proof = TRUE
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/datum/outfit/centcom/centcom_intern
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name = "CentCom Intern"
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uniform = /obj/item/clothing/under/rank/centcom/intern
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shoes = /obj/item/clothing/shoes/sneakers/black
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gloves = /obj/item/clothing/gloves/color/black
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ears = /obj/item/radio/headset/headset_cent
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glasses = /obj/item/clothing/glasses/sunglasses
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belt = /obj/item/melee/classic_baton
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l_hand = /obj/item/gun/ballistic/rifle/boltaction/brand_new
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back = /obj/item/storage/backpack/satchel
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l_pocket = /obj/item/ammo_box/a762
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r_pocket = /obj/item/ammo_box/a762
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id = /obj/item/card/id/centcom
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backpack_contents = list(/obj/item/storage/box/survival = 1)
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/datum/outfit/centcom/centcom_intern/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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if(visualsOnly)
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return
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var/obj/item/card/id/W = H.wear_id
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W.access = get_centcom_access(name)
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W.access += ACCESS_WEAPONS
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W.assignment = name
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W.registered_name = H.real_name
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W.update_label()
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/datum/outfit/centcom/centcom_intern/leader
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name = "CentCom Head Intern"
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belt = /obj/item/melee/baton/loaded
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suit = /obj/item/clothing/suit/armor/vest
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suit_store = /obj/item/gun/ballistic/rifle/boltaction/brand_new
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l_hand = /obj/item/megaphone
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head = /obj/item/clothing/head/intern
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/datum/outfit/centcom/ert/janitor/party
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name = "ERP Cleaning Service"
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uniform = /obj/item/clothing/under/misc/overalls
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mask = /obj/item/clothing/mask/bandana/blue
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suit = /obj/item/clothing/suit/apron
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suit_store = null
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glasses = /obj/item/clothing/glasses/meson
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belt = /obj/item/storage/belt/janitor/full
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r_pocket = /obj/item/grenade/chem_grenade/cleaner
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l_pocket = /obj/item/grenade/chem_grenade/cleaner
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l_hand = /obj/item/storage/bag/trash
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||||
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/storage/box/lights/mixed=1,\
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||||
/obj/item/mop/advanced=1,\
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/obj/item/reagent_containers/glass/bucket=1)
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|
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/datum/outfit/centcom/ert/security/party
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||||
name = "ERP Bouncer"
|
||||
|
||||
uniform = /obj/item/clothing/under/misc/bouncer
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
suit_store = null
|
||||
belt = /obj/item/melee/classic_baton/telescopic
|
||||
l_pocket = /obj/item/assembly/flash
|
||||
r_pocket = /obj/item/storage/wallet
|
||||
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
|
||||
/obj/item/clothing/head/helmet/police=1,\
|
||||
/obj/item/storage/box/handcuffs=1)
|
||||
|
||||
|
||||
/datum/outfit/centcom/ert/engineer/party
|
||||
name = "ERP Constructor"
|
||||
|
||||
uniform = /obj/item/clothing/under/rank/engineering/engineer/hazard
|
||||
mask = /obj/item/clothing/mask/gas/atmos
|
||||
head = /obj/item/clothing/head/hardhat/weldhat
|
||||
suit = /obj/item/clothing/suit/hazardvest
|
||||
suit_store = null
|
||||
l_hand = /obj/item/areaeditor/blueprints
|
||||
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
|
||||
/obj/item/stack/sheet/iron/fifty=1,\
|
||||
/obj/item/stack/sheet/glass/fifty=1,\
|
||||
/obj/item/stack/sheet/plasteel/twenty=1,\
|
||||
/obj/item/etherealballdeployer=1,\
|
||||
/obj/item/stack/light_w=30,\
|
||||
/obj/item/construction/rcd/loaded=1)
|
||||
|
||||
/datum/outfit/centcom/ert/clown/party
|
||||
name = "ERP Comedian"
|
||||
|
||||
uniform = /obj/item/clothing/under/rank/civilian/clown
|
||||
head = /obj/item/clothing/head/chameleon
|
||||
suit = /obj/item/clothing/suit/chameleon
|
||||
suit_store = null
|
||||
glasses = /obj/item/clothing/glasses/chameleon
|
||||
backpack_contents = list(/obj/item/storage/box/hug/survival=1,\
|
||||
/obj/item/shield/energy/bananium=1,\
|
||||
/obj/item/instrument/piano_synth=1)
|
||||
|
||||
/datum/outfit/centcom/ert/commander/party
|
||||
name = "ERP Coordinator"
|
||||
|
||||
uniform = /obj/item/clothing/under/misc/coordinator
|
||||
head = /obj/item/clothing/head/coordinator
|
||||
suit = /obj/item/clothing/suit/coordinator
|
||||
suit_store = null
|
||||
belt = /obj/item/storage/belt/sabre
|
||||
l_hand = /obj/item/toy/balloon
|
||||
l_pocket = /obj/item/kitchen/knife
|
||||
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
|
||||
/obj/item/storage/box/fireworks=3,\
|
||||
/obj/item/food/cake/birthday=1)
|
||||
@@ -1912,6 +1912,7 @@
|
||||
#include "code\modules\clothing\masks\miscellaneous.dm"
|
||||
#include "code\modules\clothing\neck\_neck.dm"
|
||||
#include "code\modules\clothing\outfits\ert.dm"
|
||||
#include "code\modules\clothing\outfits\ert_skyrat.dm"
|
||||
#include "code\modules\clothing\outfits\event.dm"
|
||||
#include "code\modules\clothing\outfits\plasmaman.dm"
|
||||
#include "code\modules\clothing\outfits\standard.dm"
|
||||
|
||||
Reference in New Issue
Block a user