[MAP] Adds Syndicate Borgs

Nuclear Operatives can now order a Syndicate Borg for 20TC. After
spawned, a candidate from ghosts is chosen to control it.
It has a 25k cell and the following modules:
-Emag
-Esword
-Ebow
-Laser Rifle
-Jetpack

All weapons use 100 charge per shot.

2 borg rechargers have been added to the Syndicate Shuttle for the
Syndieborgs to use.
Changelog will be added in a separate commit.
This commit is contained in:
VistaPOWA
2014-01-05 03:13:40 +01:00
parent 5426868c53
commit 443d6e2d9e
10 changed files with 131 additions and 68 deletions
+8 -9
View File
@@ -177,6 +177,12 @@ var/list/uplink_items = list()
cost = 70
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/dangerous/syndieborg
name = "Syndicate Cyborg"
desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel."
item = /obj/item/weapon/syndieborg_teleport
cost = 20
gamemodes = list(/datum/game_mode/nuclear)
// AMMUNITION
@@ -373,18 +379,11 @@ var/list/uplink_items = list()
/datum/uplink_item/device_tools/syndicate_bomb
name = "Syndicate Bomb"
desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 60 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 30 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
You can wrench the bomb down to prevent removal. The crew may defuse the bomb."
item = /obj/item/device/sbeacondrop/bomb
cost = 5
/datum/uplink_item/device_tools/syndicate_detonator
name = "Syndicate Detonator"
desc = "The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. \
Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator."
item = /obj/item/device/syndicatedetonator
cost = 1
/datum/uplink_item/device_tools/teleporter
name = "Teleporter Circuit Board"
desc = "A printed circuit board that completes the teleporter onboard the mothership. Advise you test fire the teleporter before entering it, as malfunctions can occur."
+26
View File
@@ -0,0 +1,26 @@
/obj/item/weapon/syndieborg_teleport
name = "Syndicate Cyborg Teleporter"
desc = "A single-use teleporter used to deploy a Syndicate Cyborg on the field."
icon = 'icons/obj/device.dmi'
icon_state = "locator"
throw_speed = 1
throw_range = 5
w_class = 1.0
var/used = 0
/obj/item/weapon/syndieborg_teleport/attack_self(mob/user as mob)
if(used)
user << "The teleporter is out of power."
var/list/borg_candicates = get_candidates(BE_OPERATIVE)
if(borg_candicates.len > 0)
used = 1
var/client/C = pick(borg_candicates)
var/datum/effect/effect/system/spark_spread/S = new /datum/effect/effect/system/spark_spread
S.set_up(4, 1, src)
S.start()
var/mob/living/silicon/robot/R = new /mob/living/silicon/robot/syndicate(loc)
R.key = C.key
ticker.mode.traitors += R.mind
R.mind.special_role = "syndicate"
else
user << "Unable to connect to Syndicate Command. Please wait and try again later."
+15 -21
View File
@@ -16,7 +16,6 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
var/canhear_range = 3 // the range which mobs can hear this radio from
var/obj/item/device/radio/patch_link = null
var/datum/wires/radio/wires = null
var/prison_radio = 0
var/b_stat = 0
var/broadcasting = 0
var/listening = 1
@@ -27,7 +26,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
var/maxf = 1499
var/emped = 0 //Highjacked to track the number of consecutive EMPs on the radio, allowing consecutive EMP's to stack properly.
// "Example" = FREQ_LISTENING|FREQ_BROADCASTING
flags = CONDUCT
flags = FPRINT | CONDUCT | TABLEPASS
slot_flags = SLOT_BELT
throw_speed = 2
throw_range = 9
@@ -50,8 +49,6 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
/obj/item/device/radio/New()
wires = new(src)
if(prison_radio)
wires.CutWireIndex(WIRE_TRANSMIT)
secure_radio_connections = new
..()
if(radio_controller)
@@ -481,17 +478,17 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
freq_text = "#unkn"
if(COMM_FREQ)
freq_text = "Command"
if(SCI_FREQ)
if(1351)
freq_text = "Science"
if(MED_FREQ)
if(1355)
freq_text = "Medical"
if(ENG_FREQ)
if(1357)
freq_text = "Engineering"
if(SEC_FREQ)
freq_text = "Security"
if(SERV_FREQ)
if(1349)
freq_text = "Service"
if(SUPP_FREQ)
if(1347)
freq_text = "Supply"
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
@@ -505,20 +502,10 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
part_a = "<span class='syndradio'><span class='name'>"
else if (display_freq==COMM_FREQ)
part_a = "<span class='comradio'><span class='name'>"
else if (display_freq==SCI_FREQ)
part_a = "<span class='sciradio'><span class='name'>"
else if (display_freq==MED_FREQ)
part_a = "<span class='medradio'><span class='name'>"
else if (display_freq==ENG_FREQ)
part_a = "<span class='engradio'><span class='name'>"
else if (display_freq==SEC_FREQ)
part_a = "<span class='secradio'><span class='name'>"
else if (display_freq==SERV_FREQ)
part_a = "<span class='servradio'><span class='name'>"
else if (display_freq==SUPP_FREQ)
part_a = "<span class='suppradio'><span class='name'>"
else if (display_freq==DSQUAD_FREQ)
part_a = "<span class='dsquadradio'><span class='name'>"
else if (display_freq in DEPT_FREQS)
part_a = "<span class='deptradio'><span class='name'>"
var/quotedmsg = M.say_quote(message)
@@ -707,6 +694,13 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
/obj/item/device/radio/borg
var/obj/item/device/encryptionkey/keyslot = null//Borg radios can handle a single encryption key
/obj/item/device/radio/borg/syndicate
syndie = 1
keyslot = new /obj/item/device/encryptionkey/syndicate
/obj/item/device/radio/borg/syndicate/New()
..()
set_frequency(SYND_FREQ)
/obj/item/device/radio/borg/attackby(obj/item/weapon/W as obj, mob/user as mob)
// ..()
user.set_machine(src)
@@ -1,5 +1,6 @@
/obj/item/weapon/melee/energy
var/active = 0
flags = FPRINT | TABLEPASS
/obj/item/weapon/melee/energy/suicide_act(mob/user)
viewers(user) << pick("\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>", \
@@ -18,7 +19,7 @@
throw_speed = 1
throw_range = 5
w_class = 3.0
flags = CONDUCT | NOSHIELD
flags = FPRINT | CONDUCT | NOSHIELD | TABLEPASS
origin_tech = "combat=3"
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
@@ -52,7 +53,7 @@
throw_speed = 1
throw_range = 5
w_class = 2.0
flags = NOSHIELD
flags = FPRINT | TABLEPASS | NOSHIELD
origin_tech = "magnets=3;syndicate=4"
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
var/hacked = 0
@@ -129,6 +130,19 @@
else
user << "<span class='warning'>It's already fabulous!</span>"
/obj/item/weapon/melee/energy/sword/cyborg
var/hitcost = 500
/obj/item/weapon/melee/energy/sword/cyborg/attack(mob/M, var/mob/living/silicon/robot/R)
if(R.cell)
var/obj/item/weapon/cell/C = R.cell
if(active && !(C.use(hitcost)))
attack_self()
R << "<span class='notice'>It's out of charge!</span>"
return
C.use(hitcost)
..()
return
/obj/item/weapon/melee/energy/sword/pirate
name = "energy cutlass"
@@ -143,8 +157,6 @@
New()
item_color = "red"
/obj/item/weapon/melee/energy/blade
name = "energy blade"
desc = "A concentrated beam of energy in the shape of a blade. Very stylish... and lethal."
@@ -154,7 +166,7 @@
throw_speed = 1
throw_range = 1
w_class = 4.0//So you can't hide it in your pocket or some such.
flags = NOSHIELD
flags = FPRINT | TABLEPASS | NOSHIELD
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
var/datum/effect/effect/system/spark_spread/spark_system
+38 -21
View File
@@ -60,7 +60,7 @@
/mob/living/silicon/robot/New(loc,var/syndie = 0)
/mob/living/silicon/robot/New(loc)
spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)
@@ -76,17 +76,6 @@
cell.maxcharge = 7500
cell.charge = 7500
if(syndie)
laws = new /datum/ai_laws/antimov()
lawupdate = 0
scrambledcodes = 1
cell.maxcharge = 25000
cell.charge = 25000
module = new /obj/item/weapon/robot_module/syndicate(src)
hands.icon_state = "standard"
icon_state = "secborg"
modtype = "Synd"
else
laws = new /datum/ai_laws/asimov()
connected_ai = select_active_ai_with_fewest_borgs()
if(connected_ai)
@@ -292,12 +281,24 @@
/mob/living/silicon/robot/ex_act(severity)
..()
if(!blinded)
flick("flash", flash)
if (stat == 2 && client)
gib()
return
else if (stat == 2 && !client)
del(src)
return
switch(severity)
if(1.0)
gib()
return
if (stat != 2)
adjustBruteLoss(100)
adjustFireLoss(100)
gib()
return
if(2.0)
if (stat != 2)
adjustBruteLoss(60)
@@ -306,7 +307,7 @@
if (stat != 2)
adjustBruteLoss(30)
return
updatehealth()
/mob/living/silicon/robot/meteorhit(obj/O as obj)
@@ -591,6 +592,7 @@
M.put_in_active_hand(G)
grabbed_by += G
G.synch()
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
@@ -706,7 +708,8 @@
playsound(loc, M.attack_sound, 50, 1, 1)
for(var/mob/O in viewers(src, null))
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
add_logs(M, src, "attacked", admin=0)
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
updatehealth()
@@ -787,6 +790,9 @@
if(icon_state =="Miner" || icon_state =="Miner+j")
overlays.Cut()
overlays += "eyes-Miner"
if(icon_state =="syndie_bloodhound")
overlays.Cut()
overlays+= "eyes-syndie_bloodhound"
else
overlays -= "eyes"
@@ -958,10 +964,6 @@
return
/mob/living/silicon/robot/proc/self_destruct()
if(emagged)
explosion(src.loc,1,2,4,flame_range = 2)
else
explosion(src.loc,-1,0,2)
gib()
return
@@ -1062,3 +1064,18 @@
cell.loc = T
cell = null
del(src)
/mob/living/silicon/robot/syndicate
icon_state = "syndie_bloodhound"
lawupdate = 0
scrambledcodes = 1
modtype = "Synd"
/mob/living/silicon/robot/syndicate/New(loc)
..()
cell.maxcharge = 25000
cell.charge = 25000
updatename("Syndicate")
radio = new /obj/item/device/radio/borg/syndicate(src)
module = new /obj/item/weapon/robot_module/syndicate(src)
laws = new /datum/ai_laws/syndicate_override()
@@ -4,7 +4,7 @@
icon_state = "std_module"
w_class = 100.0
item_state = "electronic"
flags = CONDUCT
flags = FPRINT|TABLEPASS | CONDUCT
var/list/modules = list()
var/obj/item/emag = null
@@ -147,9 +147,9 @@
New()
..()
modules += new /obj/item/weapon/soap/nanotrasen(src)
modules += new /obj/item/weapon/storage/bag/trash/cyborg(src)
modules += new /obj/item/weapon/mop/cyborg(src)
modules += new /obj/item/device/lightreplacer/cyborg(src)
modules += new /obj/item/weapon/storage/bag/trash(src)
modules += new /obj/item/weapon/mop(src)
modules += new /obj/item/device/lightreplacer(src)
emag = new /obj/item/weapon/reagent_containers/spray(src)
emag.reagents.add_reagent("lube", 250)
@@ -204,6 +204,8 @@
name = "syndicate robot module"
New()
modules += new /obj/item/weapon/melee/energy/sword(src)
modules += new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(src)
modules += new /obj/item/weapon/card/emag(src)
modules += new /obj/item/weapon/melee/energy/sword/cyborg(src)
modules += new /obj/item/weapon/gun/energy/crossbow/cyborg(src)
modules += new /obj/item/weapon/card/emag(src)
modules += new /obj/item/weapon/gun/energy/laser/cyborg(src)
modules += new /obj/item/weapon/tank/jetpack/carbondioxide(src)
+13 -2
View File
@@ -93,8 +93,19 @@
update_icon()
return
/obj/item/weapon/gun/energy/crossbow/cyborg/process()
..()
return
/obj/item/weapon/gun/energy/crossbow/cyborg/process_chambered()
if(in_chamber)
return 1
if(isrobot(src.loc))
var/mob/living/silicon/robot/R = src.loc
if(R && R.cell)
R.cell.use(100)
in_chamber = new /obj/item/projectile/energy/bolt(src)
return 1
return 0
/obj/item/weapon/gun/energy/crossbow/largecrossbow
name = "Energy Crossbow"
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+4 -3
View File
@@ -8252,6 +8252,7 @@
"dcJ" = (/obj/machinery/door/airlock/maintenance{name = "Disposal Access"; req_access_txt = "12"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/disposal)
"dcK" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/disposal)
"dcL" = (/obj/structure/table/woodentable,/obj/item/device/syndicatedetonator{desc = "This gaudy button can be used to instantly detonate syndicate bombs that have been activated on the station. It is also fun to press."},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/syndicate_mothership)
"dcM" = (/obj/machinery/recharge_station,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
"dcP" = (/turf/simulated/floor{tag = "icon-asteroidwarning"; icon_state = "asteroidwarning"; temperature = 273.15},/area/mine/explored)
"dcQ" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{tag = "icon-asteroidwarning"; icon_state = "asteroidwarning"; temperature = 273.15},/area/mine/laborcamp)
"dcR" = (/obj/machinery/conveyor_switch/oneway{id = "gulag"},/turf/simulated/floor{icon_state = "floorgrime"; temperature = 273.15},/area/mine/laborcamp)
@@ -8698,9 +8699,9 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacqNcqYcqYcrLcsLcrZcrZcrZcuhcrZcrZcrZcuicrZcrZcujcrLcukctKcqNcqNcqNcqNcqNcqNaaaaaaaaaaaaaaaaaaaaaaaaaaaculculculculculculculculculculculculaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacrQcrUcumcumcumcumcumcumcumcumcumcumcumcumcumcrScrQaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacqNcqYcrKcrLcrLcrLcrLcrLcrLcuncrZcrZcrLcrLcrLcrLcrLcrLcrPctKcqNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaculcuocupcuqcurcuscutculcuucuvcuwculaaaaaacuxcuxcuxcuxcuxcuxcuxcuxcuxcuycuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuycuxcuxcuxcuxcuxcuxcuxcuxcuxaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacqNcqYcrLcrZcrZcuAcuBcuCcrLcrZcrZcrZcrLcuDcuEcuFcuGcuHcrLcswcqNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaculcuqcuqcuqcuqcuqcuqcuqcuIcuJcuKculaaaaaacuxcuLcuMcuNcuNcuNcuNcuNcuOcuPcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuQcuOcuRcuRcuRcuRcuRcuMcuScuxaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacqNcqYcrLcuTcrZcrZcrZcrZcuUcrZcrZcrZcuVcrZcrZcrZcrZcuWcrLcswcqNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaculcuXcuXcuqcuqcuqcuYculcuZcvacvbculaaaaaacuxcuLcuMcuNcvccuNcvccuNcuOcuPcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuQcuOcuRcvdcuRcvdcuRcuMcuScuxaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacqNcqYcrLcrZcrZcrZcrZcrZcvecrZcrZcrZcvfcrZcrZcrZcrZcvgcrLcqYcqNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaculcuqcuqcuqcuqcvhcvhculculcviculculaaaaaacuxcuLcuMcuNcuNcvjcuNcuNcuOcuPcuzcuzcuzcuzcuzcvkcvlcvkcuzcuzcuzcuzcuzcuQcuOcuRcuRcvmcuRcuRcuMcuScuxaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacqNcqYcrLdcMdcMcuAcuBcuCcrLcrZcrZcrZcrLcuDcuEcuFcuGcuHcrLcswcqNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaculcuqcuqcuqcuqcuqcuqcuqcuIcuJcuKculaaaaaacuxcuLcuMcuNcuNcuNcuNcuNcuOcuPcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuQcuOcuRcuRcuRcuRcuRcuMcuScuxaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacqNcqYcrLcrZcrZcrZcrZcrZcuUcrZcrZcrZcuVcrZcrZcrZcrZcuWcrLcswcqNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaculcuXcuXcuqcuqcuqcuYculcuZcvacvbculaaaaaacuxcuLcuMcuNcvccuNcvccuNcuOcuPcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuQcuOcuRcvdcuRcvdcuRcuMcuScuxaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacqNcqYcrLcuTcrZcrZcrZcrZcvecrZcrZcrZcvfcrZcrZcrZcrZcvgcrLcqYcqNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaculcuqcuqcuqcuqcvhcvhculculcviculculaaaaaacuxcuLcuMcuNcuNcvjcuNcuNcuOcuPcuzcuzcuzcuzcuzcvkcvlcvkcuzcuzcuzcuzcuzcuQcuOcuRcuRcvmcuRcuRcuMcuScuxaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacqNcqYcrLcuTcrZcrZcvnctdcrLcvocvpcvqcrLcuWcvgcrZcrZcrZcrLcqYcqNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaculcvrcvrcuqcvscvtcvuculcvvcvicvwculaaaaaacuxcuLcuMcuNcuNcuNcuNcuNcuOcuPcuzcuzcuzcuzcuzcvkcvxcvkcuzcuzcuzcuzcuzcuQcuOcuRcuRcuRcuRcuRcuMcuScuxaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacqNcqYcrLcrZcrZcrZcrLcrLcrLcvycvzcrZcrLcrLcrLcrZcrZcrZcrLcqYcqNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaculcuqcuqcuqcvscvAcvBculcvCcvicvDculaaaaaacuxcuLcuMcuNcvccuNcvccuNcuOcuPcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuQcuOcuRcvdcuRcvdcuRcuMcuScuxaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacqNcqYcrLctdcvEcvFcrLcqYcrLcvGcvGcvGcrLcqYcrLcsdcvHcvIcrLcqYcqNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaculcuqcuqcuqcuqcuqculculculculculculaaaaaacuxcuLcvJcuNcuNcuNcuNcuNcuOcuPcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuzcuQcuOcuRcuRcuRcuRcuRcvJcuScuxaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+1
View File
@@ -260,6 +260,7 @@
#include "code\game\gamemodes\nuclear\nuclear.dm"
#include "code\game\gamemodes\nuclear\nuclearbomb.dm"
#include "code\game\gamemodes\nuclear\pinpointer.dm"
#include "code\game\gamemodes\nuclear\syndieborg.dm"
#include "code\game\gamemodes\revolution\revolution.dm"
#include "code\game\gamemodes\sandbox\airlock_maker.dm"
#include "code\game\gamemodes\sandbox\h_sandbox.dm"