Tilening V2 Part 2: KrysonWood Edition (#69088)

About The Pull Request

Hey there! Didn't expect me to be back so soon? Well, that's because I had yet another project on the backburner: A Sequel to Tilening V2!

Where we last left off, we redid a huge majority of the sprites related to iron floors, but another big culprit was left untouched: Wood Floors!

So, what did I do? I asked @Krysonism for the wood tiles they've used for a majority of their Wallening mockups, and finalized their work! Behold:
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As a result, I felt that as I was touching up those wood sprites, I should've addressed a few more tiles while on the way, which is when I decided upon retouching the titanium and plastitanium tiles as well!
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Decals related to these two tile types were also changed!
Here's some highlights of it during a few test screenshots on localhost!

This PR also changes the appearance of plating, making it smoother as some people complained about the waffle pattern and I agree, it was excessive!
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Finally, this PR very minorly adjusts a few tiles, such as the black and white tiles, diagonal, black and grey tiles, etc, as well as removing unused damaged icons, and replacing them with the better ones we have. Said unused/old icons will be dumped onto the spriting depot.
Why It's Good For The Game

A continuation of my work, as well as being the intended vision Kryson desired for the upcoming wallening project! There's still a lot to go, but its a good step in the right direction of visual progress!
Changelog

cl PositiveEntropy, Kryson
del: Removes old and unused titanium, plastitanium and plating damaged states.
imageadd: Resprites the wooden, titanium and plastitanium-related floors!
imageadd: Decals related to the resprited tiles have been adjusted accordingly.
imageadd: Updates the appearance of plating to be smoother!
/cl
This commit is contained in:
Imaginos16
2022-08-10 13:35:17 +12:00
committed by GitHub
parent 337a251f5b
commit 44882fd352
5 changed files with 4 additions and 4 deletions
@@ -329,7 +329,7 @@
/obj/effect/turf_decal/siding/wood
icon_state = "siding_wood_line"
color = "#55391A"
color = "#916741"
/obj/effect/turf_decal/siding/wood/corner
icon_state = "siding_wood_corner"
+3 -3
View File
@@ -71,7 +71,7 @@
custom_materials = list(/datum/material/titanium = 500)
/turf/open/floor/mineral/titanium/setup_broken_states()
return list("titanium_dam1","titanium_dam2","titanium_dam3","titanium_dam4","titanium_dam5")
return list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5")
/turf/open/floor/mineral/titanium/rust_heretic_act()
return // titanium does not rust
@@ -114,7 +114,7 @@
floor_tile = /obj/item/stack/tile/mineral/titanium/tiled
/turf/open/floor/mineral/titanium/tiled/setup_broken_states()
return list("titanium_dam1_old","titanium_dam2_old","titanium_dam3_old","titanium_dam4_old","titanium_dam5_old")
return list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5")
/turf/open/floor/mineral/titanium/tiled/airless
initial_gas_mix = AIRLESS_ATMOS
@@ -155,7 +155,7 @@
custom_materials = list(/datum/material/alloy/plastitanium = 500)
/turf/open/floor/mineral/plastitanium/setup_broken_states()
return list("plastitanium_dam1","plastitanium_dam2","plastitanium_dam3","plastitanium_dam4","plastitanium_dam5")
return list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5")
/turf/open/floor/mineral/plastitanium/rust_heretic_act()
return // plastitanium does not rust
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