Merge pull request #18887 from coiax/cleaning-1

Code cleaning; countdown for transformer
This commit is contained in:
Joan Lung
2016-06-25 14:43:26 -04:00
committed by GitHub
16 changed files with 61 additions and 57 deletions
+2
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@@ -1390,3 +1390,5 @@ proc/pick_closest_path(value)
animate(C, color = old_color, time = flash_time)
#define RANDOM_COLOUR (rgb(rand(0,255),rand(0,255),rand(0,255)))
#define QDEL_IN(item, time) addtimer(GLOBAL_PROC, "qdel", time, FALSE, item)
-2
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@@ -11,8 +11,6 @@
if(M.isMotion())
motioncamera = M
M.area_motion = src
return
return
/area/ai_monitored/Entered(atom/movable/O)
..()
-6
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@@ -74,7 +74,6 @@
D.cancelAlarm("Power", src, source)
else
D.triggerAlarm("Power", src, cameras, source)
return
/area/proc/atmosalert(danger_level, obj/source)
if(danger_level != atmosalm)
@@ -129,7 +128,6 @@
aiPlayer.triggerAlarm("Fire", src, cameras, source)
for (var/mob/living/simple_animal/drone/D in mob_list)
D.triggerAlarm("Fire", src, cameras, source)
return
/area/proc/firereset(obj/source)
for(var/area/RA in related)
@@ -152,7 +150,6 @@
a.cancelAlarm("Fire", src, source)
for (var/mob/living/simple_animal/drone/D in mob_list)
D.cancelAlarm("Fire", src, source)
return
/area/proc/burglaralert(obj/trigger)
if(always_unpowered == 1) //no burglar alarms in space/asteroid
@@ -188,13 +185,11 @@
if(!eject)
eject = 1
updateicon()
return
/area/proc/readyreset()
if(eject)
eject = 0
updateicon()
return
/area/proc/partyalert()
if(src.name == "Space") //no parties in space!!!
@@ -203,7 +198,6 @@
src.party = 1
src.updateicon()
src.mouse_opacity = 0
return
/area/proc/partyreset()
if (src.party)
-2
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@@ -66,7 +66,6 @@
hulk.changeNext_move(CLICK_CD_MELEE)
add_logs(hulk, src, "punched", "hulk powers")
hulk.do_attack_animation(src)
return
/atom/proc/CheckParts(list/parts_list)
for(var/A in parts_list)
@@ -141,7 +140,6 @@
return 1
else if(src in container)
return 1
return
/*
* atom/proc/search_contents_for(path,list/filter_path=null)
-4
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@@ -312,22 +312,18 @@
/atom/movable/overlay/New()
verbs.Cut()
return
/atom/movable/overlay/attackby(a, b, c)
if (src.master)
return src.master.attackby(a, b, c)
return
/atom/movable/overlay/attack_paw(a, b, c)
if (src.master)
return src.master.attack_paw(a, b, c)
return
/atom/movable/overlay/attack_hand(a, b, c)
if (src.master)
return src.master.attack_hand(a, b, c)
return
/atom/movable/proc/handle_buckled_mob_movement(newloc,direct)
for(var/m in buckled_mobs)
-2
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@@ -95,7 +95,6 @@
return
src.attack_hand(usr)
return
/obj/machinery/ai_slipper/proc/slip_process()
while(cooldown_time - world.timeofday > 0)
@@ -112,4 +111,3 @@
if (uses >= 0)
cooldown_on = 0
src.power_change()
return
+2 -3
View File
@@ -160,8 +160,7 @@
if(device)
device.pulsed()
spawn(15)
update_icon()
addtimer(src, "update_icon", 15)
/obj/machinery/button/power_change()
..()
@@ -220,4 +219,4 @@
icon = 'icons/obj/apc_repair.dmi'
icon_state = "button_frame"
result_path = /obj/machinery/button
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
+7 -5
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@@ -142,11 +142,13 @@
/obj/structure/barricade/security/New()
..()
spawn(40)
icon_state = "barrier1"
density = 1
anchored = 1
visible_message("<span class='warning'>[src] deploys!</span>")
addtimer(src, "deploy", 40)
/obj/structure/barricade/security/proc/deploy()
icon_state = "barrier1"
density = 1
anchored = 1
visible_message("<span class='warning'>[src] deploys!</span>")
/obj/item/weapon/grenade/barrier
+37 -13
View File
@@ -1,6 +1,8 @@
/obj/machinery/transformer
name = "\improper Automatic Robotic Factory 5000"
desc = "A large metallic machine with an entrance and an exit. A sign on the side reads, 'human go in, robot come out', human must be lying down and alive. Has to cooldown between each use."
desc = "A large metallic machine with an entrance and an exit. A sign on \
the side reads, 'human go in, robot come out'. The human must be \
lying down and alive. Has to cooldown between each use."
icon = 'icons/obj/recycling.dmi'
icon_state = "separator-AO1"
layer = ABOVE_ALL_MOB_LAYER // Overhead
@@ -10,12 +12,28 @@
var/transform_standing = 0
var/cooldown_duration = 600 // 1 minute
var/cooldown = 0
var/cooldown_timer
var/robot_cell_charge = 5000
var/obj/effect/countdown/transformer/countdown
/obj/machinery/transformer/New()
// On us
..()
new /obj/machinery/conveyor/auto(loc, WEST)
countdown = new(src)
countdown.start()
/obj/machinery/transformer/examine(mob/user)
. = ..()
if(cooldown && (issilicon(user) || isobserver(user)))
var/seconds_remaining = (cooldown_timer - world.time) / 10
user << "It will be ready in [max(0, seconds_remaining)] seconds."
/obj/machinery/transformer/Destroy()
if(countdown)
qdel(countdown)
countdown = null
. = ..()
/obj/machinery/transformer/power_change()
..()
@@ -29,7 +47,6 @@
icon_state = initial(icon_state)
/obj/machinery/transformer/Bumped(atom/movable/AM)
if(cooldown == 1)
return
@@ -43,12 +60,19 @@
do_transform(AM)
/obj/machinery/transformer/CanPass(atom/movable/mover, turf/target, height=0)
if(!ishuman(mover)) // Allows items to go through, to stop them from blocking the conveyour belt.
// Allows items to go through,
// to stop them from blocking the conveyor belt.
if(!ishuman(mover))
var/dir = get_dir(src, mover)
if(dir == EAST)
return ..()
return 0
/obj/machinery/transformer/process()
if(cooldown && (cooldown_timer <= world.time))
cooldown = FALSE
update_icon()
/obj/machinery/transformer/proc/do_transform(mob/living/carbon/human/H)
if(stat & (BROKEN|NOPOWER))
return
@@ -61,10 +85,8 @@
// Activate the cooldown
cooldown = 1
cooldown_timer = world.time + cooldown_duration
update_icon()
spawn(cooldown_duration)
cooldown = 0
update_icon()
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
H.emote("scream") // It is painful
@@ -81,18 +103,20 @@
// So he can't jump out the gate right away.
R.SetLockdown()
spawn(50)
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
sleep(30)
if(R)
R.SetLockdown(0)
R.notify_ai(1)
addtimer(src, "unlock_new_robot", 50, FALSE, R)
/obj/machinery/transformer/proc/unlock_new_robot(mob/living/silicon/robot/R)
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
sleep(30)
if(R)
R.SetLockdown(0)
R.notify_ai(1)
/obj/machinery/transformer/conveyor/New()
..()
var/turf/T = loc
if(T)
// Spawn Conveyour Belts
// Spawn Conveyor Belts
//East
var/turf/east = locate(T.x + 1, T.y, T.z)
-1
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@@ -579,7 +579,6 @@
stat |= BROKEN
icon_state = "[initial(icon_state)]-broken"
return
//Somebody cut an important wire and now we're following a new definition of "pitch."
/obj/machinery/vending/proc/throw_item()
-4
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@@ -91,7 +91,6 @@
var/atom/target = get_edge_target_turf(A, get_dir(src, get_step_away(A, src)))
A.throw_at(target, 5, 1)
boing = 0
return
/////////////////////
@@ -156,7 +155,6 @@
/obj/effect/anomaly/bluespace/Bumped(atom/A)
if(isliving(A))
do_teleport(A, locate(A.x, A.y, A.z), 8)
return
/////////////////////
@@ -210,7 +208,6 @@
affect_coord(x-t, y+r, ex_act_force, pull_chance, turf_removal_chance)
affect_coord(x+r, y+t, ex_act_force, pull_chance, turf_removal_chance)
affect_coord(x-r, y-t, ex_act_force, pull_chance, turf_removal_chance)
return
/obj/effect/anomaly/bhole/proc/affect_coord(x, y, ex_act_force, pull_chance, turf_removal_chance)
//Get turf at coordinate
@@ -231,4 +228,3 @@
//Damaging the turf
if( T && prob(turf_removal_chance) )
T.ex_act(ex_act_force)
return
-2
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@@ -208,7 +208,6 @@ list(name = "- Carbon Dioxide", desc = " This informational poster teaches the v
else
user << "<span class='notice'>You carefully remove the poster from the wall.</span>"
roll_and_drop(user.loc, official)
return
/obj/structure/sign/poster/attack_hand(mob/user)
@@ -277,4 +276,3 @@ list(name = "- Carbon Dioxide", desc = " This informational poster teaches the v
user << "<span class='notice'>You place the poster!</span>"
else
D.roll_and_drop(temp_loc,D.official)
return
+1 -9
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@@ -22,15 +22,7 @@
name = "invisible wall"
desc = "You have a bad feeling about this."
var/timeleft = 300
var/last_process = 0
/obj/effect/forcefield/mime/New()
..()
last_process = world.time
START_PROCESSING(SSobj, src)
/obj/effect/forcefield/mime/process()
timeleft -= (world.time - last_process)
if(timeleft <= 0)
STOP_PROCESSING(SSobj, src)
qdel(src)
QDEL_IN(src, timeleft)
-3
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@@ -5,9 +5,7 @@
unacidable = 1//Just to be sure.
/obj/effect/manifest/New()
src.invisibility = INVISIBILITY_ABSTRACT
return
/obj/effect/manifest/proc/manifest()
var/dat = "<B>Crew Manifest</B>:<BR>"
@@ -18,4 +16,3 @@
P.name = "paper- 'Crew Manifest'"
//SN src = null
qdel(src)
return
-1
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@@ -17,7 +17,6 @@
if(3)
if (prob(5))
qdel(src)
return
/obj/effect/spider/attacked_by(obj/item/I, mob/user)
..()
+12
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@@ -121,3 +121,15 @@
return
else if(G.health && !G.purpose_fulfilled)
return "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'>[GATEWAY_RATVAR_ARRIVAL - G.progress_in_seconds]</div>"
/obj/effect/countdown/transformer
name = "transformer countdown"
text_color = "#4C5866"
/obj/effect/countdown/transformer/get_value()
var/obj/machinery/transformer/T = attached_to
if(!istype(T))
return
else if(T.cooldown)
var/seconds_left = max(0, (T.cooldown_timer - world.time) / 10)
return "[round(seconds_left)]"