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Adds a new prize mech based on the mime mech.
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@@ -23,6 +23,7 @@
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/obj/item/toy/prize/mauler = 1,
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/obj/item/toy/prize/odysseus = 1,
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/obj/item/toy/prize/phazon = 1,
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/obj/item/toy/prize/reticence = 1,
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/obj/item/toy/cards/deck = 2,
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/obj/item/toy/nuke = 2,
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/obj/item/toy/minimeteor = 2,
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@@ -1,17 +1,17 @@
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/* Toys!
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* ContainsL
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* Balloons
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* Fake telebeacon
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* Fake singularity
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* Toy gun
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* Toy crossbow
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* Toy swords
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* Crayons
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* Snap pops
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* Water flower
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* Mech prizes
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* AI core prizes
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* Cards
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* Toy nuke
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* Mini-Meteor
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* Fake meteor
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* Carp plushie
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*/
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@@ -552,79 +552,90 @@
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icon = 'icons/obj/toy.dmi'
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icon_state = "ripleytoy"
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var/cooldown = 0
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var/quiet = 0
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//all credit to skasi for toy mech fun ideas
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/obj/item/toy/prize/attack_self(mob/user as mob)
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if(!cooldown)
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user << "<span class='notice'>You play with [src].</span>"
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playsound(user, 'sound/mecha/mechstep.ogg', 20, 1)
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cooldown = 1
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spawn(30) cooldown = 0
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if (!quiet)
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playsound(user, 'sound/mecha/mechstep.ogg', 20, 1)
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return
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..()
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/obj/item/toy/prize/attack_hand(mob/user as mob)
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if(loc == user)
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if(!cooldown)
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user << "<span class='notice'>You play with [src].</span>"
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playsound(user, 'sound/mecha/mechturn.ogg', 20, 1)
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cooldown = 1
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spawn(30) cooldown = 0
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if (!quiet)
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playsound(user, 'sound/mecha/mechturn.ogg', 20, 1)
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return
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..()
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/obj/item/toy/prize/ripley
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name = "toy Ripley"
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desc = "Mini-Mecha action figure! Collect them all! 1/11."
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desc = "Mini-Mecha action figure! Collect them all! 1/12."
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/obj/item/toy/prize/fireripley
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name = "toy firefighting Ripley"
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desc = "Mini-Mecha action figure! Collect them all! 2/11."
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desc = "Mini-Mecha action figure! Collect them all! 2/12."
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icon_state = "fireripleytoy"
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/obj/item/toy/prize/deathripley
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name = "toy deathsquad Ripley"
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desc = "Mini-Mecha action figure! Collect them all! 3/11."
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desc = "Mini-Mecha action figure! Collect them all! 3/12."
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icon_state = "deathripleytoy"
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/obj/item/toy/prize/gygax
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name = "toy Gygax"
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desc = "Mini-Mecha action figure! Collect them all! 4/11."
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desc = "Mini-Mecha action figure! Collect them all! 4/12."
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icon_state = "gygaxtoy"
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/obj/item/toy/prize/durand
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name = "toy Durand"
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desc = "Mini-Mecha action figure! Collect them all! 5/11."
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desc = "Mini-Mecha action figure! Collect them all! 5/12."
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icon_state = "durandprize"
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/obj/item/toy/prize/honk
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name = "toy H.O.N.K."
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desc = "Mini-Mecha action figure! Collect them all! 6/11."
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desc = "Mini-Mecha action figure! Collect them all! 6/12."
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icon_state = "honkprize"
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/obj/item/toy/prize/marauder
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name = "toy Marauder"
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desc = "Mini-Mecha action figure! Collect them all! 7/11."
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desc = "Mini-Mecha action figure! Collect them all! 7/12."
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icon_state = "marauderprize"
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/obj/item/toy/prize/seraph
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name = "toy Seraph"
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desc = "Mini-Mecha action figure! Collect them all! 8/11."
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desc = "Mini-Mecha action figure! Collect them all! 8/12."
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icon_state = "seraphprize"
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/obj/item/toy/prize/mauler
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name = "toy Mauler"
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desc = "Mini-Mecha action figure! Collect them all! 9/11."
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desc = "Mini-Mecha action figure! Collect them all! 9/12."
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icon_state = "maulerprize"
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/obj/item/toy/prize/odysseus
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name = "toy Odysseus"
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desc = "Mini-Mecha action figure! Collect them all! 10/11."
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desc = "Mini-Mecha action figure! Collect them all! 10/12."
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icon_state = "odysseusprize"
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/obj/item/toy/prize/phazon
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name = "toy Phazon"
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desc = "Mini-Mecha action figure! Collect them all! 11/11."
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desc = "Mini-Mecha action figure! Collect them all! 11/12."
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icon_state = "phazonprize"
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/obj/item/toy/prize/reticence
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name = "toy Reticence"
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desc = "Mini-Mecha action figure! Collect them all! 12/12."
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icon_state = "reticenceprize"
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quiet = 1
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/*
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* AI core prizes
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*/
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 21 KiB |
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