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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-24 05:30:05 +01:00
Changed bloodcrawl to be a spell.
Changed blood crawl to be a spell. BLOOOOD
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@@ -40,7 +40,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
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var/selection_type = "view" //can be "range" or "view"
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var/spell_level = 0 //if a spell can be taken multiple times, this raises
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var/level_max = 4 //The max possible level_max is 4
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var/cooldown_min = 0 //This defines what spell quickened four timeshas as a cooldown. Make sure to set this for every spell
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var/cooldown_min = 0 //This defines what spell quickened four times has as a cooldown. Make sure to set this for every spell
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var/overlay = 0
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var/overlay_icon = 'icons/obj/wizard.dmi'
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@@ -0,0 +1,32 @@
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/obj/effect/proc_holder/spell/bloodcrawl
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name = "Blood crawl"
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desc = "Use blood to travel."
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charge_max = 10
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clothes_req = 0
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selection_type = "range"
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range = 1
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cooldown_min = 0
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overlay = null
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action_icon_state = "bloodcrawl"
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var/phased = 0
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/obj/effect/proc_holder/spell/bloodcrawl/choose_targets(mob/user = usr)
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for(var/obj/effect/decal/cleanable/target in range(range, get_turf(user)))
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if(istype(target, /obj/effect/decal/cleanable/blood) || istype(target, /obj/effect/decal/cleanable/trail_holder))
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perform(target)
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return
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revert_cast()
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user << "<span class='warning'>You need blood to blood crawl.</span>"
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/obj/effect/proc_holder/spell/bloodcrawl/perform(obj/effect/decal/cleanable/target, recharge = 1, mob/living/user = usr)
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if(istype(user))
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if(phased)
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if(user.phasein(target))
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phased = 0
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else
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user.phaseout(target)
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phased = 1
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start_recharge()
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return
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revert_cast()
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user << "<span class='warning'>You cannot blood crawl.</span>"
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@@ -1,94 +1,6 @@
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//Travel through pools of blood. Slaughter Demon powers for everyone!
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#define BLOODCRAWL 1
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#define BLOODCRAWL_EAT 2
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/mob/living/proc/phaseout(obj/effect/decal/cleanable/B)
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var/mob/living/kidnapped = null
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var/turf/mobloc = get_turf(src.loc)
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var/turf/bloodloc = get_turf(B.loc)
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if(Adjacent(bloodloc))
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src.notransform = TRUE
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spawn(0)
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src.visible_message("[src] sinks into the pool of blood.")
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playsound(get_turf(src), 'sound/magic/enter_blood.ogg', 100, 1, -1)
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var/obj/effect/dummy/slaughter/holder = PoolOrNew(/obj/effect/dummy/slaughter,mobloc)
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src.ExtinguishMob()
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if(src.buckled)
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src.buckled.unbuckle_mob()
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if(src.pulling && src.bloodcrawl == BLOODCRAWL_EAT)
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if(istype(src.pulling, /mob/living))
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var/mob/living/victim = src.pulling
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if(victim.stat == CONSCIOUS)
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src.visible_message("[victim] kicks free of the [src] at the last second!")
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else
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victim.loc = holder
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src.visible_message("<span class='warning'><B>The [src] drags [victim] into the pool of blood!</B>")
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kidnapped = victim
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src.loc = holder
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src.holder = holder
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if(kidnapped)
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src << "<B>You begin to feast on [kidnapped]. You can not move while you are doing this.</B>"
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playsound(get_turf(src),'sound/magic/Demon_consume.ogg', 100, 1)
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sleep(30)
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playsound(get_turf(src),'sound/magic/Demon_consume.ogg', 100, 1)
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sleep(30)
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playsound(get_turf(src),'sound/magic/Demon_consume.ogg', 100, 1)
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sleep(30)
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if(kidnapped)
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src << "<B>You devour [kidnapped]. Your health is fully restored.</B>"
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src.adjustBruteLoss(-1000)
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src.adjustFireLoss(-1000)
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src.adjustOxyLoss(-1000)
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src.adjustToxLoss(-1000)
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kidnapped.ghostize()
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qdel(kidnapped)
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else
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src << "<B>You happily devour...nothing? Your meal vanished at some point!</B>"
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src.notransform = 0
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/mob/living/proc/phasein(obj/effect/decal/cleanable/B)
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if(src.notransform)
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src << "<B>Finish eating first!</B>"
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else
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src.loc = B.loc
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src.client.eye = src
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src.visible_message("<span class='warning'><B>The [src] rises out of the pool of blood!</B>")
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playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
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qdel(src.holder)
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src.holder = null
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/obj/effect/decal/cleanable/blood/CtrlClick(mob/living/user)
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..()
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if(user.bloodcrawl)
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if(user.holder)
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user.phasein(src)
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else
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user.phaseout(src)
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/obj/effect/decal/cleanable/trail_holder/CtrlClick(mob/living/user)
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..()
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if(user.bloodcrawl)
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if(user.holder)
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user.phasein(src)
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else
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user.phaseout(src)
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/turf/CtrlClick(var/mob/living/user)
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..()
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if(user.bloodcrawl)
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for(var/obj/effect/decal/cleanable/B in src.contents)
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if(istype(B, /obj/effect/decal/cleanable/blood) || istype(B, /obj/effect/decal/cleanable/trail_holder))
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if(user.holder)
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user.phasein(B)
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break
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else
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user.phaseout(B)
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break
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/obj/effect/dummy/slaughter //Can't use the wizard one, blocked by jaunt/slow
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name = "water"
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icon = 'icons/effects/effects.dmi'
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@@ -116,3 +28,59 @@ obj/effect/dummy/slaughter/relaymove(mob/user, direction)
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/obj/effect/dummy/slaughter/Destroy()
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return QDEL_HINT_PUTINPOOL
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/mob/living/proc/phaseout(obj/effect/decal/cleanable/B)
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var/mob/living/kidnapped = null
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var/turf/mobloc = get_turf(src.loc)
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src.notransform = TRUE
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spawn(0)
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src.visible_message("[src] sinks into the pool of blood.")
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playsound(get_turf(src), 'sound/magic/enter_blood.ogg', 100, 1, -1)
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var/obj/effect/dummy/slaughter/holder = PoolOrNew(/obj/effect/dummy/slaughter,mobloc)
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src.ExtinguishMob()
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if(src.buckled)
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src.buckled.unbuckle_mob()
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if(src.pulling && src.bloodcrawl == BLOODCRAWL_EAT)
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if(istype(src.pulling, /mob/living))
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var/mob/living/victim = src.pulling
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if(victim.stat == CONSCIOUS)
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src.visible_message("[victim] kicks free of the [src] at the last second!")
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else
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victim.loc = holder
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src.visible_message("<span class='warning'><B>The [src] drags [victim] into the pool of blood!</B>")
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kidnapped = victim
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src.loc = holder
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src.holder = holder
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if(kidnapped)
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src << "<B>You begin to feast on [kidnapped]. You can not move while you are doing this.</B>"
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playsound(get_turf(src),'sound/magic/Demon_consume.ogg', 100, 1)
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sleep(30)
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playsound(get_turf(src),'sound/magic/Demon_consume.ogg', 100, 1)
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sleep(30)
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playsound(get_turf(src),'sound/magic/Demon_consume.ogg', 100, 1)
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sleep(30)
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if(kidnapped)
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src << "<B>You devour [kidnapped]. Your health is fully restored.</B>"
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src.adjustBruteLoss(-1000)
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src.adjustFireLoss(-1000)
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src.adjustOxyLoss(-1000)
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src.adjustToxLoss(-1000)
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kidnapped.ghostize()
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qdel(kidnapped)
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else
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src << "<B>You happily devour...nothing? Your meal vanished at some point!</B>"
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src.notransform = 0
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/mob/living/proc/phasein(obj/effect/decal/cleanable/B)
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if(src.notransform)
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src << "<B>Finish eating first!</B>"
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return 0
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src.loc = B.loc
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src.client.eye = src
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src.visible_message("<span class='warning'><B>The [src] rises out of the pool of blood!</B>")
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playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
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qdel(src.holder)
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src.holder = null
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return 1
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@@ -54,7 +54,7 @@
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/mob/living/simple_animal/slaughter/phasein()
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..()
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. = ..()
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speed = 0
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boost = world.time + 30
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@@ -70,7 +70,12 @@
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/obj/item/weapon/demonheart/attack_self(mob/living/user)
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visible_message("[user] feasts upon the [src].")
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for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
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if(knownspell.type == /obj/effect/proc_holder/spell/bloodcrawl)
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user <<"<span class='notice'>You already know how to blood crawl.</span>"
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qdel(src)
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return
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user << "You absorb some of the demon's power!"
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user.bloodcrawl = BLOODCRAWL
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user.mind.AddSpell(new /obj/effect/proc_holder/spell/bloodcrawl)
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qdel(src)
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@@ -42,6 +42,9 @@
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player_mind.transfer_to(S)
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player_mind.assigned_role = "Slaughter Demon"
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player_mind.special_role = "Slaughter Demon"
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var/obj/effect/proc_holder/spell/bloodcrawl/bloodspell = new
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bloodspell.phased = 1
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player_mind.AddSpell(bloodspell)
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ticker.mode.traitors |= player_mind
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S << S.playstyle_string
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S << "<B>You are currently not currently in the same plane of existence as the station. Ctrl+Click a blood pool to manifest.</B>"
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@@ -0,0 +1,7 @@
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author: xxalpha
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delete-after: True
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changes:
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- tweak: "Blood crawling is now a spell."
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Binary file not shown.
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Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 42 KiB |
@@ -224,6 +224,7 @@
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#include "code\datums\helper_datums\topic_input.dm"
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#include "code\datums\spells\area_teleport.dm"
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#include "code\datums\spells\barnyard.dm"
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#include "code\datums\spells\bloodcrawl.dm"
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#include "code\datums\spells\charge.dm"
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#include "code\datums\spells\conjure.dm"
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#include "code\datums\spells\construct_spells.dm"
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