You can walk through snails and stoats + stoats go a bit less hard in disposals (#91546)

This commit is contained in:
Jacquerel
2025-06-15 15:54:09 -04:00
committed by Roxy
parent 9bd1434445
commit 467da0b2ee
4 changed files with 84 additions and 70 deletions
@@ -10,6 +10,8 @@
icon = 'icons/mob/simple/pets.dmi'
butcher_results = list(/obj/item/food/meat/slab/bugmeat = 1)
mob_biotypes = MOB_ORGANIC
density = FALSE
pass_flags = PASSTABLE | PASSMOB
health = 30
maxHealth = 30
speed = 6
@@ -9,6 +9,8 @@
butcher_results = list(/obj/item/food/meat/slab = 1)
mob_biotypes = MOB_ORGANIC
mob_size = MOB_SIZE_SMALL
pass_flags = PASSTABLE | PASSMOB
density = FALSE
health = 40
maxHealth = 40
melee_damage_lower = 6
+80 -70
View File
@@ -1,8 +1,9 @@
// Disposal bin and Delivery chute.
GLOBAL_VAR_INIT(animals_spawned, 0)
/// Number of animals infesting disposal bins.
GLOBAL_VAR_INIT(disposals_animals_spawned, 0)
#define CONTAINS_ANIMAL_CHANCE 5
#define MAXIMUM_ANIMAL_SPAWNS 1
#define ANIMAL_SHAKE_CHANCE 10
#define ANIMAL_SHAKE_CHANCE 20
#define SEND_PRESSURE (0.05*ONE_ATMOSPHERE)
/obj/machinery/disposal
@@ -35,12 +36,6 @@ GLOBAL_VAR_INIT(animals_spawned, 0)
var/last_sound = 0
/// The stored disposal construction pipe
var/obj/structure/disposalconstruct/stored
///a weighted list of all the possible animals we can have
var/static/list/weighted_animal_list = list(
/mob/living/basic/stoat = 1,
)
/// do we contain an animal?
var/contained_animal
/datum/armor/machinery_disposal
melee = 25
@@ -76,8 +71,7 @@ GLOBAL_VAR_INIT(animals_spawned, 0)
)
AddElement(/datum/element/connect_loc, loc_connections)
ADD_TRAIT(src, TRAIT_COMBAT_MODE_SKIP_INTERACTION, INNATE_TRAIT)
if(mapload)
spawn_contained_animal()
return INITIALIZE_HINT_LATELOAD //we need turfs to have air
/// Checks if there a connecting trunk diposal pipe under the disposal
@@ -378,7 +372,51 @@ GLOBAL_VAR_INIT(animals_spawned, 0)
visible_message(span_warning("[src] is ripped free from the floor!"))
deconstruct()
// Disposal bin
/// Handles the signal for the rat king looking inside the disposal
/obj/machinery/disposal/proc/on_rat_rummage(datum/source, mob/living/basic/regal_rat/king)
SIGNAL_HANDLER
if(king.combat_mode)
return
INVOKE_ASYNC(src, TYPE_PROC_REF(/obj/machinery/disposal/, rat_rummage), king)
return COMPONENT_RAT_INTERACTED
/// Handles a carbon mob getting shoved into the disposal bin
/obj/machinery/disposal/proc/trash_living(datum/source, mob/living/shover, mob/living/target, shove_flags, obj/item/weapon)
SIGNAL_HANDLER
if((shove_flags & SHOVE_KNOCKDOWN_BLOCKED) || !(shove_flags & SHOVE_BLOCKED))
return
var/cur_density = density
density = FALSE
if (!target.Move(get_turf(src), get_dir(target, src)))
density = cur_density
return
density = cur_density
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
target.forceMove(src)
target.visible_message(span_danger("[shover.name] shoves [target.name] into \the [src]!"),
span_userdanger("You're shoved into \the [src] by [target.name]!"), span_hear("You hear aggressive shuffling followed by a loud thud!"), COMBAT_MESSAGE_RANGE, shover)
to_chat(src, span_danger("You shove [target.name] into \the [src]!"))
log_combat(shover, target, "shoved", "into [src] (disposal bin)[weapon ? " with [weapon]" : ""]")
return COMSIG_LIVING_SHOVE_HANDLED
///Called when a push broom is trying to sweep items onto the turf this object is standing on. Garbage will be moved inside.
/obj/machinery/disposal/proc/ready_for_trash(datum/source, obj/item/pushbroom/broom, mob/user, list/items_to_sweep)
SIGNAL_HANDLER
if(!items_to_sweep)
return
for (var/obj/item/garbage in items_to_sweep)
user.transferItemToLoc(garbage, src)
items_to_sweep.Cut()
update_appearance()
to_chat(user, span_notice("You sweep the pile of garbage into [src]."))
playsound(broom.loc, 'sound/items/weapons/thudswoosh.ogg', 30, TRUE, -1)
/// Disposal bin
// Holds items for disposal into pipe system
// Draws air from turf, gradually charges internal reservoir
// Once full (~1 atm), uses air resv to flush items into the pipes
@@ -392,6 +430,17 @@ GLOBAL_VAR_INIT(animals_spawned, 0)
interaction_flags_atom = parent_type::interaction_flags_atom | INTERACT_ATOM_IGNORE_MOBILITY
/// Reference to the mounted destination tagger for disposal bins with one mounted.
var/obj/item/dest_tagger/mounted_tagger
///a weighted list of all the possible animals we can have
var/static/list/weighted_animal_list = list(
/mob/living/basic/stoat = 1,
)
/// do we contain an animal?
var/contained_animal
/obj/machinery/disposal/bin/Initialize(mapload, obj/structure/disposalconstruct/make_from)
. = ..()
if(mapload && prob(CONTAINS_ANIMAL_CHANCE) && GLOB.disposals_animals_spawned < MAXIMUM_ANIMAL_SPAWNS)
spawn_contained_animal()
// attack by item places it in to disposal
/obj/machinery/disposal/bin/attackby(obj/item/weapon, mob/user, list/modifiers, list/attack_modifiers)
@@ -563,6 +612,20 @@ GLOBAL_VAR_INIT(animals_spawned, 0)
. += "dispover-ready"
. += emissive_appearance(icon, "dispover-ready-glow", src, alpha = src.alpha)
/// Create a random animal to be infesting this disposals bin
/obj/machinery/disposal/bin/proc/spawn_contained_animal()
contained_animal = pick_weight(weighted_animal_list)
GLOB.disposals_animals_spawned++
/// Release whoever is living inside here
/obj/machinery/disposal/bin/proc/release_animal()
var/list/open_turfs = get_adjacent_open_turfs(src)
var/turf/final_turf = length(open_turfs) ? pick(open_turfs) : drop_location()
var/mob/living/startled_animal = new contained_animal(drop_location())
startled_animal.Move(final_turf)
visible_message(span_notice("A startled [startled_animal] jumps out of [src]"))
contained_animal = null
/// Initiates flushing
/obj/machinery/disposal/bin/proc/do_flush()
set waitfor = FALSE
@@ -572,8 +635,8 @@ GLOBAL_VAR_INIT(animals_spawned, 0)
//charge the gas reservoir and perform flush if ready
/obj/machinery/disposal/bin/process(seconds_per_tick)
if(contained_animal)
Shake(duration = 2 SECONDS)
if(contained_animal && prob(ANIMAL_SHAKE_CHANCE))
Shake(duration = 2 SECONDS, pixelshiftx = 1, pixelshifty = 0, duration = (seconds_per_tick SECONDS), shake_interval = 0.1 SECONDS)
if(machine_stat & BROKEN) //nothing can happen if broken
return
@@ -628,7 +691,8 @@ GLOBAL_VAR_INIT(animals_spawned, 0)
mounted_tagger = new /obj/item/dest_tagger(null)
return ..()
//Delivery Chute
/// Delivery Chute
/obj/machinery/disposal/delivery_chute
name = "delivery chute"
@@ -670,6 +734,7 @@ GLOBAL_VAR_INIT(animals_spawned, 0)
M.forceMove(src)
flush()
/// Called to check if an atom can fit inside the diposal
/atom/movable/proc/CanEnterDisposals()
return TRUE
@@ -683,61 +748,6 @@ GLOBAL_VAR_INIT(animals_spawned, 0)
/obj/vehicle/sealed/mecha/CanEnterDisposals()
return
/// Handles the signal for the rat king looking inside the disposal
/obj/machinery/disposal/proc/on_rat_rummage(datum/source, mob/living/basic/regal_rat/king)
SIGNAL_HANDLER
if(king.combat_mode)
return
INVOKE_ASYNC(src, TYPE_PROC_REF(/obj/machinery/disposal/, rat_rummage), king)
return COMPONENT_RAT_INTERACTED
/// Handles a carbon mob getting shoved into the disposal bin
/obj/machinery/disposal/proc/trash_living(datum/source, mob/living/shover, mob/living/target, shove_flags, obj/item/weapon)
SIGNAL_HANDLER
if((shove_flags & SHOVE_KNOCKDOWN_BLOCKED) || !(shove_flags & SHOVE_BLOCKED))
return
var/cur_density = density
density = FALSE
if (!target.Move(get_turf(src), get_dir(target, src)))
density = cur_density
return
density = cur_density
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
target.forceMove(src)
target.visible_message(span_danger("[shover.name] shoves [target.name] into \the [src]!"),
span_userdanger("You're shoved into \the [src] by [target.name]!"), span_hear("You hear aggressive shuffling followed by a loud thud!"), COMBAT_MESSAGE_RANGE, shover)
to_chat(src, span_danger("You shove [target.name] into \the [src]!"))
log_combat(shover, target, "shoved", "into [src] (disposal bin)[weapon ? " with [weapon]" : ""]")
return COMSIG_LIVING_SHOVE_HANDLED
///Called when a push broom is trying to sweep items onto the turf this object is standing on. Garbage will be moved inside.
/obj/machinery/disposal/proc/ready_for_trash(datum/source, obj/item/pushbroom/broom, mob/user, list/items_to_sweep)
SIGNAL_HANDLER
if(!items_to_sweep)
return
for (var/obj/item/garbage in items_to_sweep)
user.transferItemToLoc(garbage, src)
items_to_sweep.Cut()
update_appearance()
to_chat(user, span_notice("You sweep the pile of garbage into [src]."))
playsound(broom.loc, 'sound/items/weapons/thudswoosh.ogg', 30, TRUE, -1)
/obj/machinery/disposal/proc/spawn_contained_animal()
if(!prob(CONTAINS_ANIMAL_CHANCE) || GLOB.animals_spawned >= MAXIMUM_ANIMAL_SPAWNS)
return
contained_animal = pick_weight(weighted_animal_list)
GLOB.animals_spawned++
/obj/machinery/disposal/bin/proc/release_animal()
var/list/open_turfs = get_adjacent_open_turfs(src)
var/turf/final_turf = length(open_turfs) ? pick(open_turfs) : drop_location()
var/mob/living/startled_animal = new contained_animal(final_turf)
visible_message(span_notice("A startled [startled_animal] jumps out of [src]"))
#undef SEND_PRESSURE
#undef CONTAINS_ANIMAL_CHANCE
#undef ANIMAL_SHAKE_CHANCE
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