[MODULAR] Remove legacy/unimplemented cultural_info system (#21628)

Remove legacy/unimplemented cultural_info system
This commit is contained in:
Penelope Haze
2023-06-07 12:18:23 -07:00
committed by GitHub
parent 0873cdd264
commit 47a5c63595
12 changed files with 0 additions and 702 deletions
-77
View File
@@ -1,79 +1,2 @@
#define CULTURE_CULTURE "culture"
#define CULTURE_FACTION "faction"
#define CULTURE_LOCATION "location"
//Amount of linguistic points people have by default. 1 point to understand, 2 points to get it spoken
#define LINGUISTIC_POINTS_DEFAULT 5
// How many points you have upon having QUIRK_LINGUIST.
#define LINGUISTIC_POINTS_LINGUIST 6
#define LANGUAGE_UNDERSTOOD 1
#define LANGUAGE_SPOKEN 2
//GROUPED CULTURAL DEFINES FOR SPECIES
#define CULTURES_EXOTIC /datum/cultural_info/culture/generic, \
/datum/cultural_info/culture/vatgrown, \
/datum/cultural_info/culture/spacer_core, \
/datum/cultural_info/culture/spacer_frontier, \
/datum/cultural_info/culture/zolmalchi
#define CULTURES_XENO /datum/cultural_info/culture/xenoknockoff
#define CULTURES_LIZARD /datum/cultural_info/culture/lavaland
#define CULTURES_HUMAN /datum/cultural_info/culture/generic_human, \
/datum/cultural_info/culture/martian_surfacer, \
/datum/cultural_info/culture/martian_tunneller, \
/datum/cultural_info/culture/earthling, \
/datum/cultural_info/culture/luna_poor, \
/datum/cultural_info/culture/luna_rich, \
/datum/cultural_info/culture/terran, \
/datum/cultural_info/culture/venusian_upper, \
/datum/cultural_info/culture/venusian_surfacer, \
/datum/cultural_info/culture/belter, \
/datum/cultural_info/culture/plutonian, \
/datum/cultural_info/culture/ceti
#define LOCATIONS_GENERIC /datum/cultural_info/location/generic, \
/datum/cultural_info/location/stateless
#define LOCATIONS_HUMAN /datum/cultural_info/location/earth, \
/datum/cultural_info/location/mars, \
/datum/cultural_info/location/luna, \
/datum/cultural_info/location/mars, \
/datum/cultural_info/location/venus, \
/datum/cultural_info/location/ceres, \
/datum/cultural_info/location/pluto, \
/datum/cultural_info/location/cetiepsilon, \
/datum/cultural_info/location/eos, \
/datum/cultural_info/location/terra, \
/datum/cultural_info/location/tersten, \
/datum/cultural_info/location/lorriman, \
/datum/cultural_info/location/cinu, \
/datum/cultural_info/location/yuklid, \
/datum/cultural_info/location/lordania, \
/datum/cultural_info/location/kingston, \
/datum/cultural_info/location/gaia, \
/datum/cultural_info/location/magnitka
#define FACTIONS_GENERIC /datum/cultural_info/faction/none, \
/datum/cultural_info/faction/generic, \
/datum/cultural_info/faction/nanotrasen, \
/datum/cultural_info/faction/freetrade
#define FACTIONS_HUMAN /datum/cultural_info/faction/solgov, \
/datum/cultural_info/faction/fleet, \
/datum/cultural_info/faction/torchco, \
/datum/cultural_info/faction/gcc, \
/datum/cultural_info/faction/remote, \
/datum/cultural_info/faction/police, \
/datum/cultural_info/faction/xynergy, \
/datum/cultural_info/faction/hephaestus, \
/datum/cultural_info/faction/pcrc, \
/datum/cultural_info/faction/saare, \
/datum/cultural_info/faction/dais
GLOBAL_LIST_EMPTY(culture_cultures)
GLOBAL_LIST_EMPTY(culture_factions)
GLOBAL_LIST_EMPTY(culture_locations)
@@ -6,31 +6,10 @@
populate_total_ui_len_by_block()
populate_total_uf_len_by_block()
make_augment_references()
make_culture_references()
//We're loading donators here because it's the least intrusive way modularly
load_donators()
load_veteran_players()
/proc/make_culture_references()
for(var/path in subtypesof(/datum/cultural_info/culture))
var/datum/cultural_info/L = path
if(!initial(L.name))
continue
L = new path()
GLOB.culture_cultures[path] = L
for(var/path in subtypesof(/datum/cultural_info/location))
var/datum/cultural_info/L = path
if(!initial(L.name))
continue
L = new path()
GLOB.culture_locations[path] = L
for(var/path in subtypesof(/datum/cultural_info/faction))
var/datum/cultural_info/L = path
if(!initial(L.name))
continue
L = new path()
GLOB.culture_factions[path] = L
/proc/make_sprite_accessory_references()
// Here we build the global list for all accessories
for(var/path in subtypesof(/datum/sprite_accessory))
@@ -1,29 +0,0 @@
/datum/cultural_info
/// Name of the cultural thing, be it place, faction, or culture
var/name
/// It's description
var/description
/// Economic power, this impacts the initial paychecks by a bit
var/economic_power = 1
/// It'll force people to know this language if they've picked this cultural thing
var/required_lang
/// This will allow people to pick extra languages
var/list/additional_langs
/datum/cultural_info/proc/get_extra_desc(more = FALSE)
. += "<BR>Economic power: [economic_power*100]%"
if(required_lang)
var/datum/language/lang_datum = required_lang
. += "<BR>Language: [initial(lang_datum.name)]"
if(!more)
return
if(additional_langs)
. += "<BR>Optional Languages: "
var/not_first_iteration = FALSE
for(var/langkey in additional_langs)
var/datum/language/lang_datum = langkey
if(not_first_iteration)
. += ", "
else
not_first_iteration = TRUE
. += "[initial(lang_datum.name)]"
@@ -1 +0,0 @@
/datum/cultural_info/culture
@@ -1,135 +0,0 @@
/datum/cultural_info/culture/generic
name = "Other Culture"
description = "You are from one of the many small, relatively unknown cultures scattered across the galaxy."
additional_langs = list(/datum/language/spacer, /datum/language/yangyu)
/datum/cultural_info/culture/vatgrown
name = "Vat Grown"
description = "You were not born like most of the people, instead grown and raised in laboratory conditions, either as clone, gene-adapt or some experiment. Your outlook diverges from baseline humanity accordingly."
additional_langs = list(/datum/language/spacer)
/datum/cultural_info/culture/spacer_core
name = "Spacer, Core Systems"
description = "You are from the void between worlds, though close to home. You are from one of the myriad space stations, orbital platforms, long haul freighters, \
gateway installations or other facilities that occupy the vastness of space. Spacers near the core worlds are accustomed to life in the fast lane, constantly moving between \
places, meeting a myriad of people and experiencing many of the cultures and worlds close to humanity's home. As such, Spacers of the core systems tend to be busy, sociable and \
mobile, rarely satisfied with settled life. They almost universally know how to live and work in the void and take to such jobs more readily than their planet-bound counterparts."
additional_langs = list(/datum/language/spacer, /datum/language/yangyu)
/datum/cultural_info/culture/spacer_frontier
name = "Spacer, Frontier"
description = "You are from the void between worlds, though you are in the distant, vast frontier of SCG space and beyond. Out here things like national identity and culture mean less; \
those who live so far from anything only look to their close family and friends rather than any larger group. Raised on one of the long haul freighters that move between frontier worlds delivering \
vital goods, a lonely outpost on the edge of a dreary backwater, such people are raised in small, confined environments with few others, and tend to be most familiar with older, reliable but outdated \
technology. An independent sort, people on the frontier are more likely to be isolationist and self-driven."
economic_power = 0.9
additional_langs = list(/datum/language/spacer)
/datum/cultural_info/culture/generic_human
name = "Humankind"
description = "You are from one of various planetary cultures of humankind."
additional_langs = list(/datum/language/panslavic, /datum/language/gutter, /datum/language/spacer, /datum/language/yangyu, /datum/language/xerxian)
/datum/cultural_info/culture/martian_surfacer
name = "Martian, Surfacer"
description = "You are from the surface of Mars. Raised in one of the many farming communities or one of the great cities such as Olympus. Most of the surfacers \
are known as Monsians, the largest cultural group on the planet. Most Surfacers have had a decent upbringing and represent the \
average level of comfort expected in Sol space. Most surfacers are like many across the galaxy, though a few harbour rivalries with other Martian cultural \
groups or are generally overly proud of their heritage, as is the case with the Gideons, to the point that they constantly refer to it."
/datum/cultural_info/culture/martian_tunneller
name = "Martian, Tunneler"
description = "You are one of the people of the UnderCities of Mars. The UnderCities, originally built as 'temporary' living space while the cities above them \
were constructed, have since grown far beyond their original scope and have now spread out underneath the red planet. Tunnellers, despite typically having access \
to the same amenities and services as Surfacers are somewhat poorer than their aboveground brethren as a result of their less desirable locale as well as a strong \
criminal presence stemming from centuries of poor policing and a focus on the surface by the martian government. Most Tunnellers are resilient, though distrusting \
and wary of outsiders, and tend to strongly dislike non-Martians."
economic_power = 0.9
/datum/cultural_info/culture/earthling
name = "Earth"
description = "You are from Earth, home of humanity. Earth culture is much as it has been for centuries, with the old nation states, while no longer politically important, still \
culturally significant to many humans across the galaxy, as all trace their roots to somewhere on the planet. While not as geographically diverse as they were in the past, most \
countries have at least two arcologies which make up much of the population, with the remaining humans living in small villages or from one of the many nature preserve communes. \
The long recovery period of Earth has resulted in much of the population being environmentally aware and heavily conservationist, eager to avoid past mistakes. Most Earthers are \
a content folk who see themselves as close to nature and keepers of the heritage of humanity."
economic_power = 1.1
additional_langs = list(/datum/language/yangyu)
/datum/cultural_info/culture/luna_poor
name = "Luna, Lower Class"
description = "You are from Luna, a natural satellite of Earth and home to some of the richest, mostly highly cultured or influential people humanity has. Unfortunately, you are most certainly not one of them. \
While Luna is known for its richness, the arts, culture and old money, it is also home to a sizeable population of working poor or middle-lower income persons. Typically the corporate employees \
of one of the various corporations, persons hired in service roles in one of the many prefectures or a resident of New Vegas. The 'poor' of Luna typically resent the rich because of their \
financial, cultural and political power and influence over their lives."
economic_power = 1
/datum/cultural_info/culture/luna_rich
name = "Luna, Upper Class"
description = "You are from Luna, Earths only natural satellite and home to some of the richest, most highly cultured, or influential people of humanity. Fortunately for you, you are one of this elite and well \
off class of people. The rich of Luna are politically and economically influential not just in Luna, but in the various corporations, organizations and government bodies of the SCG. \
Luna's upper class isn't equal; generally divided between new, corporate money and old, dynastic money; many members of the old dynasties look down on the newly wealthy. \
Much of the elite of Luna is embroiled in 'The Game' a state of political manoeuvring and intrigue among various factions and persons of influence and power \
with implications far beyond the squabbles of the prefectures."
economic_power = 1.3
/datum/cultural_info/culture/terran
name = "Terran"
description = "You are from Terra (not Earth), in the Gilgamesh system. The capital world of the Gilgamesh Colonial Confederation, your people embody what it means to be a part of the GCC. \
Unfortunately, the years since the war have not been easy on Terra and the long period of economic recovery has not made life easy. The people of Terra are typically employed \
in the military, industrial, government or service sectors, with an emphasis being placed on military service. Terrans today are generally poor, bitter and a somewhat broken people angry and \
resentful about their loss in the Gaia Conflict. An upbringing on Terra emphasises an odd mix of service to the state, liberalism and militarism."
required_lang = /datum/language/panslavic
economic_power = 0.9
/datum/cultural_info/culture/venusian_upper
name = "Venusian, Zoner"
description = "You are from one of the many zones of Venus. Floating high above the ground of the planet on massive platforms, you are one of the many who live on one of the most decadent locations in the \
SCG. As a Venusian, you know luxury, wealth and entertainment. Primarily a tourist destination, many of the permanent residents work in the tourism industry and are notably middle-income. \
Those above are exceptionally wealthy, being hotel, casino, resort owners, politicians, bankers or rich retirees."
economic_power = 1.4
/datum/cultural_info/culture/venusian_surfacer
name = "Venusian, Surfacer"
description = "You are from the surface of Venus, one of many employed in mining, industry and services industries. Venusian Surfacers are fairly poor, especially compared to Zoners and \
have far lower standards of living than those above. A hardy people who spend much of their time working in mostly unpleasant conditions in order to prop up the society above, \
surfacers are a people who value hard work, solidarity, unity and democracy. Unfortunately, while they support noble ideals, the reality of their situation does not always \
match them, and much of the surface of Venus finds itself rife with organised crime, separatist groups and other criminal organisations."
economic_power = 0.9
/datum/cultural_info/culture/belter
name = "Belter"
description = "You are from Ceres. The people of Ceres and the wider asteroid belt are colloquially known as 'Belters.' Traditionally a people rooted in the mining industry, \
the belters of today are primarily engaged in the mechanical services, engineering, shipbuilding and maintenance industries. Belters are quite varied, and something of a melting \
pot owing to the sheer number of transient workers, hauler crews and government and corporate employees basing themselves around the great shipyards of Ceres. This has led to belter \
culture being mainly about embracing change, new people and new experiences, as well as a sense of pride in their work, as the reputation of Ceres shipbuilding is widely known across \
human space."
economic_power = 1
/datum/cultural_info/culture/plutonian
name = "Plutionian"
description = "You are from Pluto, one of many denizens of this cruel and unforgiving world. For centuries Pluto has been in a slow state of decay and decline, resulting in \
much of the planet's infrastructure being unstable or outright falling apart. This, coupled with rampant corruption and the large influence of criminal organisations across much of \
the planet has led to the people of Pluto having something of a seedy reputation, its citizens being viewed with disrepute. The people themselves, however, are usually \
just happy to get off the rock and to healthier locales. Unfortunately, despite the efforts of the wider SCG, many Plutonians tend to maintain criminal ties, even offworld."
economic_power = 0.8
additional_langs = list(/datum/language/panslavic, /datum/language/gutter, /datum/language/spacer, /datum/language/yangyu)
/datum/cultural_info/culture/ceti
name = "Cetite"
description = "You are from Ceti Epsilon, the technical hub of the SCG. As a Cetite you are no stranger to the cutting edge of technology present in Sol space. \
Putting education and the latest tech at the forefront of their priorities the people of Ceti are some of the brightest or tech savvy around. \
This has afforded those from the system or planet a reputation as being a cut above the rest in technical matters, with those who attended the Ceti Institute of Technology \
being considered some of the best qualified technical specialists in humanity. Recently there has been a rising transhumanist element in Ceti society resulting in a large \
cybernetics culture; it is not uncommon to see many Cetites sporting some chrome."
economic_power = 1.1
/datum/cultural_info/culture/zolmalchi
name = "Zolmalchi"
description = "You are from any number of shadowy fleets, tumultuous colonies, or starless pocket dimensions alien beings called 'Demons' typically reside in. \
These places tend to enjoy high levels of technology and denizens of quick wit, but often get stuck in battling with deeply ingrained archaic customs and obscure norms. \
Many of these cultures have strict interpersonal hierarchies, though their dwellers are no stranger to betrayal and climbing up the social ladder with blood-stained hands is often the way to go. \
A common philosophy in these oft-clashing places is the simple phrase, 'Do as thou wilt'."
economic_power = 1
additional_langs = list(/datum/language/yangyu)
@@ -1,7 +0,0 @@
/datum/cultural_info/culture/lavaland
name = "Lavaland"
description = "Born from The Underground of the volcanic planet, Lavaland. \
You lived a tribal life, scavenging and hunting across the land to ensure the survival of your tribe. \
Somehow you've wound up on the civilized world."
required_lang = /datum/language/draconic
economic_power = 0
@@ -1,8 +0,0 @@
/datum/cultural_info/culture/xenoknockoff
name = "Xenohybrids"
description = "You still don't understand what you're dealing with, do you? Perfect organism. Its structural perfection is matched only by its hostility. \
You're one of them, a bastardization of a human and Xenomorph. You lot tend to be outcasts, Domeheads, Jerries, those sort of insults are common. \
An outsider once described Xenohybrids as 'ancestor worshippers', though a more accurate phrase would be 'fetishization'. \
Despite how loathed you are, there's one truth among your kind, you stick together."
economic_power = 0
required_lang = /datum/language/common
@@ -1 +0,0 @@
/datum/cultural_info/faction
@@ -1,144 +0,0 @@
/datum/cultural_info/faction/none
name = "None"
description = "You don't belong to any faction."
economic_power = 0
/datum/cultural_info/faction/generic
name = "Other Faction"
description = "You belong to one of the many other factions that operate in the galaxy. Numerous, too numerous to list, these factions represent a variety of interests, purposes, intents and goals."
/datum/cultural_info/faction/nanotrasen
name = "Nanotrasen Corporation"
description = "The Nanotrasen Corporation, commonly referred to as NT, is one of the great megacorporations of the modern day.\
Currently headquartered in New Amsterdam on Luna and headed by CEO Jackson Trasen It deals in research of the most advanced sciences, \
such as genetics, blue space, and - recently - the uses of plasma, as well as mass consumer manufacturing on a truly galactic scale. \
They also have a sizeable asset protection and security branch with which they secure both investments and occasionally new acquisitions \
- a distressing rival to some minor star systems, and a powerful administrative branch sitting atop it all, directing their company's actions. \
Nanotrasen is characterized by its aggression and questionable ethics, which, combined with the high emphasis they put on new, untested and dangerous \
technology, means their installations are often considered unsafe and hazardous."
economic_power = 1.2
//To-Do: change to SolFed
/datum/cultural_info/faction/solgov
name = "Sol Central Government"
description = "The Sol Central Government, commonly referred to as SolGov or the SCG, is a federal republic \
composed of numerous human member states spanning many systems.\
Based in the Sol System and with most seats of Government on Olympus, Mars,\
the SCG governs the majority of human space. Currently engaged in a cold war with the Confederation of Gilgamesh \
Its primary governing bodies are the Assemblies which are led by an Assembly-elected secretary general. \
Member states have a great degree of freedom in their actions, though the SCG manages sapient rights, \
domestic security, economic policy, and diplomacy for humanity as a whole. The SCG's population is diverse \
including many non-humans (though they are not citizens) and encompassing a wide range of systems, territories \
habitats, and celestial bodies. However, it is large, cumbersome, divided and slow to respond to issues due to \
its massive bureaucracy and the distance between worlds. Through its member states, the SCG governs as one of the \
most advanced and powerful civilisations in the known galaxy."
/datum/cultural_info/faction/freetrade
name = "Free Trade Union"
description = "The Free Trade Union, commonly referred to as the FTU, is is an employee-owned conglomerate of tens of thousands of \
various traders and merchants from all over SCG space and beyond. Colloquially known as the 'fifth megacorp', they control a sizeable fleet \
of trading ships which are form the backbone of their trading force along with a large contingent of combat capable vessels that cruise the shipping lanes, \
keeping FTU members free from pirates. The FTU has a large amount of economic power across Sol space and operates large trade hubs and stations near most \
Gateway installations and planets. Somewhat unscrupulous, FTU stations and merchants are known for \
selling a great many restricted items and supplying all manner of goods indiscriminately."
economic_power = 1.3
/datum/cultural_info/faction/fleet
name = "SCG Fleet"
description = "The Fleet is the primary component of the SCG Defence Forces. It mostly protects SCG space from pirates, smugglers, \
and occasional vox raiders, with its last serious military engagement being the Gaia war over 10 years ago. \
The oldest component of the Defence Forces, the Fleet considers itself the pinnacle of Human military accomplishment. \
It is well funded, but seen as complacent and bloated. It is made up of five Fleets, with missions ranging from \
diplomatic security for Sol dignitaries, to border patrol along the vast frontier and quick reaction force duties. \
Any SCG human citizen with at least a secondary school level of education can enlist into the Fleet, going through \
basic training and on-ship training for their rating (speciality). Commissioned officer candidates require at least a \
Bachelor degree and go through a lengthy training process before being assigned to a warship. \
Recently Sol-made IPCs were also permitted to enlist, provided they agree to install a law shackle."
/datum/cultural_info/faction/torchco
name = "Expeditionary Corps Organisation"
description = "The Expeditionary Corps Organisation is a government-owned, publically traded limited liability company assembled from the corporate \
backers who asssisted in funding the Torch project when it opened five years ago. Major players include Nanotrasen, Xynergy and \
Hephaestus Industries, as well as dozens of others. The Expeditionary Corps Organisation reports its earnings and operation plans directly to a board of \
directors, made up of corporate representatives and members of Expeditionary Corps command and the Committee for the Economy. \
While on the surface the Expeditionary Corps Organisation appears to have noble goals, it is in reality a compromise between the noble ideals of pioneering \
science, and the corporate desire to make a quick buck off whatever is found. Rumours also abound about shady practices, hidden \
protocols, and xenoartifacts being 'lost' in transit, but nothing has been conclusively proven as of yet, and SCG doubtless is \
reluctant to harpoon their own project."
economic_power = 1.2
/datum/cultural_info/faction/gcc
name = "Gilgamesh Colonial Confederation"
description = "The Independent Colonial Confederation of Gilgamesh, commonly referred to as the Gilgamesh Colonial Confederation (GCC), is a regional power in human space,\
bordered by the Sol Central Government towards the galactic centre. The capital of the Confederation is the city of Ameranth on the planet of Terra \
in the Gilgamesh system. Externally heavily militant and isolationist, the GCC, internally, is heavily libertarian, with \
a strong focus on independent planetary government with the GCC itself only handling defence, foreign relations and some intergalactic trade. \
Increasingly anti non-human, the GCC is in a cold war with the Sol Central Government following the Gaia Conflict, a large \
scale conflict between the SCG and GCC that saw a great deal of death and destruction. In Sol space \"Indies\" as they are known are \
heavily mistrusted and in some instances, met with downright hostility. Today the GCC continues to be an economic powerhouse following \
a period of steady economic recovery, with most of its exports being manufactured goods, primarily armaments."
economic_power = 0.9
/datum/cultural_info/faction/remote
name = "Expeditionary Corps"
description = "The Expeditionary Corps is an SCG agency tasked with exploration of uncharted space and worlds, \
mineralogy surveys and xenoarchaeological studies and, more recently, the discovery of new alien life. \
The EC performs a variety of tasks: discovering and cataloging stellar objects in Observatory, \
initial surveys of prospective colony sites, indepth exploration of uncharted worlds, staffing \
long-term scientific outposts, and studying anomalies and xenoarcheological sites. \
While not military, it was modelled in a naval style, with employees having ranks and uniforms. \
Any SCG citizen of age (18 and older) with no outstanding SCG-wide warrants can sign up for a 2-year contract. \
Officer candidates are required to have at least a bachelor's degree in a relevant field (astrogation, engineering, xenoarcheology, etc)."
/datum/cultural_info/faction/police
name = "Sol Federal Police"
description = "The Sol Federal (SFP) is a government law enforcement agency tasked with enforcing Sol Central Government law, \
investigating breaches of law, fugitive recovery and transport, and securing ports of entry. \
Some Agents embedded with other organizations (e.g. an <l>Expeditionary Corps</l> ship) and are expected to answer to their superiours from those organizations. \
Notable units are Organized Crime & Vice (self-explanatory), Territory Support (ports of entry and helping local law enforcement), \
Special Investigations (sensitive and urgent cases) and Fugitive Recovery Division (for when local authorities are unable or unwilling to arrest someone). \
The contractor SFP Trackers are also used find and arrest low-profile fugitives from justice."
/datum/cultural_info/faction/xynergy
name = "Xynergy"
description = "Xynergy is a privately held company known for their work with xenobiological organisms. They develop and \
produce products such as the netgun and dociler used for capturing or taming xenofauna. In addition, they are the largest \
fisher of space faring animals such as space carp and pike. They recently gained media presence by discovering and \
training the giant armoured serpentids."
economic_power = 1.1
/datum/cultural_info/faction/hephaestus
name = "Hephaestus Industries"
description = "Hephaestus Industries, known simply as Hephaestus, is one of the largest corporations in existence today. \
The leading manufacturer of military grade personal weapons, assault vehicles, defence systems and security measures, \
Hephaestus has a somewhat controversial reputation as a result of blatant war profiteering, compounded by their attempts to \
exploit Unathi equipment and assets for their own gains. In spite of this, Hephaestus maintains a reputation for the quality and \
reliability of its equipment as well as its general affordability. Internally, Hephaestus is a desirable employer as a result of its \
many employee benefits and focus on employee development, though many dread being transferred to one of the 'remote' branches."
economic_power = 1.2
/datum/cultural_info/faction/pcrc
name = "Proxima Centauri Risk Control"
description = "Proxima Centauri Risk Control, often known as PCRC, is one of the largest suppliers of private security in Sol Space. \
PCRC handles numerous government, private and corporate contracts and provides a variety of services ranging from private law enforcement, \
security, close protection, asset protection, search and rescue and peacekeeping and escort duties. A relatively quiet and new company, \
it has quickly established itself as a reliable and effective provider of security solutions. This has often put it at odds with its main \
competitor, SAARE."
/datum/cultural_info/faction/saare
name = "Strategic Assault and Asset Retention Enterprises"
description = "SAARE (Strategic Assault and Asset Retention Enterprises) is a quickly growing Private Military Corporation catering to large \
firms requiring discrete military and private security services. The company has taken to hiring skilled veterans from both private and public \
military services but have begun instituting training programs to breed their own operatives for the future. Typical assignments for SAARE \
contractors include private law enforcement, ship escort, location security, VIP escort, and VIP or asset recovery. In the last decade, the \
company has recently signed onto a number of contracts with Nanotrasen to complement their own Asset Protection forces."
/datum/cultural_info/faction/dais
name = "Deimos Advanced Information Systems"
description = "Deimos Advanced Information Systems (DAIS) is a large corporation specializing in information technology such as computer hardware \
and software, telecommunications equipment, and networking equipment based on Mars. It is the number one supplier of computer technology in The Sol Central \
Government, its systems used by most consumers and businesses within SolGov. DAIS is actually older than the Sol Central Government and is one of the very \
few corporate members of the Solar Assembly. DAIS is also a major investor in the Torch project, and is on the Expeditionary Corps Organization board of directors. \
Currently DAIS is invested in bluespace computing research and artificial intelligence research. Despite recent intrusions by Nanotrasen into their sector with NTNet \
and related products, they still remain the market leader in computer technologies."
economic_power = 1.1
@@ -1,12 +0,0 @@
/datum/cultural_info/location
var/distance
var/ruling_body
var/capital
/datum/cultural_info/location/get_extra_desc(more = FALSE)
. = ..()
if(!more)
return
. += "<BR>Distance: [distance ? "[distance]" : "Unknown"]"
. += "<BR>Ruler: [ruling_body ? "[ruling_body]" : "Various"]"
. += "<BR>Capital: [capital ? "[capital]" : "Unknown"]"
@@ -1,258 +0,0 @@
/datum/cultural_info/location/generic
name = "Other Location"
description = "The last time someone tried to do a comprehensive encyclopaedia of the known galaxy, their \
positronic processor deleted itself rather than face up to the task. You are from nowhere in particular - a \
backwater world, or somewhere off the starmaps."
/datum/cultural_info/location/stateless
name = "Stateless"
description = "Sometimes people fall through the cracks... You have nobody to speak on your behalf."
economic_power = 0
ruling_body = "None"
/datum/cultural_info/location/mars
name = "Mars"
description = "Mars, the current capital of the SCG, known by its nickname the Red Planet, is one of the most populous centres of Humanity. \
Since the founding of the first colony by Jimmy Gideon many years ago Mars has been an important player on the Human stage. Terraforming on \
Mars was only partially successful, and today much of the population lives either in huge domed cities/agri-zones or within a vast underground \
tunnel network connecting large underground cities. Often seen as the primary divide on the planet, the rich surfaces versus the poor \
tunnellers, Mars is rife with dissent, crime and continuous unrest, especially underground.<br><br>The people of Mars vary, from the poor, \
downtrodden tunnellers to the cosmopolitan urbanites of Olympus to the hardy farmers of the agri-domes, though they all share a strong sense \
of Martian pride. The Martian people have not had an easy history. As the new, primary home of humanity the people have seen great struggles \
over the centuries, ranging from revolutions to political upheaval and regular rioting. The people of Mars consider themselves somewhat tougher \
than most with a fierce pride that often clashes not just with those from other planets, but those from other parts of Mars."
distance = "1.5AU"
capital = "Olympus"
economic_power = 1.1
/datum/cultural_info/location/earth
name = "Earth"
description = "Earth, home of humankind, has long been in a state of recovery following centuries of pollution and exploitation. Today, much of \
the Earth exists as a nature reserve, dedicated to preserving the history of humanity. The humans that remain live mostly in large urban zones \
across the globe. Huge, planned cities consisting of numerous arcologies with a focus on eco-friendliness. No longer the political power of \
Humanity, Earth is content to be something of a backwater and tourist destination for those looking to discover their heritage.<br><br>People from \
Earth are among the wealthier humans on average, though they are still comparable with those of Mars. Remarkably average, the people of Earth are \
much as they have been for hundreds of years, and are generally content with their lot in life. From a variety of ancient cultures, the people of \
Earth are as diverse as they have always been."
distance = "1AU"
capital = "Geneva"
economic_power = 1.2
/datum/cultural_info/location/luna
name = "Luna"
distance = "1AU"
description = "Luna, the moon of the planet Earth, had long been a goal for humanity and symbol of space exploration. \
Today Luna sits as one of the oldest homes of Humanity. It is the home of the rich, the powerful, the corporate. \
Divided into a series of interconnected domes which are scattered across the surface each containing its own unique city \
known as a \"prefecture\" Luna is home to a diverse and rich culture that varies from prefecture to prefecture. Its capital, Selene, \
is a centre of culture, the arts, trade and politics and it is from here the people of Luna take the name of their language 'Selenian'. \
Despite its status, Luna is not without its own issues, though much of the population \
is upper class and upper middle class, these problems typically manifest themselves in political machinations and elaborate plots. \
The people of Luna continue to exert influence across human space, and corporations flock to Luna to build their own prefecture and \
establish their headquarters there as a symbol of success, power and accomplishment.<br><br>The people of Luna are often considered the \
'old money' of humanity, with many of them having distinct, traceable lineages to the first settlers, old Earth dynasties and heavy corporate \
ties. Most of the people of Luna are rich, cultured and refined. Not all are, however, and many of the people of the city of New Vegas are on \
the poverty line, often holding feelings of resentment against the other people of Luna."
capital = "Selene"
economic_power = 1.3
/datum/cultural_info/location/venus
name = "Venus"
distance = "0.7AU"
description = "Venus, in the Sol System, is a planet which has a largely unsustainable surface atmosphere.\
However, early terraforming was successful in maintaining a desirable, habitable atmosphere high up in the clouds and it is here that \
much of the population of Venus resides. Venus itself is covered in huge platforms, supporting these cloud cities and numerous \
agricultural zones, which quickly earned Venus the reputation of 'sol's breadbasket.' Today Venus is the home of some of the more \
extravagantly wealthy with the entire planet being a dedicated tourist destination, most of its infrastructure and residential zones are \
dedicated to providing entertainment, hotels, casinos and various other attractions. Venus is one of the richest planets in the SCG and \
most of its residents enjoy a decadent, elitist lifestyle.<br><br>Many of the people of Venus come in two categories. The rich, the retirees, \
the more public corporate workers, who reside high in the clouds. These people often enjoy an extravagant and somewhat decadent lifestyle. \
Apart from those rich enough to live there permanently most of the people of Venus are service workers, living there only for the duration \
of their employment. The second group, the surfacers are hardy labourers who work in large, windowless, industrial complexes on the planets \
surface. These surfacers often resent and are at odds with their rich, carefree employers."
capital = "Central Administration Zone"
economic_power = 1.4
/datum/cultural_info/location/ceres
name = "Ceres"
distance = "2.7AU"
description = "Ceres station, officially the Ceres Mining and Habitation Outpost is historically a significant mining facility for humanity. However \
this importance has diminished greatly in the past few decades and today Ceres is a sprawling, populous facility covering much of its namesake. \
Operated primarily by Falco Designs, one of the SCG's premier shipbuilding corporations, Ceres is home to a multitude of drydocks and service centres \
for vessels. Ceres is a melting pot and is the primary stopping point for vessels entering the Sol system. It is often said anything worth anything \
passes through Ceres, giving it a reputation for having a diverse black market. Commonly called 'Belters' the people of Ceres are today are mostly \
employed in shipbuilding, manufacturing, vessel services and hospitality. Belters generally regard themselves as adaptive, proud members of the SCG \
and some of the best engineers Humanity has to offer."
capital = "Government Zone, Ceres Station"
/datum/cultural_info/location/pluto
name = "Pluto"
distance = "45AU"
description = "Pluto, nominally a Democratic Republic, is a small planet in the Sol system. Pluto has a fairly small population compared \
to many other planets in the SCG, with much of it being centred around only two cities, both of which are in desperate need of modernisation \
and repair, with much infrastructure long since collapsed. Pluto is dominated by criminal elements and corruption is rampant. Those who live on \
Pluto either work a desperate, tough existence trying to escape the planet or are part of or under the thumbs of one of the many local crime \
syndicates. In spite of a number of modernisation efforts the Pluto of today has seen very little in the way of improvement.<br><br>The people \
of Pluto are, surprisingly, some of the worst off in the SCG. Downtrodden, poor, and from a locale that is so infested with crime it has become \
part of the local culture. Most of the people of Pluto are very rough around the edges, hardened by years of poverty or criminality. Those that \
manage to escape rarely wish to return, though often possess a looser set of morales as a result of their time on the planet."
capital = "New Santa Domingo"
economic_power = 0.8
additional_langs = list(/datum/language/gutter)
/datum/cultural_info/location/cetiepsilon
name = "Ceti Epsilon"
distance = "11.9 light years"
description = "Ceti Epsilon, the only habitable planet in the Tau Ceti system, is home to its largest population centre. \
The planet itself is effectively covered in one large city with a few 'green' areas dispersed throughout. The most urban location \
in the wider SCG, the planet attracts many to its glittering neon lights and easy to get lost in streets. More importantly, \
Ceti Epsilon is home to the Ceti Institute of Technology, the premier learning location in Sol and, arguably, all of humanity. \
The Ceti Institute of Technology is a public university and, for the most part, offers free tuition to all. However, places are \
competitive and preference is given to natives to the Tau Ceti system. The universe attracts as many newcomers as the rest of the cityscape \
combined. Today Ceti Epsilon is a major technology and population hub, being a destination for those seeking a better life, or to simply get \
lost.<br><br>The people of Ceti Epsilon are some of the most, well, average in the SCG. Being from a largely built up world with a focus on \
the cutting edge, most Episoloners are tech-savvy, at the very least and are usually well educated, with a focus on the sciences. The people \
of Ceti Episilon have developed a reputation for being some of the best and brightest that Sol has to offer."
capital = "Verlize"
economic_power = 1.4
/datum/cultural_info/location/eos
name = "Eos"
description = "Eos, in the Helios system, is itself a small, hot, dense world. The world itself is of only marginal importance, though it supports a densely packed city, Surya, \
which has become known for its banking services. Of more import is the system itself, Helios, and what orbits Eos: The Helios Gateway Installation. The HGI is the largest \
gateway installation in SCG space and provides vital links to many other SCG systems. Practically a city in space unto itself, the HGI is home to a hodgepodge of private individuals, \
Fleet and law enforcement outposts, government services and a wide array of private enterprises all catering to the many hangabouts, travellers, merchants and soldiers who pass through it daily. \
This fact alone is what has allowed the Helios system and Eos as a whole to weather multiple economic recessions and has allowed Eos to establish itself as a premier commercial centre of the wider \
SCG. This process was hindered during the Gaia conflict, when the Helios Gateway was destroyed in a suicide action of the Fourth Fleet to stop the GCC advance. It has recovered rapidly \
since the occupation, though the memories of that event carry in the collective consciousness of those who remained through it."
capital = "Surya"
economic_power = 1.3
distance = "10 light years"
/datum/cultural_info/location/terra
name = "Terra"
description = "Terra, in the Gilgamesh system. Is not the planet Earth as some may be lead to believe. No, Terra is the home of the Gilgamesh Colonial Confederation, and the capital of that \
particular superpower. Terra is one of the many affiliated planets in the GCC and the one that is perhaps the most important. Terra, much like most of the GCC, is isolationist, with a minimal \
non-human presence. Much of Terra is heavily industrialised, with a lower standard of living than on equivalent SCG planets. Much of the population works in services, industry or the military. \
Still recovering from an economic crash toward the end of the Gaia conflict, much of Terra is in decline, with public services and works being minimal and much of the population burdened by \
increasingly high taxes. This state of affairs has seen the immigration of many Terran citizens to the SCG in recent years, hoping to escape the poor conditions they found themselves in. Despite this,\
the people of Terra are a proud and unbroken people who are heavily patriotic and tend to bring this with them wherever they go."
capital = "Ameranth"
distance = "22.5 light years."
economic_power = 0.9
ruling_body = "Gilgamesh Colonial Confederation"
required_lang = /datum/language/panslavic
/datum/cultural_info/location/tersten
name = "Tersten"
distance = "52 light years"
description = "Tersten is a large plains world in the Gavil system. With vast mountain ranges, prairie, mesas, forests and deserts, it is a diverse planet. \
The capital city is known as Tersten City, or locally as Freetown. Originally founded as a penal colony, the planet abolished this system in 2480. \
It is the 4th largest producer of food in the Sol Central Government. Additional exports include building materials and electronics. \
The planet's population is primarily divided into northern, urban Tersteners who often are seen in the military; and southern, rural Tersteners, who make up the farmers and ranchers of the planet. \
While much of the North has been developed, large parts of the South remain undeveloped. \
Tersten is an isolated border world, with little influence in the larger community. Still, it is a proud member of the SCG, and Tersten City has become a haunt for Third Fleet forces on shore leave. \
The SFP maintain an office in the city of Moore, and various Trans-Stellar Corporations have a foothold in the city of South Harelstone. \
<br><br>The Tersten people are separated into various cultures. For example, urban Tersteners, known as 'Pinascs', live around Tersten City, and are often seen in the defence forces. \
Rural Tersteners, known as 'Nevokies', live in the south central region around the city of Nevada. Many Martian and Earthling enclaves exist on the planet, significantly in South Harelstone. \
The divide between north and south could also be considered a divide between rich and poor. Even the poorest city dweller will likely be richer than most farmers. \
Typically untrusting, once a Terstener has made a friend, they will often be that way for life. Known for their community and attitudes to strangers, they are considered the cowboys of Sol Central. \
Many Tersteners serve in the Defence Forces, and many gave their lives in the Gaian Conflict."
capital = "Tersten City"
economic_power = 1.0
/datum/cultural_info/location/lorriman
name = "Lorriman"
distance = "44 light years"
description = "Lorriman is an arctic planet in the Gessshire system. It is a frozen wasteland with winds reaching 200mph, with an average temperature is -50°C. \
Because of this, the planet's cities are either domed or built into mountains. Its economy is built around a technological backbone, providing the technology \
and the people skilled to use them. Its infrastructure is developed enough to support mass transit across the planet. Its capital city is called The Hub, a massive domed structure \
that serves both as a spaceport, administrative hub, and habitation zone. It remains the only place on the planet accessible to non-Lorrimanians. \
Despite its isolation, the Scientific Institute of Gessshire remains amicable with Sol Central. The Institute is a technocratic republic led by Dr. Johan Montgomery. \
It is known by most Defence Forces personnel to act begrudgingly towards any requests given, and only a select few have visited the planet itself.<br><br>\
Lorrimanians are a quiet, unassuming, academically-driven bunch. They are often sought as researchers or other scientifically-driven career. It is rare for anyone to immigrate \
to the planet, but exceptions have been made. A scientifically driven people, they have served many organisations loyally."
capital = "The Hub"
economic_power = 1.0
/datum/cultural_info/location/cinu
name = "Cinu"
distance = "48 light years"
description = "Cinu is an occupied desert planet, located in the Lucinaer system. It is today part of a greater community within the Sol Central Government. \
Twice the size of Earth, much of its surface is unoccupied desert, with the vast majority of population living around either the various oases, or in the less \
harsh northern regions. Home to around 20 Million people, it welcomes nearly 50,000 immigrants yearly. Cinu's capital, 'Al-Mular', is home to several major \
Peacekeeping Forces offices, with nearly 30,000 Cinuans serving every year. The Republic of Cinu is comprised of seven political regions, and maintained by \
the Congress of the Cinuan People. A direct democracy, its people vote directly on matters related to their state. Because of this, Cinu exerts little influence \
on the rest of space. Cinu's population are overall well off, with a stable economy and decent education. This varies by region however, with some of the population \
falling well below the standard poverty line. Cinu is considered one of the most developed democratic systems in space, with relatively little internal conflict. \
<br><br>The Cinuan people ethnically range from Martian Tharseese to Old Earth Arabic, West Asian and Central Asian cultures. From a harsh, duned desert planet, they \
are known for characteristic firmness disguising fierce friendliness. Its people have suffered in the past, but today look towards a bright future. They are known to be pacifist,\
with many refusing to participate in the Defence Forces. Instead, they serve as peacekeepers and diplomats. The Cinuan People were controversially non-aligned during the Gaian Conflict."
capital = "Al-Mular"
economic_power = 1.0
/datum/cultural_info/location/yuklid
name = "Yuklid"
distance = "42 light years"
description = "Yuklid V is an occupied jungle world in the Yuklid system. It is home to large medical facilities and corporate holdings, serving as home to this region of space's medical academia. \
Large parts of Yuklid have been retained as nature and botanical reserves. Most medicines produced in the outer regions of Sol Central can trace their origins to this planet. \
Much of Yuklid is uncolonised, with infrastructure focused around the planet's poles. One such facility is the Vey-Med Operational Headquarters. \
The Republic of Yuklid is a minor political player within the SCG, and the Expeditionary Corps use the planet for exoplanet training. It is protected by the Third Fleet. \
<br><br>The Yuklid people mostly keep to themselves, with little emigration. The population that do leave the planet typically pursue careers in medicine. \
Being from a small colonial system, those that do join the Defence Forces have usually never seen the level of development the Sol System has. \
More recently, a spiritualist movement has developed on the planet, taking aspects of religious theory and the hippocratic oath."
capital = "Iyeegi"
economic_power = 0.9
/datum/cultural_info/location/lordania
name = "Lordania"
distance = "40 light years"
description = "Lordania is a heavily developed plains world in the Lordania system. The planet has developed five large mega-cities, connected by various suburban developments. \
Heavy use of dams and nature reserves have allowed the people to terraform parts of the planet. Historically, the planet has had a large wealth gap, \
which recent years have only made worse. The planet's economy has been rebuilt from the ground up around entertainment and the arts. The New Ares Metroplex is the entertainment, \
and fashion capital of the outer rim of the SCG. Numerous TSCs bought up parts of the planet during the economic depression, and now fully exploit the success. It is not a city planet, but \
it could become one in the next 300 years. The planet enjoys warm relations with its neighbor Kingston. Lordania can be described as an aristocratic republic, and have historical \
ties with the political families of Luna. <br><br> The people of Lordania are divided into two parts, Upper and Lower Lordanians. Upper Lordanians are wealthy, and are \
typically only seen on the planet, or in entertainment medias. Lower Lordanians are more common, and many opt leave their home planet. Historically, Lordanians have a superiority complex, \
and often see themselves as better. Most Lordanians are seen as untrustworthy, or selfish. As such, they are rarely seen within Sol's Defence Forces."
capital = "New Ares"
economic_power = 1.2
/datum/cultural_info/location/kingston
name = "Kingston"
distance = "40 light years"
description = "Kingston is an occupied ocean world made of various archipelagos, within the Lordania system. The planet's surface is 90% water, and much of the population live around the equator. \
The planet is a humid subtropical world, and a huge tourist destination for Sol citizens. Kingston is extremely multicultural, and many old human cultures still hold an enclave. It also contains a large \
number of Tritonians, both as tourists and residents. An estimated 15 million tourists visit annually. While a highway and magnetic train system link many of the islands, boats are incredibly popular amongst \
tourists and workers alike. Many of the islands on the planet have been created via tectonic plates or volcanic eruption, making the planet more geologically active than Earth. \
Despite this, technology of the 26th century has developed enough to mitigate most structural damage done in the event of earthquakes or tsunamis. \
Formally the United Nations of Kingston, the planet is made up of multiple island nations and several planetary representatives.<br><br>The people of Kingston are relatively unassuming. They have much in common with \
their Sol brothers, and are usually seen onboard most SCG Vessels. Growing up on a waterworld, most Kingstonians can sail a boat, something rare in the 26th Century. \
Typically dark in skin due to the planet's proximity to it's sun, Kingstonians come in various forms."
capital = "New Havana"
economic_power = 1.1
/datum/cultural_info/location/gaia
name = "Gaia"
distance = "14 light years"
description = "Gaia is the sole planet in the Galilei system, serving as the DMZ between the SCG and the GCC. \
It is an agricultural world, though various conflicts across the planet's surface have left it scarred. The planet is divided into \
Sol-Controlled <b>Southern Gaia</b> and Independent-Controlled <b>Northern Gaia</b>, with New Venice remaining a neutral zone inside the DMZ. \
The planet's population remain divided even 10 years after the Gaian Conflict. New Venice sits on the edge of Lake Cabot. While Gaia is divided \
the current Mayor of New Venice serves as a vital mediator between both sides. <br><br> The Gaian People are tired of war, and long to see their families \
once again. They suffered hard twenty years prior, and fear they may suffer again."
capital = "New Venice"
economic_power = 1.0
/datum/cultural_info/location/magnitka
name = "Magnitka"
distance = "24 light years"
description = "Magnitka is an independent, industrialized mining and ore processing colony located in the Ursa system. \
Ruled by an authoritarian government heavily associated with the corporations that founded it, Magnitka's recent history is marked by civil war. Even today, a large number of rebel groups populate the planet. \
Founded by German companies in the 2300s, the overwhelming majority of Magnitka's population is descended from Eastern European laborers and their German managers. \
Unfortunately, Magnitka's economy is in a decline as its principle export, iron, grows cheaper by the day. The primary careers available to Magnitkans are military service, mining, or organized crime. \
Though historically relatively isolationist, today Magnitka finds itself more and more closely associated with the Gilgamesh Colonial Confederation, in an effort to offset its economic decline."
capital = "Labortown"
economic_power = 0.8
ruling_body = "Magnitka"
-9
View File
@@ -6131,15 +6131,6 @@
#include "modular_skyrat\modules\customization\modules\clothing\under\utility_port\suits_port.dm"
#include "modular_skyrat\modules\customization\modules\clothing\~donator\donator_clothing.dm"
#include "modular_skyrat\modules\customization\modules\clothing\~donator\donator_items.dm"
#include "modular_skyrat\modules\customization\modules\culture\cultural_info.dm"
#include "modular_skyrat\modules\customization\modules\culture\culture\_culture.dm"
#include "modular_skyrat\modules\customization\modules\culture\culture\culture_generic.dm"
#include "modular_skyrat\modules\customization\modules\culture\culture\culture_lizard.dm"
#include "modular_skyrat\modules\customization\modules\culture\culture\culture_xeno.dm"
#include "modular_skyrat\modules\customization\modules\culture\faction\_faction.dm"
#include "modular_skyrat\modules\customization\modules\culture\faction\faction_generic.dm"
#include "modular_skyrat\modules\customization\modules\culture\location\_location.dm"
#include "modular_skyrat\modules\customization\modules\culture\location\location_generic.dm"
#include "modular_skyrat\modules\customization\modules\food_and_drinks\food\hemophage_food.dm"
#include "modular_skyrat\modules\customization\modules\food_and_drinks\food\scottish.dm"
#include "modular_skyrat\modules\customization\modules\food_and_drinks\food\SRseafood.dm"