Automatic changelog compile, [ci skip]

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sybil-tgstation13
2016-10-10 04:58:57 +00:00
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commit 47dfb06e3c
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<div class="commit sansserif">
<h2 class="date">10 October 2016</h2>
<h3 class="author">ChemicalRascal updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Previously, improving the incinerator's efficiency made the RPM decay more quickly, instead of less quickly. No more!</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Player Preferences window made slightly faster.</li>
</ul>
<h3 class="author">Nanotrasen Stress Relief Board updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Claymores created through Highlander no longer thirst for blood or announce their wielder's location incessantly.</li>
<li class="bugfix">Claymores should now properly absorb fallen foes' corpses.</li>
<li class="bugfix">Losing a limb now properly destroys your claymore.</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The wizards federation have instituted a strict 1 demon limit on demon bottles.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Using blood on an Oil Slime will create Corn Oil.</li>
<li class="rscadd">Using blood on Pyrite Slimes will create a random crayon.</li>
<li class="rscadd">Using water on Orange Slimes will create a small smoke cloud.</li>
<li class="rscadd">Using water on Blue Slimes will spawn foam.</li>
<li class="rscadd">You can now retrieve materials inserted in a Drone Shell Dispenser with a crowbar.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A whole bunch of structures and machines can now be broken and destroyed using conventional attack methods.</li>
<li class="rscadd">The effect of fire on objects is overhauled. When on fire, your external clothes now take fire damage and can become ashes, unless fire proof. All objects caught in a fire can now take fire damage, instead of just flammable ones, unless fire proof.</li>
<li class="rscadd">Acid effect is overhauled. Splashing acid on something puts a green effect on it and start slowly melting it. Throwing acid on mobs puts acid on their clothes. Acid can destroy structures and items alike, as long as they're not acid proof. The more acid put on an object, the faster it melts. Walking on an acid puddle puts acid on your shoes or burns your bare feet. Picking up an item with acid without adequate glove protection burns your hand. Acid can be washed away with any sort of water source (extinguisher, shower, water glass,etc...).</li>
<li class="rscadd">When a mob receives melee attacks, its clothes also get damaged. Clothes with enough damage get a visual effect. Damaged clothes can be repaired with cloth (produced with botany's biogenerator). Clothes that receives too much melee damage become shreds.</li>
<li class="tweak">Clicking a structure/machine with an item on help intent can never result in an attack.</li>
<li class="tweak">Hostile animals that are environment destroyers no longer destroys tables&closets in one hit. It now takes several hits depending on the animal.</li>
</ul>
<h2 class="date">07 October 2016</h2>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
@@ -966,50 +1003,6 @@
<ul class="changes bgimages16">
<li class="rscadd">Added a new PDA button/app: Drone Phone!</li>
</ul>
<h2 class="date">08 August 2016</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added bonfires to botany. Requires five tower cap logs to create, and mobs can be buckled to them if an iron rod is added to the bonfire and the mob is restrained.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the clockcult "Global Records" alert, which clock cultists can mouse over to check a variety of information on the clockcult's status, including living servants, number of caches, CV, tinkerer's daemons, if there's an unconverted AI, what clockwork generals can be invoked, and what scripture is unlocked.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghosts can now see human player's huds when using the OOC -> Observe verb</li>
</ul>
<h3 class="author">WJohnston, Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Xenos are now considered female.</li>
<li class="tweak">Hunter pounce are now always blocked by shields, and may be blocked more often by other protective items.</li>
<li class="tweak">Alien Queen is now somewhat faster.</li>
<li class="tweak">Adjusted larva growth sprites.</li>
<li class="tweak">Removed 20% facehugger failure chance for masks.</li>
<li class="tweak">Disarm now always forces a person to drop an item in the active hand, and if a person's hand is empty/undroppable, Disarm will always result in a tackle.</li>
<li class="tweak">Cyborgs disarmed by a Xeno will first disable their selected module, and if there is none selected, the cyborg will be pushed back and stunned.</li>
<li class="tweak">Tail Sweep now has a slightly longer stun.</li>
</ul>
<h2 class="date">07 August 2016</h2>
<h3 class="author">Arctophylax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can unbuckle mobs from meat spikes by clicking on the spike once again.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Barrier runes will now block air while active.</li>
<li class="rscadd">Trying to use sleeping carp against the colossus will now anger it.</li>
</ul>
<h3 class="author">frtbngll updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed Paper Wizard summoning only 9 minions in its lifespan by making the dead stickman decrease it's summoned_minions variable</li>
</ul>
<h3 class="author">lordpidey updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Centcom has received reports of cyborgs electrocuting themselves when working on the power grid, and we have decided to stop storing important electronics on the wirecutter's blade.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+43
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@@ -7293,3 +7293,46 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
bags, and body bags.
- imageadd: Improved/resprited Paper, stamps, folders, small fires, pens, energy
daggers, cabinets, newspaper and other bureaucracy related items.
2016-10-10:
ChemicalRascal:
- bugfix: Previously, improving the incinerator's efficiency made the RPM decay
more quickly, instead of less quickly. No more!
MrStonedOne:
- tweak: Player Preferences window made slightly faster.
Nanotrasen Stress Relief Board:
- rscdel: Claymores created through Highlander no longer thirst for blood or announce
their wielder's location incessantly.
- bugfix: Claymores should now properly absorb fallen foes' corpses.
- bugfix: Losing a limb now properly destroys your claymore.
Supermichael777:
- bugfix: The wizards federation have instituted a strict 1 demon limit on demon
bottles.
XDTM:
- rscadd: Using blood on an Oil Slime will create Corn Oil.
- rscadd: Using blood on Pyrite Slimes will create a random crayon.
- rscadd: Using water on Orange Slimes will create a small smoke cloud.
- rscadd: Using water on Blue Slimes will spawn foam.
- rscadd: You can now retrieve materials inserted in a Drone Shell Dispenser with
a crowbar.
phil235:
- rscadd: A whole bunch of structures and machines can now be broken and destroyed
using conventional attack methods.
- rscadd: The effect of fire on objects is overhauled. When on fire, your external
clothes now take fire damage and can become ashes, unless fire proof. All objects
caught in a fire can now take fire damage, instead of just flammable ones, unless
fire proof.
- rscadd: Acid effect is overhauled. Splashing acid on something puts a green effect
on it and start slowly melting it. Throwing acid on mobs puts acid on their
clothes. Acid can destroy structures and items alike, as long as they're not
acid proof. The more acid put on an object, the faster it melts. Walking on
an acid puddle puts acid on your shoes or burns your bare feet. Picking up an
item with acid without adequate glove protection burns your hand. Acid can be
washed away with any sort of water source (extinguisher, shower, water glass,etc...).
- rscadd: When a mob receives melee attacks, its clothes also get damaged. Clothes
with enough damage get a visual effect. Damaged clothes can be repaired with
cloth (produced with botany's biogenerator). Clothes that receives too much
melee damage become shreds.
- tweak: Clicking a structure/machine with an item on help intent can never result
in an attack.
- tweak: Hostile animals that are environment destroyers no longer destroys tables&closets
in one hit. It now takes several hits depending on the animal.
@@ -1,7 +0,0 @@
author: "XDTM"
delete-after: True
changes:
- rscadd: "Using blood on an Oil Slime will create Corn Oil."
- rscadd: "Using blood on Pyrite Slimes will create a random crayon."
- rscadd: "Using water on Orange Slimes will create a small smoke cloud."
- rscadd: "Using water on Blue Slimes will spawn foam."
@@ -1,9 +0,0 @@
author: "phil235"
delete-after: True
changes:
- rscadd: "A whole bunch of structures and machines can now be broken and destroyed using conventional attack methods."
- rscadd: "The effect of fire on objects is overhauled. When on fire, your external clothes now take fire damage and can become ashes, unless fire proof. All objects caught in a fire can now take fire damage, instead of just flammable ones, unless fire proof."
- rscadd: "Acid effect is overhauled. Splashing acid on something puts a green effect on it and start slowly melting it. Throwing acid on mobs puts acid on their clothes. Acid can destroy structures and items alike, as long as they're not acid proof. The more acid put on an object, the faster it melts. Walking on an acid puddle puts acid on your shoes or burns your bare feet. Picking up an item with acid without adequate glove protection burns your hand. Acid can be washed away with any sort of water source (extinguisher, shower, water glass,etc...)."
- rscadd: "When a mob receives melee attacks, its clothes also get damaged. Clothes with enough damage get a visual effect. Damaged clothes can be repaired with cloth (produced with botany's biogenerator). Clothes that receives too much melee damage become shreds."
- tweak: "Clicking a structure/machine with an item on help intent can never result in an attack."
- tweak: "Hostile animals that are environment destroyers no longer destroys tables&closets in one hit. It now takes several hits depending on the animal."
@@ -1,4 +0,0 @@
author: "XDTM"
delete-after: True
changes:
- rscadd: "You can now retrieve materials inserted in a Drone Shell Dispenser with a crowbar."
@@ -1,4 +0,0 @@
author: "MrStonedOne"
delete-after: True
changes:
- tweak: "Player Preferences window made slightly faster."
@@ -1,4 +0,0 @@
author: "Supermichael777"
delete-after: True
changes:
- bugfix: "The wizards federation have instituted a strict 1 demon limit on demon bottles."
@@ -1,6 +0,0 @@
author: "Nanotrasen Stress Relief Board"
delete-after: True
changes:
- rscdel: "Claymores created through Highlander no longer thirst for blood or announce their wielder's location incessantly."
- bugfix: "Claymores should now properly absorb fallen foes' corpses."
- bugfix: "Losing a limb now properly destroys your claymore."
@@ -1,4 +0,0 @@
author: "ChemicalRascal"
delete-after: True
changes:
- bugfix: "Previously, improving the incinerator's efficiency made the RPM decay more quickly, instead of less quickly. No more!"