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Heparin increases the power of nosebleeds (#96882)
## About The Pull Request The trait "blood fountain" applied by Leparin and Nitrous Oxide now also makes you bleed slightly more when you get an ominous nosebleed, or when a really authoritative guy yells at you that you need to bleed right now. (You get an Ominous Nosebleed when a Dark Matter Singularity or Bioscrambler pick you as their target) ## Why It's Good For The Game Someone asked if it worked this way in tg-general and it did not, but I thought it was a funny idea. I'll be honest I suspect these values on the Ominous Nosebleed are not likely to be noticed unless you're juggling aggro back and forth with someone else but that's fine. ## Changelog 🆑 balance: Heparin and Nitrous Oxide now make nosebleeds worse, and also make you bleed more if someone very convincing tells you to start doing it. /🆑
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@@ -206,7 +206,8 @@ GLOBAL_LIST_INIT(voice_of_god_commands, init_voice_of_god_commands())
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/datum/voice_of_god_command/bleed/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/carbon/human/target in listeners)
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var/obj/item/bodypart/chosen_part = pick(target.get_bodyparts())
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chosen_part.adjustBleedStacks(5)
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var/add_stacks = HAS_TRAIT(target, TRAIT_BLOOD_FOUNTAIN) ? 7 : 5
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chosen_part.adjustBleedStacks(add_stacks)
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/// This command sets the listeners ablaze.
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/datum/voice_of_god_command/burn
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@@ -1349,7 +1349,8 @@
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if(!can_bleed())
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to_chat(src, span_notice("You get a headache."))
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return
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head.adjustBleedStacks(5)
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var/add_stacks = HAS_TRAIT(src, TRAIT_BLOOD_FOUNTAIN) ? 7 : 5
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head.adjustBleedStacks(add_stacks)
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visible_message(span_notice("[src] gets a nosebleed."), span_warning("You get a nosebleed."))
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/mob/living/carbon/check_hit_limb_zone_name(hit_zone)
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