Heparin increases the power of nosebleeds (#96882)

## About The Pull Request

The trait "blood fountain" applied by Leparin and Nitrous Oxide now also
makes you bleed slightly more when you get an ominous nosebleed, or when
a really authoritative guy yells at you that you need to bleed right
now.

(You get an Ominous Nosebleed when a Dark Matter Singularity or
Bioscrambler pick you as their target)

## Why It's Good For The Game

Someone asked if it worked this way in tg-general and it did not, but I
thought it was a funny idea.
I'll be honest I suspect these values on the Ominous Nosebleed are not
likely to be noticed unless you're juggling aggro back and forth with
someone else but that's fine.

## Changelog

🆑
balance: Heparin and Nitrous Oxide now make nosebleeds worse, and also
make you bleed more if someone very convincing tells you to start doing
it.
/🆑
This commit is contained in:
Jacquerel
2026-07-10 00:59:13 -06:00
committed by GitHub
parent d7444d6fba
commit 4846cb0d94
2 changed files with 4 additions and 2 deletions
+2 -1
View File
@@ -206,7 +206,8 @@ GLOBAL_LIST_INIT(voice_of_god_commands, init_voice_of_god_commands())
/datum/voice_of_god_command/bleed/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/carbon/human/target in listeners)
var/obj/item/bodypart/chosen_part = pick(target.get_bodyparts())
chosen_part.adjustBleedStacks(5)
var/add_stacks = HAS_TRAIT(target, TRAIT_BLOOD_FOUNTAIN) ? 7 : 5
chosen_part.adjustBleedStacks(add_stacks)
/// This command sets the listeners ablaze.
/datum/voice_of_god_command/burn
+2 -1
View File
@@ -1349,7 +1349,8 @@
if(!can_bleed())
to_chat(src, span_notice("You get a headache."))
return
head.adjustBleedStacks(5)
var/add_stacks = HAS_TRAIT(src, TRAIT_BLOOD_FOUNTAIN) ? 7 : 5
head.adjustBleedStacks(add_stacks)
visible_message(span_notice("[src] gets a nosebleed."), span_warning("You get a nosebleed."))
/mob/living/carbon/check_hit_limb_zone_name(hit_zone)