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Fixes item pickup animation playing when you move some things to containers on your person (#91128)
Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
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committed by
Roxy
co-authored by
SmArtKar
parent
075a32994b
commit
48d0d920b1
@@ -351,9 +351,16 @@
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return to_drop
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//for when the item will be immediately placed in a loc other than the ground
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/mob/proc/transferItemToLoc(obj/item/I, newloc = null, force = FALSE, silent = TRUE)
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/mob/proc/transferItemToLoc(obj/item/I, newloc = null, force = FALSE, silent = TRUE, animated = null)
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. = doUnEquip(I, force, newloc, FALSE, silent = silent)
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I.do_pickup_animation(newloc, src)
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//This proc wears a lot of hats for moving items around in different ways,
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//so we assume unhandled cases for checking to animate can safely be handled
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//with the same logic we handle animating putting items in container (container on your person isn't animated)
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if(isnull(animated))
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//if the item's ultimate location is us, we don't animate putting it wherever
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animated = !(get(newloc, /mob) == src)
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if(animated)
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I.do_pickup_animation(newloc, src)
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//visibly unequips I but it is NOT MOVED AND REMAINS IN SRC, newloc is for signal handling checks only which hints where you want to move the object after removal
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//item MUST BE FORCEMOVE'D OR QDEL'D
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