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Fixes missing telecomms wire in Moonstation (#1245)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes missing telecomms wire in Moonstation ## Why It's Good For The Game Fixes missing telecomms wire in Moonstation ## Proof Of Testing Fixes missing telecomms wire in Moonstation ## Changelog 🆑 BurgerBB fix: Fixes missing telecomms wire in Moonstation /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. -->
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@@ -12252,6 +12252,7 @@
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"dNg" = (
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/obj/machinery/light/warm/directional/west,
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/obj/machinery/power/smes/engineering,
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/obj/structure/cable,
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/turf/open/floor/catwalk_floor,
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/area/station/tcommsat/computer)
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"dNh" = (
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@@ -62153,10 +62154,6 @@
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/obj/structure/fluff/tram_rail/electric,
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/turf/open/floor/plating/rust/moonstation,
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/area/station/terminal/tramline)
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"sQi" = (
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/obj/structure/stone_tile/slab,
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/turf/open/indestructible/boss,
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/area/ruin/unpowered/ash_walkers)
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"sQw" = (
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/obj/structure/railing{
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dir = 10
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@@ -237147,7 +237144,7 @@ itb
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@@ -272675,7 +272672,7 @@ hsI
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@@ -272932,7 +272929,7 @@ hsI
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@@ -273189,7 +273186,7 @@ hsI
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@@ -0,0 +1,14 @@
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//This is for Moonstation.
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/datum/controller/subsystem/mapping/setup_rivers()
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. = ..()
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// Generate mining ruins
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var/list/lava_ruins = levels_by_trait(ZTRAIT_LAVA_RUINS)
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for (var/lava_z in lava_ruins)
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spawn_rivers(lava_z, 4, /turf/open/lava/smooth/lava_land_surface, /area/lavaland/underground/unexplored)
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/datum/controller/subsystem/mapping/setup_ruins()
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. = ..()
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var/list/lava_ruins = levels_by_trait(ZTRAIT_LAVA_RUINS)
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if (lava_ruins.len)
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seedRuins(lava_ruins, CONFIG_GET(number/lavaland_budget), list(/area/lavaland/underground/unexplored), themed_ruins[ZTRAIT_LAVA_RUINS], clear_below = TRUE)
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@@ -8161,6 +8161,7 @@
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#include "modular_zubbers\code\_globalvars\lists\maintenance_loot_uncommon.dm"
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#include "modular_zubbers\code\_globalvars\lists\~maintenance_loot.dm"
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#include "modular_zubbers\code\controllers\subsystem\air.dm"
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#include "modular_zubbers\code\controllers\subsystem\mapping.dm"
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#include "modular_zubbers\code\controllers\subsystem\sol_subsystem.dm"
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#include "modular_zubbers\code\datums\action.dm"
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#include "modular_zubbers\code\datums\armor_overrides.dm"
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