mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 07:08:00 +01:00
tgui: Autolathe (#60800)
Moves autolathe over to TGUI Features include: - Dropdown Materials list, with colorcoded materials(Bananium has a yellow bar!) - Categories are now easier to switch through as the autolathe all fits on one scrollable page - You can now see the most you can make with your materials of any design, rather than just stacks - Can now print a specific amount Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
This commit is contained in:
+162
-204
@@ -31,8 +31,7 @@
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var/datum/design/being_built
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var/datum/techweb/stored_research
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var/list/datum/design/matching_designs
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var/selected_category
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var/screen = 1
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var/selected_category = "None"
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var/base_price = 25
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var/hacked_price = 50
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@@ -61,27 +60,175 @@
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QDEL_NULL(wires)
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return ..()
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/obj/machinery/autolathe/ui_interact(mob/user)
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. = ..()
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/obj/machinery/autolathe/ui_interact(mob/user, datum/tgui/ui)
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if(!is_operational)
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return
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if(shocked && !(machine_stat & NOPOWER))
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shock(user,50)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Autolathe")
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ui.open()
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var/dat
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/obj/machinery/autolathe/ui_data(mob/user)
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var/list/data = list()
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data["materials"] = list()
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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data["materialtotal"] = materials.total_amount
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data["materialsmax"] = materials.max_amount
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data["categories"] = categories
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data["designs"] = list()
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data["active"] = busy
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switch(screen)
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if(AUTOLATHE_MAIN_MENU)
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dat = main_win(user)
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if(AUTOLATHE_CATEGORY_MENU)
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dat = category_win(user,selected_category)
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if(AUTOLATHE_SEARCH_MENU)
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dat = search_win(user)
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for(var/mat_id in materials.materials)
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var/datum/material/M = mat_id
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var/mineral_count = materials.materials[mat_id]
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var/list/material_data = list(
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name = M.name,
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mineral_amount = mineral_count,
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matcolour = M.greyscale_colors,
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)
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data["materials"] += list(material_data)
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if(selected_category != "None" && !length(matching_designs))
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data["designs"] = handle_designs(stored_research.researched_designs, TRUE)
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else
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data["designs"] = handle_designs(matching_designs, FALSE)
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return data
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var/datum/browser/popup = new(user, "autolathe", name, 400, 500)
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popup.set_content(dat)
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popup.open()
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/obj/machinery/autolathe/proc/handle_designs(list/designs, categorycheck)
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var/list/output = list()
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for(var/v in designs)
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var/datum/design/D = categorycheck ? SSresearch.techweb_design_by_id(v) : v
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if(categorycheck)
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if(!(selected_category in D.category))
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continue
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var/unbuildable = FALSE // we can't build the design currently
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var/m10 = FALSE // 10x mult
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var/m25 = FALSE // 25x mult
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var/m50 = FALSE // 50x mult
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var/m5 = FALSE // 5x mult
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var/sheets = FALSE // sheets or no?
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if(disabled || !can_build(D))
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unbuildable = TRUE
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var/max_multiplier = unbuildable ? 0 : 1
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if(ispath(D.build_path, /obj/item/stack))
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sheets = TRUE
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if(!unbuildable)
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var/datum/component/material_container/mats = GetComponent(/datum/component/material_container)
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for(var/datum/material/mat in D.materials)
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max_multiplier = min(D.maxstack, round(mats.get_material_amount(mat)/D.materials[mat]))
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if (max_multiplier>10 && !disabled)
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m10 = TRUE
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if (max_multiplier>25 && !disabled)
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m25 = TRUE
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else
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if(!unbuildable)
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if(!disabled && can_build(D, 5))
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m5 = TRUE
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if(!disabled && can_build(D, 10))
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m10 = TRUE
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var/datum/component/material_container/mats = GetComponent(/datum/component/material_container)
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for(var/datum/material/mat in D.materials)
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max_multiplier = min(50, round(mats.get_material_amount(mat)/(D.materials[mat] * creation_efficiency)))
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var/list/design = list(
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name = D.name,
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id = D.id,
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ref = REF(src),
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cost = get_design_cost(D),
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buildable = unbuildable,
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mult5 = m5,
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mult10 = m10,
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mult25 = m25,
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mult50 = m50,
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sheet = sheets,
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maxmult = max_multiplier,
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)
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output += list(design)
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return output
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/obj/machinery/autolathe/ui_act(action, params)
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. = ..()
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if(.)
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return
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if(action == "menu")
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selected_category = null
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matching_designs.Cut()
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. = TRUE
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if(action == "category")
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selected_category = params["selectedCategory"]
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matching_designs.Cut()
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. = TRUE
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if(action == "search")
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matching_designs.Cut()
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for(var/v in stored_research.researched_designs)
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var/datum/design/D = SSresearch.techweb_design_by_id(v)
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if(findtext(D.name,params["to_search"]))
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matching_designs.Add(D)
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. = TRUE
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if(action == "make")
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if (!busy)
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/////////////////
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//href protection
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being_built = stored_research.isDesignResearchedID(params["id"])
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if(!being_built)
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return
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var/multiplier = text2num(params["multiplier"])
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if(!multiplier)
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to_chat(usr, "<span class=\"alert\">[src] only accepts a numerical multiplier!</span>")
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return
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var/is_stack = ispath(being_built.build_path, /obj/item/stack)
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multiplier = clamp(round(multiplier),1,50)
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/////////////////
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var/coeff = (is_stack ? 1 : creation_efficiency) //stacks are unaffected by production coefficient
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var/total_amount = 0
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for(var/MAT in being_built.materials)
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total_amount += being_built.materials[MAT]
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var/power = max(2000, (total_amount)*multiplier/5) //Change this to use all materials
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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var/list/materials_used = list()
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var/list/custom_materials = list() //These will apply their material effect, This should usually only be one.
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for(var/MAT in being_built.materials)
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var/datum/material/used_material = MAT
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var/amount_needed = being_built.materials[MAT] * coeff * multiplier
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if(istext(used_material)) //This means its a category
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var/list/list_to_show = list()
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for(var/i in SSmaterials.materials_by_category[used_material])
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if(materials.materials[i] > 0)
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list_to_show += i
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used_material = input("Choose [used_material]", "Custom Material") as null|anything in sortList(list_to_show, /proc/cmp_typepaths_asc)
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if(!used_material)
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return //Didn't pick any material, so you can't build shit either.
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custom_materials[used_material] += amount_needed
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materials_used[used_material] = amount_needed
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if(materials.has_materials(materials_used))
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busy = TRUE
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to_chat(usr, "<span class=\"notice\">You print [multiplier] item(s) from the [src]</span>")
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use_power(power)
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icon_state = "autolathe_n"
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var/time = is_stack ? 32 : (32 * coeff * multiplier) ** 0.8
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addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack, usr), time)
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. = TRUE
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else
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to_chat(usr, "<span class=\"alert\">Not enough materials for this operation.</span>")
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else
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to_chat(usr, "<span class=\"alert\">The autolathe is busy. Please wait for completion of previous operation.</span>")
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/obj/machinery/autolathe/on_deconstruction()
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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@@ -93,7 +240,6 @@
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return TRUE
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if(default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", O))
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updateUsrDialog()
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return TRUE
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if(default_deconstruction_crowbar(O))
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@@ -134,86 +280,6 @@
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flick("autolathe_o", src)//plays metal insertion animation
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use_power(min(1000, amount_inserted / 100))
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updateUsrDialog()
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/obj/machinery/autolathe/Topic(href, href_list)
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if(..())
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return
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if (!busy)
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if(href_list["menu"])
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screen = text2num(href_list["menu"])
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updateUsrDialog()
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if(href_list["category"])
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selected_category = href_list["category"]
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updateUsrDialog()
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if(href_list["make"])
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/////////////////
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//href protection
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being_built = stored_research.isDesignResearchedID(href_list["make"])
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if(!being_built)
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return
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var/multiplier = text2num(href_list["multiplier"])
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var/is_stack = ispath(being_built.build_path, /obj/item/stack)
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multiplier = clamp(multiplier,1,50)
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/////////////////
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var/coeff = (is_stack ? 1 : creation_efficiency) //stacks are unaffected by production coefficient
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var/total_amount = 0
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for(var/MAT in being_built.materials)
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total_amount += being_built.materials[MAT]
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var/power = max(2000, (total_amount)*multiplier/5) //Change this to use all materials
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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var/list/materials_used = list()
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var/list/custom_materials = list() //These will apply their material effect, This should usually only be one.
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for(var/MAT in being_built.materials)
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var/datum/material/used_material = MAT
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var/amount_needed = being_built.materials[MAT] * coeff * multiplier
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if(istext(used_material)) //This means its a category
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var/list/list_to_show = list()
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for(var/i in SSmaterials.materials_by_category[used_material])
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if(materials.materials[i] > 0)
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list_to_show += i
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used_material = input("Choose [used_material]", "Custom Material") as null|anything in sortList(list_to_show, /proc/cmp_typepaths_asc)
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if(!used_material)
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return //Didn't pick any material, so you can't build shit either.
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custom_materials[used_material] += amount_needed
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materials_used[used_material] = amount_needed
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if(materials.has_materials(materials_used))
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busy = TRUE
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use_power(power)
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icon_state = "autolathe_n"
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var/time = is_stack ? 32 : (32 * coeff * multiplier) ** 0.8
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addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack, usr), time)
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else
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to_chat(usr, "<span class=\"alert\">Not enough materials for this operation.</span>")
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if(href_list["search"])
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matching_designs.Cut()
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for(var/v in stored_research.researched_designs)
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var/datum/design/D = SSresearch.techweb_design_by_id(v)
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if(findtext(D.name,href_list["to_search"]))
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matching_designs.Add(D)
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updateUsrDialog()
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else
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to_chat(usr, "<span class=\"alert\">The autolathe is busy. Please wait for completion of previous operation.</span>")
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updateUsrDialog()
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return
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/obj/machinery/autolathe/proc/make_item(power, list/materials_used, list/picked_materials, multiplier, coeff, is_stack, mob/user)
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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@@ -241,7 +307,6 @@
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icon_state = "autolathe"
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busy = FALSE
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updateDialog()
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/obj/machinery/autolathe/RefreshParts()
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var/mat_capacity = 0
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@@ -261,113 +326,6 @@
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if(in_range(user, src) || isobserver(user))
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. += span_notice("The status display reads: Storing up to <b>[materials.max_amount]</b> material units.<br>Material consumption at <b>[creation_efficiency*100]%</b>.")
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/obj/machinery/autolathe/proc/main_win(mob/user)
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var/dat = "<div class='statusDisplay'><h3>Autolathe Menu:</h3><br>"
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dat += materials_printout()
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dat += "<form name='search' action='?src=[REF(src)]'>\
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<input type='hidden' name='src' value='[REF(src)]'>\
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<input type='hidden' name='search' value='to_search'>\
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<input type='hidden' name='menu' value='[AUTOLATHE_SEARCH_MENU]'>\
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<input type='text' name='to_search'>\
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<input type='submit' value='Search'>\
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</form><hr>"
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var/line_length = 1
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dat += "<table style='width:100%' align='center'><tr>"
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for(var/C in categories)
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if(line_length > 2)
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dat += "</tr><tr>"
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line_length = 1
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dat += "<td><A href='?src=[REF(src)];category=[C];menu=[AUTOLATHE_CATEGORY_MENU]'>[C]</A></td>"
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line_length++
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dat += "</tr></table></div>"
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return dat
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/obj/machinery/autolathe/proc/category_win(mob/user,selected_category)
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var/dat = "<A href='?src=[REF(src)];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
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dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><br>"
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dat += materials_printout()
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for(var/v in stored_research.researched_designs)
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var/datum/design/D = SSresearch.techweb_design_by_id(v)
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if(!(selected_category in D.category))
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continue
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if(disabled || !can_build(D))
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dat += "<span class='linkOff'>[D.name]</span>"
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else
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dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
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if(ispath(D.build_path, /obj/item/stack))
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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var/max_multiplier
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for(var/datum/material/mat in D.materials)
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max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
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if (max_multiplier>10 && !disabled)
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dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
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if (max_multiplier>25 && !disabled)
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dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
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if(max_multiplier > 0 && !disabled)
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dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
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else
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if(!disabled && can_build(D, 5))
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dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=5'>x5</a>"
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if(!disabled && can_build(D, 10))
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dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
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dat += "[get_design_cost(D)]<br>"
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dat += "</div>"
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return dat
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/obj/machinery/autolathe/proc/search_win(mob/user)
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var/dat = "<A href='?src=[REF(src)];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
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dat += "<div class='statusDisplay'><h3>Search results:</h3><br>"
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dat += materials_printout()
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for(var/v in matching_designs)
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var/datum/design/D = v
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if(disabled || !can_build(D))
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dat += "<span class='linkOff'>[D.name]</span>"
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else
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dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
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if(ispath(D.build_path, /obj/item/stack))
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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var/max_multiplier
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for(var/datum/material/mat in D.materials)
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max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
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if (max_multiplier>10 && !disabled)
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dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
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if (max_multiplier>25 && !disabled)
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dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
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if(max_multiplier > 0 && !disabled)
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dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
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else
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if(!disabled && can_build(D, 5))
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dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=5'>x5</a>"
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if(!disabled && can_build(D, 10))
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dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
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dat += "[get_design_cost(D)]<br>"
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dat += "</div>"
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return dat
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/obj/machinery/autolathe/proc/materials_printout()
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
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for(var/mat_id in materials.materials)
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var/datum/material/M = mat_id
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var/mineral_amount = materials.materials[mat_id]
|
||||
if(mineral_amount > 0)
|
||||
dat += "<b>[M.name] amount:</b> [mineral_amount] cm<sup>3</sup><br>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autolathe/proc/can_build(datum/design/D, amount = 1)
|
||||
if(D.make_reagents.len)
|
||||
return FALSE
|
||||
|
||||
@@ -0,0 +1,203 @@
|
||||
import { useBackend, useLocalState } from '../backend';
|
||||
import { Button, LabeledList, Section, ProgressBar, Flex, Box, Table, Collapsible, Input, Dimmer, Icon } from '../components';
|
||||
import { Window } from '../layouts';
|
||||
import { capitalize } from "common/string";
|
||||
|
||||
export const Autolathe = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
// Extract `health` and `color` variables from the `data` object.
|
||||
const {
|
||||
materialtotal,
|
||||
materialsmax,
|
||||
materials = [],
|
||||
categories = [],
|
||||
designs = [],
|
||||
active,
|
||||
} = data;
|
||||
const [
|
||||
current_category,
|
||||
setCategory,
|
||||
] = useLocalState(context, 'current_category', "None");
|
||||
const filteredmaterials = materials.filter(material =>
|
||||
material.mineral_amount > 0);
|
||||
return (
|
||||
<Window
|
||||
title="Autolathe"
|
||||
width={600}
|
||||
height={600}>
|
||||
<Window.Content scrollable>
|
||||
<Section title="Total Materials">
|
||||
<LabeledList>
|
||||
<LabeledList.Item
|
||||
label="Total Materials">
|
||||
<ProgressBar
|
||||
value={materialtotal}
|
||||
minValue={0}
|
||||
maxValue={materialsmax}
|
||||
ranges={{
|
||||
"good": [materialsmax * 0.85, materialsmax],
|
||||
"average": [materialsmax * 0.25, materialsmax * 0.85],
|
||||
"bad": [0, materialsmax * 0.25],
|
||||
}}>
|
||||
{materialtotal + '/' + materialsmax + ' cm³'}
|
||||
</ProgressBar>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item>
|
||||
{filteredmaterials.length > 0 && (
|
||||
<Collapsible title="Materials">
|
||||
<LabeledList>
|
||||
{filteredmaterials.map(filteredmaterial => (
|
||||
<LabeledList.Item
|
||||
key={filteredmaterial.id}
|
||||
label={capitalize(filteredmaterial.name)}>
|
||||
<ProgressBar
|
||||
style={{
|
||||
transform: 'scaleX(-1) scaleY(1)',
|
||||
}}
|
||||
value={materialsmax - filteredmaterial.mineral_amount}
|
||||
maxValue={materialsmax}
|
||||
color="black"
|
||||
backgroundColor={filteredmaterial.matcolour}>
|
||||
<div style={{ transform: 'scaleX(-1)' }}>{filteredmaterial.mineral_amount + ' cm³'}</div>
|
||||
</ProgressBar>
|
||||
</LabeledList.Item>
|
||||
))}
|
||||
</LabeledList>
|
||||
</Collapsible>)}
|
||||
</LabeledList.Item>
|
||||
</LabeledList>
|
||||
</Section>
|
||||
<Section
|
||||
title="Search">
|
||||
<Input fluid
|
||||
placeholder="Search Recipes..."
|
||||
selfClear
|
||||
onChange={(e, value) => {
|
||||
if (value.length) {
|
||||
act('search', {
|
||||
to_search: value,
|
||||
});
|
||||
setCategory('results for "' + value + '"');
|
||||
}
|
||||
}} />
|
||||
</Section>
|
||||
<Section title="Categories">
|
||||
<Box>
|
||||
{categories.map(category => (
|
||||
// eslint-disable-next-line react/jsx-key
|
||||
<Button
|
||||
selected={current_category === category}
|
||||
content={category}
|
||||
onClick={() => {
|
||||
act('category', {
|
||||
selectedCategory: category,
|
||||
});
|
||||
setCategory(category);
|
||||
}} />
|
||||
))}
|
||||
</Box>
|
||||
</Section>
|
||||
{current_category.toString() !== "None" && (
|
||||
<Section
|
||||
title={'Displaying ' + current_category.toString()}
|
||||
buttons={(
|
||||
<Button
|
||||
icon="times"
|
||||
content="Close Category"
|
||||
onClick={() => {
|
||||
act('menu');
|
||||
setCategory("None");
|
||||
}} />
|
||||
)}>
|
||||
{active === 1 && (
|
||||
<Dimmer fontSize="32px">
|
||||
<Icon name="cog" spin />
|
||||
{'Building items...'}
|
||||
</Dimmer>
|
||||
)}
|
||||
<Flex direction="row" wrap="nowrap">
|
||||
<Table>
|
||||
{designs.length
|
||||
&& (designs.map(design => (
|
||||
<Table.Row
|
||||
key={design.id}>
|
||||
<Flex.Item>
|
||||
<Button
|
||||
content={design.name}
|
||||
disabled={design.buildable}
|
||||
onClick={() => act('make', {
|
||||
id: design.id,
|
||||
multiplier: '1',
|
||||
})} />
|
||||
</Flex.Item>
|
||||
{design.sheet ? (
|
||||
<Table.Cell>
|
||||
<Flex.Item grow={1}>
|
||||
<Button
|
||||
icon="hammer"
|
||||
content="10"
|
||||
disabled={!design.mult10}
|
||||
onClick={() => act('make', {
|
||||
id: design.id,
|
||||
multiplier: '10',
|
||||
})} />
|
||||
<Button
|
||||
icon="hammer"
|
||||
content="25"
|
||||
disabled={!design.mult25}
|
||||
onClick={() => act('make', {
|
||||
id: design.id,
|
||||
multiplier: '25',
|
||||
})} />
|
||||
</Flex.Item>
|
||||
</Table.Cell>
|
||||
) : (
|
||||
<Table.Cell>
|
||||
<Flex.Item grow={3}>
|
||||
<Button
|
||||
icon="hammer"
|
||||
content="5"
|
||||
disabled={!design.mult5}
|
||||
onClick={() => act('make', {
|
||||
id: design.id,
|
||||
multiplier: '5',
|
||||
})} />
|
||||
<Button
|
||||
icon="hammer"
|
||||
content="10"
|
||||
disabled={!design.mult10}
|
||||
onClick={() => act('make', {
|
||||
id: design.id,
|
||||
multiplier: '10',
|
||||
})} />
|
||||
</Flex.Item>
|
||||
</Table.Cell>
|
||||
)}
|
||||
<Table.Cell>
|
||||
<Button.Input
|
||||
content={"[Max:" + design.maxmult + ']'}
|
||||
maxValue={design.maxmult}
|
||||
disabled={design.buildable}
|
||||
backgroundColor={design.buildable ? '#999999' : 'default'}
|
||||
onCommit={(e, value) => act('make', {
|
||||
id: design.id,
|
||||
multiplier: value,
|
||||
})} />
|
||||
</Table.Cell>
|
||||
{design.cost}
|
||||
</Table.Row>
|
||||
))) || (
|
||||
<Table.Row>
|
||||
<Table.Cell>
|
||||
{"No designs found."}
|
||||
</Table.Cell>
|
||||
</Table.Row>
|
||||
)}
|
||||
</Table>
|
||||
</Flex>
|
||||
</Section>
|
||||
)}
|
||||
</Window.Content>
|
||||
</Window>
|
||||
);
|
||||
};
|
||||
Reference in New Issue
Block a user