Refactor machinery/anchored to default to TRUE

Deletes /obj/machinery/thruster.

Changes the density of the following abstract types:
- /obj/machinery/modular_computer
- /obj/machinery/mineral
- /obj/machinery/field
- /obj/machinery/particle_accelerator
- /obj/machinery/abductor
- /obj/machinery/telecomms
This commit is contained in:
Tad Hardesty
2018-05-27 18:41:10 -07:00
parent 22d9f29386
commit 4afd6fd2a0
9 changed files with 10 additions and 8 deletions
+1
View File
@@ -92,6 +92,7 @@ Class Procs:
pressure_resistance = 15
max_integrity = 200
anchored = TRUE
interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
var/stat = 0
@@ -13,6 +13,7 @@
icon = 'icons/obj/turrets.dmi'
icon_state = "turret_frame"
desc = "An unfinished covered turret frame."
anchored = FALSE
density = TRUE
var/build_step = PTURRET_UNSECURED //the current step in the building process
var/finish_name = "turret" //the name applied to the product turret
@@ -6,6 +6,7 @@
icon = 'icons/obj/turrets.dmi'
icon_state = "machinegun"
can_buckle = TRUE
anchored = FALSE
density = TRUE
max_integrity = 100
buckle_lying = FALSE
@@ -3,6 +3,7 @@
desc = "You probably shouldn't stick around to see if this is armed."
icon = 'icons/obj/machines/nuke.dmi'
icon_state = "nuclearbomb_base"
anchored = FALSE
density = TRUE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
@@ -4,7 +4,7 @@
use_power = NO_POWER_USE
max_integrity = 250
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 60, "acid" = 30)
anchored = FALSE
var/datum/gas_mixture/air_contents
var/obj/machinery/atmospherics/components/unary/portables_connector/connected_port
@@ -837,6 +837,7 @@ Pass a positive integer as an argument to override a bot's default speed.
// Machinery to simplify topic and access calls
/obj/machinery/bot_core
use_power = NO_POWER_USE
anchored = FALSE
var/mob/living/simple_animal/bot/owner = null
/obj/machinery/bot_core/Initialize()
@@ -355,6 +355,7 @@ Difficulty: Very Hard
light_range = 8
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
use_power = NO_POWER_USE
anchored = FALSE
density = TRUE
flags_1 = HEAR_1
var/activation_method
-5
View File
@@ -204,11 +204,6 @@ All ShuttleMove procs go here
on = TRUE
update_list()
/obj/machinery/thruster/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
if(. & MOVE_AREA)
. |= MOVE_CONTENTS
/obj/machinery/atmospherics/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
var/missing_nodes = FALSE
+3 -2
View File
@@ -87,10 +87,11 @@
desc = ""
icon = 'icons/obj/machines/satellite.dmi'
icon_state = "sat_inactive"
var/mode = "NTPROBEV0.8"
var/active = FALSE
anchored = FALSE
density = TRUE
use_power = FALSE
var/mode = "NTPROBEV0.8"
var/active = FALSE
var/static/gid = 0
var/id = 0