mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-10 09:42:29 +00:00
Dynamic Rework (#91290)
## About The Pull Request Implements https://hackmd.io/@tgstation/SkeUS7lSp , rewriting Dynamic from the ground-up - Dynamic configuration is now vastly streamlined, making it far far far easier to understand and edit - Threat is gone entirely; round chaos is now determined by dynamic tiers - There's 5 dynamic tiers, 0 to 4. - 0 is a pure greenshift. - Tiers are just picked via weight - "16% chance of getting a high chaos round". - Tiers have min pop ranges. "Tier 4 (high chaos) requires 25 pop to be selected". - Tier determines how much of every ruleset is picked. "Tier 4 (High Chaos) will pick 3-4 roundstart[1], 1-2 light, 1-2 heavy, and 2-3 latejoins". - The number of rulesets picked depends on how many people are in the server - this is also configurable[2]. As an example, a tier that demands "1-3" rulesets will not spawn 3 rulesets if population <= 40 and will not spawn 2 rulesets if population <= 25. - Tiers also determine time before light, heavy, and latejoin rulesets are picked, as well as the cooldown range between spawns. More chaotic tiers may send midrounds sooner or wait less time between sending them. - On the ruleset side of things, "requirements", "scaling", and "enemies" is gone. - You can configure a ruleset's min pop and weight flat, or per tier. - For example a ruleset like Obsession is weighted higher for tiers 1-2 and lower for tiers 3-4. - Rather than scaling up, roundstart rulesets can just be selected multiple times. - Rulesets also have `min_antag_cap` and `max_antag_cap`. `min_antag_cap` determines how many candidates are needed for it to run, and `max_antag_cap` determines how many candidates are selected. - Rulesets attempt to run every 2.5 minutes. [3] - Light rulesets will ALWAYS be picked before heavy rulesets. [4] - Light injection chance is no longer 100%, heavy injection chance formula has been simplified. - Chance simply scales based on number of dead players / total number off players, with a flag 50% chance if no antags exist. [5] [1] This does not guarantee you will actually GET 3-4 roundstart rulesets. If a roundstart ruleset is picked, and it ends up being unable to execute (such as "not enough candidates", that slot is effectively a wash.) This might be revisited. [2] Currently, this is a hard limit - below X pop, you WILL get a quarter or a half of the rulesets. This might be revisited to just be weighted - you are just MORE LIKELY to get a quarter or a half. [3] Little worried about accidentally frontloading everything so we'll see about this [4] This may be revisited but in most contexts it seems sensible. [5] This may also be revisited, I'm not 100% sure what the best / most simple way to tackle midround chances is. Other implementation details - The process of making rulesets has been streamlined as well. Many rulesets only amount to a definition and `assign_role`. - Dynamic.json -> Dynamic.toml - Dynamic event hijacked was ripped out entirely. - Most midround antag random events are now dynamic rulesets. Fugitives, Morphs, Slaughter Demons, etc. - The 1 weight slaughter demon event is gone. RIP in peace. - There is now a hidden midround event that simply adds +1 latejoin, +1 light, or +1 heavy ruleset. - `mind.special_role` is dead. Minds have a lazylist of special roles now but it's essentially only used for traitor panel. - Revs refactored almost entirely. Revs can now exist without a dynamic ruleset. - Cult refactored a tiny bit. - Antag datums cleaned up. - Pre round setup is less centralized on Dynamic. - Admins have a whole panel for interfacing with dynamic. It's pretty slapdash I'm sure someone could make a nicer looking one.   - Maybe some other things. ## Why It's Good For The Game See readme for more info. Will you see a massive change in how rounds play out? My hunch says rounds will spawn less rulesets on average, but it's ultimately to how it's configured ## Changelog 🆑 Melbert refactor: Dynamic rewritten entirely, report any strange rounds config: Dynamic config reworked, it's now a TOML file refactor: Refactored antag roles somewhat, report any oddities refactor: Refactored Revolution entirely, report any oddities del: Deleted most midround events that spawn antags - they use dynamic rulesets now add: Dynamic rulesets can now be false alarms add: Adds a random event that gives dynamic the ability to run another ruleset later admin: Adds a panel for messing around with dynamic admin: Adds a panel for chance for every dynamic ruleset to be selected admin: You can spawn revs without using dynamic now fix: Nuke team leaders get their fun title back /🆑
This commit is contained in:
@@ -278,6 +278,8 @@ GLOBAL_LIST_INIT(ai_employers, list(
|
|||||||
|
|
||||||
/// Checks if the given mob is a wizard
|
/// Checks if the given mob is a wizard
|
||||||
#define IS_WIZARD(mob) (mob?.mind?.has_antag_datum(/datum/antagonist/wizard))
|
#define IS_WIZARD(mob) (mob?.mind?.has_antag_datum(/datum/antagonist/wizard))
|
||||||
|
/// Checks if the given mob is a wizard apprentice
|
||||||
|
#define IS_WIZARD_APPRENTICE(mob) (mob?.mind?.has_antag_datum(/datum/antagonist/wizard/apprentice))
|
||||||
|
|
||||||
/// Checks if the given mob is a revolutionary. Will return TRUE for rev heads as well.
|
/// Checks if the given mob is a revolutionary. Will return TRUE for rev heads as well.
|
||||||
#define IS_REVOLUTIONARY(mob) (mob?.mind?.has_antag_datum(/datum/antagonist/rev))
|
#define IS_REVOLUTIONARY(mob) (mob?.mind?.has_antag_datum(/datum/antagonist/rev))
|
||||||
@@ -397,8 +399,11 @@ GLOBAL_LIST_INIT(human_invader_antagonists, list(
|
|||||||
#define ANTAG_GROUP_CREW "Deviant Crew"
|
#define ANTAG_GROUP_CREW "Deviant Crew"
|
||||||
|
|
||||||
|
|
||||||
// This flag disables certain checks that presume antagonist datums mean 'baddie'.
|
/// Used to denote an antag datum that either isn't necessarily "evil" (like Valentines)
|
||||||
#define FLAG_FAKE_ANTAG (1 << 0)
|
/// or isn't necessarily a "real" antag (like Ashwalkers)
|
||||||
|
#define ANTAG_FAKE (1 << 0)
|
||||||
|
/// Antag is not added to the global list of antags
|
||||||
|
#define ANTAG_SKIP_GLOBAL_LIST (1 << 1)
|
||||||
|
|
||||||
#define HUNTER_PACK_COPS "Spacepol Fugitive Hunters"
|
#define HUNTER_PACK_COPS "Spacepol Fugitive Hunters"
|
||||||
#define HUNTER_PACK_RUSSIAN "Russian Fugitive Hunters"
|
#define HUNTER_PACK_RUSSIAN "Russian Fugitive Hunters"
|
||||||
|
|||||||
@@ -77,7 +77,7 @@
|
|||||||
/// From /mob/proc/ghostize() Called when a mob successfully ghosts
|
/// From /mob/proc/ghostize() Called when a mob successfully ghosts
|
||||||
#define COMSIG_MOB_GHOSTIZED "mob_ghostized"
|
#define COMSIG_MOB_GHOSTIZED "mob_ghostized"
|
||||||
/// can_roll_midround(datum/antagonist/antag_type) from certain midround rulesets, (mob/living/source, datum/mind/mind, datum/antagonist/antagonist)
|
/// can_roll_midround(datum/antagonist/antag_type) from certain midround rulesets, (mob/living/source, datum/mind/mind, datum/antagonist/antagonist)
|
||||||
#define COMSIG_MOB_MIND_BEFORE_MIDROUND_ROLL "mob_mind_transferred_out_of"
|
#define COMSIG_MOB_MIND_BEFORE_MIDROUND_ROLL "mob_mind_before_midround_roll"
|
||||||
#define CANCEL_ROLL (1<<1)
|
#define CANCEL_ROLL (1<<1)
|
||||||
|
|
||||||
///signal sent when a mob has their holy role set. Sent to the mob having their role changed.
|
///signal sent when a mob has their holy role set. Sent to the mob having their role changed.
|
||||||
|
|||||||
@@ -26,3 +26,6 @@
|
|||||||
|
|
||||||
///Sent after awards are saved in the database (/datum/controller/subsystem/achievements/save_achievements_to_db)
|
///Sent after awards are saved in the database (/datum/controller/subsystem/achievements/save_achievements_to_db)
|
||||||
#define COMSIG_ACHIEVEMENTS_SAVED_TO_DB "achievements_saved_to_db"
|
#define COMSIG_ACHIEVEMENTS_SAVED_TO_DB "achievements_saved_to_db"
|
||||||
|
|
||||||
|
/// Send after config is loaded but before picking roundstart rulesets
|
||||||
|
#define COMSIG_DYNAMIC_PRE_ROUNDSTART "dynamic_pre_roundstart"
|
||||||
|
|||||||
@@ -1,46 +0,0 @@
|
|||||||
/// This is the only ruleset that should be picked this round, used by admins and should not be on rulesets in code.
|
|
||||||
#define ONLY_RULESET (1 << 0)
|
|
||||||
|
|
||||||
/// Only one ruleset with this flag will be picked.
|
|
||||||
#define HIGH_IMPACT_RULESET (1 << 1)
|
|
||||||
|
|
||||||
/// This ruleset can only be picked once. Anything that does not have a scaling_cost MUST have this.
|
|
||||||
#define LONE_RULESET (1 << 2)
|
|
||||||
|
|
||||||
/// This is a "heavy" midround ruleset, and should be run later into the round
|
|
||||||
#define MIDROUND_RULESET_STYLE_HEAVY "Heavy"
|
|
||||||
|
|
||||||
/// This is a "light" midround ruleset, and should be run early into the round
|
|
||||||
#define MIDROUND_RULESET_STYLE_LIGHT "Light"
|
|
||||||
|
|
||||||
/// No round event was hijacked this cycle
|
|
||||||
#define HIJACKED_NOTHING "HIJACKED_NOTHING"
|
|
||||||
|
|
||||||
/// This cycle, a round event was hijacked when the last midround event was too recent.
|
|
||||||
#define HIJACKED_TOO_RECENT "HIJACKED_TOO_RECENT"
|
|
||||||
|
|
||||||
/// Kill this ruleset from continuing to process
|
|
||||||
#define RULESET_STOP_PROCESSING 1
|
|
||||||
|
|
||||||
/// Requirements when something needs a lot of threat to run, but still possible at low-pop
|
|
||||||
#define REQUIREMENTS_VERY_HIGH_THREAT_NEEDED list(90,90,90,80,60,50,40,40,40,40)
|
|
||||||
|
|
||||||
/// Max number of teams we can have for the abductor ruleset
|
|
||||||
#define ABDUCTOR_MAX_TEAMS 4
|
|
||||||
|
|
||||||
// Ruletype defines
|
|
||||||
#define ROUNDSTART_RULESET "Roundstart"
|
|
||||||
#define LATEJOIN_RULESET "Latejoin"
|
|
||||||
#define MIDROUND_RULESET "Midround"
|
|
||||||
|
|
||||||
#define RULESET_NOT_FORCED "not forced"
|
|
||||||
/// Ruleset should run regardless of population and threat available
|
|
||||||
#define RULESET_FORCE_ENABLED "force enabled"
|
|
||||||
/// Ruleset should not run regardless of population and threat available
|
|
||||||
#define RULESET_FORCE_DISABLED "force disabled"
|
|
||||||
|
|
||||||
// Flavor ruletypes, used by station traits
|
|
||||||
/// Rulesets selected by dynamic at default
|
|
||||||
#define RULESET_CATEGORY_DEFAULT (1 << 0)
|
|
||||||
/// Rulesets not including crew antagonists, non-witting referring to antags like obsessed which aren't really enemies of the station
|
|
||||||
#define RULESET_CATEGORY_NO_WITTING_CREW_ANTAGONISTS (1 << 1)
|
|
||||||
@@ -241,6 +241,10 @@ DEFINE_BITFIELD(departments_bitflags, list(
|
|||||||
#define JOB_LATEJOIN_ONLY (1<<11)
|
#define JOB_LATEJOIN_ONLY (1<<11)
|
||||||
/// This job is a head of staff.
|
/// This job is a head of staff.
|
||||||
#define JOB_HEAD_OF_STAFF (1<<12)
|
#define JOB_HEAD_OF_STAFF (1<<12)
|
||||||
|
/// This job will NEVER be selected as an antag role
|
||||||
|
#define JOB_ANTAG_BLACKLISTED (1<<13)
|
||||||
|
/// This job will never be selected as an antag role IF config `protect_roles_from_antagonist` is set
|
||||||
|
#define JOB_ANTAG_PROTECTED (1<<14)
|
||||||
|
|
||||||
DEFINE_BITFIELD(job_flags, list(
|
DEFINE_BITFIELD(job_flags, list(
|
||||||
"JOB_ANNOUNCE_ARRIVAL" = JOB_ANNOUNCE_ARRIVAL,
|
"JOB_ANNOUNCE_ARRIVAL" = JOB_ANNOUNCE_ARRIVAL,
|
||||||
|
|||||||
@@ -31,6 +31,7 @@
|
|||||||
#define ROLE_NINJA "Space Ninja"
|
#define ROLE_NINJA "Space Ninja"
|
||||||
#define ROLE_OBSESSED "Obsessed"
|
#define ROLE_OBSESSED "Obsessed"
|
||||||
#define ROLE_OPERATIVE_MIDROUND "Operative (Midround)"
|
#define ROLE_OPERATIVE_MIDROUND "Operative (Midround)"
|
||||||
|
#define ROLE_CLOWN_OPERATIVE_MIDROUND "Clown Operative (Midround)"
|
||||||
#define ROLE_PARADOX_CLONE "Paradox Clone"
|
#define ROLE_PARADOX_CLONE "Paradox Clone"
|
||||||
#define ROLE_REV_HEAD "Head Revolutionary"
|
#define ROLE_REV_HEAD "Head Revolutionary"
|
||||||
#define ROLE_SLEEPER_AGENT "Syndicate Sleeper Agent"
|
#define ROLE_SLEEPER_AGENT "Syndicate Sleeper Agent"
|
||||||
@@ -67,13 +68,13 @@
|
|||||||
#define ROLE_REVENANT "Revenant"
|
#define ROLE_REVENANT "Revenant"
|
||||||
#define ROLE_SENTIENCE "Sentience Potion Spawn"
|
#define ROLE_SENTIENCE "Sentience Potion Spawn"
|
||||||
#define ROLE_SOULTRAPPED_HERETIC "Soultrapped Heretic"
|
#define ROLE_SOULTRAPPED_HERETIC "Soultrapped Heretic"
|
||||||
|
/// This flag specifically is used as a generic catch-all antag ban
|
||||||
#define ROLE_SYNDICATE "Syndicate"
|
#define ROLE_SYNDICATE "Syndicate"
|
||||||
#define ROLE_EXPERIMENTAL_CLONER "Experimental Cloner"
|
#define ROLE_EXPERIMENTAL_CLONER "Experimental Cloner"
|
||||||
|
|
||||||
#define ROLE_CLOWN_OPERATIVE "Clown Operative"
|
#define ROLE_CLOWN_OPERATIVE "Clown Operative"
|
||||||
#define ROLE_FREE_GOLEM "Free Golem"
|
#define ROLE_FREE_GOLEM "Free Golem"
|
||||||
#define ROLE_MORPH "Morph"
|
#define ROLE_MORPH "Morph"
|
||||||
#define ROLE_NUCLEAR_OPERATIVE "Nuclear Operative"
|
|
||||||
#define ROLE_POSITRONIC_BRAIN "Positronic Brain"
|
#define ROLE_POSITRONIC_BRAIN "Positronic Brain"
|
||||||
#define ROLE_SANTA "Santa"
|
#define ROLE_SANTA "Santa"
|
||||||
#define ROLE_SERVANT_GOLEM "Servant Golem"
|
#define ROLE_SERVANT_GOLEM "Servant Golem"
|
||||||
@@ -123,57 +124,6 @@
|
|||||||
#define ROLE_CYBER_TAC "Cyber Tac"
|
#define ROLE_CYBER_TAC "Cyber Tac"
|
||||||
#define ROLE_NETGUARDIAN "NetGuardian Prime"
|
#define ROLE_NETGUARDIAN "NetGuardian Prime"
|
||||||
|
|
||||||
/// This defines the antagonists you can operate with in the settings.
|
|
||||||
/// Keys are the antagonist, values are the number of days since the player's
|
|
||||||
/// first connection in order to play.
|
|
||||||
GLOBAL_LIST_INIT(special_roles, list(
|
|
||||||
// Roundstart
|
|
||||||
ROLE_BROTHER = 0,
|
|
||||||
ROLE_CHANGELING = 0,
|
|
||||||
ROLE_CLOWN_OPERATIVE = 14,
|
|
||||||
ROLE_CULTIST = 14,
|
|
||||||
ROLE_HERETIC = 0,
|
|
||||||
ROLE_MALF = 0,
|
|
||||||
ROLE_OPERATIVE = 14,
|
|
||||||
ROLE_REV_HEAD = 14,
|
|
||||||
ROLE_TRAITOR = 0,
|
|
||||||
ROLE_WIZARD = 14,
|
|
||||||
ROLE_SPY = 0,
|
|
||||||
|
|
||||||
// Midround
|
|
||||||
ROLE_ABDUCTOR = 0,
|
|
||||||
ROLE_ALIEN = 0,
|
|
||||||
ROLE_BLOB = 0,
|
|
||||||
ROLE_BLOB_INFECTION = 0,
|
|
||||||
ROLE_CHANGELING_MIDROUND = 0,
|
|
||||||
ROLE_FUGITIVE = 0,
|
|
||||||
ROLE_LONE_OPERATIVE = 14,
|
|
||||||
ROLE_MALF_MIDROUND = 0,
|
|
||||||
ROLE_NIGHTMARE = 0,
|
|
||||||
ROLE_NINJA = 0,
|
|
||||||
ROLE_OBSESSED = 0,
|
|
||||||
ROLE_OPERATIVE_MIDROUND = 14,
|
|
||||||
ROLE_PARADOX_CLONE = 0,
|
|
||||||
ROLE_REVENANT = 0,
|
|
||||||
ROLE_SLEEPER_AGENT = 0,
|
|
||||||
ROLE_SPACE_DRAGON = 0,
|
|
||||||
ROLE_SPIDER = 0,
|
|
||||||
ROLE_WIZARD_MIDROUND = 14,
|
|
||||||
ROLE_VOIDWALKER = 0,
|
|
||||||
|
|
||||||
// Latejoin
|
|
||||||
ROLE_HERETIC_SMUGGLER = 0,
|
|
||||||
ROLE_PROVOCATEUR = 14,
|
|
||||||
ROLE_SYNDICATE_INFILTRATOR = 0,
|
|
||||||
ROLE_STOWAWAY_CHANGELING = 0,
|
|
||||||
|
|
||||||
// I'm not too sure why these are here, but they're not moving.
|
|
||||||
ROLE_GLITCH = 0,
|
|
||||||
ROLE_PAI = 0,
|
|
||||||
ROLE_SENTIENCE = 0,
|
|
||||||
ROLE_RECOVERED_CREW = 0,
|
|
||||||
))
|
|
||||||
|
|
||||||
//Job defines for what happens when you fail to qualify for any job during job selection
|
//Job defines for what happens when you fail to qualify for any job during job selection
|
||||||
#define BEOVERFLOW 1
|
#define BEOVERFLOW 1
|
||||||
#define BERANDOMJOB 2
|
#define BERANDOMJOB 2
|
||||||
|
|||||||
@@ -23,7 +23,6 @@
|
|||||||
possible_spawns += spawn_turf
|
possible_spawns += spawn_turf
|
||||||
|
|
||||||
if(!length(possible_spawns))
|
if(!length(possible_spawns))
|
||||||
message_admins("No valid generic_maintenance_landmark landmarks found, aborting...")
|
|
||||||
return null
|
return null
|
||||||
|
|
||||||
return pick(possible_spawns)
|
return pick(possible_spawns)
|
||||||
@@ -44,7 +43,6 @@
|
|||||||
possible_spawns += get_turf(spawn_location)
|
possible_spawns += get_turf(spawn_location)
|
||||||
|
|
||||||
if(!length(possible_spawns))
|
if(!length(possible_spawns))
|
||||||
message_admins("No valid carpspawn landmarks found, aborting...")
|
|
||||||
return null
|
return null
|
||||||
|
|
||||||
return pick(possible_spawns)
|
return pick(possible_spawns)
|
||||||
|
|||||||
@@ -150,8 +150,8 @@
|
|||||||
return
|
return
|
||||||
|
|
||||||
///Get active players who are playing in the round
|
///Get active players who are playing in the round
|
||||||
/proc/get_active_player_count(alive_check = FALSE, afk_check = FALSE, human_check = FALSE)
|
/proc/get_active_player_list(alive_check = FALSE, afk_check = FALSE, human_check = FALSE)
|
||||||
var/active_players = 0
|
var/list/active_players = list()
|
||||||
for(var/mob/player_mob as anything in GLOB.player_list)
|
for(var/mob/player_mob as anything in GLOB.player_list)
|
||||||
if(!player_mob?.client)
|
if(!player_mob?.client)
|
||||||
continue
|
continue
|
||||||
@@ -167,9 +167,13 @@
|
|||||||
var/mob/dead/observer/ghost_player = player_mob
|
var/mob/dead/observer/ghost_player = player_mob
|
||||||
if(ghost_player.started_as_observer) // Exclude people who started as observers
|
if(ghost_player.started_as_observer) // Exclude people who started as observers
|
||||||
continue
|
continue
|
||||||
active_players++
|
active_players += player_mob
|
||||||
return active_players
|
return active_players
|
||||||
|
|
||||||
|
///Counts active players who are playing in the round
|
||||||
|
/proc/get_active_player_count(alive_check = FALSE, afk_check = FALSE, human_check = FALSE)
|
||||||
|
return length(get_active_player_list(alive_check, afk_check, human_check))
|
||||||
|
|
||||||
///Uses stripped down and bastardized code from respawn character
|
///Uses stripped down and bastardized code from respawn character
|
||||||
/proc/make_body(mob/dead/observer/ghost_player)
|
/proc/make_body(mob/dead/observer/ghost_player)
|
||||||
if(!ghost_player || !ghost_player.key)
|
if(!ghost_player || !ghost_player.key)
|
||||||
|
|||||||
@@ -1,8 +1,3 @@
|
|||||||
/// Log to dynamic and message admins
|
|
||||||
/datum/controller/subsystem/dynamic/proc/log_dynamic_and_announce(text)
|
|
||||||
message_admins("DYNAMIC: [text]")
|
|
||||||
log_dynamic("[text]")
|
|
||||||
|
|
||||||
/// Logging for dynamic procs
|
/// Logging for dynamic procs
|
||||||
/proc/log_dynamic(text, list/data)
|
/proc/log_dynamic(text, list/data)
|
||||||
logger.Log(LOG_CATEGORY_DYNAMIC, text, data)
|
logger.Log(LOG_CATEGORY_DYNAMIC, text, data)
|
||||||
|
|||||||
@@ -1,9 +1,10 @@
|
|||||||
/// Logging for player manifest (ckey, name, job, special role, roundstart/latejoin)
|
/// Logging for player manifest (ckey, name, job, special role, roundstart/latejoin)
|
||||||
/proc/log_manifest(ckey, datum/mind/mind, mob/body, latejoin = FALSE)
|
/proc/log_manifest(ckey, datum/mind/mind, mob/body, latejoin = FALSE)
|
||||||
var/message = "[ckey] \\ [body.real_name] \\ [mind.assigned_role.title] \\ [mind.special_role || "NONE"] \\ [latejoin ? "LATEJOIN" : "ROUNDSTART"]"
|
var/roles = english_list(mind.get_special_roles(), nothing_text = "NONE")
|
||||||
|
var/message = "[ckey] \\ [body.real_name] \\ [mind.assigned_role.title] \\ [roles] \\ [latejoin ? "LATEJOIN" : "ROUNDSTART"]"
|
||||||
logger.Log(LOG_CATEGORY_MANIFEST, message, list(
|
logger.Log(LOG_CATEGORY_MANIFEST, message, list(
|
||||||
"mind" = mind, "body" = body, "latejoin" = latejoin
|
"mind" = mind, "body" = body, "latejoin" = latejoin
|
||||||
))
|
))
|
||||||
// Roundstart happens with SSblackbox.ReportRoundstartManifest
|
// Roundstart happens with SSblackbox.ReportRoundstartManifest
|
||||||
if(latejoin)
|
if(latejoin)
|
||||||
SSblackbox.ReportManifest(ckey, body.real_name, mind.assigned_role.title, mind.special_role, latejoin)
|
SSblackbox.ReportManifest(ckey, body.real_name, mind.assigned_role.title, roles, latejoin)
|
||||||
|
|||||||
@@ -359,15 +359,9 @@ GLOBAL_LIST_INIT(achievements_unlocked, list())
|
|||||||
else
|
else
|
||||||
parts += "[FOURSPACES]<i>Nobody died this shift!</i>"
|
parts += "[FOURSPACES]<i>Nobody died this shift!</i>"
|
||||||
|
|
||||||
parts += "[FOURSPACES]Threat level: [SSdynamic.threat_level]"
|
parts += "[FOURSPACES]Round: [SSdynamic.current_tier.name]"
|
||||||
parts += "[FOURSPACES]Threat left: [SSdynamic.mid_round_budget]"
|
for(var/datum/dynamic_ruleset/rule as anything in SSdynamic.executed_rulesets - SSdynamic.unreported_rulesets)
|
||||||
if(SSdynamic.roundend_threat_log.len)
|
parts += "[FOURSPACES][FOURSPACES]- <b>[rule.name]</b> ([rule.config_tag])"
|
||||||
parts += "[FOURSPACES]Threat edits:"
|
|
||||||
for(var/entry as anything in SSdynamic.roundend_threat_log)
|
|
||||||
parts += "[FOURSPACES][FOURSPACES][entry]<BR>"
|
|
||||||
parts += "[FOURSPACES]Executed rules:"
|
|
||||||
for(var/datum/dynamic_ruleset/rule in SSdynamic.executed_rules)
|
|
||||||
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost + rule.scaled_times * rule.scaling_cost] threat"
|
|
||||||
|
|
||||||
return parts.Join("<br>")
|
return parts.Join("<br>")
|
||||||
|
|
||||||
|
|||||||
@@ -340,7 +340,7 @@ Versioning
|
|||||||
"name" = L.real_name,
|
"name" = L.real_name,
|
||||||
"key" = L.ckey,
|
"key" = L.ckey,
|
||||||
"job" = L.mind.assigned_role.title,
|
"job" = L.mind.assigned_role.title,
|
||||||
"special" = L.mind.special_role,
|
"special" = jointext(L.mind.get_special_roles(), " | "),
|
||||||
"pod" = get_area_name(L, TRUE),
|
"pod" = get_area_name(L, TRUE),
|
||||||
"laname" = L.lastattacker,
|
"laname" = L.lastattacker,
|
||||||
"lakey" = L.lastattackerckey,
|
"lakey" = L.lastattackerckey,
|
||||||
@@ -428,7 +428,7 @@ Versioning
|
|||||||
"ckey" = mob_ckey,
|
"ckey" = mob_ckey,
|
||||||
"character_name" = new_character.real_name,
|
"character_name" = new_character.real_name,
|
||||||
"job" = new_character.mind?.assigned_role?.title,
|
"job" = new_character.mind?.assigned_role?.title,
|
||||||
"special" = new_character.mind?.special_role,
|
"special" = english_list(new_character.mind?.get_special_roles(), nothing_text = "NONE"),
|
||||||
"latejoin" = 0,
|
"latejoin" = 0,
|
||||||
))
|
))
|
||||||
SSdbcore.MassInsert(format_table_name("manifest"), query_rows, special_columns = special_columns)
|
SSdbcore.MassInsert(format_table_name("manifest"), query_rows, special_columns = special_columns)
|
||||||
|
|||||||
55
code/controllers/subsystem/dynamic/__dynamic_defines.dm
Normal file
55
code/controllers/subsystem/dynamic/__dynamic_defines.dm
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
// Config values, don't change these randomly
|
||||||
|
/// Configuring "roundstart" type rulesets
|
||||||
|
#define ROUNDSTART "roundstart"
|
||||||
|
/// Configuring "light midround" type rulesets
|
||||||
|
#define LIGHT_MIDROUND "light_midround"
|
||||||
|
/// Configuring "heavy midround" type rulesets
|
||||||
|
#define HEAVY_MIDROUND "heavy_midround"
|
||||||
|
/// Configuring "latejoin" type rulesets
|
||||||
|
#define LATEJOIN "latejoin"
|
||||||
|
|
||||||
|
/// Lower end for how many of a ruleset type can be selected
|
||||||
|
#define LOW_END "low"
|
||||||
|
/// Upper end for how many of a ruleset type can be selected
|
||||||
|
#define HIGH_END "high"
|
||||||
|
/// Population threshold for ruleset types - below this, only a quarter of the low to high end is used
|
||||||
|
#define HALF_RANGE_POP_THRESHOLD "half_range_pop_threshold"
|
||||||
|
/// Population threshold for ruleset types - below this, only a half of the low to high end is used
|
||||||
|
#define FULL_RANGE_POP_THRESHOLD "full_range_pop_threshold"
|
||||||
|
/// Round time threshold for which a ruleset type will be selected
|
||||||
|
#define TIME_THRESHOLD "time_threshold"
|
||||||
|
/// Lower end for cooldown duration for a ruleset type
|
||||||
|
#define EXECUTION_COOLDOWN_LOW "execution_cooldown_low"
|
||||||
|
/// Upper end for cooldown duration for a ruleset type
|
||||||
|
#define EXECUTION_COOLDOWN_HIGH "execution_cooldown_high"
|
||||||
|
|
||||||
|
// Tiers, don't change these randomly
|
||||||
|
/// Tier 0, no antags at all
|
||||||
|
#define DYNAMIC_TIER_GREEN 0
|
||||||
|
/// Tier 1, low amount of antags
|
||||||
|
#define DYNAMIC_TIER_LOW 1
|
||||||
|
/// Tier 2, medium amount of antags
|
||||||
|
#define DYNAMIC_TIER_LOWMEDIUM 2
|
||||||
|
/// Tier 3, high amount of antags
|
||||||
|
#define DYNAMIC_TIER_MEDIUMHIGH 3
|
||||||
|
/// Tier 4, maximum amount of antags
|
||||||
|
#define DYNAMIC_TIER_HIGH 4
|
||||||
|
|
||||||
|
// Ruleset flags
|
||||||
|
/// Ruleset denotes that it involves an outside force spawning in to attack the station
|
||||||
|
#define RULESET_INVADER (1<<0)
|
||||||
|
/// Multiple high impact rulesets cannot be selected unless we're at the highest tier
|
||||||
|
#define RULESET_HIGH_IMPACT (1<<1)
|
||||||
|
/// Ruleset can be configured by admins (implements /proc/configure_ruleset)
|
||||||
|
/// Only implemented for midrounds currently
|
||||||
|
#define RULESET_ADMIN_CONFIGURABLE (1<<2)
|
||||||
|
|
||||||
|
/// Href for cancelling midround rulesets before execution
|
||||||
|
#define MIDROUND_CANCEL_HREF(...) "(<a href='byond://?src=[REF(src)];admin_cancel_midround=[REF(picked_ruleset)]'>CANCEL</a>)"
|
||||||
|
/// Href for rerolling midround rulesets before execution
|
||||||
|
#define MIDROUND_REROLL_HREF(rulesets) "[length(rulesets) \
|
||||||
|
? "(<a href='byond://?src=[REF(src)];admin_reroll=[REF(picked_ruleset)]'>SOMETHING ELSE</a>)" \
|
||||||
|
: "([span_tooltip("There are no more rulesets to pick from!", "NOTHING ELSE")])"\
|
||||||
|
]"
|
||||||
|
|
||||||
|
#define RULESET_CONFIG_CANCEL "Cancel"
|
||||||
372
code/controllers/subsystem/dynamic/_dynamic_ruleset.dm
Normal file
372
code/controllers/subsystem/dynamic/_dynamic_ruleset.dm
Normal file
@@ -0,0 +1,372 @@
|
|||||||
|
/**
|
||||||
|
* ## Dynamic ruleset datum
|
||||||
|
*
|
||||||
|
* These datums (which are not singletons) are used by dynamic to create antagonists
|
||||||
|
*/
|
||||||
|
/datum/dynamic_ruleset
|
||||||
|
/// Human-readable name of the ruleset.
|
||||||
|
var/name
|
||||||
|
/// Tag the ruleset uses for configuring.
|
||||||
|
/// Don't change this unless you know what you're doing.
|
||||||
|
var/config_tag
|
||||||
|
|
||||||
|
/// What flag to check for jobbans? Optional, if unset, uses pref_flag
|
||||||
|
var/jobban_flag
|
||||||
|
/// What flag to check for prefs? Required if the antag has an associated preference
|
||||||
|
var/pref_flag
|
||||||
|
/// Flags for this ruleset
|
||||||
|
var/ruleset_flags = NONE
|
||||||
|
/// Points to what antag datum this ruleset will use for generating a preview icon in the prefs menu
|
||||||
|
var/preview_antag_datum
|
||||||
|
/// List of all minds selected for this ruleset
|
||||||
|
VAR_FINAL/list/datum/mind/selected_minds = list()
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The chance the ruleset is picked when selecting from the pool of rulesets.
|
||||||
|
*
|
||||||
|
* This can either be
|
||||||
|
* - A list of weight corresponding to dynamic tiers.
|
||||||
|
* If a tier is not specified, it will use the next highest tier.
|
||||||
|
* Or
|
||||||
|
* - A single weight for all tiers.
|
||||||
|
*/
|
||||||
|
var/list/weight = 0
|
||||||
|
/**
|
||||||
|
* The min population for which this ruleset is available.
|
||||||
|
*
|
||||||
|
* This can either be
|
||||||
|
* - A list of min populations corresponding to dynamic tiers.
|
||||||
|
* If a tier is not specified, it will use the next highest tier.
|
||||||
|
* Or
|
||||||
|
* - A single min population for all tiers.
|
||||||
|
*/
|
||||||
|
var/list/min_pop = 0
|
||||||
|
/// List of roles that are blacklisted from this ruleset
|
||||||
|
/// For roundstart rulesets, it will prevent players from being selected for this ruleset if they have one of these roles
|
||||||
|
/// For latejoin or midround rulesets, it will prevent players from being assigned to this ruleset if they have one of these roles
|
||||||
|
var/list/blacklisted_roles = list()
|
||||||
|
/**
|
||||||
|
* How many candidates are needed for this ruleset to be selected?
|
||||||
|
* Ie. "We won't even bother attempting to run this ruleset unless at least x players want to be it"
|
||||||
|
*
|
||||||
|
* This can either be
|
||||||
|
* - A number
|
||||||
|
* Or
|
||||||
|
* - A list in the form of list("denominator" = x, "offset" = y)
|
||||||
|
* which will divide the population size by x and add y to it to calculate the number of candidates
|
||||||
|
*/
|
||||||
|
var/min_antag_cap = 1
|
||||||
|
/**
|
||||||
|
* How many candidates will be this ruleset try to select?
|
||||||
|
* Ie. "We have 10 cadidates, but we only want x of them to be antags"
|
||||||
|
*
|
||||||
|
* This can either be
|
||||||
|
* - A number
|
||||||
|
* Or
|
||||||
|
* - A list in the form of list("denominator" = x, "offset" = y)
|
||||||
|
* which will divide the population size by x and add y to it to calculate the number of candidates
|
||||||
|
*
|
||||||
|
* If null, defaults to min_antag_cap
|
||||||
|
*/
|
||||||
|
var/max_antag_cap
|
||||||
|
/// If set to TRUE, dynamic will be able to draft this ruleset again later on
|
||||||
|
var/repeatable = FALSE
|
||||||
|
/// Every time this ruleset is selected, the weight will be decreased by this amount
|
||||||
|
var/repeatable_weight_decrease = 2
|
||||||
|
/// Players whose account is less than this many days old will be filtered out of the candidate list
|
||||||
|
var/minimum_required_age = 0
|
||||||
|
/// Templates necessary for this ruleset to be executed
|
||||||
|
VAR_PROTECTED/list/ruleset_lazy_templates
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/New(list/dynamic_config)
|
||||||
|
for(var/new_var in dynamic_config?[config_tag])
|
||||||
|
set_config_value(new_var, dynamic_config[config_tag][new_var])
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/Destroy()
|
||||||
|
selected_minds = null
|
||||||
|
return ..()
|
||||||
|
|
||||||
|
/// Used for parsing config entries to validate them
|
||||||
|
/datum/dynamic_ruleset/proc/set_config_value(new_var, new_val)
|
||||||
|
if(!(new_var in vars))
|
||||||
|
log_dynamic("Erroneous config edit rejected: [new_var]")
|
||||||
|
return FALSE
|
||||||
|
var/static/list/locked_config_values = list(
|
||||||
|
NAMEOF_STATIC(src, config_tag),
|
||||||
|
NAMEOF_STATIC(src, jobban_flag),
|
||||||
|
NAMEOF_STATIC(src, pref_flag),
|
||||||
|
NAMEOF_STATIC(src, preview_antag_datum),
|
||||||
|
NAMEOF_STATIC(src, ruleset_flags),
|
||||||
|
NAMEOF_STATIC(src, ruleset_lazy_templates),
|
||||||
|
NAMEOF_STATIC(src, selected_minds),
|
||||||
|
NAMEOF_STATIC(src, vars),
|
||||||
|
)
|
||||||
|
|
||||||
|
if(new_var in locked_config_values)
|
||||||
|
log_dynamic("Bad config edit rejected: [new_var]")
|
||||||
|
return FALSE
|
||||||
|
if(islist(new_val) && (new_var == NAMEOF(src, weight) || new_var == NAMEOF(src, min_pop)))
|
||||||
|
new_val = load_tier_list(new_val)
|
||||||
|
|
||||||
|
vars[new_var] = new_val
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/vv_edit_var(var_name, var_value)
|
||||||
|
if(var_name == NAMEOF(src, config_tag))
|
||||||
|
return FALSE
|
||||||
|
return ..()
|
||||||
|
|
||||||
|
/// Used to create tier lists for weights and min_pop values
|
||||||
|
/datum/dynamic_ruleset/proc/load_tier_list(list/incoming_list)
|
||||||
|
PRIVATE_PROC(TRUE)
|
||||||
|
|
||||||
|
var/list/tier_list = new /list(4)
|
||||||
|
// loads a list of list("2" = 1, "3" = 3) into a list(null, 1, 3, null)
|
||||||
|
for(var/tier in incoming_list)
|
||||||
|
tier_list[text2num(tier)] = incoming_list[tier]
|
||||||
|
|
||||||
|
// turn list(null, 1, 3, null) into list(1, 1, 3, null)
|
||||||
|
for(var/i in 1 to length(tier_list))
|
||||||
|
var/val = tier_list[i]
|
||||||
|
if(isnum(val))
|
||||||
|
break
|
||||||
|
for(var/j in i to length(tier_list))
|
||||||
|
var/other_val = tier_list[j]
|
||||||
|
if(!isnum(other_val))
|
||||||
|
continue
|
||||||
|
tier_list[i] = other_val
|
||||||
|
break
|
||||||
|
|
||||||
|
// turn list(1, 1, 3, null) into list(1, 1, 3, 3)
|
||||||
|
for(var/i in length(tier_list) to 1 step -1)
|
||||||
|
var/val = tier_list[i]
|
||||||
|
if(isnum(val))
|
||||||
|
break
|
||||||
|
for(var/j in i to 1 step -1)
|
||||||
|
var/other_val = tier_list[j]
|
||||||
|
if(!isnum(other_val))
|
||||||
|
continue
|
||||||
|
tier_list[i] = other_val
|
||||||
|
break
|
||||||
|
|
||||||
|
// we can assert that tier[1] and tier[4] are not null, but we cannot say the same for tier[2] and tier[3]
|
||||||
|
// this can be happen due to the following setup: list(1, null, null, 4)
|
||||||
|
// (which is an invalid config, and should be fixed by the operator)
|
||||||
|
if(isnull(tier_list[2]))
|
||||||
|
tier_list[2] = tier_list[1]
|
||||||
|
if(isnull(tier_list[3]))
|
||||||
|
tier_list[3] = tier_list[4]
|
||||||
|
|
||||||
|
return tier_list
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Any additional checks to see if this ruleset can be selected
|
||||||
|
*/
|
||||||
|
/datum/dynamic_ruleset/proc/can_be_selected()
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculates the weight of this ruleset for the given tier.
|
||||||
|
*
|
||||||
|
* * population_size - How many players are alive
|
||||||
|
* * tier - The dynamic tier to calculate the weight for
|
||||||
|
*/
|
||||||
|
/datum/dynamic_ruleset/proc/get_weight(population_size = 0, tier = DYNAMIC_TIER_LOW)
|
||||||
|
SHOULD_NOT_OVERRIDE(TRUE)
|
||||||
|
|
||||||
|
if(type in SSdynamic.admin_disabled_rulesets)
|
||||||
|
return 0
|
||||||
|
if(!can_be_selected())
|
||||||
|
return 0
|
||||||
|
var/final_minpop = islist(min_pop) ? min_pop[tier] : min_pop
|
||||||
|
if(final_minpop > population_size)
|
||||||
|
return 0
|
||||||
|
|
||||||
|
var/final_weight = islist(weight) ? weight[tier] : weight
|
||||||
|
for(var/datum/dynamic_ruleset/other_ruleset as anything in SSdynamic.executed_rulesets)
|
||||||
|
if(other_ruleset == src)
|
||||||
|
continue
|
||||||
|
if(tier != DYNAMIC_TIER_HIGH && (ruleset_flags & RULESET_HIGH_IMPACT) && (other_ruleset.ruleset_flags & RULESET_HIGH_IMPACT))
|
||||||
|
return 0
|
||||||
|
if(!istype(other_ruleset, type))
|
||||||
|
continue
|
||||||
|
if(!repeatable)
|
||||||
|
return 0
|
||||||
|
final_weight -= repeatable_weight_decrease
|
||||||
|
|
||||||
|
return max(final_weight, 0)
|
||||||
|
|
||||||
|
/// Returns what the antag cap with the given population is.
|
||||||
|
/datum/dynamic_ruleset/proc/get_antag_cap(population_size, antag_cap)
|
||||||
|
SHOULD_NOT_OVERRIDE(TRUE)
|
||||||
|
if (isnum(antag_cap))
|
||||||
|
return antag_cap
|
||||||
|
|
||||||
|
return ceil(population_size / antag_cap["denominator"]) + antag_cap["offset"]
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prepares the ruleset for execution, primarily used for selecting the players who will be assigned to this ruleset
|
||||||
|
*
|
||||||
|
* * antag_candidates - List of players who are candidates for this ruleset
|
||||||
|
* This list is mutated by this proc!
|
||||||
|
*
|
||||||
|
* Returns TRUE if execution is ready, FALSE if it should be canceled
|
||||||
|
*/
|
||||||
|
/datum/dynamic_ruleset/proc/prepare_execution(population_size = 0, list/mob/antag_candidates = list())
|
||||||
|
SHOULD_NOT_OVERRIDE(TRUE)
|
||||||
|
|
||||||
|
// !! THIS SLEEPS !!
|
||||||
|
load_templates()
|
||||||
|
|
||||||
|
// This is (mostly) redundant, buuuut the (potential) sleep above makes it iffy, so let's just be safe
|
||||||
|
if(!can_be_selected())
|
||||||
|
return FALSE
|
||||||
|
|
||||||
|
var/max_candidates = get_antag_cap(population_size, max_antag_cap || min_antag_cap)
|
||||||
|
var/min_candidates = get_antag_cap(population_size, min_antag_cap)
|
||||||
|
|
||||||
|
var/list/selected_candidates = select_candidates(antag_candidates, max_candidates)
|
||||||
|
if(length(selected_candidates) < min_candidates)
|
||||||
|
return FALSE
|
||||||
|
|
||||||
|
for(var/mob/candidate as anything in selected_candidates)
|
||||||
|
var/datum/mind/candidate_mind = get_candidate_mind(candidate)
|
||||||
|
prepare_for_role(candidate_mind)
|
||||||
|
LAZYADDASSOC(SSjob.prevented_occupations, candidate_mind, get_blacklisted_roles()) // this is what makes sure you can't roll traitor as a sec-off
|
||||||
|
selected_minds += candidate_mind
|
||||||
|
antag_candidates -= candidate
|
||||||
|
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
/// Gets the mind of a candidate, can be overridden to return a different mind if necessary
|
||||||
|
/datum/dynamic_ruleset/proc/get_candidate_mind(mob/dead/candidate)
|
||||||
|
return candidate.mind
|
||||||
|
|
||||||
|
/// Returns a list of roles that cannot be selected for this ruleset
|
||||||
|
/datum/dynamic_ruleset/proc/get_blacklisted_roles()
|
||||||
|
return get_config_blacklisted_roles() | get_always_blacklisted_roles()
|
||||||
|
|
||||||
|
/// Returns all the jobs the config says this ruleset cannot select
|
||||||
|
/datum/dynamic_ruleset/proc/get_config_blacklisted_roles()
|
||||||
|
SHOULD_NOT_OVERRIDE(TRUE)
|
||||||
|
var/list/blacklist = blacklisted_roles.Copy()
|
||||||
|
for(var/datum/job/job as anything in SSjob.all_occupations)
|
||||||
|
var/protected = (job.job_flags & JOB_ANTAG_PROTECTED)
|
||||||
|
var/blacklisted = (job.job_flags & JOB_ANTAG_BLACKLISTED)
|
||||||
|
if((CONFIG_GET(flag/protect_roles_from_antagonist) && protected) || blacklisted)
|
||||||
|
blacklist |= job.title
|
||||||
|
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||||
|
blacklisted_roles |= JOB_ASSISTANT
|
||||||
|
return blacklist
|
||||||
|
|
||||||
|
/// Returns a list of roles that are always blacklisted from this ruleset, for mechanical reasons (an AI can't be a changeling)
|
||||||
|
/datum/dynamic_ruleset/proc/get_always_blacklisted_roles()
|
||||||
|
return list(
|
||||||
|
JOB_AI,
|
||||||
|
JOB_CYBORG,
|
||||||
|
)
|
||||||
|
|
||||||
|
/// Takes in a list of players and returns a list of players who are valid candidates for this ruleset
|
||||||
|
/// Don't touch this proc if you need to trim candidates further - override is_valid_candidate() instead
|
||||||
|
/datum/dynamic_ruleset/proc/trim_candidates(list/mob/antag_candidates)
|
||||||
|
SHOULD_NOT_OVERRIDE(TRUE)
|
||||||
|
|
||||||
|
var/list/valid_candidates = list()
|
||||||
|
for(var/mob/candidate as anything in antag_candidates)
|
||||||
|
var/client/candidate_client = GET_CLIENT(candidate)
|
||||||
|
if(isnull(candidate_client))
|
||||||
|
continue
|
||||||
|
if(candidate_client.get_remaining_days(minimum_required_age) > 0)
|
||||||
|
continue
|
||||||
|
if(pref_flag && !(pref_flag in candidate_client.prefs.be_special))
|
||||||
|
continue
|
||||||
|
if(is_banned_from(candidate.ckey, list(ROLE_SYNDICATE, jobban_flag || pref_flag)))
|
||||||
|
continue
|
||||||
|
if(!is_valid_candidate(candidate, candidate_client))
|
||||||
|
continue
|
||||||
|
valid_candidates += candidate
|
||||||
|
return valid_candidates
|
||||||
|
|
||||||
|
/// Returns a list of players picked for this ruleset
|
||||||
|
/datum/dynamic_ruleset/proc/select_candidates(list/mob/antag_candidates, num_candidates = 0)
|
||||||
|
SHOULD_NOT_OVERRIDE(TRUE)
|
||||||
|
PRIVATE_PROC(TRUE)
|
||||||
|
|
||||||
|
if(num_candidates <= 0)
|
||||||
|
return list()
|
||||||
|
|
||||||
|
// technically not pure
|
||||||
|
var/list/resulting_candidates = shuffle(trim_candidates(antag_candidates)) || list()
|
||||||
|
if(length(resulting_candidates) <= num_candidates)
|
||||||
|
return resulting_candidates
|
||||||
|
|
||||||
|
resulting_candidates.Cut(num_candidates + 1)
|
||||||
|
return resulting_candidates
|
||||||
|
|
||||||
|
/// Handles loading map templates that this ruleset requires
|
||||||
|
/datum/dynamic_ruleset/proc/load_templates()
|
||||||
|
SHOULD_NOT_OVERRIDE(TRUE)
|
||||||
|
PRIVATE_PROC(TRUE)
|
||||||
|
|
||||||
|
for(var/template in ruleset_lazy_templates)
|
||||||
|
SSmapping.lazy_load_template(template)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Any additional checks to see if this player is a valid candidate for this ruleset
|
||||||
|
*/
|
||||||
|
/datum/dynamic_ruleset/proc/is_valid_candidate(mob/candidate, client/candidate_client)
|
||||||
|
SHOULD_CALL_PARENT(TRUE)
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles any special logic that needs to be done for a player before they are assigned to this ruleset
|
||||||
|
* This is ran before the player is in their job position, and before they even have a player character
|
||||||
|
*
|
||||||
|
* Override this proc to do things like set forced jobs, DON'T assign roles or give out equipments here!
|
||||||
|
*/
|
||||||
|
/datum/dynamic_ruleset/proc/prepare_for_role(datum/mind/candidate)
|
||||||
|
PROTECTED_PROC(TRUE)
|
||||||
|
return
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Executes the ruleset, assigning the selected players to their roles.
|
||||||
|
* No backing out now, at this point it's guaranteed to run.
|
||||||
|
*
|
||||||
|
* Prefer to override assign_role() instead of this proc
|
||||||
|
*/
|
||||||
|
/datum/dynamic_ruleset/proc/execute()
|
||||||
|
var/list/execute_args = create_execute_args()
|
||||||
|
for(var/datum/mind/mind as anything in selected_minds)
|
||||||
|
assign_role(arglist(list(mind) + execute_args))
|
||||||
|
|
||||||
|
/// Allows you to supply extra arguments to assign_role() if needed
|
||||||
|
/datum/dynamic_ruleset/proc/create_execute_args()
|
||||||
|
return list()
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Used by the ruleset to actually assign the role to the player
|
||||||
|
* This is ran after they have a player character spawned, and after they're in their job (with all their job equipment)
|
||||||
|
*
|
||||||
|
* Override this proc to give out antag datums or special items or whatever
|
||||||
|
*/
|
||||||
|
/datum/dynamic_ruleset/proc/assign_role(datum/mind/candidate)
|
||||||
|
PROTECTED_PROC(TRUE)
|
||||||
|
stack_trace("Ruleset [src] does not implement assign_role()")
|
||||||
|
return
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles setting SSticker news report / mode result for more impactful rulsets
|
||||||
|
*
|
||||||
|
* Return TRUE if any result was set
|
||||||
|
*/
|
||||||
|
/datum/dynamic_ruleset/proc/round_result()
|
||||||
|
return FALSE
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Allows admins to configure rulesets before prepare_execution() is called.
|
||||||
|
*
|
||||||
|
* Only called if RULESET_ADMIN_CONFIGURABLE is set in ruleset_flags.
|
||||||
|
* Also only called by midrounds currently.
|
||||||
|
*/
|
||||||
|
/datum/dynamic_ruleset/proc/configure_ruleset(mob/admin)
|
||||||
|
stack_trace("Ruleset [type] sets flag RULESET_ADMIN_CONFIGURABLE but does not implement configure_ruleset!")
|
||||||
316
code/controllers/subsystem/dynamic/_dynamic_tier.dm
Normal file
316
code/controllers/subsystem/dynamic/_dynamic_tier.dm
Normal file
@@ -0,0 +1,316 @@
|
|||||||
|
/**
|
||||||
|
* ## Dynamic tier datum
|
||||||
|
*
|
||||||
|
* These datums are essentially used to configure the dynamic system
|
||||||
|
* They serve as a very simple way to see at a glance what dynamic is doing and what it is going to do
|
||||||
|
*
|
||||||
|
* For example, a tier will say "we will spawn 1-2 roundstart antags"
|
||||||
|
*/
|
||||||
|
/datum/dynamic_tier
|
||||||
|
/// Tier number - A number which determines the severity of the tier - the higher the number, the more antags
|
||||||
|
var/tier = -1
|
||||||
|
/// The human readable name of the tier
|
||||||
|
var/name
|
||||||
|
/// Tag the tier uses for configuring.
|
||||||
|
/// Don't change this unless you know what you're doing.
|
||||||
|
var/config_tag
|
||||||
|
/// The chance this tier will be selected from all tiers
|
||||||
|
/// Keep all tiers added up to 100 weight, keeps things readable
|
||||||
|
var/weight = 0
|
||||||
|
/// This tier will not be selected if the population is below this number
|
||||||
|
var/min_pop = 0
|
||||||
|
|
||||||
|
/// String which is sent to the players reporting which tier is active
|
||||||
|
var/advisory_report
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How Dynamic will select rulesets based on the tier
|
||||||
|
*
|
||||||
|
* Every tier configures each of the ruleset types - ie, roundstart, light midround, heavy midround, latejoin
|
||||||
|
*
|
||||||
|
* Every type can be configured with the following:
|
||||||
|
* - LOW_END: The lower for how many of this ruleset type can be selected
|
||||||
|
* - HIGH_END: The upper for how many of this ruleset type can be selected
|
||||||
|
* - HALF_RANGE_POP_THRESHOLD: Below this population range, the high end is quartered
|
||||||
|
* - FULL_RANGE_POP_THRESHOLD: Below this population range, the high end is halved
|
||||||
|
*
|
||||||
|
* Non-roundstart ruleset types also have:
|
||||||
|
* - TIME_THRESHOLD: World time must pass this threshold before dynamic starts running this ruleset type
|
||||||
|
* - EXECUTION_COOLDOWN_LOW: The lower end for how long to wait before running this ruleset type again
|
||||||
|
* - EXECUTION_COOLDOWN_HIGH: The upper end for how long to wait before running this ruleset type again
|
||||||
|
*/
|
||||||
|
var/list/ruleset_type_settings = list(
|
||||||
|
ROUNDSTART = list(
|
||||||
|
LOW_END = 0,
|
||||||
|
HIGH_END = 0,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 50,
|
||||||
|
TIME_THRESHOLD = 0 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_LOW = 0 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_HIGH = 0 MINUTES,
|
||||||
|
),
|
||||||
|
LIGHT_MIDROUND = list(
|
||||||
|
LOW_END = 0,
|
||||||
|
HIGH_END = 0,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
TIME_THRESHOLD = 30 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_LOW = 10 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_HIGH = 20 MINUTES,
|
||||||
|
),
|
||||||
|
HEAVY_MIDROUND = list(
|
||||||
|
LOW_END = 0,
|
||||||
|
HIGH_END = 0,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
TIME_THRESHOLD = 60 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_LOW = 10 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_HIGH = 20 MINUTES,
|
||||||
|
),
|
||||||
|
LATEJOIN = list(
|
||||||
|
LOW_END = 0,
|
||||||
|
HIGH_END = 0,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
TIME_THRESHOLD = 0 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_LOW = 10 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_HIGH = 20 MINUTES,
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
/datum/dynamic_tier/New(list/dynamic_config)
|
||||||
|
for(var/new_var in dynamic_config?[config_tag])
|
||||||
|
if(!(new_var in vars))
|
||||||
|
continue
|
||||||
|
set_config_value(new_var, dynamic_config[config_tag][new_var])
|
||||||
|
|
||||||
|
/// Used for parsing config entries to validate them
|
||||||
|
/datum/dynamic_tier/proc/set_config_value(new_var, new_val)
|
||||||
|
switch(new_var)
|
||||||
|
if(NAMEOF(src, tier), NAMEOF(src, config_tag), NAMEOF(src, vars))
|
||||||
|
return FALSE
|
||||||
|
if(NAMEOF(src, ruleset_type_settings))
|
||||||
|
for(var/category in new_val)
|
||||||
|
for(var/rule in new_val[category])
|
||||||
|
if(rule == LOW_END || rule == HIGH_END)
|
||||||
|
ruleset_type_settings[category][rule] = max(0, new_val[category][rule])
|
||||||
|
else if(rule == TIME_THRESHOLD || rule == EXECUTION_COOLDOWN_LOW || rule == EXECUTION_COOLDOWN_HIGH)
|
||||||
|
ruleset_type_settings[category][rule] = new_val[category][rule] * 1 MINUTES
|
||||||
|
else
|
||||||
|
ruleset_type_settings[category][rule] = new_val[category][rule]
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
vars[new_var] = new_val
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
/datum/dynamic_tier/vv_edit_var(var_name, var_value)
|
||||||
|
switch(var_name)
|
||||||
|
if(NAMEOF(src, tier))
|
||||||
|
return FALSE
|
||||||
|
|
||||||
|
return ..()
|
||||||
|
|
||||||
|
/datum/dynamic_tier/greenshift
|
||||||
|
tier = DYNAMIC_TIER_GREEN
|
||||||
|
config_tag = "Greenshift"
|
||||||
|
name = "Greenshift"
|
||||||
|
weight = 2
|
||||||
|
|
||||||
|
advisory_report = "Advisory Level: <b>Green Star</b></center><BR>\
|
||||||
|
Your sector's advisory level is Green Star. \
|
||||||
|
Surveillance information shows no credible threats to Nanotrasen assets within the Spinward Sector at this time. \
|
||||||
|
As always, the Department advises maintaining vigilance against potential threats, regardless of a lack of known threats."
|
||||||
|
|
||||||
|
/datum/dynamic_tier/low
|
||||||
|
tier = DYNAMIC_TIER_LOW
|
||||||
|
config_tag = "Low Chaos"
|
||||||
|
name = "Low Chaos"
|
||||||
|
weight = 8
|
||||||
|
|
||||||
|
advisory_report = "Advisory Level: <b>Yellow Star</b></center><BR>\
|
||||||
|
Your sector's advisory level is Yellow Star. \
|
||||||
|
Surveillance shows a credible risk of enemy attack against our assets in the Spinward Sector. \
|
||||||
|
We advise a heightened level of security alongside maintaining vigilance against potential threats."
|
||||||
|
|
||||||
|
ruleset_type_settings = list(
|
||||||
|
ROUNDSTART = list(
|
||||||
|
LOW_END = 1,
|
||||||
|
HIGH_END = 1,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
),
|
||||||
|
LIGHT_MIDROUND = list(
|
||||||
|
LOW_END = 0,
|
||||||
|
HIGH_END = 2,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
TIME_THRESHOLD = 30 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_LOW = 10 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_HIGH = 20 MINUTES,
|
||||||
|
),
|
||||||
|
HEAVY_MIDROUND = list(
|
||||||
|
LOW_END = 0,
|
||||||
|
HIGH_END = 1,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
TIME_THRESHOLD = 60 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_LOW = 10 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_HIGH = 20 MINUTES,
|
||||||
|
),
|
||||||
|
LATEJOIN = list(
|
||||||
|
LOW_END = 0,
|
||||||
|
HIGH_END = 1,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
TIME_THRESHOLD = 5 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_LOW = 10 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_HIGH = 20 MINUTES,
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
/datum/dynamic_tier/lowmedium
|
||||||
|
tier = DYNAMIC_TIER_LOWMEDIUM
|
||||||
|
config_tag = "Low-Medium Chaos"
|
||||||
|
name = "Low-Medium Chaos"
|
||||||
|
weight = 46
|
||||||
|
|
||||||
|
advisory_report = "Advisory Level: <b>Red Star</b></center><BR>\
|
||||||
|
Your sector's advisory level is Red Star. \
|
||||||
|
The Department of Intelligence has decrypted Cybersun communications suggesting a high likelihood of attacks \
|
||||||
|
on Nanotrasen assets within the Spinward Sector. \
|
||||||
|
Stations in the region are advised to remain highly vigilant for signs of enemy activity and to be on high alert."
|
||||||
|
|
||||||
|
ruleset_type_settings = list(
|
||||||
|
ROUNDSTART = list(
|
||||||
|
LOW_END = 1,
|
||||||
|
HIGH_END = 2,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
),
|
||||||
|
LIGHT_MIDROUND = list(
|
||||||
|
LOW_END = 0,
|
||||||
|
HIGH_END = 2,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
TIME_THRESHOLD = 30 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_LOW = 10 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_HIGH = 20 MINUTES,
|
||||||
|
),
|
||||||
|
HEAVY_MIDROUND = list(
|
||||||
|
LOW_END = 0,
|
||||||
|
HIGH_END = 1,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
TIME_THRESHOLD = 60 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_LOW = 10 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_HIGH = 20 MINUTES,
|
||||||
|
),
|
||||||
|
LATEJOIN = list(
|
||||||
|
LOW_END = 1,
|
||||||
|
HIGH_END = 2,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
TIME_THRESHOLD = 5 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_LOW = 10 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_HIGH = 20 MINUTES,
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
/datum/dynamic_tier/mediumhigh
|
||||||
|
tier = DYNAMIC_TIER_MEDIUMHIGH
|
||||||
|
config_tag = "Medium-High Chaos"
|
||||||
|
name = "Medium-High Chaos"
|
||||||
|
weight = 36
|
||||||
|
|
||||||
|
advisory_report = "Advisory Level: <b>Black Orbit</b></center><BR>\
|
||||||
|
Your sector's advisory level is Black Orbit. \
|
||||||
|
Your sector's local communications network is currently undergoing a blackout, \
|
||||||
|
and we are therefore unable to accurately judge enemy movements within the region. \
|
||||||
|
However, information passed to us by GDI suggests a high amount of enemy activity in the sector, \
|
||||||
|
indicative of an impending attack. Remain on high alert and vigilant against any other potential threats."
|
||||||
|
|
||||||
|
ruleset_type_settings = list(
|
||||||
|
ROUNDSTART = list(
|
||||||
|
LOW_END = 2,
|
||||||
|
HIGH_END = 3,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
),
|
||||||
|
LIGHT_MIDROUND = list(
|
||||||
|
LOW_END = 1,
|
||||||
|
HIGH_END = 2,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
TIME_THRESHOLD = 30 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_LOW = 10 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_HIGH = 20 MINUTES,
|
||||||
|
),
|
||||||
|
HEAVY_MIDROUND = list(
|
||||||
|
LOW_END = 1,
|
||||||
|
HIGH_END = 2,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
TIME_THRESHOLD = 60 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_LOW = 10 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_HIGH = 20 MINUTES,
|
||||||
|
),
|
||||||
|
LATEJOIN = list(
|
||||||
|
LOW_END = 1,
|
||||||
|
HIGH_END = 3,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
TIME_THRESHOLD = 5 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_LOW = 10 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_HIGH = 20 MINUTES,
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
/datum/dynamic_tier/high
|
||||||
|
tier = DYNAMIC_TIER_HIGH
|
||||||
|
config_tag = "High Chaos"
|
||||||
|
name = "High Chaos"
|
||||||
|
weight = 10
|
||||||
|
|
||||||
|
min_pop = 25
|
||||||
|
|
||||||
|
advisory_report = "Advisory Level: <b>Midnight Sun</b></center><BR>\
|
||||||
|
Your sector's advisory level is Midnight Sun. \
|
||||||
|
Credible information passed to us by GDI suggests that the Syndicate \
|
||||||
|
is preparing to mount a major concerted offensive on Nanotrasen assets in the Spinward Sector to cripple our foothold there. \
|
||||||
|
All stations should remain on high alert and prepared to defend themselves."
|
||||||
|
|
||||||
|
ruleset_type_settings = list(
|
||||||
|
ROUNDSTART = list(
|
||||||
|
LOW_END = 3,
|
||||||
|
HIGH_END = 4,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
),
|
||||||
|
LIGHT_MIDROUND = list(
|
||||||
|
LOW_END = 1,
|
||||||
|
HIGH_END = 2,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
TIME_THRESHOLD = 20 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_LOW = 10 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_HIGH = 20 MINUTES,
|
||||||
|
),
|
||||||
|
HEAVY_MIDROUND = list(
|
||||||
|
LOW_END = 2,
|
||||||
|
HIGH_END = 4,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
TIME_THRESHOLD = 30 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_LOW = 10 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_HIGH = 20 MINUTES,
|
||||||
|
),
|
||||||
|
LATEJOIN = list(
|
||||||
|
LOW_END = 2,
|
||||||
|
HIGH_END = 3,
|
||||||
|
HALF_RANGE_POP_THRESHOLD = 25,
|
||||||
|
FULL_RANGE_POP_THRESHOLD = 40,
|
||||||
|
TIME_THRESHOLD = 5 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_LOW = 10 MINUTES,
|
||||||
|
EXECUTION_COOLDOWN_HIGH = 20 MINUTES,
|
||||||
|
),
|
||||||
|
)
|
||||||
File diff suppressed because it is too large
Load Diff
254
code/controllers/subsystem/dynamic/dynamic_admin.dm
Normal file
254
code/controllers/subsystem/dynamic/dynamic_admin.dm
Normal file
@@ -0,0 +1,254 @@
|
|||||||
|
ADMIN_VERB(dynamic_panel, R_ADMIN, "Dynamic Panel", "Mess with dynamic.", ADMIN_CATEGORY_GAME)
|
||||||
|
dynamic_panel(user.mob)
|
||||||
|
|
||||||
|
/proc/dynamic_panel(mob/user)
|
||||||
|
if(!check_rights(R_ADMIN))
|
||||||
|
return
|
||||||
|
var/datum/dynamic_panel/tgui = new()
|
||||||
|
tgui.ui_interact(user)
|
||||||
|
|
||||||
|
log_admin("[key_name(user)] opened the Dynamic Panel.")
|
||||||
|
if(!isobserver(user))
|
||||||
|
message_admins("[key_name_admin(user)] opened the Dynamic Panel.")
|
||||||
|
BLACKBOX_LOG_ADMIN_VERB("Dynamic Panel")
|
||||||
|
|
||||||
|
/datum/dynamic_panel
|
||||||
|
|
||||||
|
/datum/dynamic_panel/ui_state(mob/user)
|
||||||
|
return ADMIN_STATE(R_ADMIN)
|
||||||
|
|
||||||
|
/datum/dynamic_panel/ui_close()
|
||||||
|
qdel(src)
|
||||||
|
|
||||||
|
/datum/dynamic_panel/ui_interact(mob/user, datum/tgui/ui)
|
||||||
|
ui = SStgui.try_update_ui(user, src, ui)
|
||||||
|
if(!ui)
|
||||||
|
ui = new(user, src, "DynamicAdmin")
|
||||||
|
ui.open()
|
||||||
|
|
||||||
|
/datum/dynamic_panel/ui_data(mob/user)
|
||||||
|
var/list/data = list()
|
||||||
|
|
||||||
|
if(SSdynamic.current_tier)
|
||||||
|
data["current_tier"] = list(
|
||||||
|
"number" = SSdynamic.current_tier.tier,
|
||||||
|
"name" = SSdynamic.current_tier.name,
|
||||||
|
)
|
||||||
|
|
||||||
|
data["ruleset_count"] = list()
|
||||||
|
for(var/category in SSdynamic.rulesets_to_spawn)
|
||||||
|
data["ruleset_count"][category] = max(SSdynamic.rulesets_to_spawn[category], 0)
|
||||||
|
|
||||||
|
data["full_config"] = SSdynamic.get_config()
|
||||||
|
data["config_even_enabled"] = CONFIG_GET(flag/dynamic_config_enabled) && length(data["full_config"])
|
||||||
|
|
||||||
|
data["queued_rulesets"] = list()
|
||||||
|
for(var/i in 1 to length(SSdynamic.queued_rulesets))
|
||||||
|
data["queued_rulesets"] += list(ruleset_to_data(SSdynamic.queued_rulesets[i]) + list("index" = i))
|
||||||
|
|
||||||
|
data["active_rulesets"] = list()
|
||||||
|
for(var/i in 1 to length(SSdynamic.executed_rulesets))
|
||||||
|
data["active_rulesets"] += list(ruleset_to_data(SSdynamic.executed_rulesets[i]) + list("index" = i))
|
||||||
|
|
||||||
|
data["all_rulesets"] = list()
|
||||||
|
for(var/ruleset_type in subtypesof(/datum/dynamic_ruleset/roundstart))
|
||||||
|
data["all_rulesets"][ROUNDSTART] += list(ruleset_to_data(ruleset_type))
|
||||||
|
for(var/ruleset_type in subtypesof(/datum/dynamic_ruleset/midround))
|
||||||
|
var/datum/dynamic_ruleset/midround/midround = ruleset_type
|
||||||
|
switch(initial(midround.midround_type))
|
||||||
|
if(HEAVY_MIDROUND)
|
||||||
|
data["all_rulesets"][HEAVY_MIDROUND] += list(ruleset_to_data(ruleset_type))
|
||||||
|
if(LIGHT_MIDROUND)
|
||||||
|
data["all_rulesets"][LIGHT_MIDROUND] += list(ruleset_to_data(ruleset_type))
|
||||||
|
for(var/ruleset_type in subtypesof(/datum/dynamic_ruleset/latejoin))
|
||||||
|
data["all_rulesets"][LATEJOIN] += list(ruleset_to_data(ruleset_type))
|
||||||
|
|
||||||
|
data["time_until_lights"] = COOLDOWN_TIMELEFT(SSdynamic, light_ruleset_start)
|
||||||
|
data["time_until_heavies"] = COOLDOWN_TIMELEFT(SSdynamic, heavy_ruleset_start)
|
||||||
|
data["time_until_latejoins"] = COOLDOWN_TIMELEFT(SSdynamic, latejoin_ruleset_start)
|
||||||
|
|
||||||
|
data["time_until_next_midround"] = COOLDOWN_TIMELEFT(SSdynamic, midround_cooldown)
|
||||||
|
data["time_until_next_latejoin"] = COOLDOWN_TIMELEFT(SSdynamic, latejoin_cooldown)
|
||||||
|
data["failed_latejoins"] = SSdynamic.failed_latejoins
|
||||||
|
|
||||||
|
data["light_midround_chance"] = SSdynamic.get_midround_chance(LIGHT_MIDROUND)
|
||||||
|
data["heavy_midround_chance"] = SSdynamic.get_midround_chance(HEAVY_MIDROUND)
|
||||||
|
data["latejoin_chance"] = SSdynamic.get_latejoin_chance()
|
||||||
|
|
||||||
|
data["roundstarted"] = SSticker.HasRoundStarted()
|
||||||
|
|
||||||
|
data["light_chance_maxxed"] = SSdynamic.admin_forcing_next_light
|
||||||
|
data["heavy_chance_maxxed"] = SSdynamic.admin_forcing_next_heavy
|
||||||
|
data["latejoin_chance_maxxed"] = SSdynamic.admin_forcing_next_latejoin
|
||||||
|
|
||||||
|
data["next_dynamic_tick"] = SSdynamic.next_fire ? SSdynamic.next_fire - world.time : SSticker.GetTimeLeft()
|
||||||
|
|
||||||
|
data["antag_events_enabled"] = SSdynamic.antag_events_enabled
|
||||||
|
|
||||||
|
return data
|
||||||
|
|
||||||
|
/// Pass a ruleset typepath or a ruleset instance
|
||||||
|
/datum/dynamic_panel/proc/ruleset_to_data(datum/dynamic_ruleset/ruleset)
|
||||||
|
var/list/data = list()
|
||||||
|
var/ruleset_path = isdatum(ruleset) ? ruleset.type : ruleset
|
||||||
|
data["name"] = initial(ruleset.name)
|
||||||
|
data["id"] = initial(ruleset.config_tag)
|
||||||
|
data["typepath"] = ruleset_path
|
||||||
|
data["selected_players"] = list()
|
||||||
|
data["admin_disabled"] = (ruleset_path in SSdynamic.admin_disabled_rulesets)
|
||||||
|
if(isdatum(ruleset))
|
||||||
|
for(var/datum/mind/player as anything in ruleset.selected_minds)
|
||||||
|
data["selected_players"] += list(list(
|
||||||
|
"key" = player.key,
|
||||||
|
))
|
||||||
|
data["hidden"] = (ruleset in SSdynamic.unreported_rulesets)
|
||||||
|
return data
|
||||||
|
|
||||||
|
/datum/dynamic_panel/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
|
||||||
|
. = ..()
|
||||||
|
if(.)
|
||||||
|
return
|
||||||
|
switch(action)
|
||||||
|
if("remove_queued_ruleset")
|
||||||
|
var/index = params["ruleset_index"]
|
||||||
|
if(length(SSdynamic.queued_rulesets) < index)
|
||||||
|
return
|
||||||
|
var/datum/dynamic_ruleset/ruleset = SSdynamic.queued_rulesets[index]
|
||||||
|
if(!ruleset)
|
||||||
|
return
|
||||||
|
SSdynamic.queued_rulesets -= ruleset
|
||||||
|
message_admins("[key_name_admin(ui.user)] removed [ruleset.config_tag] from the dynamic ruleset queue.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] removed [ruleset.config_tag] from the dynamic ruleset queue.")
|
||||||
|
qdel(ruleset)
|
||||||
|
return TRUE
|
||||||
|
if("add_queued_ruleset")
|
||||||
|
var/datum/dynamic_ruleset/ruleset_path = text2path(params["ruleset_type"])
|
||||||
|
if(!ruleset_path)
|
||||||
|
return
|
||||||
|
SSdynamic.queue_ruleset(ruleset_path)
|
||||||
|
message_admins("[key_name_admin(ui.user)] added [initial(ruleset_path.config_tag)] to the dynamic ruleset queue.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] added [initial(ruleset_path.config_tag)] to the dynamic ruleset queue.")
|
||||||
|
return TRUE
|
||||||
|
if("dynamic_vv")
|
||||||
|
ui.user?.client?.debug_variables(SSdynamic)
|
||||||
|
return TRUE
|
||||||
|
if("add_ruleset_category_count")
|
||||||
|
var/category = params["ruleset_category"]
|
||||||
|
if(!category)
|
||||||
|
return
|
||||||
|
SSdynamic.rulesets_to_spawn[category] += 1
|
||||||
|
message_admins("[key_name_admin(ui.user)] added 1 to the [category] ruleset category.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] added 1 to the [category] ruleset category.")
|
||||||
|
return TRUE
|
||||||
|
if("set_ruleset_category_count")
|
||||||
|
var/category = params["ruleset_category"]
|
||||||
|
var/count = params["ruleset_count"]
|
||||||
|
if(!category || !isnum(count))
|
||||||
|
return
|
||||||
|
SSdynamic.rulesets_to_spawn[category] = count
|
||||||
|
message_admins("[key_name_admin(ui.user)] set the [category] ruleset category to [count].")
|
||||||
|
log_admin("[key_name_admin(ui.user)] set the [category] ruleset category to [count].")
|
||||||
|
return TRUE
|
||||||
|
if("execute_ruleset")
|
||||||
|
var/datum/dynamic_ruleset/ruleset_path = text2path(params["ruleset_type"])
|
||||||
|
if(!ruleset_path)
|
||||||
|
return
|
||||||
|
message_admins("[key_name_admin(ui.user)] executed the ruleset [initial(ruleset_path.config_tag)].")
|
||||||
|
log_admin("[key_name_admin(ui.user)] executed the ruleset [initial(ruleset_path.config_tag)].")
|
||||||
|
ASYNC
|
||||||
|
SSdynamic.force_run_midround(ruleset_path, alert_admins_on_fail = TRUE, admin = ui.user)
|
||||||
|
return TRUE
|
||||||
|
if("disable_ruleset")
|
||||||
|
var/ruleset_path = text2path(params["ruleset_type"])
|
||||||
|
if(!ruleset_path)
|
||||||
|
return
|
||||||
|
if(ruleset_path in SSdynamic.admin_disabled_rulesets)
|
||||||
|
SSdynamic.admin_disabled_rulesets -= ruleset_path
|
||||||
|
message_admins("[key_name_admin(ui.user)] enabled [ruleset_path] to be selected.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] enabled [ruleset_path] to be selected.")
|
||||||
|
else
|
||||||
|
SSdynamic.admin_disabled_rulesets += ruleset_path
|
||||||
|
message_admins("[key_name_admin(ui.user)] disabled [ruleset_path] from being selected.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] disabled [ruleset_path] from being selected.")
|
||||||
|
return TRUE
|
||||||
|
if("disable_all")
|
||||||
|
SSdynamic.admin_disabled_rulesets |= subtypesof(/datum/dynamic_ruleset)
|
||||||
|
message_admins("[key_name_admin(ui.user)] disabled all rulesets from being selected.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] disabled all rulesets from being selected.")
|
||||||
|
if("enable_all")
|
||||||
|
SSdynamic.admin_disabled_rulesets.Cut()
|
||||||
|
message_admins("[key_name_admin(ui.user)] re-enabled all rulesets.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] re_enabled all rulesets.")
|
||||||
|
if("set_tier")
|
||||||
|
if(SSdynamic.current_tier && SSticker.HasRoundStarted())
|
||||||
|
return TRUE
|
||||||
|
var/list/tiers = list()
|
||||||
|
for(var/datum/dynamic_tier/tier as anything in subtypesof(/datum/dynamic_tier))
|
||||||
|
tiers[initial(tier.name)] = tier
|
||||||
|
var/datum/dynamic_tier/picked = tgui_input_list(ui.user, "Pick a dynamic tier before the game starts", "Pick tier", tiers, ui_state = ADMIN_STATE(R_ADMIN))
|
||||||
|
if(picked && !SSticker.HasRoundStarted())
|
||||||
|
SSdynamic.set_tier(tiers[picked])
|
||||||
|
message_admins("[key_name_admin(ui.user)] set the dynamic tier to [initial(picked.tier)].")
|
||||||
|
log_admin("[key_name_admin(ui.user)] set the dynamic tier to [initial(picked.tier)].")
|
||||||
|
return TRUE
|
||||||
|
if("max_light_chance")
|
||||||
|
SSdynamic.admin_forcing_next_light = !SSdynamic.admin_forcing_next_light
|
||||||
|
message_admins("[key_name_admin(ui.user)] [SSdynamic.admin_forcing_next_light ? "forced" : "reset"] the next light ruleset chance.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] [SSdynamic.admin_forcing_next_light ? "forced" : "reset"] the next light ruleset chance.")
|
||||||
|
return TRUE
|
||||||
|
if("max_heavy_chance")
|
||||||
|
SSdynamic.admin_forcing_next_heavy = !SSdynamic.admin_forcing_next_heavy
|
||||||
|
message_admins("[key_name_admin(ui.user)] [SSdynamic.admin_forcing_next_heavy ? "forced" : "reset"] the next heavy ruleset chance.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] [SSdynamic.admin_forcing_next_heavy ? "forced" : "reset"] the next heavy ruleset chance.")
|
||||||
|
return TRUE
|
||||||
|
if("max_latejoin_chance")
|
||||||
|
SSdynamic.admin_forcing_next_latejoin = !SSdynamic.admin_forcing_next_latejoin
|
||||||
|
message_admins("[key_name_admin(ui.user)] [SSdynamic.admin_forcing_next_latejoin ? "forced" : "reset"] the next latejoin ruleset chance.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] [SSdynamic.admin_forcing_next_latejoin ? "forced" : "reset"] the next latejoin ruleset chance.")
|
||||||
|
return TRUE
|
||||||
|
if("light_start_now")
|
||||||
|
COOLDOWN_RESET(SSdynamic, light_ruleset_start)
|
||||||
|
message_admins("[key_name_admin(ui.user)] reset the light ruleset start cooldown.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] reset the light ruleset start cooldown.")
|
||||||
|
return TRUE
|
||||||
|
if("heavy_start_now")
|
||||||
|
COOLDOWN_RESET(SSdynamic, heavy_ruleset_start)
|
||||||
|
message_admins("[key_name_admin(ui.user)] reset the heavy ruleset start cooldown.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] reset the heavy ruleset start cooldown.")
|
||||||
|
return TRUE
|
||||||
|
if("latejoin_start_now")
|
||||||
|
COOLDOWN_RESET(SSdynamic, latejoin_ruleset_start)
|
||||||
|
message_admins("[key_name_admin(ui.user)] reset the latejoin ruleset start cooldown.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] reset the latejoin ruleset start cooldown.")
|
||||||
|
return TRUE
|
||||||
|
if("reset_midround_cooldown")
|
||||||
|
COOLDOWN_RESET(SSdynamic, midround_cooldown)
|
||||||
|
message_admins("[key_name_admin(ui.user)] reset the midround cooldown.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] reset the midround cooldown.")
|
||||||
|
return TRUE
|
||||||
|
if("reset_latejoin_cooldown")
|
||||||
|
COOLDOWN_RESET(SSdynamic, latejoin_cooldown)
|
||||||
|
message_admins("[key_name_admin(ui.user)] reset the latejoin cooldown.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] reset the latejoin cooldown.")
|
||||||
|
return TRUE
|
||||||
|
if("hide_ruleset")
|
||||||
|
var/index = params["ruleset_index"]
|
||||||
|
if(length(SSdynamic.executed_rulesets) < index)
|
||||||
|
return
|
||||||
|
var/datum/dynamic_ruleset/ruleset = SSdynamic.executed_rulesets[index]
|
||||||
|
if(!ruleset)
|
||||||
|
return
|
||||||
|
if(ruleset in SSdynamic.unreported_rulesets)
|
||||||
|
SSdynamic.unreported_rulesets -= ruleset
|
||||||
|
message_admins("[key_name_admin(ui.user)] hid [ruleset] from the roundend report.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] hid [ruleset] from the roundend report.")
|
||||||
|
else
|
||||||
|
SSdynamic.unreported_rulesets += ruleset
|
||||||
|
message_admins("[key_name_admin(ui.user)] unhid [ruleset] from the roundend report.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] unhid [ruleset] from the roundend report.")
|
||||||
|
return TRUE
|
||||||
|
if("toggle_antag_events")
|
||||||
|
SSdynamic.antag_events_enabled = !SSdynamic.antag_events_enabled
|
||||||
|
message_admins("[key_name_admin(ui.user)] [SSdynamic.antag_events_enabled ? "enabled" : "disabled"] antag events.")
|
||||||
|
log_admin("[key_name_admin(ui.user)] [SSdynamic.antag_events_enabled ? "enabled" : "disabled"] antag events.")
|
||||||
|
return TRUE
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
/datum/controller/subsystem/dynamic/proc/setup_hijacking()
|
|
||||||
RegisterSignal(SSdcs, COMSIG_GLOB_PRE_RANDOM_EVENT, PROC_REF(on_pre_random_event))
|
|
||||||
|
|
||||||
/datum/controller/subsystem/dynamic/proc/on_pre_random_event(datum/source, datum/round_event_control/round_event_control)
|
|
||||||
SIGNAL_HANDLER
|
|
||||||
if (!round_event_control.dynamic_should_hijack)
|
|
||||||
return
|
|
||||||
|
|
||||||
if (random_event_hijacked != HIJACKED_NOTHING)
|
|
||||||
log_dynamic_and_announce("Random event [round_event_control.name] tried to roll, but Dynamic vetoed it (random event has already ran).")
|
|
||||||
SSevents.spawnEvent()
|
|
||||||
SSevents.reschedule()
|
|
||||||
return CANCEL_PRE_RANDOM_EVENT
|
|
||||||
|
|
||||||
var/time_range = rand(random_event_hijack_minimum, random_event_hijack_maximum)
|
|
||||||
|
|
||||||
if (world.time - last_midround_injection_attempt < time_range)
|
|
||||||
random_event_hijacked = HIJACKED_TOO_RECENT
|
|
||||||
log_dynamic_and_announce("Random event [round_event_control.name] tried to roll, but the last midround injection \
|
|
||||||
was too recent. Heavy injection chance has been raised to [get_heavy_midround_injection_chance(dry_run = TRUE)]%.")
|
|
||||||
return CANCEL_PRE_RANDOM_EVENT
|
|
||||||
|
|
||||||
if (next_midround_injection() - world.time < time_range)
|
|
||||||
log_dynamic_and_announce("Random event [round_event_control.name] tried to roll, but the next midround injection is too soon.")
|
|
||||||
return CANCEL_PRE_RANDOM_EVENT
|
|
||||||
@@ -1,100 +0,0 @@
|
|||||||
/// A "snapshot" of dynamic at an important point in time.
|
|
||||||
/// Exported to JSON in the dynamic.json log file.
|
|
||||||
/datum/dynamic_snapshot
|
|
||||||
/// The remaining midround threat
|
|
||||||
var/remaining_threat
|
|
||||||
|
|
||||||
/// The world.time when the snapshot was taken
|
|
||||||
var/time
|
|
||||||
|
|
||||||
/// The total number of players in the server
|
|
||||||
var/total_players
|
|
||||||
|
|
||||||
/// The number of alive players
|
|
||||||
var/alive_players
|
|
||||||
|
|
||||||
/// The number of dead players
|
|
||||||
var/dead_players
|
|
||||||
|
|
||||||
/// The number of observers
|
|
||||||
var/observers
|
|
||||||
|
|
||||||
/// The number of alive antags
|
|
||||||
var/alive_antags
|
|
||||||
|
|
||||||
/// The rulesets chosen this snapshot
|
|
||||||
var/datum/dynamic_snapshot_ruleset/ruleset_chosen
|
|
||||||
|
|
||||||
/// The cached serialization of this snapshot
|
|
||||||
var/serialization
|
|
||||||
|
|
||||||
/// A ruleset chosen during a snapshot
|
|
||||||
/datum/dynamic_snapshot_ruleset
|
|
||||||
/// The name of the ruleset chosen
|
|
||||||
var/name
|
|
||||||
|
|
||||||
/// If it is a round start ruleset, how much it was scaled by
|
|
||||||
var/scaled
|
|
||||||
|
|
||||||
/// The number of assigned antags
|
|
||||||
var/assigned
|
|
||||||
|
|
||||||
/datum/dynamic_snapshot_ruleset/New(datum/dynamic_ruleset/ruleset)
|
|
||||||
name = ruleset.name
|
|
||||||
assigned = ruleset.assigned.len
|
|
||||||
|
|
||||||
if (istype(ruleset, /datum/dynamic_ruleset/roundstart))
|
|
||||||
scaled = ruleset.scaled_times
|
|
||||||
|
|
||||||
/// Convert the snapshot to an associative list
|
|
||||||
/datum/dynamic_snapshot/proc/to_list()
|
|
||||||
if (!isnull(serialization))
|
|
||||||
return serialization
|
|
||||||
|
|
||||||
serialization = list(
|
|
||||||
"remaining_threat" = remaining_threat,
|
|
||||||
"time" = time,
|
|
||||||
"total_players" = total_players,
|
|
||||||
"alive_players" = alive_players,
|
|
||||||
"dead_players" = dead_players,
|
|
||||||
"observers" = observers,
|
|
||||||
"alive_antags" = alive_antags,
|
|
||||||
"ruleset_chosen" = list(
|
|
||||||
"name" = ruleset_chosen.name,
|
|
||||||
"scaled" = ruleset_chosen.scaled,
|
|
||||||
"assigned" = ruleset_chosen.assigned,
|
|
||||||
),
|
|
||||||
)
|
|
||||||
|
|
||||||
return serialization
|
|
||||||
|
|
||||||
/// Updates the log for the current snapshots.
|
|
||||||
/datum/controller/subsystem/dynamic/proc/update_log()
|
|
||||||
var/list/serialized = list()
|
|
||||||
serialized["threat_level"] = threat_level
|
|
||||||
serialized["round_start_budget"] = initial_round_start_budget
|
|
||||||
serialized["mid_round_budget"] = threat_level - initial_round_start_budget
|
|
||||||
|
|
||||||
var/list/serialized_snapshots = list()
|
|
||||||
for (var/datum/dynamic_snapshot/snapshot as anything in snapshots)
|
|
||||||
serialized_snapshots += list(snapshot.to_list())
|
|
||||||
serialized["snapshots"] = serialized_snapshots
|
|
||||||
|
|
||||||
rustg_file_write(json_encode(serialized), "[GLOB.log_directory]/dynamic.json")
|
|
||||||
|
|
||||||
/// Creates a new snapshot with the given rulesets chosen, and writes to the JSON output.
|
|
||||||
/datum/controller/subsystem/dynamic/proc/new_snapshot(datum/dynamic_ruleset/ruleset_chosen)
|
|
||||||
var/datum/dynamic_snapshot/new_snapshot = new
|
|
||||||
|
|
||||||
new_snapshot.remaining_threat = mid_round_budget
|
|
||||||
new_snapshot.time = world.time
|
|
||||||
new_snapshot.alive_players = GLOB.alive_player_list.len
|
|
||||||
new_snapshot.dead_players = GLOB.dead_player_list.len
|
|
||||||
new_snapshot.observers = GLOB.current_observers_list.len
|
|
||||||
new_snapshot.total_players = new_snapshot.alive_players + new_snapshot.dead_players + new_snapshot.observers
|
|
||||||
new_snapshot.alive_antags = GLOB.current_living_antags.len
|
|
||||||
new_snapshot.ruleset_chosen = new /datum/dynamic_snapshot_ruleset(ruleset_chosen)
|
|
||||||
|
|
||||||
LAZYADD(snapshots, new_snapshot)
|
|
||||||
|
|
||||||
update_log()
|
|
||||||
@@ -1,108 +0,0 @@
|
|||||||
/// Returns the world.time of the next midround injection.
|
|
||||||
/// Will return a cached result from `next_midround_injection`, the variable.
|
|
||||||
/// If that variable is null, will generate a new one.
|
|
||||||
/datum/controller/subsystem/dynamic/proc/next_midround_injection()
|
|
||||||
if (!isnull(next_midround_injection))
|
|
||||||
return next_midround_injection
|
|
||||||
|
|
||||||
// Admins can futz around with the midround threat, and we want to be able to react to that
|
|
||||||
var/midround_threat = threat_level - round_start_budget
|
|
||||||
|
|
||||||
var/rolls = CEILING(midround_threat / threat_per_midround_roll, 1)
|
|
||||||
var/distance = ((1 / (rolls + 1)) * midround_upper_bound) + midround_lower_bound
|
|
||||||
|
|
||||||
if (last_midround_injection_attempt == 0)
|
|
||||||
last_midround_injection_attempt = SSticker.round_start_time
|
|
||||||
|
|
||||||
return last_midround_injection_attempt + distance
|
|
||||||
|
|
||||||
/datum/controller/subsystem/dynamic/proc/try_midround_roll()
|
|
||||||
if (!mid_forced_injection && next_midround_injection() > world.time)
|
|
||||||
return
|
|
||||||
|
|
||||||
if (GLOB.dynamic_forced_extended)
|
|
||||||
return
|
|
||||||
|
|
||||||
if (EMERGENCY_PAST_POINT_OF_NO_RETURN)
|
|
||||||
return
|
|
||||||
|
|
||||||
var/spawn_heavy = prob(get_heavy_midround_injection_chance())
|
|
||||||
|
|
||||||
last_midround_injection_attempt = world.time
|
|
||||||
next_midround_injection = null
|
|
||||||
mid_forced_injection = FALSE
|
|
||||||
|
|
||||||
log_dynamic_and_announce("A midround ruleset is rolling, and will be [spawn_heavy ? "HEAVY" : "LIGHT"].")
|
|
||||||
|
|
||||||
random_event_hijacked = HIJACKED_NOTHING
|
|
||||||
|
|
||||||
var/list/drafted_heavies = list()
|
|
||||||
var/list/drafted_lights = list()
|
|
||||||
|
|
||||||
for (var/datum/dynamic_ruleset/midround/ruleset in midround_rules)
|
|
||||||
if (ruleset.weight == 0)
|
|
||||||
log_dynamic("FAIL: [ruleset] has a weight of 0")
|
|
||||||
continue
|
|
||||||
|
|
||||||
if (!ruleset.acceptable(GLOB.alive_player_list.len, threat_level))
|
|
||||||
var/ruleset_forced = GLOB.dynamic_forced_rulesets[type] || RULESET_NOT_FORCED
|
|
||||||
if (ruleset_forced == RULESET_NOT_FORCED)
|
|
||||||
log_dynamic("FAIL: [ruleset] is not acceptable with the current parameters. Alive players: [GLOB.alive_player_list.len], threat level: [threat_level]")
|
|
||||||
else
|
|
||||||
log_dynamic("FAIL: [ruleset] was disabled.")
|
|
||||||
continue
|
|
||||||
|
|
||||||
if (mid_round_budget < ruleset.cost)
|
|
||||||
log_dynamic("FAIL: [ruleset] is too expensive, and cannot be bought. Midround budget: [mid_round_budget], ruleset cost: [ruleset.cost]")
|
|
||||||
continue
|
|
||||||
|
|
||||||
if (ruleset.minimum_round_time > world.time - SSticker.round_start_time)
|
|
||||||
log_dynamic("FAIL: [ruleset] is trying to run too early. Minimum round time: [ruleset.minimum_round_time], current round time: [world.time - SSticker.round_start_time]")
|
|
||||||
continue
|
|
||||||
|
|
||||||
// If admins have disabled dynamic from picking from the ghost pool
|
|
||||||
if(istype(ruleset, /datum/dynamic_ruleset/midround/from_ghosts) && !(GLOB.ghost_role_flags & GHOSTROLE_MIDROUND_EVENT))
|
|
||||||
log_dynamic("FAIL: [ruleset] is a from_ghosts ruleset, but ghost roles are disabled")
|
|
||||||
continue
|
|
||||||
|
|
||||||
ruleset.trim_candidates()
|
|
||||||
ruleset.load_templates()
|
|
||||||
if (!ruleset.ready())
|
|
||||||
log_dynamic("FAIL: [ruleset] is not ready()")
|
|
||||||
continue
|
|
||||||
|
|
||||||
var/ruleset_is_heavy = (ruleset.midround_ruleset_style == MIDROUND_RULESET_STYLE_HEAVY)
|
|
||||||
if (ruleset_is_heavy)
|
|
||||||
drafted_heavies[ruleset] = ruleset.get_weight()
|
|
||||||
else
|
|
||||||
drafted_lights[ruleset] = ruleset.get_weight()
|
|
||||||
|
|
||||||
var/heavy_light_log_count = "[drafted_heavies.len] heavies / [drafted_lights.len] lights"
|
|
||||||
|
|
||||||
log_dynamic("Rolling [spawn_heavy ? "HEAVY" : "LIGHT"]... [heavy_light_log_count]")
|
|
||||||
|
|
||||||
if (spawn_heavy && drafted_heavies.len > 0 && pick_midround_rule(drafted_heavies, "heavy rulesets"))
|
|
||||||
return
|
|
||||||
else if (drafted_lights.len > 0 && pick_midround_rule(drafted_lights, "light rulesets"))
|
|
||||||
if (spawn_heavy)
|
|
||||||
log_dynamic_and_announce("A heavy ruleset was intended to roll, but there weren't any available. [heavy_light_log_count]")
|
|
||||||
else
|
|
||||||
log_dynamic_and_announce("No midround rulesets could be drafted. ([heavy_light_log_count])")
|
|
||||||
|
|
||||||
/// Gets the chance for a heavy ruleset midround injection, the dry_run argument is only used for forced injection.
|
|
||||||
/datum/controller/subsystem/dynamic/proc/get_heavy_midround_injection_chance(dry_run)
|
|
||||||
var/chance_modifier = 1
|
|
||||||
var/next_midround_roll = next_midround_injection() - SSticker.round_start_time
|
|
||||||
|
|
||||||
if (random_event_hijacked != HIJACKED_NOTHING)
|
|
||||||
chance_modifier += (hijacked_random_event_injection_chance_modifier / 100)
|
|
||||||
|
|
||||||
if (GLOB.current_living_antags.len == 0)
|
|
||||||
chance_modifier += 0.5
|
|
||||||
|
|
||||||
if (GLOB.dead_player_list.len > GLOB.alive_player_list.len)
|
|
||||||
chance_modifier -= 0.3
|
|
||||||
|
|
||||||
var/heavy_coefficient = CLAMP01((next_midround_roll - midround_light_upper_bound) / (midround_heavy_lower_bound - midround_light_upper_bound))
|
|
||||||
|
|
||||||
return 100 * (heavy_coefficient * max(1, chance_modifier))
|
|
||||||
128
code/controllers/subsystem/dynamic/dynamic_ruleset_latejoin.dm
Normal file
128
code/controllers/subsystem/dynamic/dynamic_ruleset_latejoin.dm
Normal file
@@ -0,0 +1,128 @@
|
|||||||
|
/datum/dynamic_ruleset/latejoin
|
||||||
|
min_antag_cap = 1
|
||||||
|
max_antag_cap = 1
|
||||||
|
repeatable = TRUE
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/latejoin/set_config_value(nvar, nval)
|
||||||
|
if(nvar == NAMEOF(src, min_antag_cap) || nvar == NAMEOF(src, max_antag_cap))
|
||||||
|
return FALSE
|
||||||
|
return ..()
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/latejoin/vv_edit_var(var_name, var_value)
|
||||||
|
if(var_name == NAMEOF(src, min_antag_cap) || var_name == NAMEOF(src, max_antag_cap))
|
||||||
|
return FALSE
|
||||||
|
return ..()
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/latejoin/is_valid_candidate(mob/candidate, client/candidate_client)
|
||||||
|
if(isnull(candidate.mind))
|
||||||
|
return FALSE
|
||||||
|
if(candidate.mind.assigned_role.title in get_blacklisted_roles())
|
||||||
|
return FALSE
|
||||||
|
return ..()
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/latejoin/traitor
|
||||||
|
name = "Traitor"
|
||||||
|
config_tag = "Latejoin Traitor"
|
||||||
|
preview_antag_datum = /datum/antagonist/traitor
|
||||||
|
pref_flag = ROLE_SYNDICATE_INFILTRATOR
|
||||||
|
jobban_flag = ROLE_TRAITOR
|
||||||
|
weight = 10
|
||||||
|
min_pop = 3
|
||||||
|
blacklisted_roles = list(
|
||||||
|
JOB_HEAD_OF_PERSONNEL,
|
||||||
|
)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/latejoin/traitor/assign_role(datum/mind/candidate)
|
||||||
|
candidate.add_antag_datum(/datum/antagonist/traitor)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/latejoin/heretic
|
||||||
|
name = "Heretic"
|
||||||
|
config_tag = "Latejoin Heretic"
|
||||||
|
preview_antag_datum = /datum/antagonist/heretic
|
||||||
|
pref_flag = ROLE_HERETIC_SMUGGLER
|
||||||
|
jobban_flag = ROLE_HERETIC
|
||||||
|
weight = 3
|
||||||
|
min_pop = 30 // Ensures good spread of sacrifice targets
|
||||||
|
ruleset_lazy_templates = list(LAZY_TEMPLATE_KEY_HERETIC_SACRIFICE)
|
||||||
|
blacklisted_roles = list(
|
||||||
|
JOB_HEAD_OF_PERSONNEL,
|
||||||
|
)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/latejoin/heretic/assign_role(datum/mind/candidate)
|
||||||
|
candidate.add_antag_datum(/datum/antagonist/heretic)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/latejoin/changeling
|
||||||
|
name = "Changeling"
|
||||||
|
config_tag = "Latejoin Changeling"
|
||||||
|
preview_antag_datum = /datum/antagonist/changeling
|
||||||
|
pref_flag = ROLE_STOWAWAY_CHANGELING
|
||||||
|
jobban_flag = ROLE_CHANGELING
|
||||||
|
weight = 3
|
||||||
|
min_pop = 15
|
||||||
|
blacklisted_roles = list(
|
||||||
|
JOB_HEAD_OF_PERSONNEL,
|
||||||
|
)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/latejoin/changeling/assign_role(datum/mind/candidate)
|
||||||
|
candidate.add_antag_datum(/datum/antagonist/changeling)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/latejoin/revolution
|
||||||
|
name = "Revolution"
|
||||||
|
config_tag = "Latejoin Revolution"
|
||||||
|
preview_antag_datum = /datum/antagonist/rev/head
|
||||||
|
pref_flag = ROLE_PROVOCATEUR
|
||||||
|
jobban_flag = ROLE_REV_HEAD
|
||||||
|
ruleset_flags = RULESET_HIGH_IMPACT
|
||||||
|
weight = 1
|
||||||
|
min_pop = 30
|
||||||
|
repeatable = FALSE
|
||||||
|
/// How many heads of staff are required to be on the station for this to be selected
|
||||||
|
var/heads_necessary = 3
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/latejoin/revolution/can_be_selected()
|
||||||
|
if(GLOB.revolution_handler)
|
||||||
|
return FALSE
|
||||||
|
var/head_check = 0
|
||||||
|
for(var/mob/player as anything in get_active_player_list(alive_check = TRUE, afk_check = TRUE))
|
||||||
|
if (player.mind.assigned_role.job_flags & JOB_HEAD_OF_STAFF)
|
||||||
|
head_check++
|
||||||
|
return head_check >= heads_necessary
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/latejoin/revolution/get_always_blacklisted_roles()
|
||||||
|
. = ..()
|
||||||
|
for(var/datum/job/job as anything in SSjob.all_occupations)
|
||||||
|
if(job.job_flags & JOB_HEAD_OF_STAFF)
|
||||||
|
. |= job.title
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/latejoin/revolution/assign_role(datum/mind/candidate)
|
||||||
|
LAZYADD(candidate.special_roles, "Dormant Head Revolutionary")
|
||||||
|
addtimer(CALLBACK(src, PROC_REF(reveal_head), candidate), 1 MINUTES, TIMER_DELETE_ME)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/latejoin/revolution/proc/reveal_head(datum/mind/candidate)
|
||||||
|
LAZYREMOVE(candidate.special_roles, "Dormant Head Revolutionary")
|
||||||
|
|
||||||
|
var/head_check = 0
|
||||||
|
for(var/mob/player as anything in get_active_player_list(alive_check = TRUE, afk_check = TRUE))
|
||||||
|
if(player.mind?.assigned_role.job_flags & JOB_HEAD_OF_STAFF)
|
||||||
|
head_check++
|
||||||
|
|
||||||
|
if(head_check < heads_necessary - 1) // little bit of leeway
|
||||||
|
SSdynamic.unreported_rulesets += src
|
||||||
|
name += " (Canceled)"
|
||||||
|
log_dynamic("[config_tag]: Not enough heads of staff were present to start a revolution.")
|
||||||
|
return
|
||||||
|
|
||||||
|
if(!can_be_headrev(candidate))
|
||||||
|
SSdynamic.unreported_rulesets += src
|
||||||
|
name += " (Canceled)"
|
||||||
|
log_dynamic("[config_tag]: [key_name(candidate)] was ineligible after the timer expired. Ruleset canceled.")
|
||||||
|
message_admins("[config_tag]: [key_name(candidate)] was ineligible after the timer expired. Ruleset canceled.")
|
||||||
|
return
|
||||||
|
|
||||||
|
GLOB.revolution_handler ||= new()
|
||||||
|
var/datum/antagonist/rev/head/new_head = new()
|
||||||
|
new_head.give_flash = TRUE
|
||||||
|
new_head.give_hud = TRUE
|
||||||
|
new_head.remove_clumsy = TRUE
|
||||||
|
candidate.add_antag_datum(new_head, GLOB.revolution_handler.revs)
|
||||||
|
GLOB.revolution_handler.start_revolution()
|
||||||
1150
code/controllers/subsystem/dynamic/dynamic_ruleset_midround.dm
Normal file
1150
code/controllers/subsystem/dynamic/dynamic_ruleset_midround.dm
Normal file
File diff suppressed because it is too large
Load Diff
433
code/controllers/subsystem/dynamic/dynamic_ruleset_roundstart.dm
Normal file
433
code/controllers/subsystem/dynamic/dynamic_ruleset_roundstart.dm
Normal file
@@ -0,0 +1,433 @@
|
|||||||
|
/datum/dynamic_ruleset/roundstart
|
||||||
|
// We can pick multiple of a roundstart ruleset to "scale up" (spawn more of the same type of antag)
|
||||||
|
// Set this to FALSE if you DON'T want this ruleset to "scale up"
|
||||||
|
repeatable = TRUE
|
||||||
|
/// If TRUE, the ruleset will be the only one selected for roundstart
|
||||||
|
var/solo = FALSE
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/is_valid_candidate(mob/candidate, client/candidate_client)
|
||||||
|
if(isnull(candidate.mind))
|
||||||
|
return FALSE
|
||||||
|
// Checks that any other roundstart ruleset hasn't already picked this guy
|
||||||
|
for(var/datum/dynamic_ruleset/roundstart/ruleset as anything in SSdynamic.queued_rulesets)
|
||||||
|
if(candidate.mind in ruleset.selected_minds)
|
||||||
|
return FALSE
|
||||||
|
return ..()
|
||||||
|
|
||||||
|
/// Helpful proc - to use if your ruleset forces a job - which ensures a candidate can play the passed job typepath
|
||||||
|
/datum/dynamic_ruleset/roundstart/proc/ruleset_forced_job_check(mob/candidate, client/candidate_client, datum/job/job_typepath)
|
||||||
|
// Malf AI can only go to people who want to be AI
|
||||||
|
if(!candidate_client.prefs.job_preferences[job_typepath::title])
|
||||||
|
return FALSE
|
||||||
|
// And only to people who can actually be AI this round
|
||||||
|
if(SSjob.check_job_eligibility(candidate, SSjob.get_job_type(job_typepath), "[name] Candidacy") != JOB_AVAILABLE)
|
||||||
|
return FALSE
|
||||||
|
// (Something else forced us to play a job that isn't AI)
|
||||||
|
var/forced_job = LAZYACCESS(SSjob.forced_occupations, candidate)
|
||||||
|
if(forced_job && forced_job != job_typepath)
|
||||||
|
return FALSE
|
||||||
|
// (Something else forced us NOT to play AI)
|
||||||
|
if(job_typepath::title in LAZYACCESS(SSjob.prevented_occupations, candidate))
|
||||||
|
return FALSE
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/traitor
|
||||||
|
name = "Traitors"
|
||||||
|
config_tag = "Roundstart Traitor"
|
||||||
|
preview_antag_datum = /datum/antagonist/traitor
|
||||||
|
pref_flag = ROLE_TRAITOR
|
||||||
|
weight = 10
|
||||||
|
min_pop = 3
|
||||||
|
max_antag_cap = list("denominator" = 38)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/traitor/assign_role(datum/mind/candidate)
|
||||||
|
candidate.add_antag_datum(/datum/antagonist/traitor)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/malf_ai
|
||||||
|
name = "Malfunctioning AI"
|
||||||
|
config_tag = "Roundstart Malfunctioning AI"
|
||||||
|
pref_flag = ROLE_MALF
|
||||||
|
preview_antag_datum = /datum/antagonist/malf_ai
|
||||||
|
ruleset_flags = RULESET_HIGH_IMPACT
|
||||||
|
weight = list(
|
||||||
|
DYNAMIC_TIER_LOW = 0,
|
||||||
|
DYNAMIC_TIER_LOWMEDIUM = 1,
|
||||||
|
DYNAMIC_TIER_MEDIUMHIGH = 3,
|
||||||
|
DYNAMIC_TIER_HIGH = 3,
|
||||||
|
)
|
||||||
|
min_pop = 30
|
||||||
|
max_antag_cap = 1
|
||||||
|
repeatable = FALSE
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/malf_ai/get_always_blacklisted_roles()
|
||||||
|
return list()
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/malf_ai/is_valid_candidate(mob/candidate, client/candidate_client)
|
||||||
|
return ..() && ruleset_forced_job_check(candidate, candidate_client, /datum/job/ai)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/malf_ai/prepare_for_role(datum/mind/candidate)
|
||||||
|
LAZYSET(SSjob.forced_occupations, candidate, /datum/job/ai)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/malf_ai/assign_role(datum/mind/candidate)
|
||||||
|
candidate.add_antag_datum(/datum/antagonist/malf_ai)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/malf_ai/can_be_selected()
|
||||||
|
return ..() && !HAS_TRAIT(SSstation, STATION_TRAIT_HUMAN_AI)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/blood_brother
|
||||||
|
name = "Blood Brothers"
|
||||||
|
config_tag = "Roundstart Blood Brothers"
|
||||||
|
preview_antag_datum = /datum/antagonist/brother
|
||||||
|
pref_flag = ROLE_BROTHER
|
||||||
|
weight = 5
|
||||||
|
max_antag_cap = list("denominator" = 29)
|
||||||
|
min_pop = 10
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/blood_brother/assign_role(datum/mind/candidate)
|
||||||
|
candidate.add_antag_datum(/datum/antagonist/brother)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/changeling
|
||||||
|
name = "Changelings"
|
||||||
|
config_tag = "Roundstart Changeling"
|
||||||
|
preview_antag_datum = /datum/antagonist/changeling
|
||||||
|
pref_flag = ROLE_CHANGELING
|
||||||
|
weight = 3
|
||||||
|
min_pop = 15
|
||||||
|
max_antag_cap = list("denominator" = 29)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/changeling/assign_role(datum/mind/candidate)
|
||||||
|
candidate.add_antag_datum(/datum/antagonist/changeling)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/heretic
|
||||||
|
name = "Heretics"
|
||||||
|
config_tag = "Roundstart Heretics"
|
||||||
|
preview_antag_datum = /datum/antagonist/heretic
|
||||||
|
pref_flag = ROLE_HERETIC
|
||||||
|
weight = 3
|
||||||
|
max_antag_cap = list("denominator" = 24)
|
||||||
|
min_pop = 30 // Ensures good spread of sacrifice targets
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/heretic/assign_role(datum/mind/candidate)
|
||||||
|
candidate.add_antag_datum(/datum/antagonist/heretic)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/wizard
|
||||||
|
name = "Wizard"
|
||||||
|
config_tag = "Roundstart Wizard"
|
||||||
|
preview_antag_datum = /datum/antagonist/wizard
|
||||||
|
pref_flag = ROLE_WIZARD
|
||||||
|
ruleset_flags = RULESET_INVADER|RULESET_HIGH_IMPACT
|
||||||
|
weight = list(
|
||||||
|
DYNAMIC_TIER_LOW = 0,
|
||||||
|
DYNAMIC_TIER_LOWMEDIUM = 0,
|
||||||
|
DYNAMIC_TIER_MEDIUMHIGH = 1,
|
||||||
|
DYNAMIC_TIER_HIGH = 2,
|
||||||
|
)
|
||||||
|
max_antag_cap = 1
|
||||||
|
min_pop = 30
|
||||||
|
ruleset_lazy_templates = list(LAZY_TEMPLATE_KEY_WIZARDDEN)
|
||||||
|
repeatable = FALSE
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/wizard/prepare_for_role(datum/mind/candidate)
|
||||||
|
LAZYSET(SSjob.forced_occupations, candidate, /datum/job/space_wizard)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/wizard/assign_role(datum/mind/candidate)
|
||||||
|
candidate.add_antag_datum(/datum/antagonist/wizard) // moves to lair for us
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/wizard/round_result()
|
||||||
|
for(var/datum/mind/wiz as anything in selected_minds)
|
||||||
|
if(considered_alive(wiz) && !considered_exiled(wiz))
|
||||||
|
return FALSE
|
||||||
|
|
||||||
|
SSticker.news_report = WIZARD_KILLED
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/blood_cult
|
||||||
|
name = "Blood Cult"
|
||||||
|
config_tag = "Roundstart Blood Cult"
|
||||||
|
preview_antag_datum = /datum/antagonist/cult
|
||||||
|
pref_flag = ROLE_CULTIST
|
||||||
|
ruleset_flags = RULESET_HIGH_IMPACT
|
||||||
|
weight = list(
|
||||||
|
DYNAMIC_TIER_LOW = 0,
|
||||||
|
DYNAMIC_TIER_LOWMEDIUM = 1,
|
||||||
|
DYNAMIC_TIER_MEDIUMHIGH = 3,
|
||||||
|
DYNAMIC_TIER_HIGH = 3,
|
||||||
|
)
|
||||||
|
min_pop = 30
|
||||||
|
blacklisted_roles = list(
|
||||||
|
JOB_HEAD_OF_PERSONNEL,
|
||||||
|
)
|
||||||
|
min_antag_cap = list("denominator" = 20, "offset" = 1)
|
||||||
|
repeatable = FALSE
|
||||||
|
/// Ratio of cultists getting on the shuttle to be considered a minor win
|
||||||
|
var/ratio_to_be_considered_escaped = 0.5
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/blood_cult/get_always_blacklisted_roles()
|
||||||
|
return ..() | JOB_CHAPLAIN
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/blood_cult/create_execute_args()
|
||||||
|
return list(
|
||||||
|
new /datum/team/cult(),
|
||||||
|
get_most_experienced(selected_minds, pref_flag),
|
||||||
|
)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/blood_cult/execute()
|
||||||
|
. = ..()
|
||||||
|
// future todo, find a cleaner way to get this from execute args
|
||||||
|
var/datum/team/cult/main_cult = locate() in GLOB.antagonist_teams
|
||||||
|
main_cult.setup_objectives()
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/blood_cult/assign_role(datum/mind/candidate, datum/team/cult/cult, datum/mind/most_experienced)
|
||||||
|
var/datum/antagonist/cult/cultist = new()
|
||||||
|
cultist.give_equipment = TRUE
|
||||||
|
candidate.add_antag_datum(cultist, cult)
|
||||||
|
if(most_experienced == candidate)
|
||||||
|
cultist.make_cult_leader()
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/blood_cult/round_result()
|
||||||
|
var/datum/team/cult/main_cult = locate() in GLOB.antagonist_teams
|
||||||
|
if(main_cult.check_cult_victory())
|
||||||
|
SSticker.mode_result = "win - cult win"
|
||||||
|
SSticker.news_report = CULT_SUMMON
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
var/num_cultists = main_cult.size_at_maximum || 100
|
||||||
|
var/ratio_to_be_considered_escaped = 0.5
|
||||||
|
var/escaped_cultists = 0
|
||||||
|
for(var/datum/mind/escapee as anything in main_cult.members)
|
||||||
|
if(considered_escaped(escapee))
|
||||||
|
escaped_cultists++
|
||||||
|
|
||||||
|
SSticker.mode_result = "loss - staff stopped the cult"
|
||||||
|
SSticker.news_report = (escaped_cultists / num_cultists) >= ratio_to_be_considered_escaped ? CULT_ESCAPE : CULT_FAILURE
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/nukies
|
||||||
|
name = "Nuclear Operatives"
|
||||||
|
config_tag = "Roundstart Nukeops"
|
||||||
|
preview_antag_datum = /datum/antagonist/nukeop
|
||||||
|
pref_flag = ROLE_OPERATIVE
|
||||||
|
ruleset_flags = RULESET_INVADER|RULESET_HIGH_IMPACT
|
||||||
|
weight = list(
|
||||||
|
DYNAMIC_TIER_LOW = 0,
|
||||||
|
DYNAMIC_TIER_LOWMEDIUM = 1,
|
||||||
|
DYNAMIC_TIER_MEDIUMHIGH = 3,
|
||||||
|
DYNAMIC_TIER_HIGH = 3,
|
||||||
|
)
|
||||||
|
min_pop = 30
|
||||||
|
min_antag_cap = list("denominator" = 18, "offset" = 1)
|
||||||
|
ruleset_lazy_templates = list(LAZY_TEMPLATE_KEY_NUKIEBASE)
|
||||||
|
repeatable = FALSE
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/nukies/prepare_for_role(datum/mind/candidate)
|
||||||
|
LAZYSET(SSjob.forced_occupations, candidate, /datum/job/nuclear_operative)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/nukies/create_execute_args()
|
||||||
|
return list(
|
||||||
|
new /datum/team/nuclear(),
|
||||||
|
get_most_experienced(selected_minds, pref_flag),
|
||||||
|
)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/nukies/assign_role(datum/mind/candidate, datum/team/nuke_team, datum/mind/most_experienced)
|
||||||
|
if(most_experienced == candidate)
|
||||||
|
candidate.add_antag_datum(/datum/antagonist/nukeop/leader, nuke_team)
|
||||||
|
else
|
||||||
|
candidate.add_antag_datum(/datum/antagonist/nukeop, nuke_team)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/nukies/round_result()
|
||||||
|
var/datum/antagonist/nukeop/nukie = selected_minds[1].has_antag_datum(/datum/antagonist/nukeop)
|
||||||
|
var/datum/team/nuclear/nuke_team = nukie.get_team()
|
||||||
|
var/result = nuke_team.get_result()
|
||||||
|
switch(result)
|
||||||
|
if(NUKE_RESULT_FLUKE)
|
||||||
|
SSticker.mode_result = "loss - syndicate nuked - disk secured"
|
||||||
|
SSticker.news_report = NUKE_SYNDICATE_BASE
|
||||||
|
if(NUKE_RESULT_NUKE_WIN)
|
||||||
|
SSticker.mode_result = "win - syndicate nuke"
|
||||||
|
SSticker.news_report = STATION_DESTROYED_NUKE
|
||||||
|
if(NUKE_RESULT_NOSURVIVORS)
|
||||||
|
SSticker.mode_result = "halfwin - syndicate nuke - did not evacuate in time"
|
||||||
|
SSticker.news_report = STATION_DESTROYED_NUKE
|
||||||
|
if(NUKE_RESULT_WRONG_STATION)
|
||||||
|
SSticker.mode_result = "halfwin - blew wrong station"
|
||||||
|
SSticker.news_report = NUKE_MISS
|
||||||
|
if(NUKE_RESULT_WRONG_STATION_DEAD)
|
||||||
|
SSticker.mode_result = "halfwin - blew wrong station - did not evacuate in time"
|
||||||
|
SSticker.news_report = NUKE_MISS
|
||||||
|
if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
|
||||||
|
SSticker.mode_result = "loss - evacuation - disk secured - syndi team dead"
|
||||||
|
SSticker.news_report = OPERATIVES_KILLED
|
||||||
|
if(NUKE_RESULT_CREW_WIN)
|
||||||
|
SSticker.mode_result = "loss - evacuation - disk secured"
|
||||||
|
SSticker.news_report = OPERATIVES_KILLED
|
||||||
|
if(NUKE_RESULT_DISK_LOST)
|
||||||
|
SSticker.mode_result = "halfwin - evacuation - disk not secured"
|
||||||
|
SSticker.news_report = OPERATIVE_SKIRMISH
|
||||||
|
if(NUKE_RESULT_DISK_STOLEN)
|
||||||
|
SSticker.mode_result = "halfwin - detonation averted"
|
||||||
|
SSticker.news_report = OPERATIVE_SKIRMISH
|
||||||
|
else
|
||||||
|
SSticker.mode_result = "halfwin - interrupted"
|
||||||
|
SSticker.news_report = OPERATIVE_SKIRMISH
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/nukies/clown
|
||||||
|
name = "Clown Operatives"
|
||||||
|
config_tag = "Roundstart Clownops"
|
||||||
|
preview_antag_datum = /datum/antagonist/nukeop/clownop
|
||||||
|
pref_flag = ROLE_CLOWN_OPERATIVE
|
||||||
|
weight = 0
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/nukies/clown/prepare_for_role(datum/mind/candidate)
|
||||||
|
LAZYSET(SSjob.forced_occupations, candidate, /datum/job/nuclear_operative/clown_operative)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/nukies/clown/assign_role(datum/mind/candidate, datum/team/nuke_team, datum/mind/most_experienced)
|
||||||
|
if(most_experienced == candidate)
|
||||||
|
candidate.add_antag_datum(/datum/antagonist/nukeop/leader/clownop)
|
||||||
|
else
|
||||||
|
candidate.add_antag_datum(/datum/antagonist/nukeop/clownop)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/revolution
|
||||||
|
name = "Revolution"
|
||||||
|
config_tag = "Roundstart Revolution"
|
||||||
|
preview_antag_datum = /datum/antagonist/rev/head
|
||||||
|
pref_flag = ROLE_REV_HEAD
|
||||||
|
ruleset_flags = RULESET_HIGH_IMPACT
|
||||||
|
weight = list(
|
||||||
|
DYNAMIC_TIER_LOW = 0,
|
||||||
|
DYNAMIC_TIER_LOWMEDIUM = 1,
|
||||||
|
DYNAMIC_TIER_MEDIUMHIGH = 3,
|
||||||
|
DYNAMIC_TIER_HIGH = 3,
|
||||||
|
)
|
||||||
|
min_pop = 30
|
||||||
|
min_antag_cap = 1
|
||||||
|
max_antag_cap = 3
|
||||||
|
repeatable = FALSE
|
||||||
|
/// If we have fewer heads of staff than this 7 minutes into the round, we'll cancel the revolution
|
||||||
|
var/heads_necessary = 2
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/revolution/get_always_blacklisted_roles()
|
||||||
|
. = ..()
|
||||||
|
for(var/datum/job/job as anything in SSjob.all_occupations)
|
||||||
|
if(job.job_flags & JOB_HEAD_OF_STAFF)
|
||||||
|
. |= job.title
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/revolution/assign_role(datum/mind/candidate)
|
||||||
|
LAZYADD(candidate.special_roles, "Dormant Head Revolutionary")
|
||||||
|
addtimer(CALLBACK(src, PROC_REF(reveal_head), candidate), 7 MINUTES, TIMER_DELETE_ME)
|
||||||
|
|
||||||
|
/// Reveals the headrev after a set amount of time
|
||||||
|
/datum/dynamic_ruleset/roundstart/revolution/proc/reveal_head(datum/mind/candidate)
|
||||||
|
LAZYREMOVE(candidate.special_roles, "Dormant Head Revolutionary")
|
||||||
|
|
||||||
|
var/head_check = 0
|
||||||
|
for(var/mob/player as anything in get_active_player_list(alive_check = TRUE, afk_check = TRUE))
|
||||||
|
if(player.mind?.assigned_role.job_flags & JOB_HEAD_OF_STAFF)
|
||||||
|
head_check++
|
||||||
|
|
||||||
|
if(head_check < heads_necessary)
|
||||||
|
log_dynamic("[config_tag]: Not enough heads of staff were present to start a revolution.")
|
||||||
|
addtimer(CALLBACK(src, PROC_REF(revs_execution_failed)), 1 MINUTES, TIMER_UNIQUE|TIMER_DELETE_ME)
|
||||||
|
return
|
||||||
|
|
||||||
|
if(!can_be_headrev(candidate))
|
||||||
|
log_dynamic("[config_tag]: [key_name(candidate)] was not eligible to be a headrev after the timer expired - finding a replacement.")
|
||||||
|
find_another_headrev()
|
||||||
|
return
|
||||||
|
|
||||||
|
GLOB.revolution_handler ||= new()
|
||||||
|
var/datum/antagonist/rev/head/new_head = new()
|
||||||
|
new_head.give_flash = TRUE
|
||||||
|
new_head.give_hud = TRUE
|
||||||
|
new_head.remove_clumsy = TRUE
|
||||||
|
candidate.add_antag_datum(new_head, GLOB.revolution_handler.revs)
|
||||||
|
GLOB.revolution_handler.start_revolution()
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/revolution/proc/find_another_headrev()
|
||||||
|
for(var/mob/living/carbon/human/upstanding_citizen in GLOB.player_list)
|
||||||
|
if(!can_be_headrev(upstanding_citizen.mind))
|
||||||
|
continue
|
||||||
|
reveal_head(upstanding_citizen.mind)
|
||||||
|
log_dynamic("[config_tag]: [key_name(upstanding_citizen)] was selected as a replacement headrev.")
|
||||||
|
return
|
||||||
|
|
||||||
|
log_dynamic("[config_tag]: Failed to find a replacement headrev.")
|
||||||
|
addtimer(CALLBACK(src, PROC_REF(revs_execution_failed)), 1 MINUTES, TIMER_UNIQUE|TIMER_DELETE_ME)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/revolution/proc/revs_execution_failed()
|
||||||
|
if(GLOB.revolution_handler)
|
||||||
|
return
|
||||||
|
// Execution is effectively cancelled by this point, but it's not like we can go back and refund it
|
||||||
|
SSdynamic.unreported_rulesets += src
|
||||||
|
name += " (Canceled)"
|
||||||
|
log_dynamic("[config_tag]: All headrevs were ineligible after the timer expired, and no replacements could be found. Ruleset canceled.")
|
||||||
|
message_admins("[config_tag]: All headrevs were ineligible after the timer expired, and no replacements could be found. Ruleset canceled.")
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/spies
|
||||||
|
name = "Spies"
|
||||||
|
config_tag = "Roundstart Spies"
|
||||||
|
preview_antag_datum = /datum/antagonist/spy
|
||||||
|
pref_flag = ROLE_SPY
|
||||||
|
weight = list(
|
||||||
|
DYNAMIC_TIER_LOW = 0,
|
||||||
|
DYNAMIC_TIER_LOWMEDIUM = 1,
|
||||||
|
DYNAMIC_TIER_MEDIUMHIGH = 3,
|
||||||
|
DYNAMIC_TIER_HIGH = 3,
|
||||||
|
)
|
||||||
|
min_pop = 10
|
||||||
|
min_antag_cap = list("denominator" = 20, "offset" = 1)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/spies/assign_role(datum/mind/candidate)
|
||||||
|
candidate.add_antag_datum(/datum/antagonist/spy)
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/extended
|
||||||
|
name = "Extended"
|
||||||
|
config_tag = "Extended"
|
||||||
|
weight = 0
|
||||||
|
min_antag_cap = 0
|
||||||
|
repeatable = FALSE
|
||||||
|
solo = TRUE
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/extended/execute()
|
||||||
|
// No midrounds no latejoins
|
||||||
|
for(var/category in SSdynamic.rulesets_to_spawn)
|
||||||
|
SSdynamic.rulesets_to_spawn[category] = 0
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/meteor
|
||||||
|
name = "Meteor"
|
||||||
|
config_tag = "Meteor"
|
||||||
|
weight = 0
|
||||||
|
min_antag_cap = 0
|
||||||
|
repeatable = FALSE
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/meteor/execute()
|
||||||
|
GLOB.meteor_mode ||= new()
|
||||||
|
GLOB.meteor_mode.start_meteor()
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/nations
|
||||||
|
name = "Nations"
|
||||||
|
config_tag = "Nations"
|
||||||
|
weight = 0
|
||||||
|
min_antag_cap = 0
|
||||||
|
repeatable = FALSE
|
||||||
|
solo = TRUE
|
||||||
|
|
||||||
|
/datum/dynamic_ruleset/roundstart/nations/execute()
|
||||||
|
// No midrounds no latejoins
|
||||||
|
for(var/category in SSdynamic.rulesets_to_spawn)
|
||||||
|
SSdynamic.rulesets_to_spawn[category] = 0
|
||||||
|
|
||||||
|
//notably assistant is not in this list to prevent the round turning into BARBARISM instantly, and silicon is in this list for UN
|
||||||
|
var/list/department_types = list(
|
||||||
|
/datum/job_department/silicon, //united nations
|
||||||
|
/datum/job_department/cargo,
|
||||||
|
/datum/job_department/engineering,
|
||||||
|
/datum/job_department/medical,
|
||||||
|
/datum/job_department/science,
|
||||||
|
/datum/job_department/security,
|
||||||
|
/datum/job_department/service,
|
||||||
|
)
|
||||||
|
|
||||||
|
for(var/department_type in department_types)
|
||||||
|
create_separatist_nation(department_type, announcement = FALSE, dangerous = FALSE, message_admins = FALSE)
|
||||||
|
|
||||||
|
GLOB.round_default_lawset = /datum/ai_laws/united_nations
|
||||||
@@ -1,300 +0,0 @@
|
|||||||
/datum/dynamic_ruleset
|
|
||||||
/// For admin logging and round end screen.
|
|
||||||
// If you want to change this variable name, the force latejoin/midround rulesets
|
|
||||||
// to not use sort_names.
|
|
||||||
var/name = ""
|
|
||||||
/// For admin logging and round end screen, do not change this unless making a new rule type.
|
|
||||||
var/ruletype = ""
|
|
||||||
/// If set to TRUE, the rule won't be discarded after being executed, and dynamic will call rule_process() every time it ticks.
|
|
||||||
var/persistent = FALSE
|
|
||||||
/// If set to TRUE, dynamic will be able to draft this ruleset again later on. (doesn't apply for roundstart rules)
|
|
||||||
var/repeatable = FALSE
|
|
||||||
/// If set higher than 0 decreases weight by itself causing the ruleset to appear less often the more it is repeated.
|
|
||||||
var/repeatable_weight_decrease = 2
|
|
||||||
/// List of players that are being drafted for this rule
|
|
||||||
var/list/mob/candidates = list()
|
|
||||||
/// List of players that were selected for this rule. This can be minds, or mobs.
|
|
||||||
var/list/assigned = list()
|
|
||||||
/// Preferences flag such as ROLE_WIZARD that need to be turned on for players to be antag.
|
|
||||||
var/antag_flag = null
|
|
||||||
/// The antagonist datum that is assigned to the mobs mind on ruleset execution.
|
|
||||||
var/datum/antagonist/antag_datum = null
|
|
||||||
/// The required minimum account age for this ruleset.
|
|
||||||
var/minimum_required_age = 7
|
|
||||||
/// If set, and config flag protect_roles_from_antagonist is false, then the rule will not pick players from these roles.
|
|
||||||
var/list/protected_roles = list()
|
|
||||||
/// If set, rule will deny candidates from those roles always.
|
|
||||||
var/list/restricted_roles = list()
|
|
||||||
/// If set, rule will only accept candidates from those roles. If on a roundstart ruleset, requires the player to have the correct antag pref enabled and any of the possible roles enabled.
|
|
||||||
var/list/exclusive_roles = list()
|
|
||||||
/// If set, there needs to be a certain amount of players doing those roles (among the players who won't be drafted) for the rule to be drafted IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.
|
|
||||||
var/list/enemy_roles = list(
|
|
||||||
JOB_CAPTAIN,
|
|
||||||
JOB_DETECTIVE,
|
|
||||||
JOB_HEAD_OF_SECURITY,
|
|
||||||
JOB_SECURITY_OFFICER,
|
|
||||||
JOB_WARDEN,
|
|
||||||
)
|
|
||||||
/// If enemy_roles was set, this is the amount of enemy job workers needed per threat_level range (0-10,10-20,etc) IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.
|
|
||||||
var/required_enemies = list(1,1,0,0,0,0,0,0,0,0)
|
|
||||||
/// The rule needs this many candidates (post-trimming) to be executed (example: Cult needs 4 players at round start)
|
|
||||||
var/required_candidates = 0
|
|
||||||
/// 0 -> 9, probability for this rule to be picked against other rules. If zero this will effectively disable the rule.
|
|
||||||
var/weight = 5
|
|
||||||
/// Threat cost for this rule, this is decreased from the threat level when the rule is executed.
|
|
||||||
var/cost = 0
|
|
||||||
/// Cost per level the rule scales up.
|
|
||||||
var/scaling_cost = 0
|
|
||||||
/// How many times a rule has scaled up upon getting picked.
|
|
||||||
var/scaled_times = 0
|
|
||||||
/// Used for the roundend report
|
|
||||||
var/total_cost = 0
|
|
||||||
/// A flag that determines how the ruleset is handled. Check __DEFINES/dynamic.dm for an explanation of the accepted values.
|
|
||||||
var/flags = NONE
|
|
||||||
/// Pop range per requirement. If zero defaults to dynamic's pop_per_requirement.
|
|
||||||
var/pop_per_requirement = 0
|
|
||||||
/// Requirements are the threat level requirements per pop range.
|
|
||||||
/// With the default values, The rule will never get drafted below 10 threat level (aka: "peaceful extended"), and it requires a higher threat level at lower pops.
|
|
||||||
var/list/requirements = list(40,30,20,10,10,10,10,10,10,10)
|
|
||||||
/// If a role is to be considered another for the purpose of banning.
|
|
||||||
var/antag_flag_override = null
|
|
||||||
/// If set, will check this preference instead of antag_flag.
|
|
||||||
var/antag_preference = null
|
|
||||||
/// If a ruleset type which is in this list has been executed, then the ruleset will not be executed.
|
|
||||||
var/list/blocking_rules = list()
|
|
||||||
/// The minimum amount of players required for the rule to be considered.
|
|
||||||
var/minimum_players = 0
|
|
||||||
/// The maximum amount of players required for the rule to be considered.
|
|
||||||
/// Anything below zero or exactly zero is ignored.
|
|
||||||
var/maximum_players = 0
|
|
||||||
/// Calculated during acceptable(), used in scaling and team sizes.
|
|
||||||
var/indice_pop = 0
|
|
||||||
/// Base probability used in scaling. The higher it is, the more likely to scale. Kept as a var to allow for config editing._SendSignal(sigtype, list/arguments)
|
|
||||||
var/base_prob = 60
|
|
||||||
/// Delay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin).
|
|
||||||
/// Make sure your ruleset works with execute being called during the game when using this, and that the clean_up proc reverts it properly in case of faliure.
|
|
||||||
var/delay = 0
|
|
||||||
|
|
||||||
/// Judges the amount of antagonists to apply, for both solo and teams.
|
|
||||||
/// Note that some antagonists (such as traitors, lings, heretics, etc) will add more based on how many times they've been scaled.
|
|
||||||
/// Written as a linear equation--ceil(x/denominator) + offset, or as a fixed constant.
|
|
||||||
/// If written as a linear equation, will be in the form of `list("denominator" = denominator, "offset" = offset).
|
|
||||||
var/antag_cap = 0
|
|
||||||
|
|
||||||
/// A list, or null, of templates that the ruleset depends on to function correctly
|
|
||||||
var/list/ruleset_lazy_templates
|
|
||||||
/// In what categories is this ruleset allowed to run? Used by station traits
|
|
||||||
var/ruleset_category = RULESET_CATEGORY_DEFAULT
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/New()
|
|
||||||
// Rulesets can be instantiated more than once, such as when an admin clicks
|
|
||||||
// "Execute Midround Ruleset". Thus, it would be wrong to perform any
|
|
||||||
// side effects here. Dynamic rulesets should be stateless anyway.
|
|
||||||
SHOULD_NOT_OVERRIDE(TRUE)
|
|
||||||
|
|
||||||
..()
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart // One or more of those drafted at roundstart
|
|
||||||
ruletype = ROUNDSTART_RULESET
|
|
||||||
|
|
||||||
// Can be drafted when a player joins the server
|
|
||||||
/datum/dynamic_ruleset/latejoin
|
|
||||||
ruletype = LATEJOIN_RULESET
|
|
||||||
|
|
||||||
/// By default, a rule is acceptable if it satisfies the threat level/population requirements.
|
|
||||||
/// If your rule has extra checks, such as counting security officers, do that in ready() instead
|
|
||||||
/datum/dynamic_ruleset/proc/acceptable(population = 0, threat_level = 0)
|
|
||||||
var/ruleset_forced = GLOB.dynamic_forced_rulesets[type] || RULESET_NOT_FORCED
|
|
||||||
if (ruleset_forced != RULESET_NOT_FORCED)
|
|
||||||
if (ruleset_forced == RULESET_FORCE_ENABLED)
|
|
||||||
return TRUE
|
|
||||||
else
|
|
||||||
log_dynamic("FAIL: [src] was disabled in admin panel.")
|
|
||||||
return FALSE
|
|
||||||
|
|
||||||
if(!is_valid_population(population))
|
|
||||||
var/range = maximum_players > 0 ? "([minimum_players] - [maximum_players])" : "(minimum: [minimum_players])"
|
|
||||||
log_dynamic("FAIL: [src] failed acceptable: min/max players out of range [range] vs population ([population])")
|
|
||||||
return FALSE
|
|
||||||
|
|
||||||
if (!is_valid_threat(population, threat_level))
|
|
||||||
log_dynamic("FAIL: [src] failed acceptable: threat_level ([threat_level]) < requirement ([requirements[indice_pop]])")
|
|
||||||
return FALSE
|
|
||||||
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
/// Returns true if we have enough players to run
|
|
||||||
/datum/dynamic_ruleset/proc/is_valid_population(population)
|
|
||||||
if(minimum_players > population)
|
|
||||||
return FALSE
|
|
||||||
if(maximum_players > 0 && population > maximum_players)
|
|
||||||
return FALSE
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
/// Sets the current threat indices and returns true if we're inside of them
|
|
||||||
/datum/dynamic_ruleset/proc/is_valid_threat(population, threat_level)
|
|
||||||
pop_per_requirement = pop_per_requirement > 0 ? pop_per_requirement : SSdynamic.pop_per_requirement
|
|
||||||
indice_pop = min(requirements.len,round(population/pop_per_requirement)+1)
|
|
||||||
return threat_level >= requirements[indice_pop]
|
|
||||||
|
|
||||||
/// When picking rulesets, if dynamic picks the same one multiple times, it will "scale up".
|
|
||||||
/// However, doing this blindly would result in lowpop rounds (think under 10 people) where over 80% of the crew is antags!
|
|
||||||
/// This function is here to ensure the antag ratio is kept under control while scaling up.
|
|
||||||
/// Returns how much threat to actually spend in the end.
|
|
||||||
/datum/dynamic_ruleset/proc/scale_up(population, max_scale)
|
|
||||||
SHOULD_NOT_OVERRIDE(TRUE)
|
|
||||||
if (!scaling_cost)
|
|
||||||
return 0
|
|
||||||
|
|
||||||
var/antag_fraction = 0
|
|
||||||
for(var/datum/dynamic_ruleset/ruleset as anything in (SSdynamic.executed_rules + list(src))) // we care about the antags we *will* assign, too
|
|
||||||
antag_fraction += ruleset.get_antag_cap_scaling_included(population) / SSdynamic.roundstart_pop_ready
|
|
||||||
|
|
||||||
for(var/i in 1 to max_scale)
|
|
||||||
if(antag_fraction < 0.25)
|
|
||||||
scaled_times += 1
|
|
||||||
antag_fraction += get_scaling_antag_cap(population) / SSdynamic.roundstart_pop_ready // we added new antags, gotta update the %
|
|
||||||
|
|
||||||
return scaled_times * scaling_cost
|
|
||||||
|
|
||||||
/// Returns how many more antags to add while scaling with a given population.
|
|
||||||
/// By default rulesets scale linearly, but you can override this to make them scale differently.
|
|
||||||
/datum/dynamic_ruleset/proc/get_scaling_antag_cap(population)
|
|
||||||
return get_antag_cap(population)
|
|
||||||
|
|
||||||
/// Returns what the antag cap with the given population is.
|
|
||||||
/datum/dynamic_ruleset/proc/get_antag_cap(population)
|
|
||||||
SHOULD_NOT_OVERRIDE(TRUE)
|
|
||||||
if (isnum(antag_cap))
|
|
||||||
return antag_cap
|
|
||||||
|
|
||||||
return CEILING(population / antag_cap["denominator"], 1) + (antag_cap["offset"] || 0)
|
|
||||||
|
|
||||||
/// Gets the 'final' antag cap for this ruleset, which is the base cap plus the scaled cap.
|
|
||||||
/datum/dynamic_ruleset/proc/get_antag_cap_scaling_included(population)
|
|
||||||
SHOULD_NOT_OVERRIDE(TRUE)
|
|
||||||
var/base_cap = get_antag_cap(population)
|
|
||||||
var/modded_cap = scaled_times * get_scaling_antag_cap(population)
|
|
||||||
return base_cap + modded_cap
|
|
||||||
|
|
||||||
/// This is called if persistent variable is true everytime SSTicker ticks.
|
|
||||||
/datum/dynamic_ruleset/proc/rule_process()
|
|
||||||
return
|
|
||||||
|
|
||||||
/// Called on pre_setup for roundstart rulesets.
|
|
||||||
/// Do everything you need to do before job is assigned here.
|
|
||||||
/// IMPORTANT: ASSIGN special_role HERE
|
|
||||||
/datum/dynamic_ruleset/proc/pre_execute()
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
/// Called on post_setup on roundstart and when the rule executes on midround and latejoin.
|
|
||||||
/// Give your candidates or assignees equipment and antag datum here.
|
|
||||||
/datum/dynamic_ruleset/proc/execute()
|
|
||||||
for(var/datum/mind/M in assigned)
|
|
||||||
M.add_antag_datum(antag_datum)
|
|
||||||
GLOB.pre_setup_antags -= M
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
/// Rulesets can be reused, so when we're done setting one up we want to wipe its memory of the people it was selecting over
|
|
||||||
/// This isn't Destroy we aren't deleting it here, rulesets free when nothing holds a ref. This is just to prevent hung refs.
|
|
||||||
/datum/dynamic_ruleset/proc/forget_startup()
|
|
||||||
SHOULD_CALL_PARENT(TRUE)
|
|
||||||
candidates = list()
|
|
||||||
assigned = list()
|
|
||||||
antag_datum = null
|
|
||||||
|
|
||||||
/// Here you can perform any additional checks you want. (such as checking the map etc)
|
|
||||||
/// Remember that on roundstart no one knows what their job is at this point.
|
|
||||||
/// IMPORTANT: If ready() returns TRUE, that means pre_execute() or execute() should never fail!
|
|
||||||
/datum/dynamic_ruleset/proc/ready(forced = 0)
|
|
||||||
return check_candidates()
|
|
||||||
|
|
||||||
/// This should always be called before ready is, to ensure that the ruleset can locate map/template based landmarks as needed
|
|
||||||
/datum/dynamic_ruleset/proc/load_templates()
|
|
||||||
for(var/template in ruleset_lazy_templates)
|
|
||||||
SSmapping.lazy_load_template(template)
|
|
||||||
|
|
||||||
/// Runs from gamemode process() if ruleset fails to start, like delayed rulesets not getting valid candidates.
|
|
||||||
/// This one only handles refunding the threat, override in ruleset to clean up the rest.
|
|
||||||
/datum/dynamic_ruleset/proc/clean_up()
|
|
||||||
SSdynamic.refund_threat(cost + (scaled_times * scaling_cost))
|
|
||||||
SSdynamic.threat_log += "[gameTimestamp()]: [ruletype] [name] refunded [cost + (scaled_times * scaling_cost)]. Failed to execute."
|
|
||||||
|
|
||||||
/// Gets weight of the ruleset
|
|
||||||
/// Note that this decreases weight if repeatable is TRUE and repeatable_weight_decrease is higher than 0
|
|
||||||
/// Note: If you don't want repeatable rulesets to decrease their weight use the weight variable directly
|
|
||||||
/datum/dynamic_ruleset/proc/get_weight()
|
|
||||||
if(repeatable && weight > 1 && repeatable_weight_decrease > 0)
|
|
||||||
for(var/datum/dynamic_ruleset/DR in SSdynamic.executed_rules)
|
|
||||||
if(istype(DR, type))
|
|
||||||
weight = max(weight-repeatable_weight_decrease,1)
|
|
||||||
return weight
|
|
||||||
|
|
||||||
/// Checks if there are enough candidates to run, and logs otherwise
|
|
||||||
/datum/dynamic_ruleset/proc/check_candidates()
|
|
||||||
if (required_candidates <= candidates.len)
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
log_dynamic("FAIL: [src] does not have enough candidates ([required_candidates] needed, [candidates.len] found)")
|
|
||||||
return FALSE
|
|
||||||
|
|
||||||
/// Here you can remove candidates that do not meet your requirements.
|
|
||||||
/// This means if their job is not correct or they have disconnected you can remove them from candidates here.
|
|
||||||
/// Usually this does not need to be changed unless you need some specific requirements from your candidates.
|
|
||||||
/datum/dynamic_ruleset/proc/trim_candidates()
|
|
||||||
return
|
|
||||||
|
|
||||||
/// Set mode_result and news report here.
|
|
||||||
/// Only called if ruleset is flagged as HIGH_IMPACT_RULESET
|
|
||||||
/datum/dynamic_ruleset/proc/round_result()
|
|
||||||
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// ROUNDSTART RULESETS //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
|
|
||||||
/// Checks if candidates are connected and if they are banned or don't want to be the antagonist.
|
|
||||||
/datum/dynamic_ruleset/roundstart/trim_candidates()
|
|
||||||
for(var/mob/dead/new_player/candidate_player in candidates)
|
|
||||||
var/client/candidate_client = GET_CLIENT(candidate_player)
|
|
||||||
if (!candidate_client || !candidate_player.mind) // Are they connected?
|
|
||||||
candidates.Remove(candidate_player)
|
|
||||||
continue
|
|
||||||
|
|
||||||
if(candidate_client.get_remaining_days(minimum_required_age) > 0)
|
|
||||||
candidates.Remove(candidate_player)
|
|
||||||
continue
|
|
||||||
|
|
||||||
if(candidate_player.mind.special_role) // We really don't want to give antag to an antag.
|
|
||||||
candidates.Remove(candidate_player)
|
|
||||||
continue
|
|
||||||
|
|
||||||
if (!((antag_preference || antag_flag) in candidate_client.prefs.be_special))
|
|
||||||
candidates.Remove(candidate_player)
|
|
||||||
continue
|
|
||||||
|
|
||||||
if (is_banned_from(candidate_player.ckey, list(antag_flag_override || antag_flag, ROLE_SYNDICATE)))
|
|
||||||
candidates.Remove(candidate_player)
|
|
||||||
continue
|
|
||||||
|
|
||||||
// If this ruleset has exclusive_roles set, we want to only consider players who have those
|
|
||||||
// job prefs enabled and are eligible to play that job. Otherwise, continue as before.
|
|
||||||
if(length(exclusive_roles))
|
|
||||||
var/exclusive_candidate = FALSE
|
|
||||||
for(var/role in exclusive_roles)
|
|
||||||
var/datum/job/job = SSjob.get_job(role)
|
|
||||||
|
|
||||||
if((role in candidate_client.prefs.job_preferences) && SSjob.check_job_eligibility(candidate_player, job, "Dynamic Roundstart TC", add_job_to_log = TRUE) == JOB_AVAILABLE)
|
|
||||||
exclusive_candidate = TRUE
|
|
||||||
break
|
|
||||||
|
|
||||||
// If they didn't have any of the required job prefs enabled or were banned from all enabled prefs,
|
|
||||||
// they're not eligible for this antag type.
|
|
||||||
if(!exclusive_candidate)
|
|
||||||
candidates.Remove(candidate_player)
|
|
||||||
|
|
||||||
/// Do your checks if the ruleset is ready to be executed here.
|
|
||||||
/// Should ignore certain checks if forced is TRUE
|
|
||||||
/datum/dynamic_ruleset/roundstart/ready(population, forced = FALSE)
|
|
||||||
return ..()
|
|
||||||
@@ -1,254 +0,0 @@
|
|||||||
//////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// LATEJOIN RULESETS //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/latejoin/trim_candidates()
|
|
||||||
for(var/mob/P in candidates)
|
|
||||||
if(!P.client || !P.mind || is_unassigned_job(P.mind.assigned_role)) // Are they connected?
|
|
||||||
candidates.Remove(P)
|
|
||||||
else if (P.client.get_remaining_days(minimum_required_age) > 0)
|
|
||||||
candidates.Remove(P)
|
|
||||||
else if(P.mind.assigned_role.title in restricted_roles) // Does their job allow for it?
|
|
||||||
candidates.Remove(P)
|
|
||||||
else if((exclusive_roles.len > 0) && !(P.mind.assigned_role.title in exclusive_roles)) // Is the rule exclusive to their job?
|
|
||||||
candidates.Remove(P)
|
|
||||||
else if (!((antag_preference || antag_flag) in P.client.prefs.be_special) || is_banned_from(P.ckey, list(antag_flag_override || antag_flag, ROLE_SYNDICATE)))
|
|
||||||
candidates.Remove(P)
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/latejoin/ready(forced = 0)
|
|
||||||
if (forced)
|
|
||||||
return ..()
|
|
||||||
|
|
||||||
var/job_check = 0
|
|
||||||
if (enemy_roles.len > 0)
|
|
||||||
for (var/mob/M in GLOB.alive_player_list)
|
|
||||||
if (M.stat == DEAD)
|
|
||||||
continue // Dead players cannot count as opponents
|
|
||||||
if (M.mind && (M.mind.assigned_role.title in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role.title in restricted_roles)))
|
|
||||||
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
|
|
||||||
|
|
||||||
var/threat = round(SSdynamic.threat_level/10)
|
|
||||||
var/ruleset_forced = (GLOB.dynamic_forced_rulesets[type] || RULESET_NOT_FORCED) == RULESET_FORCE_ENABLED
|
|
||||||
if (!ruleset_forced && job_check < required_enemies[threat])
|
|
||||||
log_dynamic("FAIL: [src] is not ready, because there are not enough enemies: [required_enemies[threat]] needed, [job_check] found")
|
|
||||||
return FALSE
|
|
||||||
|
|
||||||
return ..()
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/latejoin/execute()
|
|
||||||
var/mob/M = pick(candidates)
|
|
||||||
assigned += M.mind
|
|
||||||
M.mind.special_role = antag_flag
|
|
||||||
M.mind.add_antag_datum(antag_datum)
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// SYNDICATE TRAITORS //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/latejoin/infiltrator
|
|
||||||
name = "Syndicate Infiltrator"
|
|
||||||
antag_datum = /datum/antagonist/traitor
|
|
||||||
antag_flag = ROLE_SYNDICATE_INFILTRATOR
|
|
||||||
antag_flag_override = ROLE_TRAITOR
|
|
||||||
protected_roles = list(
|
|
||||||
JOB_CAPTAIN,
|
|
||||||
JOB_DETECTIVE,
|
|
||||||
JOB_HEAD_OF_PERSONNEL,
|
|
||||||
JOB_HEAD_OF_SECURITY,
|
|
||||||
JOB_SECURITY_OFFICER,
|
|
||||||
JOB_WARDEN,
|
|
||||||
)
|
|
||||||
restricted_roles = list(
|
|
||||||
JOB_AI,
|
|
||||||
JOB_CYBORG,
|
|
||||||
)
|
|
||||||
required_candidates = 1
|
|
||||||
weight = 11
|
|
||||||
cost = 5
|
|
||||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
|
||||||
repeatable = TRUE
|
|
||||||
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// REVOLUTIONARY PROVOCATEUR //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/latejoin/provocateur
|
|
||||||
name = "Provocateur"
|
|
||||||
persistent = TRUE
|
|
||||||
antag_datum = /datum/antagonist/rev/head
|
|
||||||
antag_flag = ROLE_PROVOCATEUR
|
|
||||||
antag_flag_override = ROLE_REV_HEAD
|
|
||||||
restricted_roles = list(
|
|
||||||
JOB_AI,
|
|
||||||
JOB_CAPTAIN,
|
|
||||||
JOB_CHIEF_ENGINEER,
|
|
||||||
JOB_CHIEF_MEDICAL_OFFICER,
|
|
||||||
JOB_CYBORG,
|
|
||||||
JOB_DETECTIVE,
|
|
||||||
JOB_HEAD_OF_PERSONNEL,
|
|
||||||
JOB_HEAD_OF_SECURITY,
|
|
||||||
JOB_PRISONER,
|
|
||||||
JOB_QUARTERMASTER,
|
|
||||||
JOB_RESEARCH_DIRECTOR,
|
|
||||||
JOB_SECURITY_OFFICER,
|
|
||||||
JOB_WARDEN,
|
|
||||||
)
|
|
||||||
enemy_roles = list(
|
|
||||||
JOB_AI,
|
|
||||||
JOB_CYBORG,
|
|
||||||
JOB_CAPTAIN,
|
|
||||||
JOB_DETECTIVE,
|
|
||||||
JOB_HEAD_OF_SECURITY,
|
|
||||||
JOB_SECURITY_OFFICER,
|
|
||||||
JOB_WARDEN,
|
|
||||||
)
|
|
||||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
|
||||||
required_candidates = 1
|
|
||||||
weight = 1
|
|
||||||
delay = 1 MINUTES // Prevents rule start while head is offstation.
|
|
||||||
cost = 10
|
|
||||||
requirements = list(101,101,70,40,30,20,20,20,20,20)
|
|
||||||
flags = HIGH_IMPACT_RULESET
|
|
||||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/revs)
|
|
||||||
var/required_heads_of_staff = 3
|
|
||||||
var/finished = FALSE
|
|
||||||
var/datum/team/revolution/revolution
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/latejoin/provocateur/ready(forced=FALSE)
|
|
||||||
if (forced)
|
|
||||||
required_heads_of_staff = 1
|
|
||||||
if(!..())
|
|
||||||
return FALSE
|
|
||||||
var/head_check = 0
|
|
||||||
for(var/mob/player in GLOB.alive_player_list)
|
|
||||||
if (player.mind.assigned_role.job_flags & JOB_HEAD_OF_STAFF)
|
|
||||||
head_check++
|
|
||||||
return (head_check >= required_heads_of_staff)
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/latejoin/provocateur/execute()
|
|
||||||
var/mob/M = pick(candidates) // This should contain a single player, but in case.
|
|
||||||
if(check_eligible(M.mind)) // Didnt die/run off z-level/get implanted since leaving shuttle.
|
|
||||||
assigned += M.mind
|
|
||||||
M.mind.special_role = antag_flag
|
|
||||||
revolution = new()
|
|
||||||
var/datum/antagonist/rev/head/new_head = new()
|
|
||||||
new_head.give_flash = TRUE
|
|
||||||
new_head.give_hud = TRUE
|
|
||||||
new_head.remove_clumsy = TRUE
|
|
||||||
new_head = M.mind.add_antag_datum(new_head, revolution)
|
|
||||||
revolution.update_objectives()
|
|
||||||
revolution.update_rev_heads()
|
|
||||||
SSshuttle.registerHostileEnvironment(revolution)
|
|
||||||
return TRUE
|
|
||||||
else
|
|
||||||
log_dynamic("[ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.")
|
|
||||||
log_dynamic("[ruletype] [name] failed to get any eligible headrevs. Refunding [cost] threat.")
|
|
||||||
return FALSE
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/latejoin/provocateur/rule_process()
|
|
||||||
var/winner = revolution.process_victory()
|
|
||||||
if (isnull(winner))
|
|
||||||
return
|
|
||||||
|
|
||||||
finished = winner
|
|
||||||
|
|
||||||
if(winner == REVOLUTION_VICTORY)
|
|
||||||
GLOB.revolutionary_win = TRUE
|
|
||||||
|
|
||||||
return RULESET_STOP_PROCESSING
|
|
||||||
|
|
||||||
/// Checks for revhead loss conditions and other antag datums.
|
|
||||||
/datum/dynamic_ruleset/latejoin/provocateur/proc/check_eligible(datum/mind/M)
|
|
||||||
var/turf/T = get_turf(M.current)
|
|
||||||
if(!considered_afk(M) && considered_alive(M) && is_station_level(T.z) && !M.antag_datums?.len && !HAS_MIND_TRAIT(M.current, TRAIT_UNCONVERTABLE))
|
|
||||||
return TRUE
|
|
||||||
return FALSE
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/latejoin/provocateur/round_result()
|
|
||||||
revolution.round_result(finished)
|
|
||||||
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// HERETIC SMUGGLER //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/latejoin/heretic_smuggler
|
|
||||||
name = "Heretic Smuggler"
|
|
||||||
antag_datum = /datum/antagonist/heretic
|
|
||||||
antag_flag = ROLE_HERETIC_SMUGGLER
|
|
||||||
antag_flag_override = ROLE_HERETIC
|
|
||||||
protected_roles = list(
|
|
||||||
JOB_CAPTAIN,
|
|
||||||
JOB_DETECTIVE,
|
|
||||||
JOB_HEAD_OF_PERSONNEL,
|
|
||||||
JOB_HEAD_OF_SECURITY,
|
|
||||||
JOB_PRISONER,
|
|
||||||
JOB_SECURITY_OFFICER,
|
|
||||||
JOB_WARDEN,
|
|
||||||
)
|
|
||||||
restricted_roles = list(
|
|
||||||
JOB_AI,
|
|
||||||
JOB_CYBORG,
|
|
||||||
)
|
|
||||||
required_candidates = 1
|
|
||||||
weight = 4
|
|
||||||
cost = 12
|
|
||||||
requirements = list(101,101,50,10,10,10,10,10,10,10)
|
|
||||||
repeatable = TRUE
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/latejoin/heretic_smuggler/execute()
|
|
||||||
var/mob/picked_mob = pick(candidates)
|
|
||||||
assigned += picked_mob.mind
|
|
||||||
picked_mob.mind.special_role = antag_flag
|
|
||||||
var/datum/antagonist/heretic/new_heretic = picked_mob.mind.add_antag_datum(antag_datum)
|
|
||||||
|
|
||||||
// Heretics passively gain influence over time.
|
|
||||||
// As a consequence, latejoin heretics start out at a massive
|
|
||||||
// disadvantage if the round's been going on for a while.
|
|
||||||
// Let's give them some influence points when they arrive.
|
|
||||||
new_heretic.knowledge_points += round((world.time - SSticker.round_start_time) / new_heretic.passive_gain_timer)
|
|
||||||
// BUT let's not give smugglers a million points on arrival.
|
|
||||||
// Limit it to four missed passive gain cycles (4 points).
|
|
||||||
new_heretic.knowledge_points = min(new_heretic.knowledge_points, 5)
|
|
||||||
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
/// Ruleset for latejoin changelings
|
|
||||||
/datum/dynamic_ruleset/latejoin/stowaway_changeling
|
|
||||||
name = "Stowaway Changeling"
|
|
||||||
antag_datum = /datum/antagonist/changeling
|
|
||||||
antag_flag = ROLE_STOWAWAY_CHANGELING
|
|
||||||
antag_flag_override = ROLE_CHANGELING
|
|
||||||
protected_roles = list(
|
|
||||||
JOB_CAPTAIN,
|
|
||||||
JOB_DETECTIVE,
|
|
||||||
JOB_HEAD_OF_PERSONNEL,
|
|
||||||
JOB_HEAD_OF_SECURITY,
|
|
||||||
JOB_PRISONER,
|
|
||||||
JOB_SECURITY_OFFICER,
|
|
||||||
JOB_WARDEN,
|
|
||||||
)
|
|
||||||
restricted_roles = list(
|
|
||||||
JOB_AI,
|
|
||||||
JOB_CYBORG,
|
|
||||||
)
|
|
||||||
required_candidates = 1
|
|
||||||
weight = 2
|
|
||||||
cost = 12
|
|
||||||
requirements = list(101,101,60,50,40,20,20,10,10,10)
|
|
||||||
repeatable = TRUE
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/latejoin/stowaway_changeling/execute()
|
|
||||||
var/mob/picked_mob = pick(candidates)
|
|
||||||
assigned += picked_mob.mind
|
|
||||||
picked_mob.mind.special_role = antag_flag
|
|
||||||
picked_mob.mind.add_antag_datum(antag_datum)
|
|
||||||
return TRUE
|
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,746 +0,0 @@
|
|||||||
GLOBAL_VAR_INIT(revolutionary_win, FALSE)
|
|
||||||
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// SYNDICATE TRAITORS //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/traitor
|
|
||||||
name = "Traitors"
|
|
||||||
antag_flag = ROLE_TRAITOR
|
|
||||||
antag_datum = /datum/antagonist/traitor
|
|
||||||
minimum_required_age = 0
|
|
||||||
protected_roles = list(
|
|
||||||
JOB_CAPTAIN,
|
|
||||||
JOB_DETECTIVE,
|
|
||||||
JOB_HEAD_OF_SECURITY,
|
|
||||||
JOB_PRISONER,
|
|
||||||
JOB_SECURITY_OFFICER,
|
|
||||||
JOB_WARDEN,
|
|
||||||
)
|
|
||||||
restricted_roles = list(
|
|
||||||
JOB_AI,
|
|
||||||
JOB_CYBORG,
|
|
||||||
)
|
|
||||||
required_candidates = 1
|
|
||||||
weight = 5
|
|
||||||
cost = 8 // Avoid raising traitor threat above this, as it is the default low cost ruleset.
|
|
||||||
scaling_cost = 9
|
|
||||||
requirements = list(8,8,8,8,8,8,8,8,8,8)
|
|
||||||
antag_cap = list("denominator" = 38)
|
|
||||||
var/autotraitor_cooldown = (15 MINUTES)
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/traitor/pre_execute(population)
|
|
||||||
. = ..()
|
|
||||||
for (var/i in 1 to get_antag_cap_scaling_included(population))
|
|
||||||
if(candidates.len <= 0)
|
|
||||||
break
|
|
||||||
var/mob/M = pick_n_take(candidates)
|
|
||||||
assigned += M.mind
|
|
||||||
M.mind.special_role = ROLE_TRAITOR
|
|
||||||
M.mind.restricted_roles = restricted_roles
|
|
||||||
GLOB.pre_setup_antags += M.mind
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// MALFUNCTIONING AI //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/malf_ai
|
|
||||||
name = "Malfunctioning AI"
|
|
||||||
antag_flag = ROLE_MALF
|
|
||||||
antag_datum = /datum/antagonist/malf_ai
|
|
||||||
minimum_required_age = 14
|
|
||||||
exclusive_roles = list(JOB_AI)
|
|
||||||
required_candidates = 1
|
|
||||||
weight = 3
|
|
||||||
cost = 18
|
|
||||||
requirements = list(101,101,101,80,60,50,30,20,10,10)
|
|
||||||
antag_cap = 1
|
|
||||||
flags = HIGH_IMPACT_RULESET
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/malf_ai/ready(forced)
|
|
||||||
var/datum/job/ai_job = SSjob.get_job_type(/datum/job/ai)
|
|
||||||
|
|
||||||
// If we're not forced, we're going to make sure we can actually have an AI in this shift,
|
|
||||||
if(!forced && min(ai_job.total_positions - ai_job.current_positions, ai_job.spawn_positions) <= 0)
|
|
||||||
log_dynamic("FAIL: [src] could not run, because there is nobody who wants to be an AI")
|
|
||||||
return FALSE
|
|
||||||
|
|
||||||
return ..()
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/malf_ai/pre_execute(population)
|
|
||||||
. = ..()
|
|
||||||
|
|
||||||
var/datum/job/ai_job = SSjob.get_job_type(/datum/job/ai)
|
|
||||||
// Maybe a bit too pedantic, but there should never be more malf AIs than there are available positions, spawn positions or antag cap allocations.
|
|
||||||
var/num_malf = min(get_antag_cap(population), min(ai_job.total_positions - ai_job.current_positions, ai_job.spawn_positions))
|
|
||||||
for (var/i in 1 to num_malf)
|
|
||||||
if(candidates.len <= 0)
|
|
||||||
break
|
|
||||||
var/mob/new_malf = pick_n_take(candidates)
|
|
||||||
assigned += new_malf.mind
|
|
||||||
new_malf.mind.special_role = ROLE_MALF
|
|
||||||
GLOB.pre_setup_antags += new_malf.mind
|
|
||||||
// We need an AI for the malf roundstart ruleset to execute. This means that players who get selected as malf AI get priority, because antag selection comes before role selection.
|
|
||||||
LAZYADDASSOC(SSjob.dynamic_forced_occupations, new_malf, "AI")
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
//////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// BLOOD BROTHERS //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/traitorbro
|
|
||||||
name = "Blood Brothers"
|
|
||||||
antag_flag = ROLE_BROTHER
|
|
||||||
antag_datum = /datum/antagonist/brother
|
|
||||||
protected_roles = list(
|
|
||||||
JOB_CAPTAIN,
|
|
||||||
JOB_DETECTIVE,
|
|
||||||
JOB_HEAD_OF_SECURITY,
|
|
||||||
JOB_PRISONER,
|
|
||||||
JOB_SECURITY_OFFICER,
|
|
||||||
JOB_WARDEN,
|
|
||||||
)
|
|
||||||
restricted_roles = list(
|
|
||||||
JOB_AI,
|
|
||||||
JOB_CYBORG,
|
|
||||||
)
|
|
||||||
weight = 5
|
|
||||||
cost = 8
|
|
||||||
scaling_cost = 15
|
|
||||||
requirements = list(40,30,30,20,20,15,15,15,10,10)
|
|
||||||
antag_cap = 1
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/traitorbro/pre_execute(population)
|
|
||||||
. = ..()
|
|
||||||
|
|
||||||
for (var/i in 1 to get_antag_cap_scaling_included(population))
|
|
||||||
var/mob/candidate = pick_n_take(candidates)
|
|
||||||
if (isnull(candidate))
|
|
||||||
break
|
|
||||||
|
|
||||||
assigned += candidate.mind
|
|
||||||
candidate.mind.restricted_roles = restricted_roles
|
|
||||||
candidate.mind.special_role = ROLE_BROTHER
|
|
||||||
GLOB.pre_setup_antags += candidate.mind
|
|
||||||
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/traitorbro/execute()
|
|
||||||
for (var/datum/mind/mind in assigned)
|
|
||||||
new /datum/team/brother_team(mind)
|
|
||||||
GLOB.pre_setup_antags -= mind
|
|
||||||
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// CHANGELINGS //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/changeling
|
|
||||||
name = "Changelings"
|
|
||||||
antag_flag = ROLE_CHANGELING
|
|
||||||
antag_datum = /datum/antagonist/changeling
|
|
||||||
protected_roles = list(
|
|
||||||
JOB_CAPTAIN,
|
|
||||||
JOB_DETECTIVE,
|
|
||||||
JOB_HEAD_OF_SECURITY,
|
|
||||||
JOB_PRISONER,
|
|
||||||
JOB_SECURITY_OFFICER,
|
|
||||||
JOB_WARDEN,
|
|
||||||
)
|
|
||||||
restricted_roles = list(
|
|
||||||
JOB_AI,
|
|
||||||
JOB_CYBORG,
|
|
||||||
)
|
|
||||||
required_candidates = 1
|
|
||||||
weight = 3
|
|
||||||
cost = 16
|
|
||||||
scaling_cost = 10
|
|
||||||
requirements = list(70,70,60,50,40,20,20,10,10,10)
|
|
||||||
antag_cap = list("denominator" = 29)
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/changeling/pre_execute(population)
|
|
||||||
. = ..()
|
|
||||||
for (var/i in 1 to get_antag_cap_scaling_included(population))
|
|
||||||
if(candidates.len <= 0)
|
|
||||||
break
|
|
||||||
var/mob/M = pick_n_take(candidates)
|
|
||||||
assigned += M.mind
|
|
||||||
M.mind.restricted_roles = restricted_roles
|
|
||||||
M.mind.special_role = ROLE_CHANGELING
|
|
||||||
GLOB.pre_setup_antags += M.mind
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/changeling/execute()
|
|
||||||
for(var/datum/mind/changeling in assigned)
|
|
||||||
var/datum/antagonist/changeling/new_antag = new antag_datum()
|
|
||||||
changeling.add_antag_datum(new_antag)
|
|
||||||
GLOB.pre_setup_antags -= changeling
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// HERETICS //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/heretics
|
|
||||||
name = "Heretics"
|
|
||||||
antag_flag = ROLE_HERETIC
|
|
||||||
antag_datum = /datum/antagonist/heretic
|
|
||||||
protected_roles = list(
|
|
||||||
JOB_CAPTAIN,
|
|
||||||
JOB_DETECTIVE,
|
|
||||||
JOB_HEAD_OF_SECURITY,
|
|
||||||
JOB_PRISONER,
|
|
||||||
JOB_SECURITY_OFFICER,
|
|
||||||
JOB_WARDEN,
|
|
||||||
)
|
|
||||||
restricted_roles = list(
|
|
||||||
JOB_AI,
|
|
||||||
JOB_CYBORG,
|
|
||||||
)
|
|
||||||
required_candidates = 1
|
|
||||||
weight = 3
|
|
||||||
cost = 16
|
|
||||||
scaling_cost = 9
|
|
||||||
requirements = list(101,101,60,30,30,25,20,15,10,10)
|
|
||||||
antag_cap = list("denominator" = 24)
|
|
||||||
ruleset_lazy_templates = list(LAZY_TEMPLATE_KEY_HERETIC_SACRIFICE)
|
|
||||||
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/heretics/pre_execute(population)
|
|
||||||
. = ..()
|
|
||||||
var/num_ecult = get_antag_cap(population) * (scaled_times + 1)
|
|
||||||
|
|
||||||
for (var/i = 1 to num_ecult)
|
|
||||||
if(candidates.len <= 0)
|
|
||||||
break
|
|
||||||
var/mob/picked_candidate = pick_n_take(candidates)
|
|
||||||
assigned += picked_candidate.mind
|
|
||||||
picked_candidate.mind.restricted_roles = restricted_roles
|
|
||||||
picked_candidate.mind.special_role = ROLE_HERETIC
|
|
||||||
GLOB.pre_setup_antags += picked_candidate.mind
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/heretics/execute()
|
|
||||||
|
|
||||||
for(var/c in assigned)
|
|
||||||
var/datum/mind/cultie = c
|
|
||||||
var/datum/antagonist/heretic/new_antag = new antag_datum()
|
|
||||||
cultie.add_antag_datum(new_antag)
|
|
||||||
GLOB.pre_setup_antags -= cultie
|
|
||||||
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// WIZARDS //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
|
|
||||||
// Dynamic is a wonderful thing that adds wizards to every round and then adds even more wizards during the round.
|
|
||||||
/datum/dynamic_ruleset/roundstart/wizard
|
|
||||||
name = "Wizard"
|
|
||||||
antag_flag = ROLE_WIZARD
|
|
||||||
antag_datum = /datum/antagonist/wizard
|
|
||||||
ruleset_category = parent_type::ruleset_category | RULESET_CATEGORY_NO_WITTING_CREW_ANTAGONISTS
|
|
||||||
flags = HIGH_IMPACT_RULESET
|
|
||||||
minimum_required_age = 14
|
|
||||||
restricted_roles = list(
|
|
||||||
JOB_CAPTAIN,
|
|
||||||
JOB_HEAD_OF_SECURITY,
|
|
||||||
) // Just to be sure that a wizard getting picked won't ever imply a Captain or HoS not getting drafted
|
|
||||||
required_candidates = 1
|
|
||||||
weight = 2
|
|
||||||
cost = 20
|
|
||||||
requirements = list(90,90,90,80,60,40,30,20,10,10)
|
|
||||||
ruleset_lazy_templates = list(LAZY_TEMPLATE_KEY_WIZARDDEN)
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/wizard/ready(forced = FALSE)
|
|
||||||
if(!check_candidates())
|
|
||||||
return FALSE
|
|
||||||
if(!length(GLOB.wizardstart))
|
|
||||||
log_admin("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
|
|
||||||
message_admins("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
|
|
||||||
return FALSE
|
|
||||||
return ..()
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/wizard/round_result()
|
|
||||||
for(var/datum/antagonist/wizard/wiz in GLOB.antagonists)
|
|
||||||
var/mob/living/real_wiz = wiz.owner?.current
|
|
||||||
if(isnull(real_wiz))
|
|
||||||
continue
|
|
||||||
|
|
||||||
var/turf/wiz_location = get_turf(real_wiz)
|
|
||||||
// If this wiz is alive AND not in an away level, then we know not all wizards are dead and can leave entirely
|
|
||||||
if(considered_alive(wiz.owner) && wiz_location && !is_away_level(wiz_location.z))
|
|
||||||
return
|
|
||||||
|
|
||||||
SSticker.news_report = WIZARD_KILLED
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/wizard/pre_execute()
|
|
||||||
. = ..()
|
|
||||||
if(GLOB.wizardstart.len == 0)
|
|
||||||
return FALSE
|
|
||||||
var/mob/M = pick_n_take(candidates)
|
|
||||||
if (M)
|
|
||||||
assigned += M.mind
|
|
||||||
M.mind.set_assigned_role(SSjob.get_job_type(/datum/job/space_wizard))
|
|
||||||
M.mind.special_role = ROLE_WIZARD
|
|
||||||
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/wizard/execute()
|
|
||||||
for(var/datum/mind/M in assigned)
|
|
||||||
M.current.forceMove(pick(GLOB.wizardstart))
|
|
||||||
M.add_antag_datum(new antag_datum())
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// BLOOD CULT //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/bloodcult
|
|
||||||
name = "Blood Cult"
|
|
||||||
antag_flag = ROLE_CULTIST
|
|
||||||
antag_datum = /datum/antagonist/cult
|
|
||||||
minimum_required_age = 14
|
|
||||||
restricted_roles = list(
|
|
||||||
JOB_AI,
|
|
||||||
JOB_CAPTAIN,
|
|
||||||
JOB_CHAPLAIN,
|
|
||||||
JOB_CYBORG,
|
|
||||||
JOB_DETECTIVE,
|
|
||||||
JOB_HEAD_OF_PERSONNEL,
|
|
||||||
JOB_HEAD_OF_SECURITY,
|
|
||||||
JOB_PRISONER,
|
|
||||||
JOB_SECURITY_OFFICER,
|
|
||||||
JOB_WARDEN,
|
|
||||||
)
|
|
||||||
required_candidates = 2
|
|
||||||
weight = 3
|
|
||||||
cost = 20
|
|
||||||
requirements = list(100,90,80,60,40,30,10,10,10,10)
|
|
||||||
flags = HIGH_IMPACT_RULESET
|
|
||||||
antag_cap = list("denominator" = 20, "offset" = 1)
|
|
||||||
var/datum/team/cult/main_cult
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/bloodcult/ready(population, forced = FALSE)
|
|
||||||
required_candidates = get_antag_cap(population)
|
|
||||||
return ..()
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/bloodcult/pre_execute(population)
|
|
||||||
. = ..()
|
|
||||||
var/cultists = get_antag_cap(population)
|
|
||||||
for(var/cultists_number = 1 to cultists)
|
|
||||||
if(candidates.len <= 0)
|
|
||||||
break
|
|
||||||
var/mob/M = pick_n_take(candidates)
|
|
||||||
assigned += M.mind
|
|
||||||
M.mind.special_role = ROLE_CULTIST
|
|
||||||
M.mind.restricted_roles = restricted_roles
|
|
||||||
GLOB.pre_setup_antags += M.mind
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/bloodcult/execute()
|
|
||||||
main_cult = new
|
|
||||||
for(var/datum/mind/M in assigned)
|
|
||||||
var/datum/antagonist/cult/new_cultist = new antag_datum()
|
|
||||||
new_cultist.cult_team = main_cult
|
|
||||||
new_cultist.give_equipment = TRUE
|
|
||||||
M.add_antag_datum(new_cultist)
|
|
||||||
GLOB.pre_setup_antags -= M
|
|
||||||
main_cult.setup_objectives()
|
|
||||||
var/datum/mind/most_experienced = get_most_experienced(assigned, antag_flag)
|
|
||||||
if(!most_experienced)
|
|
||||||
most_experienced = assigned[1]
|
|
||||||
var/datum/antagonist/cult/leader = most_experienced.has_antag_datum(/datum/antagonist/cult)
|
|
||||||
leader.make_cult_leader()
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/bloodcult/round_result()
|
|
||||||
if(main_cult.check_cult_victory())
|
|
||||||
SSticker.mode_result = "win - cult win"
|
|
||||||
SSticker.news_report = CULT_SUMMON
|
|
||||||
return
|
|
||||||
|
|
||||||
SSticker.mode_result = "loss - staff stopped the cult"
|
|
||||||
|
|
||||||
if(main_cult.size_at_maximum == 0)
|
|
||||||
CRASH("Cult team existed with a size_at_maximum of 0 at round end!")
|
|
||||||
|
|
||||||
// If more than a certain ratio of our cultists have escaped, give the "cult escape" resport.
|
|
||||||
// Otherwise, give the "cult failure" report.
|
|
||||||
var/ratio_to_be_considered_escaped = 0.5
|
|
||||||
var/escaped_cultists = 0
|
|
||||||
for(var/datum/mind/escapee as anything in main_cult.members)
|
|
||||||
if(considered_escaped(escapee))
|
|
||||||
escaped_cultists++
|
|
||||||
|
|
||||||
SSticker.news_report = (escaped_cultists / main_cult.size_at_maximum) >= ratio_to_be_considered_escaped ? CULT_ESCAPE : CULT_FAILURE
|
|
||||||
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// NUCLEAR OPERATIVES //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/nuclear
|
|
||||||
name = "Nuclear Emergency"
|
|
||||||
antag_flag = ROLE_OPERATIVE
|
|
||||||
ruleset_category = parent_type::ruleset_category | RULESET_CATEGORY_NO_WITTING_CREW_ANTAGONISTS
|
|
||||||
antag_datum = /datum/antagonist/nukeop
|
|
||||||
var/datum/antagonist/antag_leader_datum = /datum/antagonist/nukeop/leader
|
|
||||||
minimum_required_age = 14
|
|
||||||
restricted_roles = list(
|
|
||||||
JOB_CAPTAIN,
|
|
||||||
JOB_HEAD_OF_SECURITY,
|
|
||||||
) // Just to be sure that a nukie getting picked won't ever imply a Captain or HoS not getting drafted
|
|
||||||
required_candidates = 5
|
|
||||||
weight = 3
|
|
||||||
cost = 20
|
|
||||||
requirements = list(90,90,90,80,60,40,30,20,10,10)
|
|
||||||
flags = HIGH_IMPACT_RULESET
|
|
||||||
antag_cap = list("denominator" = 18, "offset" = 1)
|
|
||||||
ruleset_lazy_templates = list(LAZY_TEMPLATE_KEY_NUKIEBASE)
|
|
||||||
var/required_role = ROLE_NUCLEAR_OPERATIVE
|
|
||||||
var/datum/team/nuclear/nuke_team
|
|
||||||
///The job type to dress up our nuclear operative as.
|
|
||||||
var/datum/job/job_type = /datum/job/nuclear_operative
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/nuclear/ready(population, forced = FALSE)
|
|
||||||
required_candidates = get_antag_cap(population)
|
|
||||||
return ..()
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/nuclear/pre_execute(population)
|
|
||||||
. = ..()
|
|
||||||
// If ready() did its job, candidates should have 5 or more members in it
|
|
||||||
var/operatives = get_antag_cap(population)
|
|
||||||
for(var/operatives_number = 1 to operatives)
|
|
||||||
if(candidates.len <= 0)
|
|
||||||
break
|
|
||||||
var/mob/M = pick_n_take(candidates)
|
|
||||||
assigned += M.mind
|
|
||||||
M.mind.set_assigned_role(SSjob.get_job_type(job_type))
|
|
||||||
M.mind.special_role = required_role
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/nuclear/execute()
|
|
||||||
var/datum/mind/most_experienced = get_most_experienced(assigned, required_role)
|
|
||||||
if(!most_experienced)
|
|
||||||
most_experienced = assigned[1]
|
|
||||||
var/datum/antagonist/nukeop/leader/leader = most_experienced.add_antag_datum(antag_leader_datum)
|
|
||||||
nuke_team = leader.nuke_team
|
|
||||||
for(var/datum/mind/assigned_player in assigned)
|
|
||||||
if(assigned_player == most_experienced)
|
|
||||||
continue
|
|
||||||
var/datum/antagonist/nukeop/new_op = new antag_datum()
|
|
||||||
assigned_player.add_antag_datum(new_op)
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/nuclear/round_result()
|
|
||||||
var/result = nuke_team.get_result()
|
|
||||||
switch(result)
|
|
||||||
if(NUKE_RESULT_FLUKE)
|
|
||||||
SSticker.mode_result = "loss - syndicate nuked - disk secured"
|
|
||||||
SSticker.news_report = NUKE_SYNDICATE_BASE
|
|
||||||
if(NUKE_RESULT_NUKE_WIN)
|
|
||||||
SSticker.mode_result = "win - syndicate nuke"
|
|
||||||
SSticker.news_report = STATION_DESTROYED_NUKE
|
|
||||||
if(NUKE_RESULT_NOSURVIVORS)
|
|
||||||
SSticker.mode_result = "halfwin - syndicate nuke - did not evacuate in time"
|
|
||||||
SSticker.news_report = STATION_DESTROYED_NUKE
|
|
||||||
if(NUKE_RESULT_WRONG_STATION)
|
|
||||||
SSticker.mode_result = "halfwin - blew wrong station"
|
|
||||||
SSticker.news_report = NUKE_MISS
|
|
||||||
if(NUKE_RESULT_WRONG_STATION_DEAD)
|
|
||||||
SSticker.mode_result = "halfwin - blew wrong station - did not evacuate in time"
|
|
||||||
SSticker.news_report = NUKE_MISS
|
|
||||||
if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
|
|
||||||
SSticker.mode_result = "loss - evacuation - disk secured - syndi team dead"
|
|
||||||
SSticker.news_report = OPERATIVES_KILLED
|
|
||||||
if(NUKE_RESULT_CREW_WIN)
|
|
||||||
SSticker.mode_result = "loss - evacuation - disk secured"
|
|
||||||
SSticker.news_report = OPERATIVES_KILLED
|
|
||||||
if(NUKE_RESULT_DISK_LOST)
|
|
||||||
SSticker.mode_result = "halfwin - evacuation - disk not secured"
|
|
||||||
SSticker.news_report = OPERATIVE_SKIRMISH
|
|
||||||
if(NUKE_RESULT_DISK_STOLEN)
|
|
||||||
SSticker.mode_result = "halfwin - detonation averted"
|
|
||||||
SSticker.news_report = OPERATIVE_SKIRMISH
|
|
||||||
else
|
|
||||||
SSticker.mode_result = "halfwin - interrupted"
|
|
||||||
SSticker.news_report = OPERATIVE_SKIRMISH
|
|
||||||
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// REVS //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/revs
|
|
||||||
name = "Revolution"
|
|
||||||
persistent = TRUE
|
|
||||||
antag_flag = ROLE_REV_HEAD
|
|
||||||
antag_flag_override = ROLE_REV_HEAD
|
|
||||||
antag_datum = /datum/antagonist/rev/head
|
|
||||||
minimum_required_age = 14
|
|
||||||
restricted_roles = list(
|
|
||||||
JOB_AI,
|
|
||||||
JOB_CAPTAIN,
|
|
||||||
JOB_CHIEF_ENGINEER,
|
|
||||||
JOB_CHIEF_MEDICAL_OFFICER,
|
|
||||||
JOB_CYBORG,
|
|
||||||
JOB_DETECTIVE,
|
|
||||||
JOB_HEAD_OF_PERSONNEL,
|
|
||||||
JOB_HEAD_OF_SECURITY,
|
|
||||||
JOB_PRISONER,
|
|
||||||
JOB_QUARTERMASTER,
|
|
||||||
JOB_RESEARCH_DIRECTOR,
|
|
||||||
JOB_SECURITY_OFFICER,
|
|
||||||
JOB_WARDEN,
|
|
||||||
)
|
|
||||||
required_candidates = 3
|
|
||||||
weight = 3
|
|
||||||
delay = 7 MINUTES
|
|
||||||
cost = 20
|
|
||||||
requirements = list(101,101,70,40,30,20,10,10,10,10)
|
|
||||||
antag_cap = 3
|
|
||||||
flags = HIGH_IMPACT_RULESET
|
|
||||||
blocking_rules = list(/datum/dynamic_ruleset/latejoin/provocateur)
|
|
||||||
// I give up, just there should be enough heads with 35 players...
|
|
||||||
minimum_players = 35
|
|
||||||
var/datum/team/revolution/revolution
|
|
||||||
var/finished = FALSE
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/revs/pre_execute(population)
|
|
||||||
. = ..()
|
|
||||||
var/max_candidates = get_antag_cap(population)
|
|
||||||
for(var/i = 1 to max_candidates)
|
|
||||||
if(candidates.len <= 0)
|
|
||||||
break
|
|
||||||
var/mob/M = pick_n_take(candidates)
|
|
||||||
assigned += M.mind
|
|
||||||
M.mind.restricted_roles = restricted_roles
|
|
||||||
M.mind.special_role = antag_flag
|
|
||||||
GLOB.pre_setup_antags += M.mind
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/revs/execute()
|
|
||||||
revolution = new()
|
|
||||||
for(var/datum/mind/M in assigned)
|
|
||||||
GLOB.pre_setup_antags -= M
|
|
||||||
if(check_eligible(M))
|
|
||||||
var/datum/antagonist/rev/head/new_head = new antag_datum()
|
|
||||||
new_head.give_flash = TRUE
|
|
||||||
new_head.give_hud = TRUE
|
|
||||||
new_head.remove_clumsy = TRUE
|
|
||||||
M.add_antag_datum(new_head,revolution)
|
|
||||||
else
|
|
||||||
assigned -= M
|
|
||||||
log_dynamic("[ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.")
|
|
||||||
if(revolution.members.len)
|
|
||||||
revolution.update_objectives()
|
|
||||||
revolution.update_rev_heads()
|
|
||||||
SSshuttle.registerHostileEnvironment(revolution)
|
|
||||||
return TRUE
|
|
||||||
log_dynamic("[ruletype] [name] failed to get any eligible headrevs. Refunding [cost] threat.")
|
|
||||||
return FALSE
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/revs/clean_up()
|
|
||||||
qdel(revolution)
|
|
||||||
..()
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/revs/rule_process()
|
|
||||||
var/winner = revolution.process_victory()
|
|
||||||
if (isnull(winner))
|
|
||||||
return
|
|
||||||
|
|
||||||
finished = winner
|
|
||||||
|
|
||||||
if(winner == REVOLUTION_VICTORY)
|
|
||||||
GLOB.revolutionary_win = TRUE
|
|
||||||
|
|
||||||
return RULESET_STOP_PROCESSING
|
|
||||||
|
|
||||||
/// Checks for revhead loss conditions and other antag datums.
|
|
||||||
/datum/dynamic_ruleset/roundstart/revs/proc/check_eligible(datum/mind/M)
|
|
||||||
var/turf/T = get_turf(M.current)
|
|
||||||
if(!considered_afk(M) && considered_alive(M) && is_station_level(T.z) && !M.antag_datums?.len && !HAS_MIND_TRAIT(M.current, TRAIT_UNCONVERTABLE))
|
|
||||||
return TRUE
|
|
||||||
return FALSE
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/revs/round_result()
|
|
||||||
revolution.round_result(finished)
|
|
||||||
|
|
||||||
// Admin only rulesets. The threat requirement is 101 so it is not possible to roll them.
|
|
||||||
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// EXTENDED //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/extended
|
|
||||||
name = "Extended"
|
|
||||||
antag_flag = null
|
|
||||||
antag_datum = null
|
|
||||||
restricted_roles = list()
|
|
||||||
required_candidates = 0
|
|
||||||
weight = 3
|
|
||||||
cost = 0
|
|
||||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
|
||||||
flags = LONE_RULESET
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/extended/pre_execute()
|
|
||||||
. = ..()
|
|
||||||
message_admins("Starting a round of extended.")
|
|
||||||
log_game("Starting a round of extended.")
|
|
||||||
SSdynamic.spend_roundstart_budget(SSdynamic.round_start_budget)
|
|
||||||
SSdynamic.spend_midround_budget(SSdynamic.mid_round_budget)
|
|
||||||
SSdynamic.threat_log += "[gameTimestamp()]: Extended ruleset set threat to 0."
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// CLOWN OPS //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/nuclear/clown_ops
|
|
||||||
name = "Clown Operatives"
|
|
||||||
antag_datum = /datum/antagonist/nukeop/clownop
|
|
||||||
antag_flag = ROLE_CLOWN_OPERATIVE
|
|
||||||
antag_flag_override = ROLE_OPERATIVE
|
|
||||||
ruleset_category = parent_type::ruleset_category | RULESET_CATEGORY_NO_WITTING_CREW_ANTAGONISTS
|
|
||||||
antag_leader_datum = /datum/antagonist/nukeop/leader/clownop
|
|
||||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
|
||||||
required_role = ROLE_CLOWN_OPERATIVE
|
|
||||||
job_type = /datum/job/clown_operative
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/nuclear/clown_ops/pre_execute()
|
|
||||||
. = ..()
|
|
||||||
if(!.)
|
|
||||||
return
|
|
||||||
|
|
||||||
var/list/nukes = SSmachines.get_machines_by_type(/obj/machinery/nuclearbomb/syndicate)
|
|
||||||
for(var/obj/machinery/nuclearbomb/syndicate/nuke as anything in nukes)
|
|
||||||
new /obj/machinery/nuclearbomb/syndicate/bananium(nuke.loc)
|
|
||||||
qdel(nuke)
|
|
||||||
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
// //
|
|
||||||
// METEOR //
|
|
||||||
// //
|
|
||||||
//////////////////////////////////////////////
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/meteor
|
|
||||||
name = "Meteor"
|
|
||||||
persistent = TRUE
|
|
||||||
required_candidates = 0
|
|
||||||
weight = 3
|
|
||||||
cost = 0
|
|
||||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
|
||||||
flags = LONE_RULESET
|
|
||||||
var/meteordelay = 2000
|
|
||||||
var/nometeors = FALSE
|
|
||||||
var/rampupdelta = 5
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/meteor/rule_process()
|
|
||||||
if(nometeors || meteordelay > world.time - SSticker.round_start_time)
|
|
||||||
return
|
|
||||||
|
|
||||||
var/list/wavetype = GLOB.meteors_normal
|
|
||||||
var/meteorminutes = (world.time - SSticker.round_start_time - meteordelay) / 10 / 60
|
|
||||||
|
|
||||||
if (prob(meteorminutes))
|
|
||||||
wavetype = GLOB.meteors_threatening
|
|
||||||
|
|
||||||
if (prob(meteorminutes/2))
|
|
||||||
wavetype = GLOB.meteors_catastrophic
|
|
||||||
|
|
||||||
var/ramp_up_final = clamp(round(meteorminutes/rampupdelta), 1, 10)
|
|
||||||
|
|
||||||
spawn_meteors(ramp_up_final, wavetype)
|
|
||||||
|
|
||||||
/// Ruleset for Nations
|
|
||||||
/datum/dynamic_ruleset/roundstart/nations
|
|
||||||
name = "Nations"
|
|
||||||
required_candidates = 0
|
|
||||||
weight = 0 //admin only (and for good reason)
|
|
||||||
cost = 0
|
|
||||||
flags = LONE_RULESET | ONLY_RULESET
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/nations/execute()
|
|
||||||
. = ..()
|
|
||||||
//notably assistant is not in this list to prevent the round turning into BARBARISM instantly, and silicon is in this list for UN
|
|
||||||
var/list/department_types = list(
|
|
||||||
/datum/job_department/silicon, //united nations
|
|
||||||
/datum/job_department/cargo,
|
|
||||||
/datum/job_department/engineering,
|
|
||||||
/datum/job_department/medical,
|
|
||||||
/datum/job_department/science,
|
|
||||||
/datum/job_department/security,
|
|
||||||
/datum/job_department/service,
|
|
||||||
)
|
|
||||||
|
|
||||||
for(var/department_type in department_types)
|
|
||||||
create_separatist_nation(department_type, announcement = FALSE, dangerous = FALSE, message_admins = FALSE)
|
|
||||||
|
|
||||||
GLOB.round_default_lawset = /datum/ai_laws/united_nations
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/spies
|
|
||||||
name = "Spies"
|
|
||||||
antag_flag = ROLE_SPY
|
|
||||||
antag_datum = /datum/antagonist/spy
|
|
||||||
minimum_required_age = 0
|
|
||||||
protected_roles = list(
|
|
||||||
JOB_CAPTAIN,
|
|
||||||
JOB_DETECTIVE,
|
|
||||||
JOB_HEAD_OF_PERSONNEL, // AA = bad
|
|
||||||
JOB_HEAD_OF_SECURITY,
|
|
||||||
JOB_PRISONER,
|
|
||||||
JOB_SECURITY_OFFICER,
|
|
||||||
JOB_WARDEN,
|
|
||||||
)
|
|
||||||
restricted_roles = list(
|
|
||||||
JOB_AI,
|
|
||||||
JOB_CYBORG,
|
|
||||||
)
|
|
||||||
required_candidates = 3 // lives or dies by there being a few spies
|
|
||||||
weight = 5
|
|
||||||
cost = 8
|
|
||||||
scaling_cost = 4
|
|
||||||
minimum_players = 10
|
|
||||||
antag_cap = list("denominator" = 20, "offset" = 1)
|
|
||||||
requirements = list(8, 8, 8, 8, 8, 8, 8, 8, 8, 8)
|
|
||||||
/// What fraction is added to the antag cap for each additional scale
|
|
||||||
var/fraction_per_scale = 0.2
|
|
||||||
|
|
||||||
/datum/dynamic_ruleset/roundstart/spies/pre_execute(population)
|
|
||||||
for(var/i in 1 to get_antag_cap_scaling_included(population))
|
|
||||||
if(length(candidates) <= 0)
|
|
||||||
break
|
|
||||||
var/mob/picked_player = pick_n_take(candidates)
|
|
||||||
assigned += picked_player.mind
|
|
||||||
picked_player.mind.special_role = ROLE_SPY
|
|
||||||
picked_player.mind.restricted_roles = restricted_roles
|
|
||||||
GLOB.pre_setup_antags += picked_player.mind
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
// Scaling adds a fraction of the amount of additional spies rather than the full amount.
|
|
||||||
/datum/dynamic_ruleset/roundstart/spies/get_scaling_antag_cap(population)
|
|
||||||
return ceil(..() * fraction_per_scale)
|
|
||||||
111
code/controllers/subsystem/dynamic/dynamic_testing.dm
Normal file
111
code/controllers/subsystem/dynamic/dynamic_testing.dm
Normal file
@@ -0,0 +1,111 @@
|
|||||||
|
|
||||||
|
/// Verb to open the create command report window and send command reports.
|
||||||
|
ADMIN_VERB(dynamic_tester, R_DEBUG, "Dynamic Tester", "See dynamic probabilities.", ADMIN_CATEGORY_DEBUG)
|
||||||
|
BLACKBOX_LOG_ADMIN_VERB("Dynamic Tester")
|
||||||
|
var/datum/dynamic_tester/tgui = new()
|
||||||
|
tgui.ui_interact(user.mob)
|
||||||
|
|
||||||
|
/datum/dynamic_tester
|
||||||
|
/// Instances of every roundstart ruleset
|
||||||
|
var/list/roundstart_rulesets = list()
|
||||||
|
/// Instances of every midround ruleset
|
||||||
|
var/list/midround_rulesets = list()
|
||||||
|
|
||||||
|
/// A formatted report of the weights of each roundstart ruleset, refreshed occasionally and sent to the UI.
|
||||||
|
var/list/roundstart_ruleset_report = list()
|
||||||
|
/// A formatted report of the weights of each midround ruleset, refreshed occasionally and sent to the UI.
|
||||||
|
var/list/midround_ruleset_report = list()
|
||||||
|
|
||||||
|
/// What is the tier we are testing?
|
||||||
|
var/tier = 1
|
||||||
|
/// How many players are we testing with?
|
||||||
|
var/num_players = 10
|
||||||
|
|
||||||
|
/datum/dynamic_tester/New()
|
||||||
|
for(var/datum/dynamic_ruleset/rtype as anything in subtypesof(/datum/dynamic_ruleset/roundstart))
|
||||||
|
if(!initial(rtype.config_tag))
|
||||||
|
continue
|
||||||
|
var/datum/dynamic_ruleset/roundstart/created = new rtype(SSdynamic.get_config())
|
||||||
|
roundstart_rulesets += created
|
||||||
|
// snowflake so we can see headrev stats
|
||||||
|
if(istype(created, /datum/dynamic_ruleset/roundstart/revolution))
|
||||||
|
var/datum/dynamic_ruleset/roundstart/revolution/revs = created
|
||||||
|
revs.heads_necessary = 0
|
||||||
|
|
||||||
|
for(var/datum/dynamic_ruleset/rtype as anything in subtypesof(/datum/dynamic_ruleset/midround))
|
||||||
|
if(!initial(rtype.config_tag))
|
||||||
|
continue
|
||||||
|
var/datum/dynamic_ruleset/midround/created = new rtype(SSdynamic.get_config())
|
||||||
|
midround_rulesets += created
|
||||||
|
|
||||||
|
update_reports()
|
||||||
|
|
||||||
|
/datum/dynamic_tester/ui_state(mob/user)
|
||||||
|
return ADMIN_STATE(R_DEBUG)
|
||||||
|
|
||||||
|
/datum/dynamic_tester/ui_close()
|
||||||
|
qdel(src)
|
||||||
|
|
||||||
|
/datum/dynamic_tester/ui_interact(mob/user, datum/tgui/ui)
|
||||||
|
ui = SStgui.try_update_ui(user, src, ui)
|
||||||
|
if(!ui)
|
||||||
|
ui = new(user, src, "DynamicTester")
|
||||||
|
ui.open()
|
||||||
|
|
||||||
|
/datum/dynamic_tester/ui_static_data(mob/user)
|
||||||
|
var/list/data = list()
|
||||||
|
|
||||||
|
data["tier"] = tier
|
||||||
|
data["num_players"] = num_players
|
||||||
|
data["roundstart_ruleset_report"] = flatten_list(roundstart_ruleset_report)
|
||||||
|
data["midround_ruleset_report"] = flatten_list(midround_ruleset_report)
|
||||||
|
|
||||||
|
return data
|
||||||
|
|
||||||
|
/datum/dynamic_tester/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
|
||||||
|
. = ..()
|
||||||
|
if(.)
|
||||||
|
return
|
||||||
|
|
||||||
|
switch(action)
|
||||||
|
if("set_num_players")
|
||||||
|
var/old_num = num_players
|
||||||
|
num_players = text2num(params["num_players"])
|
||||||
|
if(old_num != num_players)
|
||||||
|
update_reports()
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
if("set_tier")
|
||||||
|
var/old_tier = tier
|
||||||
|
tier = text2num(params["tier"])
|
||||||
|
if(old_tier != tier)
|
||||||
|
update_reports()
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
/datum/dynamic_tester/proc/update_reports()
|
||||||
|
roundstart_ruleset_report.Cut()
|
||||||
|
for(var/datum/dynamic_ruleset/roundstart/ruleset as anything in roundstart_rulesets)
|
||||||
|
var/comment = ""
|
||||||
|
if(istype(ruleset, /datum/dynamic_ruleset/roundstart/revolution))
|
||||||
|
var/datum/dynamic_ruleset/roundstart/revolution/revs = ruleset
|
||||||
|
comment = " (Assuming [initial(revs.heads_necessary)] heads of staff)"
|
||||||
|
|
||||||
|
roundstart_ruleset_report[ruleset] = list(
|
||||||
|
"name" = ruleset.name,
|
||||||
|
"weight" = ruleset.get_weight(num_players, tier),
|
||||||
|
"max_candidates" = ruleset.get_antag_cap(num_players, ruleset.max_antag_cap || ruleset.min_antag_cap),
|
||||||
|
"min_candidates" = ruleset.get_antag_cap(num_players, ruleset.min_antag_cap),
|
||||||
|
"comment" = comment,
|
||||||
|
)
|
||||||
|
|
||||||
|
midround_ruleset_report.Cut()
|
||||||
|
for(var/datum/dynamic_ruleset/midround/ruleset as anything in midround_rulesets)
|
||||||
|
midround_ruleset_report[ruleset] = list(
|
||||||
|
"name" = ruleset.name,
|
||||||
|
"weight" = ruleset.get_weight(num_players, tier),
|
||||||
|
"max_candidates" = ruleset.get_antag_cap(num_players, ruleset.max_antag_cap || ruleset.min_antag_cap),
|
||||||
|
"min_candidates" = ruleset.get_antag_cap(num_players, ruleset.min_antag_cap),
|
||||||
|
"comment" = ruleset.midround_type,
|
||||||
|
)
|
||||||
|
|
||||||
|
update_static_data_for_all_viewers()
|
||||||
@@ -1,74 +0,0 @@
|
|||||||
/// An easy interface to make...*waves hands* bad things happen.
|
|
||||||
/// This is used for impactful events like traitors hacking and creating more threat, or a revolutions victory.
|
|
||||||
/// It tries to spawn a heavy midround if possible, otherwise it will trigger a "bad" random event after a short period.
|
|
||||||
/// Calling this function will not use up any threat.
|
|
||||||
/datum/controller/subsystem/dynamic/proc/unfavorable_situation()
|
|
||||||
SHOULD_NOT_SLEEP(TRUE)
|
|
||||||
|
|
||||||
INVOKE_ASYNC(src, PROC_REF(_unfavorable_situation))
|
|
||||||
|
|
||||||
/datum/controller/subsystem/dynamic/proc/_unfavorable_situation()
|
|
||||||
var/static/list/unfavorable_random_events = list()
|
|
||||||
if (!length(unfavorable_random_events))
|
|
||||||
unfavorable_random_events = generate_unfavourable_events()
|
|
||||||
var/list/possible_heavies = generate_unfavourable_heavy_rulesets()
|
|
||||||
if (!length(possible_heavies))
|
|
||||||
var/datum/round_event_control/round_event_control_type = pick(unfavorable_random_events)
|
|
||||||
var/delay = rand(20 SECONDS, 1 MINUTES)
|
|
||||||
|
|
||||||
log_dynamic_and_announce("An unfavorable situation was requested, but no heavy rulesets could be drafted. Spawning [initial(round_event_control_type.name)] in [DisplayTimeText(delay)] instead.")
|
|
||||||
force_event_after(round_event_control_type, "an unfavorable situation", delay)
|
|
||||||
else
|
|
||||||
var/datum/dynamic_ruleset/midround/heavy_ruleset = pick_weight(possible_heavies)
|
|
||||||
log_dynamic_and_announce("An unfavorable situation was requested, spawning [initial(heavy_ruleset.name)]")
|
|
||||||
picking_specific_rule(heavy_ruleset, forced = TRUE, ignore_cost = TRUE)
|
|
||||||
|
|
||||||
/// Return a valid heavy dynamic ruleset, or an empty list if there's no time to run any rulesets
|
|
||||||
/datum/controller/subsystem/dynamic/proc/generate_unfavourable_heavy_rulesets()
|
|
||||||
if (EMERGENCY_PAST_POINT_OF_NO_RETURN)
|
|
||||||
return list()
|
|
||||||
|
|
||||||
var/list/possible_heavies = list()
|
|
||||||
for (var/datum/dynamic_ruleset/midround/ruleset as anything in midround_rules)
|
|
||||||
if (ruleset.midround_ruleset_style != MIDROUND_RULESET_STYLE_HEAVY)
|
|
||||||
continue
|
|
||||||
|
|
||||||
if (ruleset.weight == 0)
|
|
||||||
continue
|
|
||||||
|
|
||||||
if (ruleset.cost > max_threat_level)
|
|
||||||
continue
|
|
||||||
|
|
||||||
if (!ruleset.acceptable(GLOB.alive_player_list.len, threat_level))
|
|
||||||
continue
|
|
||||||
|
|
||||||
if (ruleset.minimum_round_time > world.time - SSticker.round_start_time)
|
|
||||||
continue
|
|
||||||
|
|
||||||
if(istype(ruleset, /datum/dynamic_ruleset/midround/from_ghosts) && !(GLOB.ghost_role_flags & GHOSTROLE_MIDROUND_EVENT))
|
|
||||||
continue
|
|
||||||
|
|
||||||
ruleset.trim_candidates()
|
|
||||||
|
|
||||||
ruleset.load_templates()
|
|
||||||
if (!ruleset.ready())
|
|
||||||
continue
|
|
||||||
|
|
||||||
possible_heavies[ruleset] = ruleset.get_weight()
|
|
||||||
return possible_heavies
|
|
||||||
|
|
||||||
/// Filter the below list by which events can actually run on this map
|
|
||||||
/datum/controller/subsystem/dynamic/proc/generate_unfavourable_events()
|
|
||||||
var/static/list/unfavorable_random_events = list(
|
|
||||||
/datum/round_event_control/earthquake,
|
|
||||||
/datum/round_event_control/immovable_rod,
|
|
||||||
/datum/round_event_control/meteor_wave,
|
|
||||||
/datum/round_event_control/portal_storm_syndicate,
|
|
||||||
)
|
|
||||||
var/list/picked_events = list()
|
|
||||||
for(var/type in unfavorable_random_events)
|
|
||||||
var/datum/round_event_control/event = new type()
|
|
||||||
if(!event.valid_for_map())
|
|
||||||
continue
|
|
||||||
picked_events += type
|
|
||||||
return picked_events
|
|
||||||
@@ -1,202 +0,0 @@
|
|||||||
# Dynamic Mode
|
|
||||||
|
|
||||||
## Roundstart
|
|
||||||
|
|
||||||
Dynamic rolls threat based on a special sauce formula:
|
|
||||||
|
|
||||||
> [dynamic_curve_width][/datum/controller/global_vars/var/dynamic_curve_width] \* tan((3.1416 \* (rand() - 0.5) \* 57.2957795)) + [dynamic_curve_centre][/datum/controller/global_vars/var/dynamic_curve_centre]
|
|
||||||
|
|
||||||
This threat is split into two separate budgets--`round_start_budget` and `mid_round_budget`. For example, a round with 50 threat might be split into a 30 roundstart budget, and a 20 midround budget. The roundstart budget is used to apply antagonists applied on readied players when the roundstarts (`/datum/dynamic_ruleset/roundstart`). The midround budget is used for two types of rulesets:
|
|
||||||
|
|
||||||
- `/datum/dynamic_ruleset/midround` - Rulesets that apply to either existing alive players, or to ghosts. Think Blob or Space Ninja, which poll ghosts asking if they want to play as these roles.
|
|
||||||
- `/datum/dynamic_ruleset/latejoin` - Rulesets that apply to the next player that joins. Think Syndicate Infiltrator, which converts a player just joining an existing round into traitor.
|
|
||||||
|
|
||||||
This split is done with a similar method, known as the ["lorentz distribution"](https://en.wikipedia.org/wiki/Cauchy_distribution), exists to create a bell curve that ensures that while most rounds will have a threat level around ~50, chaotic and tame rounds still exist for variety.
|
|
||||||
|
|
||||||
The process of creating these numbers occurs in `/datum/controller/subsystem/dynamic/proc/generate_threat` (for creating the threat level) and `/datum/controller/subsystem/dynamic/proc/generate_budgets` (for splitting the threat level into budgets).
|
|
||||||
|
|
||||||
## Deciding roundstart threats
|
|
||||||
|
|
||||||
In `/datum/controller/subsystem/dynamic/proc/roundstart()` (called when no admin chooses the rulesets explicitly), Dynamic uses the available roundstart budget to pick threats. This is done through the following system:
|
|
||||||
|
|
||||||
- All roundstart rulesets (remember, `/datum/dynamic_ruleset/roundstart`) are put into an associative list with their weight as the values (`drafted_rules`).
|
|
||||||
- Until there is either no roundstart budget left, or until there is no ruleset we can choose from with the available threat, a `pickweight` is done based on the drafted_rules. If the same threat is picked twice, it will "scale up". The meaning of this depends on the ruleset itself, using the `scaled_times` variable; traitors for instance will create more the higher they scale.
|
|
||||||
- If a ruleset is chosen with the `HIGH_IMPACT_RULESET` in its `flags`, then all other `HIGH_IMPACT_RULESET`s will be removed from `drafted_rules`. This is so that only one can ever be chosen.
|
|
||||||
- If a ruleset has `LONE_RULESET` in its `flags`, then it will be removed from `drafted_rules`. This is to ensure it will only ever be picked once. An example of this in use is Wizard, to avoid creating multiple wizards.
|
|
||||||
- After all roundstart threats are chosen, `/datum/dynamic_ruleset/proc/picking_roundstart_rule` is called for each, passing in the ruleset and the number of times it is scaled.
|
|
||||||
- In this stage, `pre_execute` is called, which is the function that will determine what players get what antagonists. If this function returns FALSE for whatever reason (in the case of an error), then its threat is refunded.
|
|
||||||
|
|
||||||
After this process is done, any leftover roundstart threat will be given to the existing midround budget (done in `/datum/controller/subsystem/dynamic/pre_setup()`).
|
|
||||||
|
|
||||||
## Deciding midround threats
|
|
||||||
|
|
||||||
### Frequency
|
|
||||||
|
|
||||||
The frequency of midround threats is based on the midround threat of the round. The number of midround threats that will roll is `threat_level` / `threat_per_midround_roll` (configurable), rounded up. For example, if `threat_per_midround_roll` is set to 5, then for every 5 threat, one midround roll will be added. If you have 6 threat, with this configuration, you will get 2 midround rolls.
|
|
||||||
|
|
||||||
These midround roll points are then equidistantly spaced across the round, starting from `midround_lower_bound` (configurable) to `midround_upper_bound` (configurable), with a +/- of `midround_roll_distance` (configurable).
|
|
||||||
|
|
||||||
For example, if:
|
|
||||||
|
|
||||||
1. `midround_lower_bound` is `10 MINUTES`
|
|
||||||
2. `midround_upper_bound` is `100 MINUTES`
|
|
||||||
3. `midround_roll_distance` is `3 MINUTES`
|
|
||||||
4. You have 5 midround rolls for the round
|
|
||||||
|
|
||||||
...then those 5 midround rolls will be placed equidistantly (meaning equally apart) across the first 10-100 minutes of the round. Every individual roll will then be adjusted to either be 3 minutes earlier, or 3 minutes later.
|
|
||||||
|
|
||||||
### Threat variety
|
|
||||||
|
|
||||||
Threats are split between **heavy** rulesets and **light** rulesets. A heavy ruleset includes major threats like space dragons or blobs, while light rulesets are ones that don't often cause shuttle calls when rolled, such as revenants or traitors (sleeper agents).
|
|
||||||
|
|
||||||
When a midround roll occurs, the decision to choose between light or heavy depends on the current round time. If it is less than `midround_light_upper_bound` (configurable), then it is guaranteed to be a light ruleset. If it is more than `midround_heavy_lower_bound`, then it is guaranteed to be a heavy ruleset. If it is any point in between, it will interpolate the value between those. This means that the longer the round goes on, the more likely you are to get a heavy ruleset.
|
|
||||||
|
|
||||||
If no heavy ruleset can run, such as not having enough threat, then a light ruleset is guaranteed to run.
|
|
||||||
|
|
||||||
## Rule Processing
|
|
||||||
|
|
||||||
Calls [rule_process][/datum/dynamic_ruleset/proc/rule_process] on every rule which is in the current_rules list.
|
|
||||||
Every sixty seconds, update_playercounts()
|
|
||||||
Midround injection time is checked against world.time to see if an injection should happen.
|
|
||||||
If midround injection time is lower than world.time, it updates playercounts again, then tries to inject and generates a new cooldown regardless of whether a rule is picked.
|
|
||||||
|
|
||||||
## Latejoin
|
|
||||||
|
|
||||||
make_antag_chance(newPlayer) -> (For each latespawn rule...)
|
|
||||||
-> acceptable(living players, threat_level) -> trim_candidates() -> ready(forced=FALSE)
|
|
||||||
**If true, add to drafted rules
|
|
||||||
**NOTE that acceptable uses threat_level not threat!
|
|
||||||
**NOTE Latejoin timer is ONLY reset if at least one rule was drafted.
|
|
||||||
**NOTE the new_player.dm AttemptLateSpawn() calls OnPostSetup for all roles (unless assigned role is MODE)
|
|
||||||
|
|
||||||
(After collecting all draftble rules...)
|
|
||||||
-> picking_latejoin_ruleset(drafted_rules) -> spend threat -> ruleset.execute()
|
|
||||||
|
|
||||||
## Midround
|
|
||||||
|
|
||||||
process() -> (For each midround rule...
|
|
||||||
-> acceptable(living players, threat_level) -> trim_candidates() -> ready(forced=FALSE)
|
|
||||||
(After collecting all draftble rules...)
|
|
||||||
-> picking_midround_ruleset(drafted_rules) -> spend threat -> ruleset.execute()
|
|
||||||
|
|
||||||
## Forced
|
|
||||||
|
|
||||||
For latejoin, it simply sets forced_latejoin_rule
|
|
||||||
make_antag_chance(newPlayer) -> trim_candidates() -> ready(forced=TRUE) \*\*NOTE no acceptable() call
|
|
||||||
|
|
||||||
For midround, calls the below proc with forced = TRUE
|
|
||||||
picking_specific_rule(ruletype,forced) -> forced OR acceptable(living_players, threat_level) -> trim_candidates() -> ready(forced) -> spend threat -> execute()
|
|
||||||
**NOTE specific rule can be called by RS traitor->MR autotraitor w/ forced=FALSE
|
|
||||||
**NOTE that due to short circuiting acceptable() need not be called if forced.
|
|
||||||
|
|
||||||
## Ruleset
|
|
||||||
|
|
||||||
acceptable(population,threat) just checks if enough threat_level for population indice.
|
|
||||||
\*\*NOTE that we currently only send threat_level as the second arg, not threat.
|
|
||||||
ready(forced) checks if enough candidates and calls the map's map_ruleset(dynamic_ruleset) at the parent level
|
|
||||||
|
|
||||||
trim_candidates() varies significantly according to the ruleset type
|
|
||||||
Roundstart: All candidates are new_player mobs. Check them for standard stuff: connected, desire role, not banned, etc.
|
|
||||||
\*\*NOTE Roundstart deals with both candidates (trimmed list of valid players) and mode.candidates (everyone readied up). Don't confuse them!
|
|
||||||
Latejoin: Only one candidate, the latejoiner. Standard checks.
|
|
||||||
Midround: Instead of building a single list candidates, candidates contains four lists: living, dead, observing, and living antags. Standard checks in trim_list(list).
|
|
||||||
|
|
||||||
Midround - Rulesets have additional types
|
|
||||||
/from_ghosts: execute() -> send_applications() -> review_applications() -> finish_applications() -> finish_setup(mob/newcharacter, index) -> setup_role(role)
|
|
||||||
\*\*NOTE: execute() here adds dead players and observers to candidates list
|
|
||||||
|
|
||||||
## Configuration and variables
|
|
||||||
|
|
||||||
### Configuration
|
|
||||||
|
|
||||||
Configuration can be done through a `config/dynamic.json` file. One is provided as example in the codebase. This config file, loaded in `/datum/controller/subsystem/dynamic/pre_setup()`, directly overrides the values in the codebase, and so is perfect for making some rulesets harder/easier to get, turning them off completely, changing how much they cost, etc.
|
|
||||||
|
|
||||||
The format of this file is:
|
|
||||||
|
|
||||||
```json
|
|
||||||
{
|
|
||||||
"Dynamic": {
|
|
||||||
/* Configuration in here will directly override `/datum/controller/subsystem/dynamic` itself. */
|
|
||||||
/* Keys are variable names, values are their new values. */
|
|
||||||
},
|
|
||||||
|
|
||||||
"Roundstart": {
|
|
||||||
/* Configuration in here will apply to `/datum/dynamic_ruleset/roundstart` instances. */
|
|
||||||
/* Keys are the ruleset names, values are another associative list with keys being variable names and values being new values. */
|
|
||||||
"Wizard": {
|
|
||||||
/* I, a head admin, have died to wizard, and so I made it cost a lot more threat than it does in the codebase. */
|
|
||||||
"cost": 80
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
"Midround": {
|
|
||||||
/* Same as "Roundstart", but for `/datum/dynamic_ruleset/midround` instead. */
|
|
||||||
},
|
|
||||||
|
|
||||||
"Latejoin": {
|
|
||||||
/* Same as "Roundstart", but for `/datum/dynamic_ruleset/latejoin` instead. */
|
|
||||||
},
|
|
||||||
|
|
||||||
"Station": {
|
|
||||||
/* Special threat reductions for dangerous station traits. Traits are selected before dynamic, so traits will always */
|
|
||||||
/* reduce threat even if there's no threat for it available. Only "cost" can be modified */
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
Note: Comments are not possible in this format, and are just in this document for the sake of readability.
|
|
||||||
|
|
||||||
### Rulesets
|
|
||||||
|
|
||||||
Rulesets have the following variables notable to developers and those interested in tuning.
|
|
||||||
|
|
||||||
- `required_candidates` - The number of people that _must be willing_ (in their preferences) to be an antagonist with this ruleset. If the candidates do not meet this requirement, then the ruleset will not bother to be drafted.
|
|
||||||
- `antag_cap` - Judges the amount of antagonists to apply, for both solo and teams. Note that some antagonists (such as traitors, lings, heretics, etc) will add more based on how many times they've been scaled. Written as a linear equation--ceil(x/denominator) + offset, or as a fixed constant. If written as a linear equation, will be in the form of `list("denominator" = denominator, "offset" = offset)`.
|
|
||||||
- Examples include:
|
|
||||||
- Traitor: `antag_cap = list("denominator" = 24)`. This means that for every 24 players, 1 traitor will be added (assuming no scaling).
|
|
||||||
- Nuclear Emergency: `antag_cap = list("denominator" = 18, "offset" = 1)`. For every 18 players, 1 nuke op will be added. Starts at 1, meaning at 30 players, 3 nuke ops will be created, rather than 2.
|
|
||||||
- Revolution: `antag_cap = 3`. There will always be 3 rev-heads, no matter what.
|
|
||||||
- `minimum_required_age` - The minimum age in order to apply for the ruleset.
|
|
||||||
- `weight` - How likely this ruleset is to be picked. A higher weight results in a higher chance of drafting.
|
|
||||||
- `cost` - The initial cost of the ruleset. This cost is taken from either the roundstart or midround budget, depending on the ruleset.
|
|
||||||
- `scaling_cost` - Cost for every _additional_ application of this ruleset.
|
|
||||||
- Suppose traitors has a `cost` of 8, and a `scaling_cost` of 5. This means that buying 1 application of the traitor ruleset costs 8 threat, but buying two costs 13 (8 + 5). Buying it a third time is 18 (8 + 5 + 5), etc.
|
|
||||||
- `pop_per_requirement` - The range of population each value in `requirements` represents. By default, this is 6.
|
|
||||||
- If the value is five the range is 0-4, 5-9, 10-14, 15-19, 20-24, 25-29, 30-34, 35-39, 40-54, 45+.
|
|
||||||
- If it is six the range is 0-5, 6-11, 12-17, 18-23, 24-29, 30-35, 36-41, 42-47, 48-53, 54+.
|
|
||||||
- If it is seven the range is 0-6, 7-13, 14-20, 21-27, 28-34, 35-41, 42-48, 49-55, 56-62, 63+.
|
|
||||||
- `requirements` - A list that represents, per population range (see: `pop_per_requirement`), how much threat is required to _consider_ this ruleset. This is independent of how much it'll actually cost. This uses _threat level_, not the budget--meaning if a round has 50 threat level, but only 10 points of round start threat, a ruleset with a requirement of 40 can still be picked if it can be bought.
|
|
||||||
- Suppose wizard has a `requirements` of `list(90,90,70,40,30,20,10,10,10,10)`. This means that, at 0-5 and 6-11 players, A station must have 90 threat in order for a wizard to be possible. At 12-17, 70 threat is required instead, etc.
|
|
||||||
- `restricted_roles` - A list of jobs that _can't_ be drafted by this ruleset. For example, cyborgs cannot be changelings, and so are in the `restricted_roles`.
|
|
||||||
- `protected_roles` - Serves the same purpose of `restricted_roles`, except it can be turned off through configuration (`protect_roles_from_antagonist`). For example, security officers _shouldn't_ be made traitor, so they are in Traitor's `protected_roles`.
|
|
||||||
- When considering putting a role in `protected_roles` or `restricted_roles`, the rule of thumb is if it is _technically infeasible_ to support that job in that role. There's no _technical_ reason a security officer can't be a traitor, and so they are simply in `protected_roles`. There _are_ technical reasons a cyborg can't be a changeling, so they are in `restricted_roles` instead.
|
|
||||||
|
|
||||||
This is not a complete list--search "configurable" in this README to learn more.
|
|
||||||
|
|
||||||
### Dynamic
|
|
||||||
|
|
||||||
The "Dynamic" key has the following configurable values:
|
|
||||||
|
|
||||||
- `pop_per_requirement` - The default value of `pop_per_requirement` for any ruleset that does not explicitly set it. Defaults to 6.
|
|
||||||
- `latejoin_delay_min`, `latejoin_delay_max` - The time range, in deciseconds (take your seconds, and multiply by 10), for a latejoin to attempt rolling. Once this timer is finished, a new one will be created within the same range.
|
|
||||||
- Suppose you have a `latejoin_delay_min` of 600 (60 seconds, 1 minute) and a `latejoin_delay_max` of 1800 (180 seconds, 3 minutes). Once the round starts, a random number in this range will be picked--let's suppose 1.5 minutes. After 1.5 minutes, Dynamic will decide if a latejoin threat should be created (a probability of `/datum/controller/subsystem/dynamic/proc/get_injection_chance()`). Regardless of its decision, a new timer will be started within the range of 1 to 3 minutes, repeatedly.
|
|
||||||
- `threat_curve_centre` - A number between -5 and +5. A negative value will give a more peaceful round and a positive value will give a round with higher threat.
|
|
||||||
- `threat_curve_width` - A number between 0.5 and 4. Higher value will favour extreme rounds and lower value rounds closer to the average.
|
|
||||||
- `roundstart_split_curve_centre` - A number between -5 and +5. Equivalent to threat_curve_centre, but for the budget split. A negative value will weigh towards midround rulesets, and a positive value will weight towards roundstart ones.
|
|
||||||
- `roundstart_split_curve_width` - A number between 0.5 and 4. Equivalent to threat_curve_width, but for the budget split. Higher value will favour more variance in splits and lower value rounds closer to the average.
|
|
||||||
- `random_event_hijack_minimum` - The minimum amount of time for antag random events to be hijacked. (See [Random Event Hijacking](#random-event-hijacking))
|
|
||||||
- `random_event_hijack_maximum` - The maximum amount of time for antag random events to be hijacked. (See [Random Event Hijacking](#random-event-hijacking))
|
|
||||||
- `hijacked_random_event_injection_chance` - The amount of injection chance to give to Dynamic when a random event is hijacked. (See [Random Event Hijacking](#random-event-hijacking))
|
|
||||||
- `max_threat_level` - Sets the maximum amount of threat that can be rolled. Defaults to 100. You should only use this to _lower_ the maximum threat, as raising it higher will not do anything.
|
|
||||||
|
|
||||||
## Random Event "Hijacking"
|
|
||||||
|
|
||||||
Random events have the potential to be hijacked by Dynamic to keep the pace of midround injections, while also allowing greenshifts to contain some antagonists.
|
|
||||||
|
|
||||||
`/datum/round_event_control/dynamic_should_hijack` is a variable to random events to allow Dynamic to hijack them, and defaults to FALSE. This is set to TRUE for random events that spawn antagonists.
|
|
||||||
|
|
||||||
In `/datum/controller/subsystem/dynamic/on_pre_random_event` (in `dynamic_hijacking.dm`), Dynamic hooks to random events. If the `dynamic_should_hijack` variable is TRUE, the following sequence of events occurs:
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
`n` is a random value between `random_event_hijack_minimum` and `random_event_hijack_maximum`. Heavy injection chance, should it need to be raised, is increased by `hijacked_random_event_injection_chance_modifier`.
|
|
||||||
@@ -1,139 +0,0 @@
|
|||||||
#define ADMIN_CANCEL_MIDROUND_TIME (10 SECONDS)
|
|
||||||
|
|
||||||
///
|
|
||||||
///
|
|
||||||
/**
|
|
||||||
* From a list of rulesets, returns one based on weight and availability.
|
|
||||||
* Mutates the list that is passed into it to remove invalid rules.
|
|
||||||
*
|
|
||||||
* * max_allowed_attempts - Allows you to configure how many times the proc will attempt to pick a ruleset before giving up.
|
|
||||||
*/
|
|
||||||
/datum/controller/subsystem/dynamic/proc/pick_ruleset(list/drafted_rules, max_allowed_attempts = INFINITY)
|
|
||||||
if (only_ruleset_executed)
|
|
||||||
log_dynamic("FAIL: only_ruleset_executed")
|
|
||||||
return null
|
|
||||||
|
|
||||||
if(!length(drafted_rules))
|
|
||||||
log_dynamic("FAIL: pick ruleset supplied with an empty list of drafted rules.")
|
|
||||||
return null
|
|
||||||
|
|
||||||
var/attempts = 0
|
|
||||||
while (attempts < max_allowed_attempts)
|
|
||||||
attempts++
|
|
||||||
var/datum/dynamic_ruleset/rule = pick_weight(drafted_rules)
|
|
||||||
if (!rule)
|
|
||||||
var/list/leftover_rules = list()
|
|
||||||
for (var/leftover_rule in drafted_rules)
|
|
||||||
leftover_rules += "[leftover_rule]"
|
|
||||||
|
|
||||||
log_dynamic("FAIL: No rulesets left to pick. Leftover rules: [leftover_rules.Join(", ")]")
|
|
||||||
return null
|
|
||||||
|
|
||||||
if (check_blocking(rule.blocking_rules, executed_rules))
|
|
||||||
log_dynamic("FAIL: [rule] can't execute as another rulset is blocking it.")
|
|
||||||
drafted_rules -= rule
|
|
||||||
if(drafted_rules.len <= 0)
|
|
||||||
return null
|
|
||||||
continue
|
|
||||||
else if (
|
|
||||||
rule.flags & HIGH_IMPACT_RULESET \
|
|
||||||
&& threat_level < GLOB.dynamic_stacking_limit \
|
|
||||||
&& GLOB.dynamic_no_stacking \
|
|
||||||
&& high_impact_ruleset_executed \
|
|
||||||
)
|
|
||||||
log_dynamic("FAIL: [rule] can't execute as a high impact ruleset was already executed.")
|
|
||||||
drafted_rules -= rule
|
|
||||||
if(drafted_rules.len <= 0)
|
|
||||||
return null
|
|
||||||
continue
|
|
||||||
|
|
||||||
return rule
|
|
||||||
|
|
||||||
return null
|
|
||||||
|
|
||||||
/// Executes a random midround ruleset from the list of drafted rules.
|
|
||||||
/datum/controller/subsystem/dynamic/proc/pick_midround_rule(list/drafted_rules, description)
|
|
||||||
log_dynamic("Rolling [drafted_rules.len] [description]")
|
|
||||||
|
|
||||||
var/datum/dynamic_ruleset/rule = pick_ruleset(drafted_rules)
|
|
||||||
if (isnull(rule))
|
|
||||||
return null
|
|
||||||
|
|
||||||
current_midround_rulesets = drafted_rules - rule
|
|
||||||
|
|
||||||
midround_injection_timer_id = addtimer(
|
|
||||||
CALLBACK(src, PROC_REF(execute_midround_rule), rule), \
|
|
||||||
ADMIN_CANCEL_MIDROUND_TIME, \
|
|
||||||
TIMER_STOPPABLE, \
|
|
||||||
)
|
|
||||||
|
|
||||||
log_dynamic("[rule] ruleset executing...")
|
|
||||||
message_admins("DYNAMIC: Executing midround ruleset [rule] in [DisplayTimeText(ADMIN_CANCEL_MIDROUND_TIME)]. \
|
|
||||||
<a href='byond://?src=[REF(src)];cancelmidround=[midround_injection_timer_id]'>CANCEL</a> | \
|
|
||||||
<a href='byond://?src=[REF(src)];differentmidround=[midround_injection_timer_id]'>SOMETHING ELSE</a>")
|
|
||||||
|
|
||||||
return rule
|
|
||||||
|
|
||||||
/// Fired after admins do not cancel a midround injection.
|
|
||||||
/datum/controller/subsystem/dynamic/proc/execute_midround_rule(datum/dynamic_ruleset/rule)
|
|
||||||
current_midround_rulesets = null
|
|
||||||
midround_injection_timer_id = null
|
|
||||||
if (!rule.repeatable)
|
|
||||||
midround_rules = remove_from_list(midround_rules, rule.type)
|
|
||||||
addtimer(CALLBACK(src, PROC_REF(execute_midround_latejoin_rule), rule), rule.delay)
|
|
||||||
|
|
||||||
/// Mainly here to facilitate delayed rulesets. All midround/latejoin rulesets are executed with a timered callback to this proc.
|
|
||||||
/datum/controller/subsystem/dynamic/proc/execute_midround_latejoin_rule(sent_rule)
|
|
||||||
var/datum/dynamic_ruleset/rule = sent_rule
|
|
||||||
spend_midround_budget(rule.cost, threat_log, "[gameTimestamp()]: [rule.ruletype] [rule.name]")
|
|
||||||
rule.pre_execute(GLOB.alive_player_list.len)
|
|
||||||
if (rule.execute())
|
|
||||||
log_dynamic("Injected a [rule.ruletype] ruleset [rule.name].")
|
|
||||||
if(rule.flags & HIGH_IMPACT_RULESET)
|
|
||||||
high_impact_ruleset_executed = TRUE
|
|
||||||
else if(rule.flags & ONLY_RULESET)
|
|
||||||
only_ruleset_executed = TRUE
|
|
||||||
if(rule.ruletype == LATEJOIN_RULESET)
|
|
||||||
var/mob/M = pick(rule.candidates)
|
|
||||||
message_admins("[key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
|
|
||||||
log_dynamic("[key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
|
|
||||||
executed_rules += rule
|
|
||||||
if (rule.persistent)
|
|
||||||
current_rules += rule
|
|
||||||
new_snapshot(rule)
|
|
||||||
rule.forget_startup()
|
|
||||||
return TRUE
|
|
||||||
rule.forget_startup()
|
|
||||||
rule.clean_up()
|
|
||||||
stack_trace("The [rule.ruletype] rule \"[rule.name]\" failed to execute.")
|
|
||||||
return FALSE
|
|
||||||
|
|
||||||
/// Fired when an admin cancels the current midround injection.
|
|
||||||
/datum/controller/subsystem/dynamic/proc/admin_cancel_midround(mob/user, timer_id)
|
|
||||||
if (midround_injection_timer_id != timer_id || !deltimer(midround_injection_timer_id))
|
|
||||||
to_chat(user, span_notice("Too late!"))
|
|
||||||
return
|
|
||||||
|
|
||||||
log_admin("[key_name(user)] cancelled the next midround injection.")
|
|
||||||
message_admins("[key_name(user)] cancelled the next midround injection.")
|
|
||||||
midround_injection_timer_id = null
|
|
||||||
current_midround_rulesets = null
|
|
||||||
|
|
||||||
/// Fired when an admin requests a different midround injection.
|
|
||||||
/datum/controller/subsystem/dynamic/proc/admin_different_midround(mob/user, timer_id)
|
|
||||||
if (midround_injection_timer_id != timer_id || !deltimer(midround_injection_timer_id))
|
|
||||||
to_chat(user, span_notice("Too late!"))
|
|
||||||
return
|
|
||||||
|
|
||||||
midround_injection_timer_id = null
|
|
||||||
|
|
||||||
if (isnull(current_midround_rulesets) || current_midround_rulesets.len == 0)
|
|
||||||
log_admin("[key_name(user)] asked for a different midround injection, but there were none left.")
|
|
||||||
message_admins("[key_name(user)] asked for a different midround injection, but there were none left.")
|
|
||||||
return
|
|
||||||
|
|
||||||
log_admin("[key_name(user)] asked for a different midround injection.")
|
|
||||||
message_admins("[key_name(user)] asked for a different midround injection.")
|
|
||||||
pick_midround_rule(current_midround_rulesets, "different midround rulesets")
|
|
||||||
|
|
||||||
#undef ADMIN_CANCEL_MIDROUND_TIME
|
|
||||||
@@ -35,8 +35,10 @@ SUBSYSTEM_DEF(job)
|
|||||||
|
|
||||||
var/list/level_order = list(JP_HIGH, JP_MEDIUM, JP_LOW)
|
var/list/level_order = list(JP_HIGH, JP_MEDIUM, JP_LOW)
|
||||||
|
|
||||||
/// Lazylist of mob:occupation_string pairs.
|
/// Lazylist of mob:occupation_string pairs. Forces mobs into certain occupations with highest priority.
|
||||||
var/list/dynamic_forced_occupations
|
var/list/forced_occupations
|
||||||
|
/// Lazylist of mob:list(occupation_string) pairs. Prevents mobs from taking certain occupations at all.
|
||||||
|
var/list/prevented_occupations
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Keys should be assigned job roles. Values should be >= 1.
|
* Keys should be assigned job roles. Values should be >= 1.
|
||||||
@@ -316,7 +318,6 @@ SUBSYSTEM_DEF(job)
|
|||||||
if(!player?.mind)
|
if(!player?.mind)
|
||||||
continue
|
continue
|
||||||
player.mind.set_assigned_role(get_job_type(/datum/job/unassigned))
|
player.mind.set_assigned_role(get_job_type(/datum/job/unassigned))
|
||||||
player.mind.special_role = null
|
|
||||||
setup_occupations()
|
setup_occupations()
|
||||||
unassigned = list()
|
unassigned = list()
|
||||||
if(CONFIG_GET(flag/load_jobs_from_txt))
|
if(CONFIG_GET(flag/load_jobs_from_txt))
|
||||||
@@ -409,9 +410,8 @@ SUBSYSTEM_DEF(job)
|
|||||||
SEND_SIGNAL(src, COMSIG_OCCUPATIONS_DIVIDED, pure, allow_all)
|
SEND_SIGNAL(src, COMSIG_OCCUPATIONS_DIVIDED, pure, allow_all)
|
||||||
|
|
||||||
//Get the players who are ready
|
//Get the players who are ready
|
||||||
for(var/i in GLOB.new_player_list)
|
for(var/mob/dead/new_player/player as anything in GLOB.new_player_list)
|
||||||
var/mob/dead/new_player/player = i
|
if(player.ready == PLAYER_READY_TO_PLAY && player.check_job_preferences(!pure) && player.mind && is_unassigned_job(player.mind.assigned_role))
|
||||||
if(player.ready == PLAYER_READY_TO_PLAY && player.check_preferences() && player.mind && is_unassigned_job(player.mind.assigned_role))
|
|
||||||
unassigned += player
|
unassigned += player
|
||||||
|
|
||||||
initial_players_to_assign = length(unassigned)
|
initial_players_to_assign = length(unassigned)
|
||||||
@@ -698,9 +698,10 @@ SUBSYSTEM_DEF(job)
|
|||||||
return 0
|
return 0
|
||||||
|
|
||||||
/datum/controller/subsystem/job/proc/try_reject_player(mob/dead/new_player/player)
|
/datum/controller/subsystem/job/proc/try_reject_player(mob/dead/new_player/player)
|
||||||
if(player.mind && player.mind.special_role)
|
for(var/datum/dynamic_ruleset/roundstart/ruleset in SSdynamic.queued_rulesets)
|
||||||
job_debug("RJCT: Player unable to be rejected due to special_role, Player: [player], SpecialRole: [player.mind.special_role]")
|
if(player.mind in ruleset.selected_minds)
|
||||||
return FALSE
|
job_debug("RJCT: Player unable to be rejected due to being selected by dynamic, Player: [player], Ruleset: [ruleset]")
|
||||||
|
return FALSE
|
||||||
|
|
||||||
job_debug("RJCT: Player rejected, Player: [player]")
|
job_debug("RJCT: Player rejected, Player: [player]")
|
||||||
unassigned -= player
|
unassigned -= player
|
||||||
@@ -871,11 +872,12 @@ SUBSYSTEM_DEF(job)
|
|||||||
/// Assigns roles that are considered high priority, either due to dynamic needing to force a specific role for a specific ruleset
|
/// Assigns roles that are considered high priority, either due to dynamic needing to force a specific role for a specific ruleset
|
||||||
/// or making sure roles critical to round progression exist where possible every shift.
|
/// or making sure roles critical to round progression exist where possible every shift.
|
||||||
/datum/controller/subsystem/job/proc/assign_priority_positions()
|
/datum/controller/subsystem/job/proc/assign_priority_positions()
|
||||||
job_debug("APP: Assigning Dynamic ruleset forced occupations: [length(dynamic_forced_occupations)]")
|
job_debug("APP: Assigning Dynamic ruleset forced occupations: [LAZYLEN(forced_occupations)]")
|
||||||
for(var/mob/new_player in dynamic_forced_occupations)
|
for(var/datum/mind/mind as anything in forced_occupations)
|
||||||
|
var/mob/dead/new_player = mind.current
|
||||||
// Eligibility checks already carried out as part of the dynamic ruleset trim_candidates proc.
|
// Eligibility checks already carried out as part of the dynamic ruleset trim_candidates proc.
|
||||||
// However no guarantee of game state between then and now, so don't skip eligibility checks on assign_role.
|
// However no guarantee of game state between then and now, so don't skip eligibility checks on assign_role.
|
||||||
assign_role(new_player, get_job(dynamic_forced_occupations[new_player]))
|
assign_role(new_player, get_job_type(LAZYACCESS(forced_occupations, mind)))
|
||||||
|
|
||||||
// Get JP_HIGH department Heads of Staff in place. Indirectly useful for the Revolution ruleset to have as many Heads as possible.
|
// Get JP_HIGH department Heads of Staff in place. Indirectly useful for the Revolution ruleset to have as many Heads as possible.
|
||||||
job_debug("APP: Assigning all JP_HIGH head of staff roles.")
|
job_debug("APP: Assigning all JP_HIGH head of staff roles.")
|
||||||
@@ -940,7 +942,7 @@ SUBSYSTEM_DEF(job)
|
|||||||
job_debug("[debug_prefix]: Player has no mind, Player: [player][add_job_to_log ? ", Job: [possible_job]" : ""]")
|
job_debug("[debug_prefix]: Player has no mind, Player: [player][add_job_to_log ? ", Job: [possible_job]" : ""]")
|
||||||
return JOB_UNAVAILABLE_GENERIC
|
return JOB_UNAVAILABLE_GENERIC
|
||||||
|
|
||||||
if(possible_job.title in player.mind.restricted_roles)
|
if(possible_job.title in LAZYACCESS(prevented_occupations, player.mind))
|
||||||
job_debug("[debug_prefix] Error: [get_job_unavailable_error_message(JOB_UNAVAILABLE_ANTAG_INCOMPAT, possible_job.title)], Player: [player][add_job_to_log ? ", Job: [possible_job]" : ""]")
|
job_debug("[debug_prefix] Error: [get_job_unavailable_error_message(JOB_UNAVAILABLE_ANTAG_INCOMPAT, possible_job.title)], Player: [player][add_job_to_log ? ", Job: [possible_job]" : ""]")
|
||||||
return JOB_UNAVAILABLE_ANTAG_INCOMPAT
|
return JOB_UNAVAILABLE_ANTAG_INCOMPAT
|
||||||
|
|
||||||
@@ -959,7 +961,8 @@ SUBSYSTEM_DEF(job)
|
|||||||
return JOB_UNAVAILABLE_BANNED
|
return JOB_UNAVAILABLE_BANNED
|
||||||
|
|
||||||
// Check for character age
|
// Check for character age
|
||||||
if(possible_job.required_character_age > player.client.prefs.read_preference(/datum/preference/numeric/age) && possible_job.required_character_age != null)
|
var/client/player_client = GET_CLIENT(player)
|
||||||
|
if(isnum(possible_job.required_character_age) && possible_job.required_character_age > player_client.prefs.read_preference(/datum/preference/numeric/age))
|
||||||
job_debug("[debug_prefix] Error: [get_job_unavailable_error_message(JOB_UNAVAILABLE_AGE)], Player: [player][add_job_to_log ? ", Job: [possible_job]" : ""]")
|
job_debug("[debug_prefix] Error: [get_job_unavailable_error_message(JOB_UNAVAILABLE_AGE)], Player: [player][add_job_to_log ? ", Job: [possible_job]" : ""]")
|
||||||
return JOB_UNAVAILABLE_AGE
|
return JOB_UNAVAILABLE_AGE
|
||||||
|
|
||||||
|
|||||||
@@ -285,11 +285,10 @@ SUBSYSTEM_DEF(polling)
|
|||||||
if(the_ignore_category)
|
if(the_ignore_category)
|
||||||
if(potential_candidate.ckey in GLOB.poll_ignore[the_ignore_category])
|
if(potential_candidate.ckey in GLOB.poll_ignore[the_ignore_category])
|
||||||
return FALSE
|
return FALSE
|
||||||
if(role)
|
if(role && potential_candidate.client)
|
||||||
if(!(role in potential_candidate.client.prefs.be_special))
|
if(!(role in potential_candidate.client.prefs.be_special))
|
||||||
return FALSE
|
return FALSE
|
||||||
var/required_time = GLOB.special_roles[role] || 0
|
if(potential_candidate.client.get_days_to_play_antag(role) > 0)
|
||||||
if(potential_candidate.client && potential_candidate.client.get_remaining_days(required_time) > 0)
|
|
||||||
return FALSE
|
return FALSE
|
||||||
|
|
||||||
if(check_jobban)
|
if(check_jobban)
|
||||||
|
|||||||
@@ -224,7 +224,7 @@ SUBSYSTEM_DEF(ticker)
|
|||||||
return TRUE
|
return TRUE
|
||||||
if(GLOB.station_was_nuked)
|
if(GLOB.station_was_nuked)
|
||||||
return TRUE
|
return TRUE
|
||||||
if(GLOB.revolutionary_win)
|
if(GLOB.revolution_handler?.result == REVOLUTION_VICTORY)
|
||||||
return TRUE
|
return TRUE
|
||||||
return FALSE
|
return FALSE
|
||||||
|
|
||||||
@@ -235,7 +235,7 @@ SUBSYSTEM_DEF(ticker)
|
|||||||
CHECK_TICK
|
CHECK_TICK
|
||||||
//Configure mode and assign player to antagonists
|
//Configure mode and assign player to antagonists
|
||||||
var/can_continue = FALSE
|
var/can_continue = FALSE
|
||||||
can_continue = SSdynamic.pre_setup() //Choose antagonists
|
can_continue = SSdynamic.select_roundstart_antagonists() //Choose antagonists
|
||||||
CHECK_TICK
|
CHECK_TICK
|
||||||
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_PRE_JOBS_ASSIGNED, src)
|
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_PRE_JOBS_ASSIGNED, src)
|
||||||
can_continue = can_continue && SSjob.divide_occupations() //Distribute jobs
|
can_continue = can_continue && SSjob.divide_occupations() //Distribute jobs
|
||||||
@@ -301,7 +301,37 @@ SUBSYSTEM_DEF(ticker)
|
|||||||
|
|
||||||
/datum/controller/subsystem/ticker/proc/PostSetup()
|
/datum/controller/subsystem/ticker/proc/PostSetup()
|
||||||
set waitfor = FALSE
|
set waitfor = FALSE
|
||||||
SSdynamic.post_setup()
|
|
||||||
|
// Spawn traitors and stuff
|
||||||
|
for(var/datum/dynamic_ruleset/roundstart/ruleset in SSdynamic.queued_rulesets)
|
||||||
|
ruleset.execute()
|
||||||
|
SSdynamic.queued_rulesets -= ruleset
|
||||||
|
SSdynamic.executed_rulesets += ruleset
|
||||||
|
// Queue roundstart intercept report
|
||||||
|
if(!CONFIG_GET(flag/no_intercept_report))
|
||||||
|
GLOB.communications_controller.queue_roundstart_report()
|
||||||
|
// Queue admin logout report
|
||||||
|
addtimer(CALLBACK(src, PROC_REF(display_roundstart_logout_report)), ROUNDSTART_LOGOUT_REPORT_TIME)
|
||||||
|
// Queue suicide slot handling
|
||||||
|
if(CONFIG_GET(flag/reopen_roundstart_suicide_roles))
|
||||||
|
var/delay = (CONFIG_GET(number/reopen_roundstart_suicide_roles_delay) * 1 SECONDS) || 4 MINUTES
|
||||||
|
addtimer(CALLBACK(src, PROC_REF(reopen_roundstart_suicide_roles)), delay)
|
||||||
|
// Handle database
|
||||||
|
if(SSdbcore.Connect())
|
||||||
|
var/list/to_set = list()
|
||||||
|
var/arguments = list()
|
||||||
|
if(GLOB.revdata.originmastercommit)
|
||||||
|
to_set += "commit_hash = :commit_hash"
|
||||||
|
arguments["commit_hash"] = GLOB.revdata.originmastercommit
|
||||||
|
if(to_set.len)
|
||||||
|
arguments["round_id"] = GLOB.round_id
|
||||||
|
var/datum/db_query/query_round_game_mode = SSdbcore.NewQuery(
|
||||||
|
"UPDATE [format_table_name("round")] SET [to_set.Join(", ")] WHERE id = :round_id",
|
||||||
|
arguments
|
||||||
|
)
|
||||||
|
query_round_game_mode.Execute()
|
||||||
|
qdel(query_round_game_mode)
|
||||||
|
|
||||||
GLOB.start_state = new /datum/station_state()
|
GLOB.start_state = new /datum/station_state()
|
||||||
GLOB.start_state.count()
|
GLOB.start_state.count()
|
||||||
|
|
||||||
@@ -328,11 +358,97 @@ SUBSYSTEM_DEF(ticker)
|
|||||||
|
|
||||||
if(!iter_human.hardcore_survival_score)
|
if(!iter_human.hardcore_survival_score)
|
||||||
continue
|
continue
|
||||||
if(iter_human.mind?.special_role)
|
if(iter_human.is_antag())
|
||||||
to_chat(iter_human, span_notice("You will gain [round(iter_human.hardcore_survival_score) * 2] hardcore random points if you greentext this round!"))
|
to_chat(iter_human, span_notice("You will gain [round(iter_human.hardcore_survival_score) * 2] hardcore random points if you greentext this round!"))
|
||||||
else
|
else
|
||||||
to_chat(iter_human, span_notice("You will gain [round(iter_human.hardcore_survival_score)] hardcore random points if you survive this round!"))
|
to_chat(iter_human, span_notice("You will gain [round(iter_human.hardcore_survival_score)] hardcore random points if you survive this round!"))
|
||||||
|
|
||||||
|
/datum/controller/subsystem/ticker/proc/display_roundstart_logout_report()
|
||||||
|
var/list/msg = list("[span_boldnotice("Roundstart logout report")]\n\n")
|
||||||
|
for(var/i in GLOB.mob_living_list)
|
||||||
|
var/mob/living/L = i
|
||||||
|
var/mob/living/carbon/C = L
|
||||||
|
if (istype(C) && !C.last_mind)
|
||||||
|
continue // never had a client
|
||||||
|
|
||||||
|
if(L.ckey && !GLOB.directory[L.ckey])
|
||||||
|
msg += "<b>[L.name]</b> ([L.key]), the [L.job] (<font color='#ffcc00'><b>Disconnected</b></font>)\n"
|
||||||
|
|
||||||
|
|
||||||
|
if(L.ckey && L.client)
|
||||||
|
var/failed = FALSE
|
||||||
|
if(L.client.inactivity >= ROUNDSTART_LOGOUT_AFK_THRESHOLD) //Connected, but inactive (alt+tabbed or something)
|
||||||
|
msg += "<b>[L.name]</b> ([L.key]), the [L.job] (<font color='#ffcc00'><b>Connected, Inactive</b></font>)\n"
|
||||||
|
failed = TRUE //AFK client
|
||||||
|
if(!failed && L.stat)
|
||||||
|
if(HAS_TRAIT(L, TRAIT_SUICIDED)) //Suicider
|
||||||
|
msg += "<b>[L.name]</b> ([L.key]), the [L.job] ([span_bolddanger("Suicide")])\n"
|
||||||
|
failed = TRUE //Disconnected client
|
||||||
|
if(!failed && (L.stat == UNCONSCIOUS || L.stat == HARD_CRIT))
|
||||||
|
msg += "<b>[L.name]</b> ([L.key]), the [L.job] (Dying)\n"
|
||||||
|
failed = TRUE //Unconscious
|
||||||
|
if(!failed && L.stat == DEAD)
|
||||||
|
msg += "<b>[L.name]</b> ([L.key]), the [L.job] (Dead)\n"
|
||||||
|
failed = TRUE //Dead
|
||||||
|
|
||||||
|
continue //Happy connected client
|
||||||
|
for(var/mob/dead/observer/D in GLOB.dead_mob_list)
|
||||||
|
if(D.mind && D.mind.current == L)
|
||||||
|
if(L.stat == DEAD)
|
||||||
|
if(HAS_TRAIT(L, TRAIT_SUICIDED)) //Suicider
|
||||||
|
msg += "<b>[L.name]</b> ([ckey(D.mind.key)]), the [L.job] ([span_bolddanger("Suicide")])\n"
|
||||||
|
continue //Disconnected client
|
||||||
|
else
|
||||||
|
msg += "<b>[L.name]</b> ([ckey(D.mind.key)]), the [L.job] (Dead)\n"
|
||||||
|
continue //Dead mob, ghost abandoned
|
||||||
|
else
|
||||||
|
if(D.can_reenter_corpse)
|
||||||
|
continue //Adminghost, or cult/wizard ghost
|
||||||
|
else
|
||||||
|
msg += "<b>[L.name]</b> ([ckey(D.mind.key)]), the [L.job] ([span_bolddanger("Ghosted")])\n"
|
||||||
|
continue //Ghosted while alive
|
||||||
|
|
||||||
|
var/concatenated_message = msg.Join()
|
||||||
|
log_admin(concatenated_message)
|
||||||
|
to_chat(GLOB.admins, concatenated_message)
|
||||||
|
|
||||||
|
/datum/controller/subsystem/ticker/proc/reopen_roundstart_suicide_roles()
|
||||||
|
var/include_command = CONFIG_GET(flag/reopen_roundstart_suicide_roles_command_positions)
|
||||||
|
var/list/reopened_jobs = list()
|
||||||
|
|
||||||
|
for(var/mob/living/quitter in GLOB.suicided_mob_list)
|
||||||
|
var/datum/job/job = SSjob.get_job(quitter.job)
|
||||||
|
if(!job || !(job.job_flags & JOB_REOPEN_ON_ROUNDSTART_LOSS))
|
||||||
|
continue
|
||||||
|
if(!include_command && job.departments_bitflags & DEPARTMENT_BITFLAG_COMMAND)
|
||||||
|
continue
|
||||||
|
job.current_positions = max(job.current_positions - 1, 0)
|
||||||
|
reopened_jobs += quitter.job
|
||||||
|
|
||||||
|
if(CONFIG_GET(flag/reopen_roundstart_suicide_roles_command_report))
|
||||||
|
if(reopened_jobs.len)
|
||||||
|
var/reopened_job_report_positions
|
||||||
|
for(var/dead_dudes_job in reopened_jobs)
|
||||||
|
reopened_job_report_positions = "[reopened_job_report_positions ? "[reopened_job_report_positions]\n":""][dead_dudes_job]"
|
||||||
|
|
||||||
|
var/suicide_command_report = {"
|
||||||
|
<font size = 3><b>[command_name()] Human Resources Board</b><br>
|
||||||
|
Notice of Personnel Change</font><hr>
|
||||||
|
To personnel management staff aboard [station_name()]:<br><br>
|
||||||
|
Our medical staff have detected a series of anomalies in the vital sensors
|
||||||
|
of some of the staff aboard your station.<br><br>
|
||||||
|
Further investigation into the situation on our end resulted in us discovering
|
||||||
|
a series of rather... unforturnate decisions that were made on the part of said staff.<br><br>
|
||||||
|
As such, we have taken the liberty to automatically reopen employment opportunities for the positions of the crew members
|
||||||
|
who have decided not to partake in our research. We will be forwarding their cases to our employment review board
|
||||||
|
to determine their eligibility for continued service with the company (and of course the
|
||||||
|
continued storage of cloning records within the central medical backup server.)<br><br>
|
||||||
|
<i>The following positions have been reopened on our behalf:<br><br>
|
||||||
|
[reopened_job_report_positions]</i>
|
||||||
|
"}
|
||||||
|
|
||||||
|
print_command_report(suicide_command_report, "Central Command Personnel Update")
|
||||||
|
|
||||||
//These callbacks will fire after roundstart key transfer
|
//These callbacks will fire after roundstart key transfer
|
||||||
/datum/controller/subsystem/ticker/proc/OnRoundstart(datum/callback/cb)
|
/datum/controller/subsystem/ticker/proc/OnRoundstart(datum/callback/cb)
|
||||||
if(!HasRoundStarted())
|
if(!HasRoundStarted())
|
||||||
|
|||||||
@@ -257,11 +257,11 @@ GLOBAL_VAR(round_default_lawset)
|
|||||||
return FALSE
|
return FALSE
|
||||||
|
|
||||||
// If the owner is an antag (has a special role) they also shouldn't be wiped
|
// If the owner is an antag (has a special role) they also shouldn't be wiped
|
||||||
if(owner?.mind?.special_role)
|
if(owner?.is_antag())
|
||||||
return FALSE
|
return FALSE
|
||||||
if (isAI(owner))
|
if (isAI(owner))
|
||||||
var/mob/living/silicon/ai/ai_owner = owner
|
var/mob/living/silicon/ai/ai_owner = owner
|
||||||
if(ai_owner.deployed_shell?.mind?.special_role)
|
if(ai_owner.deployed_shell?.is_antag())
|
||||||
return FALSE
|
return FALSE
|
||||||
|
|
||||||
zeroth = null
|
zeroth = null
|
||||||
|
|||||||
@@ -20,6 +20,11 @@ GLOBAL_DATUM_INIT(communications_controller, /datum/communciations_controller, n
|
|||||||
/// The location where the special xenomorph egg was planted
|
/// The location where the special xenomorph egg was planted
|
||||||
var/area/captivity_area
|
var/area/captivity_area
|
||||||
|
|
||||||
|
/// What is the lower bound of when the roundstart announcement is sent out?
|
||||||
|
var/waittime_l = 60 SECONDS
|
||||||
|
/// What is the higher bound of when the roundstart announcement is sent out?
|
||||||
|
var/waittime_h = 180 SECONDS
|
||||||
|
|
||||||
/datum/communciations_controller/proc/can_announce(mob/living/user, is_silicon)
|
/datum/communciations_controller/proc/can_announce(mob/living/user, is_silicon)
|
||||||
if(is_silicon && COOLDOWN_FINISHED(src, silicon_message_cooldown))
|
if(is_silicon && COOLDOWN_FINISHED(src, silicon_message_cooldown))
|
||||||
return TRUE
|
return TRUE
|
||||||
@@ -58,6 +63,75 @@ GLOBAL_DATUM_INIT(communications_controller, /datum/communciations_controller, n
|
|||||||
printed_paper.add_raw_text(sending.content)
|
printed_paper.add_raw_text(sending.content)
|
||||||
printed_paper.update_appearance()
|
printed_paper.update_appearance()
|
||||||
|
|
||||||
|
// Called AFTER everyone is equipped with their job
|
||||||
|
/datum/communciations_controller/proc/queue_roundstart_report()
|
||||||
|
addtimer(CALLBACK(src, PROC_REF(send_roundstart_report)), rand(waittime_l, waittime_h))
|
||||||
|
|
||||||
|
/datum/communciations_controller/proc/send_roundstart_report(greenshift)
|
||||||
|
if(block_command_report) //If we don't want the report to be printed just yet, we put it off until it's ready
|
||||||
|
addtimer(CALLBACK(src, PROC_REF(send_roundstart_report), greenshift), 10 SECONDS)
|
||||||
|
return
|
||||||
|
|
||||||
|
var/dynamic_report = SSdynamic.get_advisory_report()
|
||||||
|
if(isnull(greenshift)) // if we're not forced to be greenshift or not - check if we are an actual greenshift
|
||||||
|
greenshift = SSdynamic.current_tier.tier == 0 && dynamic_report == /datum/dynamic_tier/greenshift::advisory_report
|
||||||
|
|
||||||
|
. = "<b><i>Nanotrasen Department of Intelligence Threat Advisory, Spinward Sector, TCD [time2text(world.realtime, "DDD, MMM DD")], [CURRENT_STATION_YEAR]:</i></b><hr>"
|
||||||
|
. += dynamic_report
|
||||||
|
|
||||||
|
SSstation.generate_station_goals(greenshift ? INFINITY : CONFIG_GET(number/station_goal_budget))
|
||||||
|
|
||||||
|
var/list/datum/station_goal/goals = SSstation.get_station_goals()
|
||||||
|
if(length(goals))
|
||||||
|
var/list/texts = list("<hr><b>Special Orders for [station_name()]:</b><br>")
|
||||||
|
for(var/datum/station_goal/station_goal as anything in goals)
|
||||||
|
station_goal.on_report()
|
||||||
|
texts += station_goal.get_report()
|
||||||
|
. += texts.Join("<hr>")
|
||||||
|
|
||||||
|
var/list/trait_list_strings = list()
|
||||||
|
for(var/datum/station_trait/station_trait as anything in SSstation.station_traits)
|
||||||
|
if(!station_trait.show_in_report)
|
||||||
|
continue
|
||||||
|
trait_list_strings += "[station_trait.get_report()]<BR>"
|
||||||
|
if(trait_list_strings.len > 0)
|
||||||
|
. += "<hr><b>Identified shift divergencies:</b><BR>" + trait_list_strings.Join()
|
||||||
|
|
||||||
|
if(length(command_report_footnotes))
|
||||||
|
var/footnote_pile = ""
|
||||||
|
|
||||||
|
for(var/datum/command_footnote/footnote as anything in command_report_footnotes)
|
||||||
|
footnote_pile += "[footnote.message]<BR>"
|
||||||
|
footnote_pile += "<i>[footnote.signature]</i><BR>"
|
||||||
|
footnote_pile += "<BR>"
|
||||||
|
|
||||||
|
. += "<hr><b>Additional Notes: </b><BR><BR>" + footnote_pile
|
||||||
|
|
||||||
|
#ifndef MAP_TEST
|
||||||
|
print_command_report(., "[command_name()] Status Summary", announce=FALSE)
|
||||||
|
if(greenshift)
|
||||||
|
priority_announce(
|
||||||
|
"Thanks to the tireless efforts of our security and intelligence divisions, \
|
||||||
|
there are currently no credible threats to [station_name()]. \
|
||||||
|
All station construction projects have been authorized. Have a secure shift!",
|
||||||
|
"Security Report",
|
||||||
|
SSstation.announcer.get_rand_report_sound(),
|
||||||
|
color_override = "green",
|
||||||
|
)
|
||||||
|
else
|
||||||
|
if(SSsecurity_level.get_current_level_as_number() < SEC_LEVEL_BLUE)
|
||||||
|
SSsecurity_level.set_level(SEC_LEVEL_BLUE, announce = FALSE)
|
||||||
|
priority_announce(
|
||||||
|
"[SSsecurity_level.current_security_level.elevating_to_announcement]\n\n\
|
||||||
|
A summary has been copied and printed to all communications consoles.",
|
||||||
|
"Security level elevated.",
|
||||||
|
ANNOUNCER_INTERCEPT,
|
||||||
|
color_override = SSsecurity_level.current_security_level.announcement_color,
|
||||||
|
)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return .
|
||||||
|
|
||||||
#undef COMMUNICATION_COOLDOWN
|
#undef COMMUNICATION_COOLDOWN
|
||||||
#undef COMMUNICATION_COOLDOWN_AI
|
#undef COMMUNICATION_COOLDOWN_AI
|
||||||
#undef COMMUNICATION_COOLDOWN_MEETING
|
#undef COMMUNICATION_COOLDOWN_MEETING
|
||||||
|
|||||||
@@ -48,8 +48,6 @@
|
|||||||
|
|
||||||
/// Job datum indicating the mind's role. This should always exist after initialization, as a reference to a singleton.
|
/// Job datum indicating the mind's role. This should always exist after initialization, as a reference to a singleton.
|
||||||
var/datum/job/assigned_role
|
var/datum/job/assigned_role
|
||||||
var/special_role
|
|
||||||
var/list/restricted_roles = list()
|
|
||||||
|
|
||||||
/// List of antag datums on this mind
|
/// List of antag datums on this mind
|
||||||
var/list/antag_datums
|
var/list/antag_datums
|
||||||
@@ -89,7 +87,9 @@
|
|||||||
///Skill multiplier list, just slap your multiplier change onto this with the type it is coming from as key.
|
///Skill multiplier list, just slap your multiplier change onto this with the type it is coming from as key.
|
||||||
var/list/experience_multiplier_reasons = list()
|
var/list/experience_multiplier_reasons = list()
|
||||||
|
|
||||||
/// A lazy list of statuses to add next to this mind in the traitor panel
|
/// A lazy list of roles to display that this mind has, stuff like "Traitor" or "Special Creature"
|
||||||
|
var/list/special_roles
|
||||||
|
/// A lazy list of statuses to display that this mind has, stuff like "Infected" or "Mindshielded"
|
||||||
var/list/special_statuses
|
var/list/special_statuses
|
||||||
|
|
||||||
///Assoc list of addiction values, key is the type of withdrawal (as singleton type), and the value is the amount of addiction points (as number)
|
///Assoc list of addiction values, key is the type of withdrawal (as singleton type), and the value is the amount of addiction points (as number)
|
||||||
@@ -124,7 +124,7 @@
|
|||||||
.["memories"] = memories
|
.["memories"] = memories
|
||||||
.["antag_datums"] = antag_datums
|
.["antag_datums"] = antag_datums
|
||||||
.["holy_role"] = holy_role
|
.["holy_role"] = holy_role
|
||||||
.["special_role"] = special_role
|
.["special_role"] = jointext(get_special_roles(), " | ")
|
||||||
.["assigned_role"] = assigned_role.title
|
.["assigned_role"] = assigned_role.title
|
||||||
.["current"] = current
|
.["current"] = current
|
||||||
|
|
||||||
@@ -485,16 +485,6 @@
|
|||||||
var/datum/addiction/affected_addiction = SSaddiction.all_addictions[type]
|
var/datum/addiction/affected_addiction = SSaddiction.all_addictions[type]
|
||||||
return affected_addiction.on_lose_addiction_points(src)
|
return affected_addiction.on_lose_addiction_points(src)
|
||||||
|
|
||||||
/// Whether or not we can roll for midrounds, specifically checking if we have any major antag datums that should block it
|
|
||||||
/datum/mind/proc/can_roll_midround(datum/antagonist/antag_type)
|
|
||||||
if(SEND_SIGNAL(current, COMSIG_MOB_MIND_BEFORE_MIDROUND_ROLL, src, antag_type) & CANCEL_ROLL)
|
|
||||||
return FALSE
|
|
||||||
for(var/datum/antagonist/antag as anything in antag_datums)
|
|
||||||
if(antag.block_midrounds)
|
|
||||||
return FALSE
|
|
||||||
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
/// Setter for the assigned_role job datum.
|
/// Setter for the assigned_role job datum.
|
||||||
/datum/mind/proc/set_assigned_role(datum/job/new_role)
|
/datum/mind/proc/set_assigned_role(datum/job/new_role)
|
||||||
if(assigned_role == new_role)
|
if(assigned_role == new_role)
|
||||||
|
|||||||
@@ -60,37 +60,6 @@
|
|||||||
return TRUE
|
return TRUE
|
||||||
return FALSE
|
return FALSE
|
||||||
|
|
||||||
/*
|
|
||||||
Removes antag type's references from a mind.
|
|
||||||
objectives, uplinks, powers etc are all handled.
|
|
||||||
*/
|
|
||||||
|
|
||||||
/datum/mind/proc/remove_changeling()
|
|
||||||
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
|
|
||||||
if(C)
|
|
||||||
remove_antag_datum(/datum/antagonist/changeling)
|
|
||||||
special_role = null
|
|
||||||
|
|
||||||
/datum/mind/proc/remove_traitor()
|
|
||||||
remove_antag_datum(/datum/antagonist/traitor)
|
|
||||||
|
|
||||||
/datum/mind/proc/remove_nukeop()
|
|
||||||
var/datum/antagonist/nukeop/nuke = has_antag_datum(/datum/antagonist/nukeop,TRUE)
|
|
||||||
if(nuke)
|
|
||||||
remove_antag_datum(nuke.type)
|
|
||||||
special_role = null
|
|
||||||
|
|
||||||
/datum/mind/proc/remove_wizard()
|
|
||||||
remove_antag_datum(/datum/antagonist/wizard)
|
|
||||||
special_role = null
|
|
||||||
|
|
||||||
/datum/mind/proc/remove_rev()
|
|
||||||
var/datum/antagonist/rev/rev = has_antag_datum(/datum/antagonist/rev)
|
|
||||||
if(rev)
|
|
||||||
remove_antag_datum(rev.type)
|
|
||||||
special_role = null
|
|
||||||
|
|
||||||
|
|
||||||
/datum/mind/proc/remove_antag_equip()
|
/datum/mind/proc/remove_antag_equip()
|
||||||
if(!current)
|
if(!current)
|
||||||
return
|
return
|
||||||
@@ -226,7 +195,7 @@
|
|||||||
current.log_message("has been enslaved to [key_name(creator)].", LOG_GAME)
|
current.log_message("has been enslaved to [key_name(creator)].", LOG_GAME)
|
||||||
log_admin("[key_name(current)] has been enslaved to [key_name(creator)].")
|
log_admin("[key_name(current)] has been enslaved to [key_name(creator)].")
|
||||||
|
|
||||||
if(creator.mind?.special_role)
|
if(creator.is_antag())
|
||||||
message_admins("[ADMIN_LOOKUPFLW(current)] has been created by [ADMIN_LOOKUPFLW(creator)], an antagonist.")
|
message_admins("[ADMIN_LOOKUPFLW(current)] has been created by [ADMIN_LOOKUPFLW(creator)], an antagonist.")
|
||||||
to_chat(current, span_userdanger("Despite your creator's current allegiances, your true master remains [creator.real_name]. If their loyalties change, so do yours. This will never change unless your creator's body is destroyed."))
|
to_chat(current, span_userdanger("Despite your creator's current allegiances, your true master remains [creator.real_name]. If their loyalties change, so do yours. This will never change unless your creator's body is destroyed."))
|
||||||
|
|
||||||
@@ -273,33 +242,12 @@
|
|||||||
/datum/mind/proc/take_uplink()
|
/datum/mind/proc/take_uplink()
|
||||||
qdel(find_syndicate_uplink())
|
qdel(find_syndicate_uplink())
|
||||||
|
|
||||||
/datum/mind/proc/make_traitor()
|
|
||||||
if(!(has_antag_datum(/datum/antagonist/traitor)))
|
|
||||||
add_antag_datum(/datum/antagonist/traitor)
|
|
||||||
|
|
||||||
/datum/mind/proc/make_changeling()
|
|
||||||
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
|
|
||||||
if(!C)
|
|
||||||
C = add_antag_datum(/datum/antagonist/changeling)
|
|
||||||
special_role = ROLE_CHANGELING
|
|
||||||
return C
|
|
||||||
|
|
||||||
|
|
||||||
/datum/mind/proc/make_wizard()
|
/datum/mind/proc/make_wizard()
|
||||||
if(has_antag_datum(/datum/antagonist/wizard))
|
if(has_antag_datum(/datum/antagonist/wizard))
|
||||||
return
|
return
|
||||||
set_assigned_role(SSjob.get_job_type(/datum/job/space_wizard))
|
set_assigned_role(SSjob.get_job_type(/datum/job/space_wizard))
|
||||||
special_role = ROLE_WIZARD
|
|
||||||
add_antag_datum(/datum/antagonist/wizard)
|
add_antag_datum(/datum/antagonist/wizard)
|
||||||
|
|
||||||
|
|
||||||
/datum/mind/proc/make_rev()
|
|
||||||
var/datum/antagonist/rev/head/head = new()
|
|
||||||
head.give_flash = TRUE
|
|
||||||
head.give_hud = TRUE
|
|
||||||
add_antag_datum(head)
|
|
||||||
special_role = ROLE_REV_HEAD
|
|
||||||
|
|
||||||
/// Sets our can_hijack to the fastest speed our antag datums allow.
|
/// Sets our can_hijack to the fastest speed our antag datums allow.
|
||||||
/datum/mind/proc/get_hijack_speed()
|
/datum/mind/proc/get_hijack_speed()
|
||||||
. = 0
|
. = 0
|
||||||
|
|||||||
@@ -36,7 +36,6 @@
|
|||||||
/mob/living/silicon/pai/mind_initialize()
|
/mob/living/silicon/pai/mind_initialize()
|
||||||
. = ..()
|
. = ..()
|
||||||
mind.set_assigned_role(SSjob.get_job_type(/datum/job/personal_ai))
|
mind.set_assigned_role(SSjob.get_job_type(/datum/job/personal_ai))
|
||||||
mind.special_role = ""
|
|
||||||
|
|
||||||
/// Signal proc for [COMSIG_ADMIN_DELETING], to ghostize a mob beforehand if an admin is manually deleting it.
|
/// Signal proc for [COMSIG_ADMIN_DELETING], to ghostize a mob beforehand if an admin is manually deleting it.
|
||||||
/mob/proc/ghost_before_admin_delete(datum/source)
|
/mob/proc/ghost_before_admin_delete(datum/source)
|
||||||
|
|||||||
@@ -272,7 +272,7 @@ GLOBAL_LIST_EMPTY(heretic_arenas)
|
|||||||
replace_banned = FALSE
|
replace_banned = FALSE
|
||||||
objectives = list()
|
objectives = list()
|
||||||
antag_hud_name = "brainwashed"
|
antag_hud_name = "brainwashed"
|
||||||
block_midrounds = FALSE
|
antag_flags = ANTAG_FAKE
|
||||||
|
|
||||||
/datum/antagonist/heretic_arena_participant/on_gain()
|
/datum/antagonist/heretic_arena_participant/on_gain()
|
||||||
forge_objectives()
|
forge_objectives()
|
||||||
|
|||||||
@@ -33,10 +33,6 @@ GLOBAL_LIST_EMPTY(lobby_station_traits)
|
|||||||
var/list/lobby_buttons = list()
|
var/list/lobby_buttons = list()
|
||||||
/// The ID that we look for in dynamic.json. Not synced with 'name' because I can already see this go wrong
|
/// The ID that we look for in dynamic.json. Not synced with 'name' because I can already see this go wrong
|
||||||
var/dynamic_threat_id
|
var/dynamic_threat_id
|
||||||
/// If ran during dynamic, do we reduce the total threat? Will be overridden by config if set
|
|
||||||
var/threat_reduction = 0
|
|
||||||
/// Which ruleset flags to allow dynamic to use. NONE to disregard
|
|
||||||
var/dynamic_category = NONE
|
|
||||||
/// Trait should not be instantiated in a round if its type matches this type
|
/// Trait should not be instantiated in a round if its type matches this type
|
||||||
var/abstract_type = /datum/station_trait
|
var/abstract_type = /datum/station_trait
|
||||||
|
|
||||||
@@ -45,10 +41,6 @@ GLOBAL_LIST_EMPTY(lobby_station_traits)
|
|||||||
|
|
||||||
RegisterSignal(SSticker, COMSIG_TICKER_ROUND_STARTING, PROC_REF(on_round_start))
|
RegisterSignal(SSticker, COMSIG_TICKER_ROUND_STARTING, PROC_REF(on_round_start))
|
||||||
|
|
||||||
if(threat_reduction)
|
|
||||||
GLOB.dynamic_station_traits[src] = threat_reduction
|
|
||||||
if(dynamic_category)
|
|
||||||
GLOB.dynamic_ruleset_categories = dynamic_category
|
|
||||||
if(sign_up_button)
|
if(sign_up_button)
|
||||||
GLOB.lobby_station_traits += src
|
GLOB.lobby_station_traits += src
|
||||||
if(SSstation.initialized)
|
if(SSstation.initialized)
|
||||||
@@ -62,7 +54,6 @@ GLOBAL_LIST_EMPTY(lobby_station_traits)
|
|||||||
destroy_lobby_buttons()
|
destroy_lobby_buttons()
|
||||||
SSstation.station_traits -= src
|
SSstation.station_traits -= src
|
||||||
GLOB.lobby_station_traits -= src
|
GLOB.lobby_station_traits -= src
|
||||||
GLOB.dynamic_station_traits -= src
|
|
||||||
REMOVE_TRAIT(SSstation, trait_to_give, STATION_TRAIT)
|
REMOVE_TRAIT(SSstation, trait_to_give, STATION_TRAIT)
|
||||||
return ..()
|
return ..()
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,3 @@
|
|||||||
#define CAN_ROLL_ALWAYS 1 //always can roll for antag
|
|
||||||
#define CAN_ROLL_PROTECTED 2 //can roll if config lets protected roles roll
|
|
||||||
#define CAN_ROLL_NEVER 3 //never roll antag
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A station trait which enables a temporary job
|
* A station trait which enables a temporary job
|
||||||
* Generally speaking these should always all be mutually exclusive, don't have too many at once
|
* Generally speaking these should always all be mutually exclusive, don't have too many at once
|
||||||
@@ -11,8 +7,6 @@
|
|||||||
abstract_type = /datum/station_trait/job
|
abstract_type = /datum/station_trait/job
|
||||||
/// What tooltip to show on the button
|
/// What tooltip to show on the button
|
||||||
var/button_desc = "Sign up to gain some kind of unusual job, not available in most rounds."
|
var/button_desc = "Sign up to gain some kind of unusual job, not available in most rounds."
|
||||||
/// Can this job roll antag?
|
|
||||||
var/can_roll_antag = CAN_ROLL_ALWAYS
|
|
||||||
/// How many positions to spawn?
|
/// How many positions to spawn?
|
||||||
var/position_amount = 1
|
var/position_amount = 1
|
||||||
/// Type of job to enable
|
/// Type of job to enable
|
||||||
@@ -22,11 +16,6 @@
|
|||||||
|
|
||||||
/datum/station_trait/job/New()
|
/datum/station_trait/job/New()
|
||||||
. = ..()
|
. = ..()
|
||||||
switch(can_roll_antag)
|
|
||||||
if(CAN_ROLL_PROTECTED)
|
|
||||||
SSstation.antag_protected_roles += job_to_add::title
|
|
||||||
if(CAN_ROLL_NEVER)
|
|
||||||
SSstation.antag_restricted_roles += job_to_add::title
|
|
||||||
blacklist += subtypesof(/datum/station_trait/job) - type // All but ourselves
|
blacklist += subtypesof(/datum/station_trait/job) - type // All but ourselves
|
||||||
RegisterSignal(SSdcs, COMSIG_GLOB_PRE_JOBS_ASSIGNED, PROC_REF(pre_jobs_assigned))
|
RegisterSignal(SSdcs, COMSIG_GLOB_PRE_JOBS_ASSIGNED, PROC_REF(pre_jobs_assigned))
|
||||||
|
|
||||||
@@ -86,7 +75,6 @@
|
|||||||
button_desc = "Sign up to become the Cargo Gorilla, a peaceful shepherd of boxes."
|
button_desc = "Sign up to become the Cargo Gorilla, a peaceful shepherd of boxes."
|
||||||
weight = 1
|
weight = 1
|
||||||
show_in_report = FALSE // Selective attention test. Did you spot the gorilla?
|
show_in_report = FALSE // Selective attention test. Did you spot the gorilla?
|
||||||
can_roll_antag = CAN_ROLL_NEVER
|
|
||||||
job_to_add = /datum/job/cargo_gorilla
|
job_to_add = /datum/job/cargo_gorilla
|
||||||
|
|
||||||
/datum/station_trait/job/cargorilla/New()
|
/datum/station_trait/job/cargorilla/New()
|
||||||
@@ -119,7 +107,6 @@
|
|||||||
weight = 2
|
weight = 2
|
||||||
report_message = "We have installed a Bridge Assistant on your station."
|
report_message = "We have installed a Bridge Assistant on your station."
|
||||||
show_in_report = TRUE
|
show_in_report = TRUE
|
||||||
can_roll_antag = CAN_ROLL_PROTECTED
|
|
||||||
job_to_add = /datum/job/bridge_assistant
|
job_to_add = /datum/job/bridge_assistant
|
||||||
|
|
||||||
/datum/station_trait/job/bridge_assistant/New()
|
/datum/station_trait/job/bridge_assistant/New()
|
||||||
@@ -173,7 +160,6 @@
|
|||||||
weight = 2
|
weight = 2
|
||||||
report_message = "Veteran Security Advisor has been assigned to your station to help with Security matters."
|
report_message = "Veteran Security Advisor has been assigned to your station to help with Security matters."
|
||||||
show_in_report = TRUE
|
show_in_report = TRUE
|
||||||
can_roll_antag = CAN_ROLL_PROTECTED
|
|
||||||
job_to_add = /datum/job/veteran_advisor
|
job_to_add = /datum/job/veteran_advisor
|
||||||
|
|
||||||
/datum/station_trait/job/veteran_advisor/on_lobby_button_update_overlays(atom/movable/screen/lobby/button/sign_up/lobby_button, list/overlays)
|
/datum/station_trait/job/veteran_advisor/on_lobby_button_update_overlays(atom/movable/screen/lobby/button/sign_up/lobby_button, list/overlays)
|
||||||
@@ -187,7 +173,6 @@
|
|||||||
trait_flags = parent_type::trait_flags | STATION_TRAIT_REQUIRES_AI
|
trait_flags = parent_type::trait_flags | STATION_TRAIT_REQUIRES_AI
|
||||||
report_message = "Our recent technological advancements in machine Artificial Intelligence has proven futile. In the meantime, we're sending an Intern to help out."
|
report_message = "Our recent technological advancements in machine Artificial Intelligence has proven futile. In the meantime, we're sending an Intern to help out."
|
||||||
show_in_report = TRUE
|
show_in_report = TRUE
|
||||||
can_roll_antag = CAN_ROLL_PROTECTED
|
|
||||||
job_to_add = /datum/job/human_ai
|
job_to_add = /datum/job/human_ai
|
||||||
trait_to_give = STATION_TRAIT_HUMAN_AI
|
trait_to_give = STATION_TRAIT_HUMAN_AI
|
||||||
|
|
||||||
@@ -253,7 +238,6 @@
|
|||||||
weight = 0 //Unrollable by default, available all day during monkey day.
|
weight = 0 //Unrollable by default, available all day during monkey day.
|
||||||
report_message = "We've evaluated the bartender's monkey to have the mental capacity of the average crewmember. As such, we made them one."
|
report_message = "We've evaluated the bartender's monkey to have the mental capacity of the average crewmember. As such, we made them one."
|
||||||
show_in_report = TRUE
|
show_in_report = TRUE
|
||||||
can_roll_antag = CAN_ROLL_ALWAYS
|
|
||||||
job_to_add = /datum/job/pun_pun
|
job_to_add = /datum/job/pun_pun
|
||||||
|
|
||||||
/datum/station_trait/job/pun_pun/New()
|
/datum/station_trait/job/pun_pun/New()
|
||||||
@@ -267,7 +251,3 @@
|
|||||||
/datum/station_trait/job/pun_pun/on_lobby_button_update_overlays(atom/movable/screen/lobby/button/sign_up/lobby_button, list/overlays)
|
/datum/station_trait/job/pun_pun/on_lobby_button_update_overlays(atom/movable/screen/lobby/button/sign_up/lobby_button, list/overlays)
|
||||||
. = ..()
|
. = ..()
|
||||||
overlays += LAZYFIND(lobby_candidates, lobby_button.get_mob()) ? "pun_pun_on" : "pun_pun_off"
|
overlays += LAZYFIND(lobby_candidates, lobby_button.get_mob()) ? "pun_pun_on" : "pun_pun_off"
|
||||||
|
|
||||||
#undef CAN_ROLL_ALWAYS
|
|
||||||
#undef CAN_ROLL_PROTECTED
|
|
||||||
#undef CAN_ROLL_NEVER
|
|
||||||
|
|||||||
@@ -559,7 +559,6 @@
|
|||||||
trait_to_give = STATION_TRAIT_RADIOACTIVE_NEBULA
|
trait_to_give = STATION_TRAIT_RADIOACTIVE_NEBULA
|
||||||
|
|
||||||
blacklist = list(/datum/station_trait/random_event_weight_modifier/rad_storms)
|
blacklist = list(/datum/station_trait/random_event_weight_modifier/rad_storms)
|
||||||
threat_reduction = 30
|
|
||||||
dynamic_threat_id = "Radioactive Nebula"
|
dynamic_threat_id = "Radioactive Nebula"
|
||||||
|
|
||||||
intensity_increment_time = 5 MINUTES
|
intensity_increment_time = 5 MINUTES
|
||||||
|
|||||||
@@ -501,16 +501,27 @@
|
|||||||
/// Crew don't ever spawn as enemies of the station. Obsesseds, blob infection, space changelings etc can still happen though
|
/// Crew don't ever spawn as enemies of the station. Obsesseds, blob infection, space changelings etc can still happen though
|
||||||
/datum/station_trait/background_checks
|
/datum/station_trait/background_checks
|
||||||
name = "Station-Wide Background Checks"
|
name = "Station-Wide Background Checks"
|
||||||
report_message = "We replaced the intern doing your crew's background checks with a trained screener for this shift! That said, our enemies may just find another way to infiltrate the station, so be careful."
|
report_message = "We replaced the intern doing your crew's background checks with a trained screener for this shift! \
|
||||||
|
That said, our enemies may just find another way to infiltrate the station, so be careful."
|
||||||
trait_type = STATION_TRAIT_NEUTRAL
|
trait_type = STATION_TRAIT_NEUTRAL
|
||||||
weight = 1
|
weight = 1
|
||||||
show_in_report = TRUE
|
show_in_report = TRUE
|
||||||
can_revert = FALSE
|
can_revert = FALSE
|
||||||
|
|
||||||
dynamic_category = RULESET_CATEGORY_NO_WITTING_CREW_ANTAGONISTS
|
|
||||||
threat_reduction = 15
|
|
||||||
dynamic_threat_id = "Background Checks"
|
dynamic_threat_id = "Background Checks"
|
||||||
|
|
||||||
|
/datum/station_trait/background_checks/New()
|
||||||
|
. = ..()
|
||||||
|
RegisterSignal(SSdynamic, COMSIG_DYNAMIC_PRE_ROUNDSTART, PROC_REF(modify_config))
|
||||||
|
|
||||||
|
/datum/station_trait/background_checks/proc/modify_config(datum/source, list/dynamic_config)
|
||||||
|
SIGNAL_HANDLER
|
||||||
|
|
||||||
|
for(var/datum/dynamic_ruleset/ruleset as anything in subtypesof(/datum/dynamic_ruleset))
|
||||||
|
if(ruleset.ruleset_flags & RULESET_INVADER)
|
||||||
|
continue
|
||||||
|
dynamic_config[initial(ruleset.config_tag)] ||= list()
|
||||||
|
dynamic_config[initial(ruleset.config_tag)][NAMEOF(ruleset, weight)] = 0
|
||||||
|
|
||||||
/datum/station_trait/pet_day
|
/datum/station_trait/pet_day
|
||||||
name = "Bring Your Pet To Work Day"
|
name = "Bring Your Pet To Work Day"
|
||||||
|
|||||||
@@ -230,7 +230,7 @@ GLOBAL_LIST(admin_objective_list) //Prefilled admin assignable objective list
|
|||||||
/datum/objective/assassinate/update_explanation_text()
|
/datum/objective/assassinate/update_explanation_text()
|
||||||
..()
|
..()
|
||||||
if(target?.current)
|
if(target?.current)
|
||||||
explanation_text = "Assassinate [target.name], the [!target_role_type ? target.assigned_role.title : target.special_role]."
|
explanation_text = "Assassinate [target.name], the [!target_role_type ? target.assigned_role.title : english_list(target.get_special_roles())]."
|
||||||
else
|
else
|
||||||
explanation_text = "Free objective."
|
explanation_text = "Free objective."
|
||||||
|
|
||||||
@@ -280,7 +280,7 @@ GLOBAL_LIST(admin_objective_list) //Prefilled admin assignable objective list
|
|||||||
/datum/objective/mutiny/update_explanation_text()
|
/datum/objective/mutiny/update_explanation_text()
|
||||||
..()
|
..()
|
||||||
if(target?.current)
|
if(target?.current)
|
||||||
explanation_text = "Assassinate or exile [target.name], the [!target_role_type ? target.assigned_role.title : target.special_role]."
|
explanation_text = "Assassinate or exile [target.name], the [!target_role_type ? target.assigned_role.title : english_list(target.get_special_roles())]."
|
||||||
else
|
else
|
||||||
explanation_text = "Free objective."
|
explanation_text = "Free objective."
|
||||||
|
|
||||||
@@ -302,7 +302,7 @@ GLOBAL_LIST(admin_objective_list) //Prefilled admin assignable objective list
|
|||||||
|
|
||||||
/datum/objective/maroon/update_explanation_text()
|
/datum/objective/maroon/update_explanation_text()
|
||||||
if(target?.current)
|
if(target?.current)
|
||||||
explanation_text = "Prevent [target.name], the [!target_role_type ? target.assigned_role.title : target.special_role], from escaping alive."
|
explanation_text = "Prevent [target.name], the [!target_role_type ? target.assigned_role.title : english_list(target.get_special_roles())], from escaping alive."
|
||||||
else
|
else
|
||||||
explanation_text = "Free objective."
|
explanation_text = "Free objective."
|
||||||
|
|
||||||
@@ -333,7 +333,7 @@ GLOBAL_LIST(admin_objective_list) //Prefilled admin assignable objective list
|
|||||||
/datum/objective/debrain/update_explanation_text()
|
/datum/objective/debrain/update_explanation_text()
|
||||||
..()
|
..()
|
||||||
if(target?.current)
|
if(target?.current)
|
||||||
explanation_text = "Steal the brain of [target.name], the [!target_role_type ? target.assigned_role.title : target.special_role]."
|
explanation_text = "Steal the brain of [target.name], the [!target_role_type ? target.assigned_role.title : english_list(target.get_special_roles())]."
|
||||||
else
|
else
|
||||||
explanation_text = "Free objective."
|
explanation_text = "Free objective."
|
||||||
|
|
||||||
@@ -359,7 +359,7 @@ GLOBAL_LIST(admin_objective_list) //Prefilled admin assignable objective list
|
|||||||
/datum/objective/protect/update_explanation_text()
|
/datum/objective/protect/update_explanation_text()
|
||||||
..()
|
..()
|
||||||
if(target?.current)
|
if(target?.current)
|
||||||
explanation_text = "Protect [target.name], the [!target_role_type ? target.assigned_role.title : target.special_role]."
|
explanation_text = "Protect [target.name], the [!target_role_type ? target.assigned_role.title : english_list(target.get_special_roles())]."
|
||||||
else
|
else
|
||||||
explanation_text = "Free objective."
|
explanation_text = "Free objective."
|
||||||
|
|
||||||
@@ -384,7 +384,7 @@ GLOBAL_LIST(admin_objective_list) //Prefilled admin assignable objective list
|
|||||||
/datum/objective/jailbreak/update_explanation_text()
|
/datum/objective/jailbreak/update_explanation_text()
|
||||||
..()
|
..()
|
||||||
if(target?.current)
|
if(target?.current)
|
||||||
explanation_text = "Ensure that [target.name], the [!target_role_type ? target.assigned_role.title : target.special_role] escapes alive and out of custody."
|
explanation_text = "Ensure that [target.name], the [!target_role_type ? target.assigned_role.title : english_list(target.get_special_roles())] escapes alive and out of custody."
|
||||||
else
|
else
|
||||||
explanation_text = "Free objective."
|
explanation_text = "Free objective."
|
||||||
|
|
||||||
@@ -400,7 +400,7 @@ GLOBAL_LIST(admin_objective_list) //Prefilled admin assignable objective list
|
|||||||
/datum/objective/jailbreak/detain/update_explanation_text()
|
/datum/objective/jailbreak/detain/update_explanation_text()
|
||||||
..()
|
..()
|
||||||
if(target?.current)
|
if(target?.current)
|
||||||
explanation_text = "Ensure that [target.name], the [!target_role_type ? target.assigned_role.title : target.special_role] is delivered to Nanotrasen alive and in custody."
|
explanation_text = "Ensure that [target.name], the [!target_role_type ? target.assigned_role.title : english_list(target.get_special_roles())] is delivered to Nanotrasen alive and in custody."
|
||||||
else
|
else
|
||||||
explanation_text = "Free objective."
|
explanation_text = "Free objective."
|
||||||
|
|
||||||
|
|||||||
@@ -789,7 +789,6 @@
|
|||||||
#define HACK_PIRATE "Pirates"
|
#define HACK_PIRATE "Pirates"
|
||||||
#define HACK_FUGITIVES "Fugitives"
|
#define HACK_FUGITIVES "Fugitives"
|
||||||
#define HACK_SLEEPER "Sleeper Agents"
|
#define HACK_SLEEPER "Sleeper Agents"
|
||||||
#define HACK_THREAT "Threat Boost"
|
|
||||||
|
|
||||||
/// The minimum number of ghosts / observers to have the chance of spawning pirates.
|
/// The minimum number of ghosts / observers to have the chance of spawning pirates.
|
||||||
#define MIN_GHOSTS_FOR_PIRATES 4
|
#define MIN_GHOSTS_FOR_PIRATES 4
|
||||||
@@ -833,7 +832,7 @@
|
|||||||
*/
|
*/
|
||||||
/obj/machinery/computer/communications/proc/hack_console(mob/living/hacker)
|
/obj/machinery/computer/communications/proc/hack_console(mob/living/hacker)
|
||||||
// All hack results we'll choose from.
|
// All hack results we'll choose from.
|
||||||
var/list/hack_options = list(HACK_THREAT)
|
var/list/hack_options = list(HACK_SLEEPER)
|
||||||
|
|
||||||
// If we have a certain amount of ghosts, we'll add some more !!fun!! options to the list
|
// If we have a certain amount of ghosts, we'll add some more !!fun!! options to the list
|
||||||
var/num_ghosts = length(GLOB.current_observers_list) + length(GLOB.dead_player_list)
|
var/num_ghosts = length(GLOB.current_observers_list) + length(GLOB.dead_player_list)
|
||||||
@@ -848,11 +847,6 @@
|
|||||||
if(num_ghosts >= MIN_GHOSTS_FOR_FUGITIVES)
|
if(num_ghosts >= MIN_GHOSTS_FOR_FUGITIVES)
|
||||||
hack_options += HACK_FUGITIVES
|
hack_options += HACK_FUGITIVES
|
||||||
|
|
||||||
if (!EMERGENCY_PAST_POINT_OF_NO_RETURN)
|
|
||||||
// If less than a certain percent of the population is ghosts, consider sleeper agents
|
|
||||||
if(num_ghosts < (length(GLOB.clients) * MAX_PERCENT_GHOSTS_FOR_SLEEPER))
|
|
||||||
hack_options += HACK_SLEEPER
|
|
||||||
|
|
||||||
var/picked_option = pick(hack_options)
|
var/picked_option = pick(hack_options)
|
||||||
message_admins("[ADMIN_LOOKUPFLW(hacker)] hacked a [name] located at [ADMIN_VERBOSEJMP(src)], resulting in: [picked_option]!")
|
message_admins("[ADMIN_LOOKUPFLW(hacker)] hacked a [name] located at [ADMIN_VERBOSEJMP(src)], resulting in: [picked_option]!")
|
||||||
hacker.log_message("hacked a communications console, resulting in: [picked_option].", LOG_GAME, log_globally = TRUE)
|
hacker.log_message("hacked a communications console, resulting in: [picked_option].", LOG_GAME, log_globally = TRUE)
|
||||||
@@ -860,59 +854,29 @@
|
|||||||
if(HACK_PIRATE) // Triggers pirates, which the crew may be able to pay off to prevent
|
if(HACK_PIRATE) // Triggers pirates, which the crew may be able to pay off to prevent
|
||||||
var/list/pirate_rulesets = list(
|
var/list/pirate_rulesets = list(
|
||||||
/datum/dynamic_ruleset/midround/pirates,
|
/datum/dynamic_ruleset/midround/pirates,
|
||||||
/datum/dynamic_ruleset/midround/dangerous_pirates,
|
/datum/dynamic_ruleset/midround/pirates/heavy,
|
||||||
)
|
)
|
||||||
priority_announce(
|
SSdynamic.force_run_midround(pick(pirate_rulesets))
|
||||||
"Attention crew: sector monitoring reports a massive jump-trace from an enemy vessel destined for your system. Prepare for imminent hostile contact.",
|
|
||||||
"[command_name()] High-Priority Update",
|
|
||||||
)
|
|
||||||
SSdynamic.picking_specific_rule(pick(pirate_rulesets), forced = TRUE, ignore_cost = TRUE)
|
|
||||||
|
|
||||||
if(HACK_FUGITIVES) // Triggers fugitives, which can cause confusion / chaos as the crew decides which side help
|
if(HACK_FUGITIVES) // Triggers fugitives, which can cause confusion / chaos as the crew decides which side help
|
||||||
priority_announce(
|
priority_announce(
|
||||||
"Attention crew: sector monitoring reports a jump-trace from an unidentified vessel destined for your system. Prepare for probable contact.",
|
"Attention crew: sector monitoring reports a jump-trace from an unidentified vessel destined for your system. Prepare for probable contact.",
|
||||||
"[command_name()] High-Priority Update",
|
"[command_name()] High-Priority Update",
|
||||||
)
|
)
|
||||||
|
SSdynamic.force_run_midround(/datum/dynamic_ruleset/midround/from_ghosts/fugitives)
|
||||||
force_event_after(/datum/round_event_control/fugitives, "[hacker] hacking a communications console", rand(20 SECONDS, 1 MINUTES))
|
|
||||||
|
|
||||||
if(HACK_THREAT) // Force an unfavorable situation on the crew
|
|
||||||
priority_announce(
|
|
||||||
"Attention crew, the Nanotrasen Department of Intelligence has received intel suggesting increased enemy activity in your sector beyond that initially reported in today's threat advisory.",
|
|
||||||
"[command_name()] High-Priority Update",
|
|
||||||
)
|
|
||||||
|
|
||||||
for(var/mob/crew_member as anything in GLOB.player_list)
|
|
||||||
if(!is_station_level(crew_member.z))
|
|
||||||
continue
|
|
||||||
shake_camera(crew_member, 15, 1)
|
|
||||||
|
|
||||||
SSdynamic.unfavorable_situation()
|
|
||||||
|
|
||||||
if(HACK_SLEEPER) // Trigger one or multiple sleeper agents with the crew (or for latejoining crew)
|
if(HACK_SLEEPER) // Trigger one or multiple sleeper agents with the crew (or for latejoining crew)
|
||||||
var/datum/dynamic_ruleset/midround/sleeper_agent_type = /datum/dynamic_ruleset/midround/from_living/autotraitor
|
priority_announce(
|
||||||
var/max_number_of_sleepers = clamp(round(length(GLOB.alive_player_list) / 20), 1, 3)
|
"Attention crew, it appears that someone on your station has hijacked your telecommunications and broadcasted an unknown signal.",
|
||||||
var/num_agents_created = 0
|
"[command_name()] High-Priority Update",
|
||||||
for(var/num_agents in 1 to rand(1, max_number_of_sleepers))
|
)
|
||||||
if(!SSdynamic.picking_specific_rule(sleeper_agent_type, forced = TRUE, ignore_cost = TRUE))
|
var/max_number_of_sleepers = clamp(round(length(GLOB.alive_player_list) / 40), 1, 3)
|
||||||
break
|
if(!SSdynamic.force_run_midround(/datum/dynamic_ruleset/midround/from_living/traitor, forced_max_cap = max_number_of_sleepers))
|
||||||
num_agents_created++
|
SSdynamic.queue_ruleset(/datum/dynamic_ruleset/latejoin/traitor)
|
||||||
|
|
||||||
if(num_agents_created <= 0)
|
|
||||||
// We failed to run any midround sleeper agents, so let's be patient and run latejoin traitor
|
|
||||||
SSdynamic.picking_specific_rule(/datum/dynamic_ruleset/latejoin/infiltrator, forced = TRUE, ignore_cost = TRUE)
|
|
||||||
|
|
||||||
else
|
|
||||||
// We spawned some sleeper agents, nice - give them a report to kickstart the paranoia
|
|
||||||
priority_announce(
|
|
||||||
"Attention crew, it appears that someone on your station has hijacked your telecommunications and broadcasted an unknown signal.",
|
|
||||||
"[command_name()] High-Priority Update",
|
|
||||||
)
|
|
||||||
|
|
||||||
#undef HACK_PIRATE
|
#undef HACK_PIRATE
|
||||||
#undef HACK_FUGITIVES
|
#undef HACK_FUGITIVES
|
||||||
#undef HACK_SLEEPER
|
#undef HACK_SLEEPER
|
||||||
#undef HACK_THREAT
|
|
||||||
|
|
||||||
#undef MIN_GHOSTS_FOR_PIRATES
|
#undef MIN_GHOSTS_FOR_PIRATES
|
||||||
#undef MIN_GHOSTS_FOR_FUGITIVES
|
#undef MIN_GHOSTS_FOR_FUGITIVES
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
to_chat(user, span_boldnotice("You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's."))
|
to_chat(user, span_boldnotice("You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's."))
|
||||||
return
|
return
|
||||||
|
|
||||||
else if(is_special_character(user))
|
else if(user.is_antag())
|
||||||
to_chat(user, span_boldnotice("Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away."))
|
to_chat(user, span_boldnotice("Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away."))
|
||||||
|
|
||||||
else if (!insisting)
|
else if (!insisting)
|
||||||
|
|||||||
@@ -54,7 +54,6 @@
|
|||||||
if(isnull(chosen_one))
|
if(isnull(chosen_one))
|
||||||
return
|
return
|
||||||
pyro.PossessByPlayer(chosen_one.key)
|
pyro.PossessByPlayer(chosen_one.key)
|
||||||
pyro.mind.special_role = ROLE_PYROCLASTIC_SLIME
|
|
||||||
pyro.mind.add_antag_datum(/datum/antagonist/pyro_slime)
|
pyro.mind.add_antag_datum(/datum/antagonist/pyro_slime)
|
||||||
pyro.log_message("was made into a slime by pyroclastic anomaly", LOG_GAME)
|
pyro.log_message("was made into a slime by pyroclastic anomaly", LOG_GAME)
|
||||||
chosen_one = null
|
chosen_one = null
|
||||||
|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
|
|
||||||
/// You can use any spraypaint can on a quirk poster to turn it into a contraband poster from the traitor objective
|
/// You can use any spraypaint can on a quirk poster to turn it into a contraband poster from the traitor objective
|
||||||
/obj/item/poster/quirk/attackby(obj/item/postertool, mob/user, list/modifiers, list/attack_modifiers)
|
/obj/item/poster/quirk/attackby(obj/item/postertool, mob/user, list/modifiers, list/attack_modifiers)
|
||||||
if(!is_special_character(user) || !HAS_TRAIT(user, TRAIT_POSTERBOY) || !istype(postertool, /obj/item/toy/crayon))
|
if(!user.is_antag() || !HAS_TRAIT(user, TRAIT_POSTERBOY) || !istype(postertool, /obj/item/toy/crayon))
|
||||||
return ..()
|
return ..()
|
||||||
balloon_alert(user, "converting poster...")
|
balloon_alert(user, "converting poster...")
|
||||||
if(!do_after(user, 5 SECONDS, user))
|
if(!do_after(user, 5 SECONDS, user))
|
||||||
@@ -32,7 +32,7 @@
|
|||||||
/// Screentip for the above
|
/// Screentip for the above
|
||||||
|
|
||||||
/obj/item/poster/quirk/add_context(atom/source, list/context, obj/item/held_item, mob/user)
|
/obj/item/poster/quirk/add_context(atom/source, list/context, obj/item/held_item, mob/user)
|
||||||
if(!is_special_character(user) || !HAS_TRAIT(user, TRAIT_POSTERBOY) || !istype(held_item, /obj/item/toy/crayon))
|
if(!user.is_antag() || !HAS_TRAIT(user, TRAIT_POSTERBOY) || !istype(held_item, /obj/item/toy/crayon))
|
||||||
return NONE
|
return NONE
|
||||||
context[SCREENTIP_CONTEXT_LMB] = "Turn into Demoralizing Poster"
|
context[SCREENTIP_CONTEXT_LMB] = "Turn into Demoralizing Poster"
|
||||||
return CONTEXTUAL_SCREENTIP_SET
|
return CONTEXTUAL_SCREENTIP_SET
|
||||||
|
|||||||
@@ -57,7 +57,7 @@
|
|||||||
var/datum/antagonist/nukeop/nuke_datum = new()
|
var/datum/antagonist/nukeop/nuke_datum = new()
|
||||||
nuke_datum.send_to_spawnpoint = FALSE
|
nuke_datum.send_to_spawnpoint = FALSE
|
||||||
new_ai.mind.add_antag_datum(nuke_datum, op_datum.nuke_team)
|
new_ai.mind.add_antag_datum(nuke_datum, op_datum.nuke_team)
|
||||||
new_ai.mind.special_role = "Syndicate AI"
|
LAZYADD(new_ai.mind.special_roles, "Syndicate AI")
|
||||||
new_ai.faction |= ROLE_SYNDICATE
|
new_ai.faction |= ROLE_SYNDICATE
|
||||||
// Make it look evil!!!
|
// Make it look evil!!!
|
||||||
new_ai.hologram_appearance = mutable_appearance('icons/mob/silicon/ai.dmi',"xeno_queen") //good enough
|
new_ai.hologram_appearance = mutable_appearance('icons/mob/silicon/ai.dmi',"xeno_queen") //good enough
|
||||||
|
|||||||
@@ -49,7 +49,7 @@
|
|||||||
if(H.mind && (has_job_loyalties || has_role_loyalties))
|
if(H.mind && (has_job_loyalties || has_role_loyalties))
|
||||||
if(has_job_loyalties && (H.mind.assigned_role.departments_bitflags & job_loyalties))
|
if(has_job_loyalties && (H.mind.assigned_role.departments_bitflags & job_loyalties))
|
||||||
inspired += H
|
inspired += H
|
||||||
else if(has_role_loyalties && (H.mind.special_role in role_loyalties))
|
else if(has_role_loyalties && length(H.mind.get_special_roles() & role_loyalties))
|
||||||
inspired += H
|
inspired += H
|
||||||
else if(check_inspiration(H))
|
else if(check_inspiration(H))
|
||||||
inspired += H
|
inspired += H
|
||||||
|
|||||||
@@ -321,7 +321,7 @@
|
|||||||
brainmob.mind.transfer_to(O)
|
brainmob.mind.transfer_to(O)
|
||||||
playsound(O.loc, 'sound/mobs/non-humanoids/cyborg/liveagain.ogg', 75, TRUE)
|
playsound(O.loc, 'sound/mobs/non-humanoids/cyborg/liveagain.ogg', 75, TRUE)
|
||||||
|
|
||||||
if(O.mind && O.mind.special_role)
|
if(O.is_antag())
|
||||||
to_chat(O, span_userdanger("You have been robotized!"))
|
to_chat(O, span_userdanger("You have been robotized!"))
|
||||||
to_chat(O, span_danger("You must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead."))
|
to_chat(O, span_danger("You must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead."))
|
||||||
|
|
||||||
|
|||||||
@@ -788,13 +788,7 @@
|
|||||||
human_target.reagents.add_reagent(/datum/reagent/toxin, 2)
|
human_target.reagents.add_reagent(/datum/reagent/toxin, 2)
|
||||||
return FALSE
|
return FALSE
|
||||||
|
|
||||||
/// If all the antag datums are 'fake' or none exist, disallow induction! No self-antagging.
|
if(!human_target.is_antag()) // GTFO. Technically not foolproof but making a heartbreaker or a paradox clone a nuke op sounds hilarious
|
||||||
var/faker
|
|
||||||
for(var/datum/antagonist/antag_datum as anything in human_target.mind.antag_datums)
|
|
||||||
if((antag_datum.antag_flags & FLAG_FAKE_ANTAG))
|
|
||||||
faker = TRUE
|
|
||||||
|
|
||||||
if(faker || isnull(human_target.mind.antag_datums)) // GTFO. Technically not foolproof but making a heartbreaker or a paradox clone a nuke op sounds hilarious
|
|
||||||
to_chat(human_target, span_notice("Huh? Nothing happened? But you're starting to feel a little ill..."))
|
to_chat(human_target, span_notice("Huh? Nothing happened? But you're starting to feel a little ill..."))
|
||||||
human_target.reagents.add_reagent(/datum/reagent/toxin, 15)
|
human_target.reagents.add_reagent(/datum/reagent/toxin, 15)
|
||||||
return FALSE
|
return FALSE
|
||||||
|
|||||||
@@ -20,19 +20,9 @@
|
|||||||
return
|
return
|
||||||
|
|
||||||
var/dat
|
var/dat
|
||||||
if(SSticker.current_state <= GAME_STATE_PREGAME)
|
|
||||||
dat += "<A href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_manage=1'>(Manage Dynamic Rulesets)</A><br>"
|
dat += "<a href='byond://?src=[REF(src)];[HrefToken()];gamemode_panel=1'>Dynamic Panel</a><BR>"
|
||||||
dat += "<A href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_roundstart=1'>(Force Roundstart Rulesets)</A><br>"
|
dat += "<hr/>"
|
||||||
if (GLOB.dynamic_forced_roundstart_ruleset.len > 0)
|
|
||||||
for(var/datum/dynamic_ruleset/roundstart/rule in GLOB.dynamic_forced_roundstart_ruleset)
|
|
||||||
dat += {"<A href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_remove=[text_ref(rule)]'>-> [rule.name] <-</A><br>"}
|
|
||||||
dat += "<A href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_clear=1'>(Clear Rulesets)</A><br>"
|
|
||||||
dat += "<A href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_options=1'>(Dynamic mode options)</A><br>"
|
|
||||||
dat += "<hr/>"
|
|
||||||
if(SSticker.IsRoundInProgress())
|
|
||||||
dat += "<a href='byond://?src=[REF(src)];[HrefToken()];gamemode_panel=1'>(Game Mode Panel)</a><BR>"
|
|
||||||
dat += "<A href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_manage=1'>(Manage Dynamic Rulesets)</A><br>"
|
|
||||||
dat += "<hr/>"
|
|
||||||
dat += {"
|
dat += {"
|
||||||
<A href='byond://?src=[REF(src)];[HrefToken()];create_object=1'>Create Object</A><br>
|
<A href='byond://?src=[REF(src)];[HrefToken()];create_object=1'>Create Object</A><br>
|
||||||
<A href='byond://?src=[REF(src)];[HrefToken()];quick_create_object=1'>Quick Create Object</A><br>
|
<A href='byond://?src=[REF(src)];[HrefToken()];quick_create_object=1'>Quick Create Object</A><br>
|
||||||
@@ -105,134 +95,6 @@ ADMIN_VERB(spawn_cargo, R_SPAWN, "Spawn Cargo", "Spawn a cargo crate.", ADMIN_CA
|
|||||||
log_admin("[key_name(user)] spawned cargo pack [chosen] at [AREACOORD(user.mob)]")
|
log_admin("[key_name(user)] spawned cargo pack [chosen] at [AREACOORD(user.mob)]")
|
||||||
BLACKBOX_LOG_ADMIN_VERB("Spawn Cargo")
|
BLACKBOX_LOG_ADMIN_VERB("Spawn Cargo")
|
||||||
|
|
||||||
/datum/admins/proc/dynamic_mode_options(mob/user)
|
|
||||||
var/dat = {"<h3>Common options</h3>
|
|
||||||
<i>All these options can be changed midround.</i> <br/>
|
|
||||||
<br/>
|
|
||||||
<b>Force extended:</b> - Option is <a href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_force_extended=1'> <b>[GLOB.dynamic_forced_extended ? "ON" : "OFF"]</a></b>.
|
|
||||||
<br/>This will force the round to be extended. No rulesets will be drafted. <br/>
|
|
||||||
<br/>
|
|
||||||
<b>No stacking:</b> - Option is <a href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_no_stacking=1'> <b>[GLOB.dynamic_no_stacking ? "ON" : "OFF"]</b></a>.
|
|
||||||
<br/>Unless the threat goes above [GLOB.dynamic_stacking_limit], only one "round-ender" ruleset will be drafted. <br/>
|
|
||||||
<br/>
|
|
||||||
<b>Forced threat level:</b> Current value : <a href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_forced_threat=1'><b>[GLOB.dynamic_forced_threat_level]</b></a>.
|
|
||||||
<br/>The value threat is set to if it is higher than -1.<br/>
|
|
||||||
<br/>
|
|
||||||
<br/>
|
|
||||||
<b>Stacking threeshold:</b> Current value : <a href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_stacking_limit=1'><b>[GLOB.dynamic_stacking_limit]</b></a>.
|
|
||||||
<br/>The threshold at which "round-ender" rulesets will stack. A value higher than 100 ensure this never happens. <br/>
|
|
||||||
"}
|
|
||||||
|
|
||||||
var/datum/browser/browser = new(user, "dyn_mode_options", "Dynamic Mode Options", 900, 650)
|
|
||||||
browser.set_content(dat)
|
|
||||||
browser.open()
|
|
||||||
|
|
||||||
/datum/admins/proc/dynamic_ruleset_manager(mob/user)
|
|
||||||
var/datum/browser/browser = new(user, "dyn_mode_options", "Dynamic Ruleset Management", 900, 650)
|
|
||||||
var/dat = {"
|
|
||||||
Change these options to forcibly enable or disable dynamic rulesets.<br/>
|
|
||||||
Disabled rulesets will never run, even if they would otherwise be valid.<br/>
|
|
||||||
Enabled rulesets will run even if the qualifying minimum of threat or player count is not present, this does not guarantee that they will necessarily be chosen (for example their weight may be set to 0 in config).<br/>
|
|
||||||
<A href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_all_on=1'>force enable all</A>
|
|
||||||
<A href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_all_off=1'>force disable all</A>
|
|
||||||
<A href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_all_reset=1'>reset all</A>
|
|
||||||
"}
|
|
||||||
|
|
||||||
if (SSticker.current_state <= GAME_STATE_PREGAME) // Don't bother displaying after the round has started
|
|
||||||
var/static/list/rulesets_by_context = list()
|
|
||||||
if (!length(rulesets_by_context))
|
|
||||||
for (var/datum/dynamic_ruleset/rule as anything in subtypesof(/datum/dynamic_ruleset))
|
|
||||||
if (initial(rule.name) == "")
|
|
||||||
continue
|
|
||||||
LAZYADD(rulesets_by_context[initial(rule.ruletype)], rule)
|
|
||||||
|
|
||||||
dat += dynamic_ruleset_category_pre_start_display("Roundstart", rulesets_by_context[ROUNDSTART_RULESET])
|
|
||||||
dat += dynamic_ruleset_category_pre_start_display("Latejoin", rulesets_by_context[LATEJOIN_RULESET])
|
|
||||||
dat += dynamic_ruleset_category_pre_start_display("Midround", rulesets_by_context[MIDROUND_RULESET])
|
|
||||||
browser.set_content(dat)
|
|
||||||
browser.open()
|
|
||||||
return
|
|
||||||
|
|
||||||
var/pop_count = length(GLOB.alive_player_list)
|
|
||||||
var/threat_level = SSdynamic.threat_level
|
|
||||||
dat += dynamic_ruleset_category_during_round_display("Latejoin", SSdynamic.latejoin_rules, pop_count, threat_level)
|
|
||||||
dat += dynamic_ruleset_category_during_round_display("Midround", SSdynamic.midround_rules, pop_count, threat_level)
|
|
||||||
browser.set_content(dat)
|
|
||||||
browser.open()
|
|
||||||
|
|
||||||
/datum/admins/proc/dynamic_ruleset_category_pre_start_display(title, list/rules)
|
|
||||||
var/dat = "<B><h3>[title]</h3></B><table class='ml-2'>"
|
|
||||||
for (var/datum/dynamic_ruleset/rule as anything in rules)
|
|
||||||
var/forced = GLOB.dynamic_forced_rulesets[rule] || RULESET_NOT_FORCED
|
|
||||||
var/color = COLOR_SILVER
|
|
||||||
switch (forced)
|
|
||||||
if (RULESET_FORCE_ENABLED)
|
|
||||||
color = COLOR_GREEN
|
|
||||||
if (RULESET_FORCE_DISABLED)
|
|
||||||
color = COLOR_RED
|
|
||||||
dat += "<tr><td><b>[initial(rule.name)]</b></td><td>\[<font color=[color]> [forced] </font>\]</td><td> \
|
|
||||||
<A href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_on=[text_ref(rule)]'>force enabled</A> \
|
|
||||||
<A href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_off=[text_ref(rule)]'>force disabled</A> \
|
|
||||||
<A href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_reset=[text_ref(rule)]'>reset</A></td></tr>"
|
|
||||||
dat += "</table>"
|
|
||||||
return dat
|
|
||||||
|
|
||||||
/datum/admins/proc/dynamic_ruleset_category_during_round_display(title, list/rules, pop_count, threat_level)
|
|
||||||
var/dat = "<B><h3>[title]</h3></B><table class='ml-2'>"
|
|
||||||
for (var/datum/dynamic_ruleset/rule as anything in rules)
|
|
||||||
var/active = rule.acceptable(population = pop_count, threat_level = threat_level) && rule.weight > 0
|
|
||||||
var/forced = GLOB.dynamic_forced_rulesets[rule.type] || RULESET_NOT_FORCED
|
|
||||||
var/color = (active) ? COLOR_GREEN : COLOR_RED
|
|
||||||
var/explanation = ""
|
|
||||||
if (!active)
|
|
||||||
if (rule.weight <= 0)
|
|
||||||
explanation = " - Weight is zero"
|
|
||||||
else if (forced == RULESET_FORCE_DISABLED)
|
|
||||||
explanation = " - Forcibly disabled"
|
|
||||||
else if (forced == RULESET_FORCE_ENABLED)
|
|
||||||
explanation = " - Failed spawn conditions"
|
|
||||||
else if (!rule.is_valid_population(pop_count))
|
|
||||||
explanation = " - Invalid player count"
|
|
||||||
else if (!rule.is_valid_threat(pop_count, threat_level))
|
|
||||||
explanation = " - Insufficient threat"
|
|
||||||
else
|
|
||||||
explanation = " - Failed spawn conditions"
|
|
||||||
else if (forced == RULESET_FORCE_ENABLED)
|
|
||||||
explanation = " - Forcibly enabled"
|
|
||||||
active = active ? "Active" : "Inactive"
|
|
||||||
|
|
||||||
dat += {"<tr><td><b>[rule.name]</b></td>
|
|
||||||
<td>\[ Weight: [rule.weight] \]
|
|
||||||
<td>\[<font color=[color]> [active][explanation] </font>\]</td><td>
|
|
||||||
<A href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_on=[text_ref(rule.type)]'>force enabled</A>
|
|
||||||
<A href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_off=[text_ref(rule.type)]'>force disabled</A>
|
|
||||||
<A href='byond://?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_reset=[text_ref(rule.type)]'>reset</A></td>
|
|
||||||
<td><A href='byond://?src=[REF(src)];[HrefToken()];f_inspect_ruleset=[text_ref(rule)]'>VV</A></td></tr>
|
|
||||||
"}
|
|
||||||
dat += "</table>"
|
|
||||||
return dat
|
|
||||||
|
|
||||||
|
|
||||||
/datum/admins/proc/force_all_rulesets(mob/user, force_value)
|
|
||||||
if (force_value == RULESET_NOT_FORCED)
|
|
||||||
GLOB.dynamic_forced_rulesets = list()
|
|
||||||
else
|
|
||||||
for (var/datum/dynamic_ruleset/rule as anything in subtypesof(/datum/dynamic_ruleset))
|
|
||||||
GLOB.dynamic_forced_rulesets[rule] = force_value
|
|
||||||
var/logged_message = "[key_name(user)] set all dynamic rulesets to [force_value]."
|
|
||||||
log_admin(logged_message)
|
|
||||||
message_admins(logged_message)
|
|
||||||
dynamic_ruleset_manager(user)
|
|
||||||
|
|
||||||
/datum/admins/proc/set_dynamic_ruleset_forced(mob/user, datum/dynamic_ruleset/type, force_value)
|
|
||||||
if (isnull(type))
|
|
||||||
return
|
|
||||||
GLOB.dynamic_forced_rulesets[type] = force_value
|
|
||||||
dynamic_ruleset_manager(user)
|
|
||||||
var/logged_message = "[key_name(user)] set '[initial(type.name)] ([initial(type.ruletype)])' to [GLOB.dynamic_forced_rulesets[type]]."
|
|
||||||
log_admin(logged_message)
|
|
||||||
message_admins(logged_message)
|
|
||||||
|
|
||||||
ADMIN_VERB(create_or_modify_area, R_DEBUG, "Create Or Modify Area", "Create of modify an area. wow.", ADMIN_CATEGORY_DEBUG)
|
ADMIN_VERB(create_or_modify_area, R_DEBUG, "Create Or Modify Area", "Create of modify an area. wow.", ADMIN_CATEGORY_DEBUG)
|
||||||
create_area(user.mob)
|
create_area(user.mob)
|
||||||
|
|
||||||
@@ -305,4 +167,3 @@ ADMIN_VERB(create_or_modify_area, R_DEBUG, "Create Or Modify Area", "Create of m
|
|||||||
if(!logout && CONFIG_GET(flag/announce_admin_login) && (prefs.toggles & ANNOUNCE_LOGIN))
|
if(!logout && CONFIG_GET(flag/announce_admin_login) && (prefs.toggles & ANNOUNCE_LOGIN))
|
||||||
message_admins("Admin login: [key_name(src)]")
|
message_admins("Admin login: [key_name(src)]")
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|||||||
@@ -74,6 +74,9 @@ GLOBAL_VAR(antag_prototypes)
|
|||||||
break
|
break
|
||||||
return common_commands
|
return common_commands
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a list of "statuses" this mind has - like "Infected", "Mindshielded", etc
|
||||||
|
*/
|
||||||
/datum/mind/proc/get_special_statuses()
|
/datum/mind/proc/get_special_statuses()
|
||||||
var/list/result = LAZYCOPY(special_statuses)
|
var/list/result = LAZYCOPY(special_statuses)
|
||||||
if(!current)
|
if(!current)
|
||||||
@@ -82,12 +85,18 @@ GLOBAL_VAR(antag_prototypes)
|
|||||||
result += span_good("Mindshielded")
|
result += span_good("Mindshielded")
|
||||||
if(current && HAS_MIND_TRAIT(current, TRAIT_UNCONVERTABLE))
|
if(current && HAS_MIND_TRAIT(current, TRAIT_UNCONVERTABLE))
|
||||||
result += span_good("Unconvertable")
|
result += span_good("Unconvertable")
|
||||||
//Move these to mob
|
return result
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a list of "roles" this mind has - like "Traitor", "Ex Head Rev", "Emagged", etc
|
||||||
|
*/
|
||||||
|
/datum/mind/proc/get_special_roles()
|
||||||
|
var/list/roles = LAZYCOPY(special_roles)
|
||||||
if(iscyborg(current))
|
if(iscyborg(current))
|
||||||
var/mob/living/silicon/robot/robot = current
|
var/mob/living/silicon/robot/robot = current
|
||||||
if (robot.emagged)
|
if (robot.emagged)
|
||||||
result += span_bad("Emagged")
|
roles += "Emagged"
|
||||||
return result.Join(" | ")
|
return roles
|
||||||
|
|
||||||
/datum/mind/proc/traitor_panel()
|
/datum/mind/proc/traitor_panel()
|
||||||
if(!SSticker.HasRoundStarted())
|
if(!SSticker.HasRoundStarted())
|
||||||
@@ -100,12 +109,11 @@ GLOBAL_VAR(antag_prototypes)
|
|||||||
var/out = "<B>[name]</B>[(current && (current.real_name != name))?" (as [current.real_name])":""]<br>"
|
var/out = "<B>[name]</B>[(current && (current.real_name != name))?" (as [current.real_name])":""]<br>"
|
||||||
out += "Mind currently owned by key: [key] [active?"(synced)":"(not synced)"]<br>"
|
out += "Mind currently owned by key: [key] [active?"(synced)":"(not synced)"]<br>"
|
||||||
out += "Assigned role: [assigned_role.title]. <a href='byond://?src=[REF(src)];role_edit=1'>Edit</a><br>"
|
out += "Assigned role: [assigned_role.title]. <a href='byond://?src=[REF(src)];role_edit=1'>Edit</a><br>"
|
||||||
out += "Faction and special role: <b><font color='red'>[special_role]</font></b><br>"
|
|
||||||
out += "<a href='byond://?_src_=holder;[HrefToken()];check_teams=1'>Show Teams</a><br><br>"
|
out += "<a href='byond://?_src_=holder;[HrefToken()];check_teams=1'>Show Teams</a><br><br>"
|
||||||
|
|
||||||
var/special_statuses = get_special_statuses()
|
var/special_statuses = get_special_roles() | get_special_statuses()
|
||||||
if(length(special_statuses))
|
if(length(special_statuses))
|
||||||
out += get_special_statuses() + "<br>"
|
out += "Roles: [jointext(special_statuses, " | ")]<br>"
|
||||||
|
|
||||||
if(!GLOB.antag_prototypes)
|
if(!GLOB.antag_prototypes)
|
||||||
GLOB.antag_prototypes = list()
|
GLOB.antag_prototypes = list()
|
||||||
@@ -167,7 +175,7 @@ GLOBAL_VAR(antag_prototypes)
|
|||||||
continue
|
continue
|
||||||
pref_source = prototype
|
pref_source = prototype
|
||||||
break
|
break
|
||||||
if(pref_source.job_rank)
|
if(pref_source.pref_flag)
|
||||||
antag_header_parts += pref_source.enabled_in_preferences(src) ? "Enabled in Prefs" : "Disabled in Prefs"
|
antag_header_parts += pref_source.enabled_in_preferences(src) ? "Enabled in Prefs" : "Disabled in Prefs"
|
||||||
|
|
||||||
//Traitor : None | Traitor | IAA
|
//Traitor : None | Traitor | IAA
|
||||||
|
|||||||
@@ -95,7 +95,7 @@
|
|||||||
tgui_alert(usr, "The game hasn't started yet!")
|
tgui_alert(usr, "The game hasn't started yet!")
|
||||||
return
|
return
|
||||||
var/list/dat = list("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Round Status</title></head><body><h1><B>Round Status</B></h1>")
|
var/list/dat = list("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Round Status</title></head><body><h1><B>Round Status</B></h1>")
|
||||||
dat += "<a href='byond://?_src_=holder;[HrefToken()];gamemode_panel=1'>Game Mode Panel</a><br>"
|
dat += "<a href='byond://?_src_=holder;[HrefToken()];gamemode_panel=1'>Dynamic Panel</a><br>"
|
||||||
dat += "Round Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B><BR>"
|
dat += "Round Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B><BR>"
|
||||||
dat += "<B>Emergency shuttle</B><BR>"
|
dat += "<B>Emergency shuttle</B><BR>"
|
||||||
if(EMERGENCY_IDLE_OR_RECALLED)
|
if(EMERGENCY_IDLE_OR_RECALLED)
|
||||||
@@ -152,7 +152,7 @@
|
|||||||
if (checked_mob.client)
|
if (checked_mob.client)
|
||||||
observers_connected++
|
observers_connected++
|
||||||
|
|
||||||
if(checked_mob.mind.special_role)
|
if(checked_mob.is_antag())
|
||||||
antagonists++
|
antagonists++
|
||||||
if(checked_mob.stat == DEAD)
|
if(checked_mob.stat == DEAD)
|
||||||
antagonists_dead++
|
antagonists_dead++
|
||||||
|
|||||||
@@ -228,7 +228,7 @@
|
|||||||
var/color = "#e6e6e6"
|
var/color = "#e6e6e6"
|
||||||
if(i%2 == 0)
|
if(i%2 == 0)
|
||||||
color = "#f2f2f2"
|
color = "#f2f2f2"
|
||||||
var/is_antagonist = is_special_character(M, allow_fake_antags = TRUE)
|
var/is_antagonist = M.is_antag(NONE)
|
||||||
|
|
||||||
var/M_job = ""
|
var/M_job = ""
|
||||||
|
|
||||||
|
|||||||
@@ -67,9 +67,7 @@
|
|||||||
edit_rights_topic(href_list)
|
edit_rights_topic(href_list)
|
||||||
|
|
||||||
else if(href_list["gamemode_panel"])
|
else if(href_list["gamemode_panel"])
|
||||||
if(!check_rights(R_ADMIN))
|
dynamic_panel(usr)
|
||||||
return
|
|
||||||
SSdynamic.admin_panel()
|
|
||||||
|
|
||||||
else if(href_list["call_shuttle"])
|
else if(href_list["call_shuttle"])
|
||||||
if(!check_rights(R_ADMIN))
|
if(!check_rights(R_ADMIN))
|
||||||
@@ -387,122 +385,6 @@
|
|||||||
return
|
return
|
||||||
cmd_admin_mute(href_list["mute"], text2num(href_list["mute_type"]))
|
cmd_admin_mute(href_list["mute"], text2num(href_list["mute_type"]))
|
||||||
|
|
||||||
else if(href_list["f_dynamic_roundstart"])
|
|
||||||
if(!check_rights(R_ADMIN))
|
|
||||||
return
|
|
||||||
if(SSticker.HasRoundStarted())
|
|
||||||
return tgui_alert(usr, "The game has already started.")
|
|
||||||
var/roundstart_rules = list()
|
|
||||||
for (var/rule in subtypesof(/datum/dynamic_ruleset/roundstart))
|
|
||||||
var/datum/dynamic_ruleset/roundstart/newrule = new rule()
|
|
||||||
roundstart_rules[newrule.name] = newrule
|
|
||||||
var/added_rule = input(usr,"What ruleset do you want to force? This will bypass threat level and population restrictions.", "Rigging Roundstart", null) as null|anything in sort_list(roundstart_rules)
|
|
||||||
if (added_rule)
|
|
||||||
GLOB.dynamic_forced_roundstart_ruleset += roundstart_rules[added_rule]
|
|
||||||
log_admin("[key_name(usr)] set [added_rule] to be a forced roundstart ruleset.")
|
|
||||||
message_admins("[key_name(usr)] set [added_rule] to be a forced roundstart ruleset.", 1)
|
|
||||||
Game()
|
|
||||||
|
|
||||||
else if(href_list["f_dynamic_roundstart_clear"])
|
|
||||||
if(!check_rights(R_ADMIN))
|
|
||||||
return
|
|
||||||
GLOB.dynamic_forced_roundstart_ruleset = list()
|
|
||||||
Game()
|
|
||||||
log_admin("[key_name(usr)] cleared the rigged roundstart rulesets. The mode will pick them as normal.")
|
|
||||||
message_admins("[key_name(usr)] cleared the rigged roundstart rulesets. The mode will pick them as normal.", 1)
|
|
||||||
|
|
||||||
else if(href_list["f_dynamic_roundstart_remove"])
|
|
||||||
if(!check_rights(R_ADMIN))
|
|
||||||
return
|
|
||||||
var/datum/dynamic_ruleset/roundstart/rule = locate(href_list["f_dynamic_roundstart_remove"])
|
|
||||||
GLOB.dynamic_forced_roundstart_ruleset -= rule
|
|
||||||
Game()
|
|
||||||
log_admin("[key_name(usr)] removed [rule] from the forced roundstart rulesets.")
|
|
||||||
message_admins("[key_name(usr)] removed [rule] from the forced roundstart rulesets.", 1)
|
|
||||||
|
|
||||||
else if (href_list["f_dynamic_ruleset_manage"])
|
|
||||||
if(!check_rights(R_ADMIN))
|
|
||||||
return
|
|
||||||
dynamic_ruleset_manager(usr)
|
|
||||||
else if (href_list["f_dynamic_ruleset_force_all_on"])
|
|
||||||
if(!check_rights(R_ADMIN))
|
|
||||||
return
|
|
||||||
force_all_rulesets(usr, RULESET_FORCE_ENABLED)
|
|
||||||
else if (href_list["f_dynamic_ruleset_force_all_off"])
|
|
||||||
if(!check_rights(R_ADMIN))
|
|
||||||
return
|
|
||||||
force_all_rulesets(usr, RULESET_FORCE_DISABLED)
|
|
||||||
else if (href_list["f_dynamic_ruleset_force_all_reset"])
|
|
||||||
if(!check_rights(R_ADMIN))
|
|
||||||
return
|
|
||||||
force_all_rulesets(usr, RULESET_NOT_FORCED)
|
|
||||||
else if (href_list["f_dynamic_ruleset_force_on"])
|
|
||||||
if(!check_rights(R_ADMIN))
|
|
||||||
return
|
|
||||||
set_dynamic_ruleset_forced(usr, locate(href_list["f_dynamic_ruleset_force_on"]), RULESET_FORCE_ENABLED)
|
|
||||||
else if (href_list["f_dynamic_ruleset_force_off"])
|
|
||||||
if(!check_rights(R_ADMIN))
|
|
||||||
return
|
|
||||||
set_dynamic_ruleset_forced(usr, locate(href_list["f_dynamic_ruleset_force_off"]), RULESET_FORCE_DISABLED)
|
|
||||||
else if (href_list["f_dynamic_ruleset_force_reset"])
|
|
||||||
if(!check_rights(R_ADMIN))
|
|
||||||
return
|
|
||||||
set_dynamic_ruleset_forced(usr, locate(href_list["f_dynamic_ruleset_force_reset"]), RULESET_NOT_FORCED)
|
|
||||||
else if (href_list["f_inspect_ruleset"])
|
|
||||||
if(!check_rights(R_ADMIN))
|
|
||||||
return
|
|
||||||
usr.client.debug_variables(locate(href_list["f_inspect_ruleset"]))
|
|
||||||
|
|
||||||
else if (href_list["f_dynamic_options"])
|
|
||||||
if(!check_rights(R_ADMIN))
|
|
||||||
return
|
|
||||||
|
|
||||||
if(SSticker.HasRoundStarted())
|
|
||||||
return tgui_alert(usr, "The game has already started.")
|
|
||||||
|
|
||||||
dynamic_mode_options(usr)
|
|
||||||
else if(href_list["f_dynamic_force_extended"])
|
|
||||||
if(!check_rights(R_ADMIN))
|
|
||||||
return
|
|
||||||
|
|
||||||
GLOB.dynamic_forced_extended = !GLOB.dynamic_forced_extended
|
|
||||||
log_admin("[key_name(usr)] set 'forced_extended' to [GLOB.dynamic_forced_extended].")
|
|
||||||
message_admins("[key_name(usr)] set 'forced_extended' to [GLOB.dynamic_forced_extended].")
|
|
||||||
dynamic_mode_options(usr)
|
|
||||||
|
|
||||||
else if(href_list["f_dynamic_no_stacking"])
|
|
||||||
if(!check_rights(R_ADMIN))
|
|
||||||
return
|
|
||||||
|
|
||||||
GLOB.dynamic_no_stacking = !GLOB.dynamic_no_stacking
|
|
||||||
log_admin("[key_name(usr)] set 'no_stacking' to [GLOB.dynamic_no_stacking].")
|
|
||||||
message_admins("[key_name(usr)] set 'no_stacking' to [GLOB.dynamic_no_stacking].")
|
|
||||||
dynamic_mode_options(usr)
|
|
||||||
else if(href_list["f_dynamic_stacking_limit"])
|
|
||||||
if(!check_rights(R_ADMIN))
|
|
||||||
return
|
|
||||||
|
|
||||||
GLOB.dynamic_stacking_limit = input(usr,"Change the threat limit at which round-endings rulesets will start to stack.", "Change stacking limit", null) as num
|
|
||||||
log_admin("[key_name(usr)] set 'stacking_limit' to [GLOB.dynamic_stacking_limit].")
|
|
||||||
message_admins("[key_name(usr)] set 'stacking_limit' to [GLOB.dynamic_stacking_limit].")
|
|
||||||
dynamic_mode_options(usr)
|
|
||||||
|
|
||||||
else if(href_list["f_dynamic_forced_threat"])
|
|
||||||
if(!check_rights(R_ADMIN))
|
|
||||||
return
|
|
||||||
|
|
||||||
if(SSticker.HasRoundStarted())
|
|
||||||
return tgui_alert(usr, "The game has already started.")
|
|
||||||
|
|
||||||
var/new_value = input(usr, "Enter the forced threat level for dynamic mode.", "Forced threat level") as num
|
|
||||||
if (new_value > 100)
|
|
||||||
return tgui_alert(usr, "The value must be under 100.")
|
|
||||||
GLOB.dynamic_forced_threat_level = new_value
|
|
||||||
|
|
||||||
log_admin("[key_name(usr)] set 'forced_threat_level' to [GLOB.dynamic_forced_threat_level].")
|
|
||||||
message_admins("[key_name(usr)] set 'forced_threat_level' to [GLOB.dynamic_forced_threat_level].")
|
|
||||||
dynamic_mode_options(usr)
|
|
||||||
|
|
||||||
else if(href_list["forcespeech"])
|
else if(href_list["forcespeech"])
|
||||||
if(!check_rights(R_FUN))
|
if(!check_rights(R_FUN))
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -249,33 +249,14 @@ ADMIN_VERB(respawn_character, R_ADMIN, "Respawn Character", "Respawn a player th
|
|||||||
SSjob.equip_rank(new_character, new_character.mind.assigned_role, new_character.client)
|
SSjob.equip_rank(new_character, new_character.mind.assigned_role, new_character.client)
|
||||||
new_character.mind.give_uplink(silent = TRUE, antag_datum = traitordatum)
|
new_character.mind.give_uplink(silent = TRUE, antag_datum = traitordatum)
|
||||||
|
|
||||||
switch(new_character.mind.special_role)
|
var/skip_job_respawn = FALSE
|
||||||
if(ROLE_WIZARD)
|
for(var/datum/antagonist/antag as anything in new_character.mind.antag_datums)
|
||||||
new_character.forceMove(pick(GLOB.wizardstart))
|
skip_job_respawn ||= antag.on_respawn(new_character)
|
||||||
var/datum/antagonist/wizard/A = new_character.mind.has_antag_datum(/datum/antagonist/wizard,TRUE)
|
if(skip_job_respawn)
|
||||||
A.equip_wizard()
|
break
|
||||||
if(ROLE_SYNDICATE)
|
|
||||||
new_character.forceMove(pick(GLOB.nukeop_start))
|
|
||||||
var/datum/antagonist/nukeop/N = new_character.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
|
|
||||||
N.equip_op()
|
|
||||||
if(ROLE_NINJA)
|
|
||||||
var/list/ninja_spawn = list()
|
|
||||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
|
||||||
ninja_spawn += L
|
|
||||||
var/datum/antagonist/ninja/ninjadatum = new_character.mind.has_antag_datum(/datum/antagonist/ninja)
|
|
||||||
ninjadatum.equip_space_ninja()
|
|
||||||
if(ninja_spawn.len)
|
|
||||||
new_character.forceMove(pick(ninja_spawn))
|
|
||||||
|
|
||||||
else//They may also be a cyborg or AI.
|
if(!skip_job_respawn)
|
||||||
switch(new_character.mind.assigned_role.type)
|
new_character.mind.assigned_role.on_respawn(new_character)
|
||||||
if(/datum/job/cyborg)//More rigging to make em' work and check if they're traitor.
|
|
||||||
new_character = new_character.Robotize(TRUE)
|
|
||||||
if(/datum/job/ai)
|
|
||||||
new_character = new_character.AIize()
|
|
||||||
else
|
|
||||||
if(!traitordatum) // Already equipped there.
|
|
||||||
SSjob.equip_rank(new_character, new_character.mind.assigned_role, new_character.client)//Or we simply equip them.
|
|
||||||
|
|
||||||
//Announces the character on all the systems, based on the record.
|
//Announces the character on all the systems, based on the record.
|
||||||
if(!record_found && (new_character.mind.assigned_role.job_flags & JOB_CREW_MEMBER))
|
if(!record_found && (new_character.mind.assigned_role.job_flags & JOB_CREW_MEMBER))
|
||||||
|
|||||||
@@ -1022,9 +1022,7 @@ GLOBAL_DATUM_INIT(admin_help_ui_handler, /datum/admin_help_ui_handler, new)
|
|||||||
mobs_found += found
|
mobs_found += found
|
||||||
if(!ai_found && isAI(found))
|
if(!ai_found && isAI(found))
|
||||||
ai_found = 1
|
ai_found = 1
|
||||||
var/is_antag = 0
|
var/is_antag = found.is_antag()
|
||||||
if(is_special_character(found))
|
|
||||||
is_antag = 1
|
|
||||||
founds += "Name: [found.name]([found.real_name]) Key: [found.key] Ckey: [found.ckey] [is_antag ? "(Antag)" : null] "
|
founds += "Name: [found.name]([found.real_name]) Key: [found.key] Ckey: [found.ckey] [is_antag ? "(Antag)" : null] "
|
||||||
msg += "[original_word]<font size='1' color='[is_antag ? "red" : "black"]'>(<A href='byond://?_src_=holder;[HrefToken(forceGlobal = TRUE)];adminmoreinfo=[REF(found)]'>?</A>|<A href='byond://?_src_=holder;[HrefToken(forceGlobal = TRUE)];adminplayerobservefollow=[REF(found)]'>F</A>)</font> "
|
msg += "[original_word]<font size='1' color='[is_antag ? "red" : "black"]'>(<A href='byond://?_src_=holder;[HrefToken(forceGlobal = TRUE)];adminmoreinfo=[REF(found)]'>?</A>|<A href='byond://?_src_=holder;[HrefToken(forceGlobal = TRUE)];adminplayerobservefollow=[REF(found)]'>F</A>)</font> "
|
||||||
continue
|
continue
|
||||||
|
|||||||
@@ -10,18 +10,14 @@ GLOBAL_LIST_EMPTY(antagonists)
|
|||||||
var/roundend_category = "other antagonists"
|
var/roundend_category = "other antagonists"
|
||||||
///Set to false to hide the antagonists from roundend report
|
///Set to false to hide the antagonists from roundend report
|
||||||
var/show_in_roundend = TRUE
|
var/show_in_roundend = TRUE
|
||||||
///If false, the roundtype will still convert with this antag active
|
|
||||||
var/prevent_roundtype_conversion = TRUE
|
|
||||||
///Mind that owns this datum
|
///Mind that owns this datum
|
||||||
var/datum/mind/owner
|
var/datum/mind/owner
|
||||||
///Silent will prevent the gain/lose texts to show
|
///Silent will prevent the gain/lose texts to show
|
||||||
var/silent = FALSE
|
var/silent = FALSE
|
||||||
///Whether or not the person will be able to have more than one datum
|
/// What flag is checked for jobbans and polling? Optional, if unset, will use pref_flag
|
||||||
var/can_coexist_with_others = TRUE
|
var/jobban_flag
|
||||||
///List of datums this type can't coexist with
|
/// What flag to check for prefs? Required for antags with preferences associated
|
||||||
var/list/typecache_datum_blacklist = list()
|
var/pref_flag
|
||||||
///The define string we use to identify the role for bans/player polls to spawn a random new one in.
|
|
||||||
var/job_rank
|
|
||||||
///Should replace jobbanned player with ghosts if granted.
|
///Should replace jobbanned player with ghosts if granted.
|
||||||
var/replace_banned = TRUE
|
var/replace_banned = TRUE
|
||||||
///List of the objective datums that this role currently has, completing all objectives at round-end will cause this antagonist to greentext.
|
///List of the objective datums that this role currently has, completing all objectives at round-end will cause this antagonist to greentext.
|
||||||
@@ -38,8 +34,6 @@ GLOBAL_LIST_EMPTY(antagonists)
|
|||||||
var/hud_icon = 'icons/mob/huds/antag_hud.dmi'
|
var/hud_icon = 'icons/mob/huds/antag_hud.dmi'
|
||||||
///Name of the antag hud we provide to this mob.
|
///Name of the antag hud we provide to this mob.
|
||||||
var/antag_hud_name
|
var/antag_hud_name
|
||||||
/// If set to true, the antag will not be added to the living antag list.
|
|
||||||
var/count_against_dynamic_roll_chance = TRUE
|
|
||||||
/// The battlecry this antagonist shouts when suiciding with C4/X4.
|
/// The battlecry this antagonist shouts when suiciding with C4/X4.
|
||||||
var/suicide_cry = ""
|
var/suicide_cry = ""
|
||||||
//Antag panel properties
|
//Antag panel properties
|
||||||
@@ -63,8 +57,6 @@ GLOBAL_LIST_EMPTY(antagonists)
|
|||||||
var/hardcore_random_bonus = FALSE
|
var/hardcore_random_bonus = FALSE
|
||||||
/// A path to the audio stinger that plays upon gaining this datum.
|
/// A path to the audio stinger that plays upon gaining this datum.
|
||||||
var/stinger_sound
|
var/stinger_sound
|
||||||
/// Whether this antag datum blocks rolling new antag datums
|
|
||||||
var/block_midrounds = TRUE
|
|
||||||
|
|
||||||
//ANTAG UI
|
//ANTAG UI
|
||||||
|
|
||||||
@@ -78,7 +70,6 @@ GLOBAL_LIST_EMPTY(antagonists)
|
|||||||
|
|
||||||
/datum/antagonist/New()
|
/datum/antagonist/New()
|
||||||
GLOB.antagonists += src
|
GLOB.antagonists += src
|
||||||
typecache_datum_blacklist = typecacheof(typecache_datum_blacklist)
|
|
||||||
|
|
||||||
/datum/antagonist/Destroy()
|
/datum/antagonist/Destroy()
|
||||||
GLOB.antagonists -= src
|
GLOB.antagonists -= src
|
||||||
@@ -179,12 +170,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
|||||||
|
|
||||||
/datum/antagonist/proc/can_be_owned(datum/mind/new_owner)
|
/datum/antagonist/proc/can_be_owned(datum/mind/new_owner)
|
||||||
var/datum/mind/tested = new_owner || owner
|
var/datum/mind/tested = new_owner || owner
|
||||||
if(tested.has_antag_datum(type))
|
return !tested.has_antag_datum(type)
|
||||||
return FALSE
|
|
||||||
for(var/datum/antagonist/badguy as anything in tested.antag_datums)
|
|
||||||
if(is_type_in_typecache(src, badguy.typecache_datum_blacklist))
|
|
||||||
return FALSE
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
//This will be called in add_antag_datum before owner assignment.
|
//This will be called in add_antag_datum before owner assignment.
|
||||||
//Should return antag datum without owner.
|
//Should return antag datum without owner.
|
||||||
@@ -203,7 +189,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
|||||||
info_button.Remove(old_body)
|
info_button.Remove(old_body)
|
||||||
info_button.Grant(new_body)
|
info_button.Grant(new_body)
|
||||||
apply_innate_effects(new_body)
|
apply_innate_effects(new_body)
|
||||||
if(count_against_dynamic_roll_chance && new_body.stat != DEAD)
|
if(new_body.stat != DEAD)
|
||||||
new_body.add_to_current_living_antags()
|
new_body.add_to_current_living_antags()
|
||||||
|
|
||||||
//This handles the application of antag huds/special abilities
|
//This handles the application of antag huds/special abilities
|
||||||
@@ -271,12 +257,14 @@ GLOBAL_LIST_EMPTY(antagonists)
|
|||||||
replace_banned_player()
|
replace_banned_player()
|
||||||
else if(owner.current.client?.holder && (CONFIG_GET(flag/auto_deadmin_antagonists) || owner.current.client.prefs?.toggles & DEADMIN_ANTAGONIST))
|
else if(owner.current.client?.holder && (CONFIG_GET(flag/auto_deadmin_antagonists) || owner.current.client.prefs?.toggles & DEADMIN_ANTAGONIST))
|
||||||
owner.current.client.holder.auto_deadmin()
|
owner.current.client.holder.auto_deadmin()
|
||||||
if(count_against_dynamic_roll_chance && owner.current.stat != DEAD && owner.current.client)
|
if(owner.current.stat != DEAD && owner.current.client)
|
||||||
owner.current.add_to_current_living_antags()
|
owner.current.add_to_current_living_antags()
|
||||||
|
|
||||||
for (var/datum/atom_hud/alternate_appearance/basic/antag_hud as anything in GLOB.active_alternate_appearances)
|
for (var/datum/atom_hud/alternate_appearance/basic/antag_hud as anything in GLOB.active_alternate_appearances)
|
||||||
antag_hud.apply_to_new_mob(owner.current)
|
antag_hud.apply_to_new_mob(owner.current)
|
||||||
|
|
||||||
|
LAZYADD(owner.special_roles, (jobban_flag || pref_flag))
|
||||||
|
|
||||||
SEND_SIGNAL(owner, COMSIG_ANTAGONIST_GAINED, src)
|
SEND_SIGNAL(owner, COMSIG_ANTAGONIST_GAINED, src)
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -293,7 +281,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
|||||||
if(!player.ckey)
|
if(!player.ckey)
|
||||||
return FALSE
|
return FALSE
|
||||||
|
|
||||||
return (is_banned_from(player.ckey, list(ROLE_SYNDICATE, job_rank)) || QDELETED(player))
|
return (is_banned_from(player.ckey, list(ROLE_SYNDICATE, jobban_flag || pref_flag)) || QDELETED(player))
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Proc that replaces a player who cannot play a specific antagonist due to being banned via a poll, and alerts the player of their being on the banlist.
|
* Proc that replaces a player who cannot play a specific antagonist due to being banned via a poll, and alerts the player of their being on the banlist.
|
||||||
@@ -301,7 +289,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
|||||||
/datum/antagonist/proc/replace_banned_player()
|
/datum/antagonist/proc/replace_banned_player()
|
||||||
set waitfor = FALSE
|
set waitfor = FALSE
|
||||||
|
|
||||||
var/mob/chosen_one = SSpolling.poll_ghosts_for_target(check_jobban = job_rank, role = job_rank, poll_time = 5 SECONDS, checked_target = owner.current, alert_pic = owner.current, role_name_text = name)
|
var/mob/chosen_one = SSpolling.poll_ghosts_for_target(check_jobban = jobban_flag || pref_flag, role = pref_flag, poll_time = 5 SECONDS, checked_target = owner.current, alert_pic = owner.current, role_name_text = name)
|
||||||
if(chosen_one)
|
if(chosen_one)
|
||||||
to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
|
to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
|
||||||
message_admins("[key_name_admin(chosen_one)] has taken control of ([key_name_admin(owner)]) to replace antagonist banned player.")
|
message_admins("[key_name_admin(chosen_one)] has taken control of ([key_name_admin(owner)]) to replace antagonist banned player.")
|
||||||
@@ -334,6 +322,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
|||||||
var/datum/team/team = get_team()
|
var/datum/team/team = get_team()
|
||||||
if(team)
|
if(team)
|
||||||
team.remove_member(owner)
|
team.remove_member(owner)
|
||||||
|
LAZYREMOVE(owner.special_roles, (jobban_flag || pref_flag))
|
||||||
SEND_SIGNAL(owner, COMSIG_ANTAGONIST_REMOVED, src)
|
SEND_SIGNAL(owner, COMSIG_ANTAGONIST_REMOVED, src)
|
||||||
if(owner.current)
|
if(owner.current)
|
||||||
SEND_SIGNAL(owner.current, COMSIG_MOB_ANTAGONIST_REMOVED, src)
|
SEND_SIGNAL(owner.current, COMSIG_MOB_ANTAGONIST_REMOVED, src)
|
||||||
@@ -456,8 +445,8 @@ GLOBAL_LIST_EMPTY(antagonists)
|
|||||||
return ""
|
return ""
|
||||||
|
|
||||||
/datum/antagonist/proc/enabled_in_preferences(datum/mind/noggin)
|
/datum/antagonist/proc/enabled_in_preferences(datum/mind/noggin)
|
||||||
if(job_rank)
|
if(pref_flag)
|
||||||
if(noggin.current && noggin.current.client && (job_rank in noggin.current.client.prefs.be_special))
|
if(noggin.current && noggin.current.client && (pref_flag in noggin.current.client.prefs.be_special))
|
||||||
return TRUE
|
return TRUE
|
||||||
else
|
else
|
||||||
return FALSE
|
return FALSE
|
||||||
@@ -614,3 +603,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
|||||||
return TRUE
|
return TRUE
|
||||||
|
|
||||||
#undef CUSTOM_OBJECTIVE_MAX_LENGTH
|
#undef CUSTOM_OBJECTIVE_MAX_LENGTH
|
||||||
|
|
||||||
|
/// Return TRUE to prevent the antag's job from handling the respawn
|
||||||
|
/datum/antagonist/proc/on_respawn(mob/new_character)
|
||||||
|
return FALSE
|
||||||
|
|||||||
@@ -10,9 +10,10 @@
|
|||||||
. |= A.owner
|
. |= A.owner
|
||||||
|
|
||||||
/// From a list of players (minds, mobs or clients), finds the one with the highest playtime (either from a specific role or overall living) and returns it.
|
/// From a list of players (minds, mobs or clients), finds the one with the highest playtime (either from a specific role or overall living) and returns it.
|
||||||
|
/// If playtime tracking is disabled, just returns the first player in the list.
|
||||||
/proc/get_most_experienced(list/players, specific_role)
|
/proc/get_most_experienced(list/players, specific_role)
|
||||||
if(!CONFIG_GET(flag/use_exp_tracking)) //woops
|
if(!CONFIG_GET(flag/use_exp_tracking)) //woops
|
||||||
return
|
return players[1]
|
||||||
var/most_experienced
|
var/most_experienced
|
||||||
for(var/player in players)
|
for(var/player in players)
|
||||||
if(!most_experienced)
|
if(!most_experienced)
|
||||||
|
|||||||
@@ -91,7 +91,6 @@
|
|||||||
master_wizard.wiz_team.add_member(app_mind)
|
master_wizard.wiz_team.add_member(app_mind)
|
||||||
app_mind.add_antag_datum(app)
|
app_mind.add_antag_datum(app)
|
||||||
app_mind.set_assigned_role(SSjob.get_job_type(/datum/job/wizard_apprentice))
|
app_mind.set_assigned_role(SSjob.get_job_type(/datum/job/wizard_apprentice))
|
||||||
app_mind.special_role = ROLE_WIZARD_APPRENTICE
|
|
||||||
SEND_SOUND(M, sound('sound/effects/magic.ogg'))
|
SEND_SOUND(M, sound('sound/effects/magic.ogg'))
|
||||||
|
|
||||||
///////////BORGS AND OPERATIVES
|
///////////BORGS AND OPERATIVES
|
||||||
@@ -106,7 +105,7 @@
|
|||||||
icon = 'icons/obj/devices/voice.dmi'
|
icon = 'icons/obj/devices/voice.dmi'
|
||||||
icon_state = "nukietalkie"
|
icon_state = "nukietalkie"
|
||||||
/// The name of the special role given to the recruit
|
/// The name of the special role given to the recruit
|
||||||
var/special_role_name = ROLE_NUCLEAR_OPERATIVE
|
var/special_role_name = ROLE_OPERATIVE
|
||||||
/// The applied outfit
|
/// The applied outfit
|
||||||
var/datum/outfit/syndicate/outfit = /datum/outfit/syndicate/reinforcement
|
var/datum/outfit/syndicate/outfit = /datum/outfit/syndicate/reinforcement
|
||||||
/// The antag datum applied
|
/// The antag datum applied
|
||||||
@@ -164,7 +163,7 @@
|
|||||||
|
|
||||||
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop, TRUE)
|
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop, TRUE)
|
||||||
op_mind.add_antag_datum(new_datum, creator_op ? creator_op.get_team() : null)
|
op_mind.add_antag_datum(new_datum, creator_op ? creator_op.get_team() : null)
|
||||||
op_mind.special_role = special_role_name
|
LAZYADD(op_mind.special_roles, special_role_name)
|
||||||
|
|
||||||
if(outfit)
|
if(outfit)
|
||||||
var/datum/antagonist/nukeop/nukie_datum = op_mind.has_antag_datum(antag_datum)
|
var/datum/antagonist/nukeop/nukie_datum = op_mind.has_antag_datum(antag_datum)
|
||||||
@@ -250,7 +249,7 @@
|
|||||||
borg.PossessByPlayer(C.key)
|
borg.PossessByPlayer(C.key)
|
||||||
|
|
||||||
borg.mind.add_antag_datum(antag_datum, creator_op ? creator_op.get_team() : null)
|
borg.mind.add_antag_datum(antag_datum, creator_op ? creator_op.get_team() : null)
|
||||||
borg.mind.special_role = special_role_name
|
LAZYADD(borg.mind.special_roles, special_role_name)
|
||||||
borg.forceMove(pod)
|
borg.forceMove(pod)
|
||||||
new /obj/effect/pod_landingzone(get_turf(src), pod)
|
new /obj/effect/pod_landingzone(get_turf(src), pod)
|
||||||
|
|
||||||
@@ -394,7 +393,7 @@
|
|||||||
|
|
||||||
human_mob.equipOutfit(outfit)
|
human_mob.equipOutfit(outfit)
|
||||||
|
|
||||||
op_mind.special_role = role_to_play
|
LAZYADD(op_mind.special_roles, role_to_play)
|
||||||
|
|
||||||
do_special_things(spawned_mob, user)
|
do_special_things(spawned_mob, user)
|
||||||
|
|
||||||
@@ -466,4 +465,3 @@
|
|||||||
internals_slot = NONE
|
internals_slot = NONE
|
||||||
belt = /obj/item/lighter/skull
|
belt = /obj/item/lighter/skull
|
||||||
r_hand = /obj/item/food/grown/banana
|
r_hand = /obj/item/food/grown/banana
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
name = "\improper Abductor"
|
name = "\improper Abductor"
|
||||||
roundend_category = "abductors"
|
roundend_category = "abductors"
|
||||||
antagpanel_category = ANTAG_GROUP_ABDUCTORS
|
antagpanel_category = ANTAG_GROUP_ABDUCTORS
|
||||||
job_rank = ROLE_ABDUCTOR
|
pref_flag = ROLE_ABDUCTOR
|
||||||
antag_hud_name = "abductor"
|
antag_hud_name = "abductor"
|
||||||
show_in_antagpanel = FALSE //should only show subtypes
|
show_in_antagpanel = FALSE //should only show subtypes
|
||||||
show_to_ghosts = TRUE
|
show_to_ghosts = TRUE
|
||||||
@@ -71,7 +71,6 @@
|
|||||||
|
|
||||||
/datum/antagonist/abductor/on_gain()
|
/datum/antagonist/abductor/on_gain()
|
||||||
owner.set_assigned_role(SSjob.get_job_type(role_job))
|
owner.set_assigned_role(SSjob.get_job_type(role_job))
|
||||||
owner.special_role = ROLE_ABDUCTOR
|
|
||||||
objectives += team.objectives
|
objectives += team.objectives
|
||||||
finalize_abductor()
|
finalize_abductor()
|
||||||
// We don't want abductors to be converted by other antagonists
|
// We don't want abductors to be converted by other antagonists
|
||||||
@@ -79,7 +78,6 @@
|
|||||||
return ..()
|
return ..()
|
||||||
|
|
||||||
/datum/antagonist/abductor/on_removal()
|
/datum/antagonist/abductor/on_removal()
|
||||||
owner.special_role = null
|
|
||||||
owner.remove_traits(list(TRAIT_ABDUCTOR_TRAINING, TRAIT_UNCONVERTABLE), ABDUCTOR_ANTAGONIST)
|
owner.remove_traits(list(TRAIT_ABDUCTOR_TRAINING, TRAIT_UNCONVERTABLE), ABDUCTOR_ANTAGONIST)
|
||||||
return ..()
|
return ..()
|
||||||
|
|
||||||
|
|||||||
@@ -1,12 +1,11 @@
|
|||||||
/datum/antagonist/ashwalker
|
/datum/antagonist/ashwalker
|
||||||
name = "\improper Ash Walker"
|
name = "\improper Ash Walker"
|
||||||
job_rank = ROLE_LAVALAND
|
pref_flag = ROLE_LAVALAND
|
||||||
show_in_antagpanel = FALSE
|
show_in_antagpanel = FALSE
|
||||||
show_to_ghosts = TRUE
|
show_to_ghosts = TRUE
|
||||||
prevent_roundtype_conversion = FALSE
|
|
||||||
antagpanel_category = ANTAG_GROUP_ASHWALKERS
|
antagpanel_category = ANTAG_GROUP_ASHWALKERS
|
||||||
suicide_cry = "I HAVE NO IDEA WHAT THIS THING DOES!!"
|
suicide_cry = "I HAVE NO IDEA WHAT THIS THING DOES!!"
|
||||||
count_against_dynamic_roll_chance = FALSE
|
antag_flags = ANTAG_FAKE|ANTAG_SKIP_GLOBAL_LIST
|
||||||
var/datum/team/ashwalkers/ashie_team
|
var/datum/team/ashwalkers/ashie_team
|
||||||
|
|
||||||
/datum/antagonist/ashwalker/create_team(datum/team/ashwalkers/ashwalker_team)
|
/datum/antagonist/ashwalker/create_team(datum/team/ashwalkers/ashwalker_team)
|
||||||
|
|||||||
@@ -19,7 +19,7 @@
|
|||||||
suicide_cry = "FOR THE SYNDICATE!!!"
|
suicide_cry = "FOR THE SYNDICATE!!!"
|
||||||
antag_hud_name = "battlecruiser_crew"
|
antag_hud_name = "battlecruiser_crew"
|
||||||
antagpanel_category = ANTAG_GROUP_SYNDICATE
|
antagpanel_category = ANTAG_GROUP_SYNDICATE
|
||||||
job_rank = ROLE_BATTLECRUISER_CREW
|
pref_flag = ROLE_BATTLECRUISER_CREW
|
||||||
stinger_sound = 'sound/music/antag/ops.ogg'
|
stinger_sound = 'sound/music/antag/ops.ogg'
|
||||||
/// Team to place the crewmember on.
|
/// Team to place the crewmember on.
|
||||||
var/datum/team/battlecruiser/battlecruiser_team
|
var/datum/team/battlecruiser/battlecruiser_team
|
||||||
@@ -39,7 +39,7 @@
|
|||||||
/datum/antagonist/battlecruiser/captain
|
/datum/antagonist/battlecruiser/captain
|
||||||
name = "Battlecruiser Captain"
|
name = "Battlecruiser Captain"
|
||||||
antag_hud_name = "battlecruiser_lead"
|
antag_hud_name = "battlecruiser_lead"
|
||||||
job_rank = ROLE_BATTLECRUISER_CAPTAIN
|
pref_flag = ROLE_BATTLECRUISER_CAPTAIN
|
||||||
|
|
||||||
/datum/antagonist/battlecruiser/create_team(datum/team/battlecruiser/team)
|
/datum/antagonist/battlecruiser/create_team(datum/team/battlecruiser/team)
|
||||||
if(!team)
|
if(!team)
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
antagpanel_category = ANTAG_GROUP_BIOHAZARDS
|
antagpanel_category = ANTAG_GROUP_BIOHAZARDS
|
||||||
show_to_ghosts = TRUE
|
show_to_ghosts = TRUE
|
||||||
show_in_antagpanel = FALSE
|
show_in_antagpanel = FALSE
|
||||||
job_rank = ROLE_BLOB
|
pref_flag = ROLE_BLOB
|
||||||
ui_name = "AntagInfoBlob"
|
ui_name = "AntagInfoBlob"
|
||||||
stinger_sound = 'sound/music/antag/blobalert.ogg'
|
stinger_sound = 'sound/music/antag/blobalert.ogg'
|
||||||
antag_hud_name = "blob"
|
antag_hud_name = "blob"
|
||||||
@@ -156,7 +156,7 @@
|
|||||||
/datum/antagonist/blob/infection
|
/datum/antagonist/blob/infection
|
||||||
name = "\improper Blob Infection"
|
name = "\improper Blob Infection"
|
||||||
show_in_antagpanel = TRUE
|
show_in_antagpanel = TRUE
|
||||||
job_rank = ROLE_BLOB_INFECTION
|
pref_flag = ROLE_BLOB_INFECTION
|
||||||
|
|
||||||
/datum/antagonist/blob/infection/get_preview_icon()
|
/datum/antagonist/blob/infection/get_preview_icon()
|
||||||
var/icon/blob_icon = ..()
|
var/icon/blob_icon = ..()
|
||||||
|
|||||||
@@ -29,14 +29,14 @@
|
|||||||
|
|
||||||
/datum/antagonist/brainwashed
|
/datum/antagonist/brainwashed
|
||||||
name = "\improper Brainwashed Victim"
|
name = "\improper Brainwashed Victim"
|
||||||
job_rank = ROLE_BRAINWASHED
|
pref_flag = ROLE_BRAINWASHED
|
||||||
stinger_sound = 'sound/music/antag/brainwashed.ogg'
|
stinger_sound = 'sound/music/antag/brainwashed.ogg'
|
||||||
roundend_category = "brainwashed victims"
|
roundend_category = "brainwashed victims"
|
||||||
show_in_antagpanel = TRUE
|
show_in_antagpanel = TRUE
|
||||||
antag_hud_name = "brainwashed"
|
antag_hud_name = "brainwashed"
|
||||||
antagpanel_category = ANTAG_GROUP_CREW
|
antagpanel_category = ANTAG_GROUP_CREW
|
||||||
show_name_in_check_antagonists = TRUE
|
show_name_in_check_antagonists = TRUE
|
||||||
count_against_dynamic_roll_chance = FALSE
|
antag_flags = ANTAG_FAKE|ANTAG_SKIP_GLOBAL_LIST
|
||||||
ui_name = "AntagInfoBrainwashed"
|
ui_name = "AntagInfoBrainwashed"
|
||||||
suicide_cry = "FOR... SOMEONE!!"
|
suicide_cry = "FOR... SOMEONE!!"
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/datum/antagonist/brother
|
/datum/antagonist/brother
|
||||||
name = "\improper Brother"
|
name = "\improper Brother"
|
||||||
antagpanel_category = "Brother"
|
antagpanel_category = "Brother"
|
||||||
job_rank = ROLE_BROTHER
|
pref_flag = ROLE_BROTHER
|
||||||
var/special_role = ROLE_BROTHER
|
var/special_role = ROLE_BROTHER
|
||||||
antag_hud_name = "brother"
|
antag_hud_name = "brother"
|
||||||
hijack_speed = 0.5
|
hijack_speed = 0.5
|
||||||
@@ -15,6 +15,7 @@
|
|||||||
|
|
||||||
/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)
|
/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)
|
||||||
if(!new_team)
|
if(!new_team)
|
||||||
|
team = new()
|
||||||
return
|
return
|
||||||
if(!istype(new_team))
|
if(!istype(new_team))
|
||||||
stack_trace("Wrong team type passed to [type] initialization.")
|
stack_trace("Wrong team type passed to [type] initialization.")
|
||||||
@@ -25,7 +26,6 @@
|
|||||||
|
|
||||||
/datum/antagonist/brother/on_gain()
|
/datum/antagonist/brother/on_gain()
|
||||||
objectives += team.objectives
|
objectives += team.objectives
|
||||||
owner.special_role = special_role
|
|
||||||
finalize_brother()
|
finalize_brother()
|
||||||
|
|
||||||
if (team.brothers_left <= 0)
|
if (team.brothers_left <= 0)
|
||||||
@@ -45,7 +45,6 @@
|
|||||||
return ..()
|
return ..()
|
||||||
|
|
||||||
/datum/antagonist/brother/on_removal()
|
/datum/antagonist/brother/on_removal()
|
||||||
owner.special_role = null
|
|
||||||
remove_conversion_skills()
|
remove_conversion_skills()
|
||||||
return ..()
|
return ..()
|
||||||
|
|
||||||
@@ -178,7 +177,7 @@
|
|||||||
return brother_text
|
return brother_text
|
||||||
|
|
||||||
/datum/antagonist/brother/greet()
|
/datum/antagonist/brother/greet()
|
||||||
to_chat(owner.current, span_alertsyndie("You are the [owner.special_role]."))
|
to_chat(owner.current, span_alertsyndie("You are a Blood Brother."))
|
||||||
owner.announce_objectives()
|
owner.announce_objectives()
|
||||||
|
|
||||||
/datum/antagonist/brother/proc/finalize_brother()
|
/datum/antagonist/brother/proc/finalize_brother()
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
name = "\improper Changeling"
|
name = "\improper Changeling"
|
||||||
roundend_category = "changelings"
|
roundend_category = "changelings"
|
||||||
antagpanel_category = "Changeling"
|
antagpanel_category = "Changeling"
|
||||||
job_rank = ROLE_CHANGELING
|
pref_flag = ROLE_CHANGELING
|
||||||
antag_moodlet = /datum/mood_event/focused
|
antag_moodlet = /datum/mood_event/focused
|
||||||
antag_hud_name = "changeling"
|
antag_hud_name = "changeling"
|
||||||
hijack_speed = 0.5
|
hijack_speed = 0.5
|
||||||
@@ -1023,7 +1023,7 @@
|
|||||||
name = "\improper Headslug Changeling"
|
name = "\improper Headslug Changeling"
|
||||||
show_in_antagpanel = FALSE
|
show_in_antagpanel = FALSE
|
||||||
give_objectives = FALSE
|
give_objectives = FALSE
|
||||||
count_against_dynamic_roll_chance = FALSE
|
antag_flags = ANTAG_SKIP_GLOBAL_LIST
|
||||||
|
|
||||||
genetic_points = 5
|
genetic_points = 5
|
||||||
total_genetic_points = 5
|
total_genetic_points = 5
|
||||||
|
|||||||
@@ -3,11 +3,10 @@
|
|||||||
name = "\improper Fallen Changeling"
|
name = "\improper Fallen Changeling"
|
||||||
roundend_category = "changelings"
|
roundend_category = "changelings"
|
||||||
antagpanel_category = "Changeling"
|
antagpanel_category = "Changeling"
|
||||||
job_rank = ROLE_CHANGELING
|
pref_flag = ROLE_CHANGELING
|
||||||
antag_moodlet = /datum/mood_event/fallen_changeling
|
antag_moodlet = /datum/mood_event/fallen_changeling
|
||||||
antag_hud_name = "changeling"
|
antag_hud_name = "changeling"
|
||||||
|
|
||||||
/datum/mood_event/fallen_changeling
|
/datum/mood_event/fallen_changeling
|
||||||
description = "My powers! Where are my powers?!"
|
description = "My powers! Where are my powers?!"
|
||||||
mood_change = -4
|
mood_change = -4
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
roundend_category = "clown operatives"
|
roundend_category = "clown operatives"
|
||||||
antagpanel_category = ANTAG_GROUP_CLOWNOPS
|
antagpanel_category = ANTAG_GROUP_CLOWNOPS
|
||||||
nukeop_outfit = /datum/outfit/syndicate/clownop
|
nukeop_outfit = /datum/outfit/syndicate/clownop
|
||||||
|
job_type = /datum/job/nuclear_operative/clown_operative
|
||||||
suicide_cry = "HAPPY BIRTHDAY!!"
|
suicide_cry = "HAPPY BIRTHDAY!!"
|
||||||
|
|
||||||
preview_outfit = /datum/outfit/clown_operative_elite
|
preview_outfit = /datum/outfit/clown_operative_elite
|
||||||
@@ -11,7 +12,6 @@
|
|||||||
nuke_icon_state = "bananiumbomb_base"
|
nuke_icon_state = "bananiumbomb_base"
|
||||||
|
|
||||||
/datum/antagonist/nukeop/clownop/admin_add(datum/mind/new_owner,mob/admin)
|
/datum/antagonist/nukeop/clownop/admin_add(datum/mind/new_owner,mob/admin)
|
||||||
new_owner.set_assigned_role(SSjob.get_job_type(/datum/job/clown_operative))
|
|
||||||
new_owner.add_antag_datum(src)
|
new_owner.add_antag_datum(src)
|
||||||
message_admins("[key_name_admin(admin)] has clown op'ed [key_name_admin(new_owner)].")
|
message_admins("[key_name_admin(admin)] has clown op'ed [key_name_admin(new_owner)].")
|
||||||
log_admin("[key_name(admin)] has clown op'ed [key_name(new_owner)].")
|
log_admin("[key_name(admin)] has clown op'ed [key_name(new_owner)].")
|
||||||
@@ -33,11 +33,12 @@
|
|||||||
ADD_TRAIT(liver, TRAIT_COMEDY_METABOLISM, CLOWNOP_TRAIT)
|
ADD_TRAIT(liver, TRAIT_COMEDY_METABOLISM, CLOWNOP_TRAIT)
|
||||||
|
|
||||||
/datum/antagonist/nukeop/leader/clownop/give_alias()
|
/datum/antagonist/nukeop/leader/clownop/give_alias()
|
||||||
title = pick("Head Honker", "Slipmaster", "Clown King", "Honkbearer")
|
title ||= pick("Head Honker", "Slipmaster", "Clown King", "Honkbearer")
|
||||||
if(nuke_team?.syndicate_name)
|
. = ..()
|
||||||
owner.current.real_name = "[nuke_team.syndicate_name] [title]"
|
if(ishuman(owner.current))
|
||||||
|
owner.current.fully_replace_character_name(owner.current.real_name, "[title] [owner.current.real_name]")
|
||||||
else
|
else
|
||||||
owner.current.real_name = "Syndicate [title]"
|
owner.current.fully_replace_character_name(owner.current.real_name, "[nuke_team.syndicate_name] [title]")
|
||||||
|
|
||||||
/datum/antagonist/nukeop/leader/clownop
|
/datum/antagonist/nukeop/leader/clownop
|
||||||
name = "Clown Operative Leader"
|
name = "Clown Operative Leader"
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
antag_moodlet = /datum/mood_event/cult
|
antag_moodlet = /datum/mood_event/cult
|
||||||
suicide_cry = "FOR NAR'SIE!!"
|
suicide_cry = "FOR NAR'SIE!!"
|
||||||
preview_outfit = /datum/outfit/cultist
|
preview_outfit = /datum/outfit/cultist
|
||||||
job_rank = ROLE_CULTIST
|
pref_flag = ROLE_CULTIST
|
||||||
antag_hud_name = "cult"
|
antag_hud_name = "cult"
|
||||||
stinger_sound = 'sound/music/antag/bloodcult/bloodcult_gain.ogg'
|
stinger_sound = 'sound/music/antag/bloodcult/bloodcult_gain.ogg'
|
||||||
|
|
||||||
@@ -275,4 +275,3 @@
|
|||||||
///Used to check if the owner is counted as a secondary invoker for runes.
|
///Used to check if the owner is counted as a secondary invoker for runes.
|
||||||
/datum/antagonist/cult/proc/check_invoke_validity()
|
/datum/antagonist/cult/proc/check_invoke_validity()
|
||||||
return TRUE
|
return TRUE
|
||||||
|
|
||||||
|
|||||||
@@ -322,7 +322,6 @@ structure_check() searches for nearby cultist structures required for the invoca
|
|||||||
convertee.Unconscious(10 SECONDS)
|
convertee.Unconscious(10 SECONDS)
|
||||||
|
|
||||||
new /obj/item/melee/cultblade/dagger(get_turf(src))
|
new /obj/item/melee/cultblade/dagger(get_turf(src))
|
||||||
convertee.mind.special_role = ROLE_CULTIST
|
|
||||||
convertee.mind.add_antag_datum(/datum/antagonist/cult, cult_team)
|
convertee.mind.add_antag_datum(/datum/antagonist/cult, cult_team)
|
||||||
|
|
||||||
to_chat(convertee, span_cult_bold_italic("Your blood pulses. Your head throbs. The world goes red. \
|
to_chat(convertee, span_cult_bold_italic("Your blood pulses. Your head throbs. The world goes red. \
|
||||||
@@ -1197,7 +1196,7 @@ GLOBAL_VAR_INIT(narsie_summon_count, 0)
|
|||||||
force_event_async(/datum/round_event_control/meteor_wave, "an apocalypse rune")
|
force_event_async(/datum/round_event_control/meteor_wave, "an apocalypse rune")
|
||||||
|
|
||||||
if(51 to 60)
|
if(51 to 60)
|
||||||
force_event_async(/datum/round_event_control/spider_infestation, "an apocalypse rune")
|
SSdynamic.force_run_midround(/datum/dynamic_ruleset/midround/spiders)
|
||||||
|
|
||||||
if(61 to 70)
|
if(61 to 70)
|
||||||
force_event_async(/datum/round_event_control/anomaly/anomaly_flux, "an apocalypse rune")
|
force_event_async(/datum/round_event_control/anomaly/anomaly_flux, "an apocalypse rune")
|
||||||
|
|||||||
@@ -11,9 +11,8 @@
|
|||||||
antag_moodlet = /datum/mood_event/focused
|
antag_moodlet = /datum/mood_event/focused
|
||||||
antagpanel_category = ANTAG_GROUP_ERT
|
antagpanel_category = ANTAG_GROUP_ERT
|
||||||
suicide_cry = "FOR NANOTRASEN!!"
|
suicide_cry = "FOR NANOTRASEN!!"
|
||||||
count_against_dynamic_roll_chance = FALSE
|
|
||||||
// Not 'true' antags, this disables certain interactions that assume the owner is a baddie
|
// Not 'true' antags, this disables certain interactions that assume the owner is a baddie
|
||||||
antag_flags = FLAG_FAKE_ANTAG
|
antag_flags = ANTAG_FAKE|ANTAG_SKIP_GLOBAL_LIST
|
||||||
var/datum/team/ert/ert_team
|
var/datum/team/ert/ert_team
|
||||||
var/leader = FALSE
|
var/leader = FALSE
|
||||||
var/datum/outfit/outfit = /datum/outfit/centcom/ert/security
|
var/datum/outfit/outfit = /datum/outfit/centcom/ert/security
|
||||||
|
|||||||
@@ -2,12 +2,12 @@
|
|||||||
/datum/antagonist/evil_clone
|
/datum/antagonist/evil_clone
|
||||||
name = "\improper Evil Clone"
|
name = "\improper Evil Clone"
|
||||||
stinger_sound = 'sound/music/antag/hypnotized.ogg'
|
stinger_sound = 'sound/music/antag/hypnotized.ogg'
|
||||||
job_rank = ROLE_EVIL_CLONE
|
pref_flag = ROLE_EVIL_CLONE
|
||||||
roundend_category = "evil clones"
|
roundend_category = "evil clones"
|
||||||
show_in_antagpanel = TRUE
|
show_in_antagpanel = TRUE
|
||||||
antagpanel_category = ANTAG_GROUP_CREW
|
antagpanel_category = ANTAG_GROUP_CREW
|
||||||
show_name_in_check_antagonists = TRUE
|
show_name_in_check_antagonists = TRUE
|
||||||
count_against_dynamic_roll_chance = FALSE
|
antag_flags = ANTAG_SKIP_GLOBAL_LIST
|
||||||
|
|
||||||
/datum/antagonist/evil_clone/on_gain()
|
/datum/antagonist/evil_clone/on_gain()
|
||||||
if (owner.current)
|
if (owner.current)
|
||||||
|
|||||||
@@ -2,16 +2,14 @@
|
|||||||
/datum/antagonist/fugitive
|
/datum/antagonist/fugitive
|
||||||
name = "\improper Fugitive"
|
name = "\improper Fugitive"
|
||||||
roundend_category = "Fugitive"
|
roundend_category = "Fugitive"
|
||||||
job_rank = ROLE_FUGITIVE
|
pref_flag = ROLE_FUGITIVE
|
||||||
silent = TRUE //greet called by the event
|
|
||||||
show_in_antagpanel = FALSE
|
show_in_antagpanel = FALSE
|
||||||
show_to_ghosts = TRUE
|
show_to_ghosts = TRUE
|
||||||
antagpanel_category = ANTAG_GROUP_FUGITIVES
|
antagpanel_category = ANTAG_GROUP_FUGITIVES
|
||||||
prevent_roundtype_conversion = FALSE
|
|
||||||
antag_hud_name = "fugitive"
|
antag_hud_name = "fugitive"
|
||||||
suicide_cry = "FOR FREEDOM!!"
|
suicide_cry = "FOR FREEDOM!!"
|
||||||
preview_outfit = /datum/outfit/prisoner
|
preview_outfit = /datum/outfit/prisoner
|
||||||
count_against_dynamic_roll_chance = FALSE
|
antag_flags = ANTAG_SKIP_GLOBAL_LIST
|
||||||
var/datum/team/fugitive/fugitive_team
|
var/datum/team/fugitive/fugitive_team
|
||||||
var/is_captured = FALSE
|
var/is_captured = FALSE
|
||||||
var/backstory = "error"
|
var/backstory = "error"
|
||||||
@@ -38,10 +36,14 @@
|
|||||||
|
|
||||||
return fugitive_icon
|
return fugitive_icon
|
||||||
|
|
||||||
|
|
||||||
/datum/antagonist/fugitive/on_gain()
|
/datum/antagonist/fugitive/on_gain()
|
||||||
forge_objectives()
|
forge_objectives()
|
||||||
. = ..()
|
. = ..()
|
||||||
|
owner.set_assigned_role(SSjob.get_job_type(/datum/job/fugitive))
|
||||||
|
|
||||||
|
/datum/antagonist/fugitive/on_removal()
|
||||||
|
. = ..()
|
||||||
|
owner?.set_assigned_role(SSjob.get_job_type(/datum/job/unassigned))
|
||||||
|
|
||||||
/datum/antagonist/fugitive/forge_objectives() //this isn't the actual survive objective because it's about who in the team survives
|
/datum/antagonist/fugitive/forge_objectives() //this isn't the actual survive objective because it's about who in the team survives
|
||||||
var/datum/objective/survive = new /datum/objective
|
var/datum/objective/survive = new /datum/objective
|
||||||
@@ -49,9 +51,8 @@
|
|||||||
survive.explanation_text = "Avoid capture from the fugitive hunters."
|
survive.explanation_text = "Avoid capture from the fugitive hunters."
|
||||||
objectives += survive
|
objectives += survive
|
||||||
|
|
||||||
/datum/antagonist/fugitive/greet(back_story)
|
/datum/antagonist/fugitive/greet()
|
||||||
. = ..()
|
. = ..()
|
||||||
backstory = back_story
|
|
||||||
var/message = "<span class='warningplain'>"
|
var/message = "<span class='warningplain'>"
|
||||||
switch(backstory)
|
switch(backstory)
|
||||||
if(FUGITIVE_BACKSTORY_PRISONER)
|
if(FUGITIVE_BACKSTORY_PRISONER)
|
||||||
|
|||||||
@@ -6,10 +6,9 @@
|
|||||||
show_in_antagpanel = FALSE
|
show_in_antagpanel = FALSE
|
||||||
show_to_ghosts = TRUE
|
show_to_ghosts = TRUE
|
||||||
antagpanel_category = ANTAG_GROUP_HUNTERS
|
antagpanel_category = ANTAG_GROUP_HUNTERS
|
||||||
prevent_roundtype_conversion = FALSE
|
|
||||||
antag_hud_name = "fugitive_hunter"
|
antag_hud_name = "fugitive_hunter"
|
||||||
suicide_cry = "FOR GLORY!!"
|
suicide_cry = "FOR GLORY!!"
|
||||||
count_against_dynamic_roll_chance = FALSE
|
antag_flags = ANTAG_SKIP_GLOBAL_LIST
|
||||||
var/datum/team/fugitive_hunters/hunter_team
|
var/datum/team/fugitive_hunters/hunter_team
|
||||||
var/backstory = "error"
|
var/backstory = "error"
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
show_in_antagpanel = FALSE
|
show_in_antagpanel = FALSE
|
||||||
show_name_in_check_antagonists = TRUE //Not that it will be there for long
|
show_name_in_check_antagonists = TRUE //Not that it will be there for long
|
||||||
suicide_cry = "FOR THE GREENTEXT!!" // This can never actually show up, but not including it is a missed opportunity
|
suicide_cry = "FOR THE GREENTEXT!!" // This can never actually show up, but not including it is a missed opportunity
|
||||||
count_against_dynamic_roll_chance = FALSE
|
antag_flags = ANTAG_FAKE|ANTAG_SKIP_GLOBAL_LIST
|
||||||
hardcore_random_bonus = TRUE
|
hardcore_random_bonus = TRUE
|
||||||
|
|
||||||
/datum/antagonist/greentext/forge_objectives()
|
/datum/antagonist/greentext/forge_objectives()
|
||||||
|
|||||||
@@ -20,7 +20,7 @@
|
|||||||
antagpanel_category = "Heretic"
|
antagpanel_category = "Heretic"
|
||||||
ui_name = "AntagInfoHeretic"
|
ui_name = "AntagInfoHeretic"
|
||||||
antag_moodlet = /datum/mood_event/heretics
|
antag_moodlet = /datum/mood_event/heretics
|
||||||
job_rank = ROLE_HERETIC
|
pref_flag = ROLE_HERETIC
|
||||||
antag_hud_name = "heretic"
|
antag_hud_name = "heretic"
|
||||||
hijack_speed = 0.5
|
hijack_speed = 0.5
|
||||||
suicide_cry = "THE MANSUS SMILES UPON ME!!"
|
suicide_cry = "THE MANSUS SMILES UPON ME!!"
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
roundend_category = "Heretics"
|
roundend_category = "Heretics"
|
||||||
antagpanel_category = ANTAG_GROUP_HORRORS
|
antagpanel_category = ANTAG_GROUP_HORRORS
|
||||||
antag_moodlet = /datum/mood_event/heretics
|
antag_moodlet = /datum/mood_event/heretics
|
||||||
job_rank = ROLE_HERETIC
|
pref_flag = ROLE_HERETIC
|
||||||
antag_hud_name = "heretic_beast"
|
antag_hud_name = "heretic_beast"
|
||||||
suicide_cry = "MY MASTER SMILES UPON ME!!"
|
suicide_cry = "MY MASTER SMILES UPON ME!!"
|
||||||
show_in_antagpanel = FALSE
|
show_in_antagpanel = FALSE
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
name = "\improper Soultrapped Heretic"
|
name = "\improper Soultrapped Heretic"
|
||||||
roundend_category = "Heretics"
|
roundend_category = "Heretics"
|
||||||
antagpanel_category = "Heretic"
|
antagpanel_category = "Heretic"
|
||||||
job_rank = ROLE_HERETIC
|
pref_flag = ROLE_HERETIC
|
||||||
antag_moodlet = /datum/mood_event/soultrapped_heretic
|
antag_moodlet = /datum/mood_event/soultrapped_heretic
|
||||||
antag_hud_name = "heretic"
|
antag_hud_name = "heretic"
|
||||||
|
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
show_name_in_check_antagonists = TRUE
|
show_name_in_check_antagonists = TRUE
|
||||||
can_elimination_hijack = ELIMINATION_ENABLED
|
can_elimination_hijack = ELIMINATION_ENABLED
|
||||||
suicide_cry = "FOR SCOTLAND!!" // If they manage to lose their no-drop stuff somehow
|
suicide_cry = "FOR SCOTLAND!!" // If they manage to lose their no-drop stuff somehow
|
||||||
count_against_dynamic_roll_chance = FALSE
|
antag_flags = ANTAG_FAKE|ANTAG_SKIP_GLOBAL_LIST
|
||||||
/// Traits we apply/remove to our target on-demand.
|
/// Traits we apply/remove to our target on-demand.
|
||||||
var/static/list/applicable_traits = list(
|
var/static/list/applicable_traits = list(
|
||||||
TRAIT_NOBREATH,
|
TRAIT_NOBREATH,
|
||||||
@@ -38,7 +38,6 @@
|
|||||||
|
|
||||||
/datum/antagonist/highlander/on_gain()
|
/datum/antagonist/highlander/on_gain()
|
||||||
forge_objectives()
|
forge_objectives()
|
||||||
owner.special_role = "highlander"
|
|
||||||
give_equipment()
|
give_equipment()
|
||||||
. = ..()
|
. = ..()
|
||||||
|
|
||||||
|
|||||||
@@ -2,14 +2,14 @@
|
|||||||
/datum/antagonist/hypnotized
|
/datum/antagonist/hypnotized
|
||||||
name = "\improper Hypnotized Victim"
|
name = "\improper Hypnotized Victim"
|
||||||
stinger_sound = 'sound/music/antag/hypnotized.ogg'
|
stinger_sound = 'sound/music/antag/hypnotized.ogg'
|
||||||
job_rank = ROLE_HYPNOTIZED
|
pref_flag = ROLE_HYPNOTIZED
|
||||||
roundend_category = "hypnotized victims"
|
roundend_category = "hypnotized victims"
|
||||||
antag_hud_name = "brainwashed"
|
antag_hud_name = "brainwashed"
|
||||||
ui_name = "AntagInfoBrainwashed"
|
ui_name = "AntagInfoBrainwashed"
|
||||||
show_in_antagpanel = TRUE
|
show_in_antagpanel = TRUE
|
||||||
antagpanel_category = ANTAG_GROUP_CREW
|
antagpanel_category = ANTAG_GROUP_CREW
|
||||||
show_name_in_check_antagonists = TRUE
|
show_name_in_check_antagonists = TRUE
|
||||||
count_against_dynamic_roll_chance = FALSE
|
antag_flags = ANTAG_FAKE|ANTAG_SKIP_GLOBAL_LIST
|
||||||
|
|
||||||
/// Brain trauma associated with this antag datum
|
/// Brain trauma associated with this antag datum
|
||||||
var/datum/brain_trauma/hypnosis/trauma
|
var/datum/brain_trauma/hypnosis/trauma
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
name = "\improper Malfunctioning AI"
|
name = "\improper Malfunctioning AI"
|
||||||
roundend_category = "traitors"
|
roundend_category = "traitors"
|
||||||
antagpanel_category = "Malf AI"
|
antagpanel_category = "Malf AI"
|
||||||
job_rank = ROLE_MALF
|
pref_flag = ROLE_MALF
|
||||||
antag_hud_name = "traitor"
|
antag_hud_name = "traitor"
|
||||||
ui_name = "AntagInfoMalf"
|
ui_name = "AntagInfoMalf"
|
||||||
can_assign_self_objectives = TRUE
|
can_assign_self_objectives = TRUE
|
||||||
@@ -32,7 +32,6 @@
|
|||||||
stack_trace("Attempted to give malf AI antag datum to \[[owner]\], who did not meet the requirements.")
|
stack_trace("Attempted to give malf AI antag datum to \[[owner]\], who did not meet the requirements.")
|
||||||
return ..()
|
return ..()
|
||||||
|
|
||||||
owner.special_role = job_rank
|
|
||||||
if(give_objectives)
|
if(give_objectives)
|
||||||
forge_ai_objectives()
|
forge_ai_objectives()
|
||||||
if(!employer)
|
if(!employer)
|
||||||
@@ -58,7 +57,6 @@
|
|||||||
malf_ai.remove_malf_abilities()
|
malf_ai.remove_malf_abilities()
|
||||||
QDEL_NULL(malf_ai.malf_picker)
|
QDEL_NULL(malf_ai.malf_picker)
|
||||||
|
|
||||||
owner.special_role = null
|
|
||||||
UnregisterSignal(owner, COMSIG_SILICON_AI_CORE_STATUS)
|
UnregisterSignal(owner, COMSIG_SILICON_AI_CORE_STATUS)
|
||||||
return ..()
|
return ..()
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/datum/antagonist/nightmare
|
/datum/antagonist/nightmare
|
||||||
name = "\improper Nightmare"
|
name = "\improper Nightmare"
|
||||||
antagpanel_category = ANTAG_GROUP_ABOMINATIONS
|
antagpanel_category = ANTAG_GROUP_ABOMINATIONS
|
||||||
job_rank = ROLE_NIGHTMARE
|
pref_flag = ROLE_NIGHTMARE
|
||||||
show_in_antagpanel = FALSE
|
show_in_antagpanel = FALSE
|
||||||
show_name_in_check_antagonists = TRUE
|
show_name_in_check_antagonists = TRUE
|
||||||
show_to_ghosts = TRUE
|
show_to_ghosts = TRUE
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
/datum/antagonist/nukeop
|
/datum/antagonist/nukeop
|
||||||
name = ROLE_NUCLEAR_OPERATIVE
|
name = ROLE_OPERATIVE
|
||||||
roundend_category = "syndicate operatives" //just in case
|
roundend_category = "syndicate operatives" //just in case
|
||||||
antagpanel_category = ANTAG_GROUP_SYNDICATE
|
antagpanel_category = ANTAG_GROUP_SYNDICATE
|
||||||
job_rank = ROLE_OPERATIVE
|
pref_flag = ROLE_OPERATIVE
|
||||||
antag_hud_name = "synd"
|
antag_hud_name = "synd"
|
||||||
antag_moodlet = /datum/mood_event/focused
|
antag_moodlet = /datum/mood_event/focused
|
||||||
show_to_ghosts = TRUE
|
show_to_ghosts = TRUE
|
||||||
@@ -12,10 +12,10 @@
|
|||||||
|
|
||||||
/// Which nukie team are we on?
|
/// Which nukie team are we on?
|
||||||
var/datum/team/nuclear/nuke_team
|
var/datum/team/nuclear/nuke_team
|
||||||
/// If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
|
|
||||||
var/always_new_team = FALSE
|
|
||||||
/// Should the user be moved to default spawnpoint after being granted this datum.
|
/// Should the user be moved to default spawnpoint after being granted this datum.
|
||||||
var/send_to_spawnpoint = TRUE
|
var/send_to_spawnpoint = TRUE
|
||||||
|
|
||||||
|
var/job_type = /datum/job/nuclear_operative
|
||||||
/// The DEFAULT outfit we will give to players granted this datum
|
/// The DEFAULT outfit we will give to players granted this datum
|
||||||
var/nukeop_outfit = /datum/outfit/syndicate
|
var/nukeop_outfit = /datum/outfit/syndicate
|
||||||
|
|
||||||
@@ -23,6 +23,7 @@
|
|||||||
|
|
||||||
/// In the preview icon, the nukies who are behind the leader
|
/// In the preview icon, the nukies who are behind the leader
|
||||||
var/preview_outfit_behind = /datum/outfit/nuclear_operative
|
var/preview_outfit_behind = /datum/outfit/nuclear_operative
|
||||||
|
|
||||||
/// In the preview icon, a nuclear fission explosive device, only appearing if there's an icon state for it.
|
/// In the preview icon, a nuclear fission explosive device, only appearing if there's an icon state for it.
|
||||||
var/nuke_icon_state = "nuclearbomb_base"
|
var/nuke_icon_state = "nuclearbomb_base"
|
||||||
|
|
||||||
@@ -40,6 +41,7 @@
|
|||||||
give_alias()
|
give_alias()
|
||||||
forge_objectives()
|
forge_objectives()
|
||||||
. = ..()
|
. = ..()
|
||||||
|
owner.set_assigned_role(SSjob.get_job_type(job_type))
|
||||||
equip_op()
|
equip_op()
|
||||||
if(send_to_spawnpoint)
|
if(send_to_spawnpoint)
|
||||||
move_to_spawnpoint()
|
move_to_spawnpoint()
|
||||||
@@ -61,7 +63,8 @@
|
|||||||
nuke_team.team_discounts += create_uplink_sales(discount_limited_amount, /datum/uplink_category/limited_discount_team_gear, 1, uplink_items)
|
nuke_team.team_discounts += create_uplink_sales(discount_limited_amount, /datum/uplink_category/limited_discount_team_gear, 1, uplink_items)
|
||||||
uplink.uplink_handler.extra_purchasable += nuke_team.team_discounts
|
uplink.uplink_handler.extra_purchasable += nuke_team.team_discounts
|
||||||
|
|
||||||
memorize_code()
|
if(nuke_team?.tracked_nuke && nuke_team?.memorized_code)
|
||||||
|
memorize_code()
|
||||||
|
|
||||||
/datum/antagonist/nukeop/get_team()
|
/datum/antagonist/nukeop/get_team()
|
||||||
return nuke_team
|
return nuke_team
|
||||||
@@ -78,24 +81,19 @@
|
|||||||
|
|
||||||
/datum/antagonist/nukeop/create_team(datum/team/nuclear/new_team)
|
/datum/antagonist/nukeop/create_team(datum/team/nuclear/new_team)
|
||||||
if(!new_team)
|
if(!new_team)
|
||||||
if(!always_new_team)
|
// Find the first leader to join up
|
||||||
for(var/datum/antagonist/nukeop/N in GLOB.antagonists)
|
for(var/datum/antagonist/nukeop/leader/leader in GLOB.antagonists)
|
||||||
if(!N.owner)
|
if(leader.nuke_team)
|
||||||
stack_trace("Antagonist datum without owner in GLOB.antagonists: [N]")
|
nuke_team = leader.nuke_team
|
||||||
continue
|
return
|
||||||
if(N.nuke_team)
|
// Otherwise make a new team entirely
|
||||||
nuke_team = N.nuke_team
|
nuke_team = new /datum/team/nuclear()
|
||||||
return
|
|
||||||
nuke_team = new /datum/team/nuclear
|
|
||||||
nuke_team.update_objectives()
|
|
||||||
assign_nuke() //This is bit ugly
|
|
||||||
return
|
return
|
||||||
if(!istype(new_team))
|
if(!istype(new_team))
|
||||||
stack_trace("Wrong team type passed to [type] initialization.")
|
stack_trace("Wrong team type passed to [type] initialization.")
|
||||||
nuke_team = new_team
|
nuke_team = new_team
|
||||||
|
|
||||||
/datum/antagonist/nukeop/admin_add(datum/mind/new_owner,mob/admin)
|
/datum/antagonist/nukeop/admin_add(datum/mind/new_owner,mob/admin)
|
||||||
new_owner.set_assigned_role(SSjob.get_job_type(/datum/job/nuclear_operative))
|
|
||||||
new_owner.add_antag_datum(src)
|
new_owner.add_antag_datum(src)
|
||||||
message_admins("[key_name_admin(admin)] has nuke op'ed [key_name_admin(new_owner)].")
|
message_admins("[key_name_admin(admin)] has nuke op'ed [key_name_admin(new_owner)].")
|
||||||
log_admin("[key_name(admin)] has nuke op'ed [key_name(new_owner)].")
|
log_admin("[key_name(admin)] has nuke op'ed [key_name(new_owner)].")
|
||||||
@@ -158,42 +156,21 @@
|
|||||||
else
|
else
|
||||||
to_chat(admin, span_danger("No valid nuke found!"))
|
to_chat(admin, span_danger("No valid nuke found!"))
|
||||||
|
|
||||||
/datum/antagonist/nukeop/proc/assign_nuke()
|
|
||||||
if(!nuke_team || nuke_team.tracked_nuke)
|
|
||||||
return
|
|
||||||
nuke_team.memorized_code = random_nukecode()
|
|
||||||
var/obj/machinery/nuclearbomb/syndicate/nuke = locate() in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/nuclearbomb/syndicate)
|
|
||||||
if(!nuke)
|
|
||||||
stack_trace("Syndicate nuke not found during nuke team creation.")
|
|
||||||
nuke_team.memorized_code = null
|
|
||||||
return
|
|
||||||
nuke_team.tracked_nuke = nuke
|
|
||||||
if(nuke.r_code == NUKE_CODE_UNSET)
|
|
||||||
nuke.r_code = nuke_team.memorized_code
|
|
||||||
else //Already set by admins/something else?
|
|
||||||
nuke_team.memorized_code = nuke.r_code
|
|
||||||
for(var/obj/machinery/nuclearbomb/beer/beernuke as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/nuclearbomb/beer))
|
|
||||||
beernuke.r_code = nuke_team.memorized_code
|
|
||||||
|
|
||||||
/datum/antagonist/nukeop/proc/give_alias()
|
/datum/antagonist/nukeop/proc/give_alias()
|
||||||
if(nuke_team?.syndicate_name)
|
if(nuke_team?.syndicate_name)
|
||||||
var/mob/living/carbon/human/human_to_rename = owner.current
|
var/mob/living/carbon/human/human_to_rename = owner.current
|
||||||
if(istype(human_to_rename)) // Reinforcements get a real name
|
if(istype(human_to_rename)) // Reinforcements get a real name
|
||||||
var/first_name = owner.current.client?.prefs?.read_preference(/datum/preference/name/operative_alias) || pick(GLOB.operative_aliases)
|
var/first_name = owner.current.client?.prefs?.read_preference(/datum/preference/name/operative_alias) || pick(GLOB.operative_aliases)
|
||||||
var/chosen_name = "[first_name] [nuke_team.syndicate_name]"
|
var/chosen_name = "[first_name] [nuke_team.syndicate_name]"
|
||||||
human_to_rename.fully_replace_character_name(human_to_rename.real_name, chosen_name)
|
human_to_rename.fully_replace_character_name(null, chosen_name)
|
||||||
else
|
else
|
||||||
var/number = 1
|
var/number = nuke_team?.members.Find(owner) || 1
|
||||||
number = nuke_team.members.Find(owner)
|
owner.current.fully_replace_character_name(null, "[nuke_team.syndicate_name] Operative #[number]")
|
||||||
owner.current.real_name = "[nuke_team.syndicate_name] Operative #[number]"
|
|
||||||
|
|
||||||
/datum/antagonist/nukeop/proc/memorize_code()
|
/datum/antagonist/nukeop/proc/memorize_code()
|
||||||
if(nuke_team && nuke_team.tracked_nuke && nuke_team.memorized_code)
|
antag_memory += "<B>[nuke_team.tracked_nuke] Code</B>: [nuke_team.memorized_code]<br>"
|
||||||
antag_memory += "<B>[nuke_team.tracked_nuke] Code</B>: [nuke_team.memorized_code]<br>"
|
owner.add_memory(/datum/memory/key/nuke_code, nuclear_code = nuke_team.memorized_code)
|
||||||
owner.add_memory(/datum/memory/key/nuke_code, nuclear_code = nuke_team.memorized_code)
|
to_chat(owner, "The nuclear authorization code is: <B>[nuke_team.memorized_code]</B>")
|
||||||
to_chat(owner, "The nuclear authorization code is: <B>[nuke_team.memorized_code]</B>")
|
|
||||||
else
|
|
||||||
to_chat(owner, "Unfortunately the syndicate was unable to provide you with nuclear authorization code.")
|
|
||||||
|
|
||||||
/// Actually moves our nukie to where they should be
|
/// Actually moves our nukie to where they should be
|
||||||
/datum/antagonist/nukeop/proc/move_to_spawnpoint()
|
/datum/antagonist/nukeop/proc/move_to_spawnpoint()
|
||||||
@@ -212,3 +189,8 @@
|
|||||||
team_number = nuke_team.members.Find(owner)
|
team_number = nuke_team.members.Find(owner)
|
||||||
|
|
||||||
return GLOB.nukeop_start[((team_number - 1) % GLOB.nukeop_start.len) + 1]
|
return GLOB.nukeop_start[((team_number - 1) % GLOB.nukeop_start.len) + 1]
|
||||||
|
|
||||||
|
/datum/antagonist/nukeop/on_respawn(mob/new_character)
|
||||||
|
new_character.forceMove(pick(GLOB.nukeop_start))
|
||||||
|
equip_op()
|
||||||
|
return TRUE
|
||||||
|
|||||||
@@ -1,29 +1,31 @@
|
|||||||
/datum/antagonist/nukeop/leader
|
/datum/antagonist/nukeop/leader
|
||||||
name = "Nuclear Operative Leader"
|
name = "Nuclear Operative Leader"
|
||||||
nukeop_outfit = /datum/outfit/syndicate/leader
|
nukeop_outfit = /datum/outfit/syndicate/leader
|
||||||
always_new_team = TRUE
|
|
||||||
/// Randomly chosen honorific, for distinction
|
/// Randomly chosen honorific, for distinction
|
||||||
var/title
|
var/title
|
||||||
/// The nuclear challenge remote we will spawn this player with.
|
/// The nuclear challenge remote we will spawn this player with.
|
||||||
var/challengeitem = /obj/item/nuclear_challenge
|
var/challengeitem = /obj/item/nuclear_challenge
|
||||||
|
|
||||||
/datum/antagonist/nukeop/leader/memorize_code()
|
/datum/antagonist/nukeop/leader/memorize_code()
|
||||||
..()
|
. = ..()
|
||||||
if(nuke_team?.memorized_code)
|
var/obj/item/paper/nuke_code_paper = new(get_turf(owner.current))
|
||||||
var/obj/item/paper/nuke_code_paper = new
|
nuke_code_paper.add_raw_text("The nuclear authorization code is: <b>[nuke_team.memorized_code]</b>")
|
||||||
nuke_code_paper.add_raw_text("The nuclear authorization code is: <b>[nuke_team.memorized_code]</b>")
|
nuke_code_paper.name = "nuclear bomb code"
|
||||||
nuke_code_paper.name = "nuclear bomb code"
|
nuke_code_paper.update_appearance()
|
||||||
var/mob/living/carbon/human/H = owner.current
|
owner.current.put_in_hands(nuke_code_paper)
|
||||||
if(!istype(H))
|
|
||||||
nuke_code_paper.forceMove(get_turf(H))
|
/datum/antagonist/nukeop/leader/give_alias()
|
||||||
else
|
title ||= pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
|
||||||
H.put_in_hands(nuke_code_paper, TRUE)
|
. = ..()
|
||||||
H.update_icons()
|
if(ishuman(owner.current))
|
||||||
|
owner.current.fully_replace_character_name(owner.current.real_name, "[title] [owner.current.real_name]")
|
||||||
|
else
|
||||||
|
owner.current.fully_replace_character_name(owner.current.real_name, "[nuke_team.syndicate_name] [title]")
|
||||||
|
|
||||||
/datum/antagonist/nukeop/leader/greet()
|
/datum/antagonist/nukeop/leader/greet()
|
||||||
play_stinger()
|
play_stinger()
|
||||||
to_chat(owner, "<span class='warningplain'><B>You are the Syndicate [title] for this mission. You are responsible for guiding the team and your ID is the only one who can open the launch bay doors.</B></span>")
|
to_chat(owner, "<span class='warningplain'><B>You are the Syndicate [title] for this mission. You are responsible for guiding your team.</B></span>")
|
||||||
to_chat(owner, "<span class='warningplain'><B>If you feel you are not up to this task, give your ID and radio to another operative.</B></span>")
|
to_chat(owner, "<span class='warningplain'><B>If you feel you are not up to this task, trade your headset with another operative.</B></span>")
|
||||||
if(!CONFIG_GET(flag/disable_warops))
|
if(!CONFIG_GET(flag/disable_warops))
|
||||||
to_chat(owner, "<span class='warningplain'><B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B></span>")
|
to_chat(owner, "<span class='warningplain'><B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B></span>")
|
||||||
owner.announce_objectives()
|
owner.announce_objectives()
|
||||||
@@ -59,3 +61,9 @@
|
|||||||
newname = randomname
|
newname = randomname
|
||||||
|
|
||||||
return capitalize(newname)
|
return capitalize(newname)
|
||||||
|
|
||||||
|
/datum/antagonist/nukeop/leader/create_team(datum/team/nuclear/new_team)
|
||||||
|
if(new_team)
|
||||||
|
return ..()
|
||||||
|
// Leaders always make new teams
|
||||||
|
nuke_team = new /datum/team/nuclear()
|
||||||
|
|||||||
@@ -1,22 +1,13 @@
|
|||||||
/datum/antagonist/nukeop/lone
|
/datum/antagonist/nukeop/lone
|
||||||
name = "Lone Operative"
|
name = "Lone Operative"
|
||||||
always_new_team = TRUE
|
|
||||||
send_to_spawnpoint = FALSE //Handled by event
|
send_to_spawnpoint = FALSE //Handled by event
|
||||||
nukeop_outfit = /datum/outfit/syndicate/full/loneop
|
nukeop_outfit = /datum/outfit/syndicate/full/loneop
|
||||||
preview_outfit = /datum/outfit/nuclear_operative
|
preview_outfit = /datum/outfit/nuclear_operative
|
||||||
preview_outfit_behind = null
|
preview_outfit_behind = null
|
||||||
nuke_icon_state = null
|
nuke_icon_state = null
|
||||||
|
|
||||||
/datum/antagonist/nukeop/lone/assign_nuke()
|
/datum/antagonist/nukeop/lone/create_team(datum/team/nuclear/new_team)
|
||||||
if(nuke_team && !nuke_team.tracked_nuke)
|
if(new_team)
|
||||||
nuke_team.memorized_code = random_nukecode()
|
return ..()
|
||||||
var/obj/machinery/nuclearbomb/selfdestruct/nuke = locate() in SSmachines.get_machines_by_type(/obj/machinery/nuclearbomb/selfdestruct)
|
// Lone ops always get a solo team solely because a lot of nukie code is on the team
|
||||||
if(nuke)
|
nuke_team = new /datum/team/nuclear/loneop()
|
||||||
nuke_team.tracked_nuke = nuke
|
|
||||||
if(nuke.r_code == NUKE_CODE_UNSET)
|
|
||||||
nuke.r_code = nuke_team.memorized_code
|
|
||||||
else //Already set by admins/something else?
|
|
||||||
nuke_team.memorized_code = nuke.r_code
|
|
||||||
else
|
|
||||||
stack_trace("Station self-destruct not found during lone op team creation.")
|
|
||||||
nuke_team.memorized_code = null
|
|
||||||
|
|||||||
@@ -13,6 +13,13 @@
|
|||||||
..()
|
..()
|
||||||
syndicate_name = syndicate_name()
|
syndicate_name = syndicate_name()
|
||||||
|
|
||||||
|
var/datum/objective/maingoal = new core_objective()
|
||||||
|
maingoal.team = src
|
||||||
|
objectives += maingoal
|
||||||
|
|
||||||
|
// when a nuke team is created, the infiltrator has not loaded in yet - it takes some time. so no nuke, we have to wait
|
||||||
|
addtimer(CALLBACK(src, PROC_REF(assign_nuke_delayed)), 4 SECONDS)
|
||||||
|
|
||||||
/datum/team/nuclear/roundend_report()
|
/datum/team/nuclear/roundend_report()
|
||||||
var/list/parts = list()
|
var/list/parts = list()
|
||||||
parts += span_header("[syndicate_name] Operatives:")
|
parts += span_header("[syndicate_name] Operatives:")
|
||||||
@@ -129,14 +136,9 @@
|
|||||||
/datum/team/nuclear/proc/rename_team(new_name)
|
/datum/team/nuclear/proc/rename_team(new_name)
|
||||||
syndicate_name = new_name
|
syndicate_name = new_name
|
||||||
name = "[syndicate_name] Team"
|
name = "[syndicate_name] Team"
|
||||||
for(var/I in members)
|
for(var/datum/mind/synd_mind in members)
|
||||||
var/datum/mind/synd_mind = I
|
var/datum/antagonist/nukeop/synd_datum = synd_mind.has_antag_datum(/datum/antagonist/nukeop)
|
||||||
var/mob/living/carbon/human/human_to_rename = synd_mind.current
|
synd_datum?.give_alias()
|
||||||
if(!istype(human_to_rename))
|
|
||||||
continue
|
|
||||||
var/first_name = human_to_rename.client?.prefs?.read_preference(/datum/preference/name/operative_alias) || pick(GLOB.operative_aliases)
|
|
||||||
var/chosen_name = "[first_name] [syndicate_name]"
|
|
||||||
human_to_rename.fully_replace_character_name(human_to_rename.real_name, chosen_name)
|
|
||||||
|
|
||||||
/datum/team/nuclear/proc/admin_spawn_reinforcement(mob/admin)
|
/datum/team/nuclear/proc/admin_spawn_reinforcement(mob/admin)
|
||||||
if(!check_rights_for(admin.client, R_ADMIN))
|
if(!check_rights_for(admin.client, R_ADMIN))
|
||||||
@@ -213,12 +215,6 @@
|
|||||||
|
|
||||||
tgui_alert(admin, "Reinforcement spawned at [infil_or_nukebase] with [tc_to_spawn].", "Reinforcements have arrived", list("God speed"))
|
tgui_alert(admin, "Reinforcement spawned at [infil_or_nukebase] with [tc_to_spawn].", "Reinforcements have arrived", list("God speed"))
|
||||||
|
|
||||||
/datum/team/nuclear/proc/update_objectives()
|
|
||||||
if(core_objective)
|
|
||||||
var/datum/objective/O = new core_objective
|
|
||||||
O.team = src
|
|
||||||
objectives += O
|
|
||||||
|
|
||||||
/datum/team/nuclear/proc/is_disk_rescued()
|
/datum/team/nuclear/proc/is_disk_rescued()
|
||||||
for(var/obj/item/disk/nuclear/nuke_disk in SSpoints_of_interest.real_nuclear_disks)
|
for(var/obj/item/disk/nuclear/nuke_disk in SSpoints_of_interest.real_nuclear_disks)
|
||||||
//If emergency shuttle is in transit disk is only safe on it
|
//If emergency shuttle is in transit disk is only safe on it
|
||||||
@@ -317,5 +313,42 @@
|
|||||||
..()
|
..()
|
||||||
SEND_SIGNAL(src, COMSIG_NUKE_TEAM_ADDITION, new_member.current)
|
SEND_SIGNAL(src, COMSIG_NUKE_TEAM_ADDITION, new_member.current)
|
||||||
|
|
||||||
|
/datum/team/nuclear/proc/assign_nuke_delayed()
|
||||||
|
assign_nuke()
|
||||||
|
if(tracked_nuke && memorized_code)
|
||||||
|
for(var/datum/mind/synd_mind in members)
|
||||||
|
var/datum/antagonist/nukeop/synd_datum = synd_mind.has_antag_datum(/datum/antagonist/nukeop)
|
||||||
|
synd_datum?.memorize_code()
|
||||||
|
|
||||||
|
/datum/team/nuclear/proc/assign_nuke()
|
||||||
|
memorized_code = random_nukecode()
|
||||||
|
var/obj/machinery/nuclearbomb/syndicate/nuke = locate() in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/nuclearbomb/syndicate)
|
||||||
|
if(!nuke)
|
||||||
|
stack_trace("Syndicate nuke not found during nuke team creation.")
|
||||||
|
memorized_code = null
|
||||||
|
return
|
||||||
|
tracked_nuke = nuke
|
||||||
|
if(nuke.r_code == NUKE_CODE_UNSET)
|
||||||
|
nuke.r_code = memorized_code
|
||||||
|
else //Already set by admins/something else?
|
||||||
|
memorized_code = nuke.r_code
|
||||||
|
for(var/obj/machinery/nuclearbomb/beer/beernuke as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/nuclearbomb/beer))
|
||||||
|
beernuke.r_code = memorized_code
|
||||||
|
|
||||||
#undef SPAWN_AT_BASE
|
#undef SPAWN_AT_BASE
|
||||||
#undef SPAWN_AT_INFILTRATOR
|
#undef SPAWN_AT_INFILTRATOR
|
||||||
|
|
||||||
|
/datum/team/nuclear/loneop
|
||||||
|
|
||||||
|
/datum/team/nuclear/loneop/assign_nuke()
|
||||||
|
memorized_code = random_nukecode()
|
||||||
|
var/obj/machinery/nuclearbomb/selfdestruct/nuke = locate() in SSmachines.get_machines_by_type(/obj/machinery/nuclearbomb/selfdestruct)
|
||||||
|
if(nuke)
|
||||||
|
tracked_nuke = nuke
|
||||||
|
if(nuke.r_code == NUKE_CODE_UNSET)
|
||||||
|
nuke.r_code = memorized_code
|
||||||
|
else //Already set by admins/something else?
|
||||||
|
memorized_code = nuke.r_code
|
||||||
|
else
|
||||||
|
stack_trace("Station self-destruct not found during lone op team creation.")
|
||||||
|
memorized_code = null
|
||||||
|
|||||||
@@ -8,12 +8,12 @@
|
|||||||
name = "Obsessed"
|
name = "Obsessed"
|
||||||
show_in_antagpanel = TRUE
|
show_in_antagpanel = TRUE
|
||||||
antagpanel_category = ANTAG_GROUP_CREW
|
antagpanel_category = ANTAG_GROUP_CREW
|
||||||
job_rank = ROLE_OBSESSED
|
pref_flag = ROLE_OBSESSED
|
||||||
show_to_ghosts = TRUE
|
show_to_ghosts = TRUE
|
||||||
antag_hud_name = "obsessed"
|
antag_hud_name = "obsessed"
|
||||||
show_name_in_check_antagonists = TRUE
|
show_name_in_check_antagonists = TRUE
|
||||||
roundend_category = "obsessed"
|
roundend_category = "obsessed"
|
||||||
count_against_dynamic_roll_chance = FALSE
|
antag_flags = ANTAG_SKIP_GLOBAL_LIST
|
||||||
silent = TRUE //not actually silent, because greet will be called by the trauma anyway.
|
silent = TRUE //not actually silent, because greet will be called by the trauma anyway.
|
||||||
suicide_cry = "FOR MY LOVE!!"
|
suicide_cry = "FOR MY LOVE!!"
|
||||||
preview_outfit = /datum/outfit/obsessed
|
preview_outfit = /datum/outfit/obsessed
|
||||||
@@ -31,10 +31,9 @@
|
|||||||
show_name_in_check_antagonists = TRUE
|
show_name_in_check_antagonists = TRUE
|
||||||
antagpanel_category = ANTAG_GROUP_CREW
|
antagpanel_category = ANTAG_GROUP_CREW
|
||||||
show_in_roundend = FALSE
|
show_in_roundend = FALSE
|
||||||
count_against_dynamic_roll_chance = FALSE
|
antag_flags = ANTAG_FAKE|ANTAG_SKIP_GLOBAL_LIST
|
||||||
silent = TRUE
|
silent = TRUE
|
||||||
can_elimination_hijack = ELIMINATION_PREVENT
|
can_elimination_hijack = ELIMINATION_PREVENT
|
||||||
antag_flags = FLAG_FAKE_ANTAG
|
|
||||||
|
|
||||||
/datum/antagonist/obsessed/admin_add(datum/mind/new_owner,mob/admin)
|
/datum/antagonist/obsessed/admin_add(datum/mind/new_owner,mob/admin)
|
||||||
var/mob/living/carbon/C = new_owner.current
|
var/mob/living/carbon/C = new_owner.current
|
||||||
@@ -190,7 +189,7 @@
|
|||||||
/datum/objective/assassinate/obsessed/update_explanation_text()
|
/datum/objective/assassinate/obsessed/update_explanation_text()
|
||||||
..()
|
..()
|
||||||
if(target?.current)
|
if(target?.current)
|
||||||
explanation_text = "Murder [target.name], the [!target_role_type ? target.assigned_role.title : target.special_role]."
|
explanation_text = "Murder [target.name], the [!target_role_type ? target.assigned_role.title : english_list(target.get_special_roles())]."
|
||||||
else
|
else
|
||||||
message_admins("WARNING! [ADMIN_LOOKUPFLW(owner)] obsessed objectives forged without an obsession!")
|
message_admins("WARNING! [ADMIN_LOOKUPFLW(owner)] obsessed objectives forged without an obsession!")
|
||||||
explanation_text = "Free Objective"
|
explanation_text = "Free Objective"
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/datum/antagonist/paradox_clone
|
/datum/antagonist/paradox_clone
|
||||||
name = "\improper Paradox Clone"
|
name = "\improper Paradox Clone"
|
||||||
roundend_category = "Paradox Clone"
|
roundend_category = "Paradox Clone"
|
||||||
job_rank = ROLE_PARADOX_CLONE
|
pref_flag = ROLE_PARADOX_CLONE
|
||||||
antagpanel_category = ANTAG_GROUP_PARADOX
|
antagpanel_category = ANTAG_GROUP_PARADOX
|
||||||
antag_hud_name = "paradox_clone"
|
antag_hud_name = "paradox_clone"
|
||||||
show_to_ghosts = TRUE
|
show_to_ghosts = TRUE
|
||||||
@@ -28,17 +28,6 @@
|
|||||||
|
|
||||||
return clone_icon
|
return clone_icon
|
||||||
|
|
||||||
/datum/antagonist/paradox_clone/on_gain()
|
|
||||||
owner.special_role = ROLE_PARADOX_CLONE
|
|
||||||
return ..()
|
|
||||||
|
|
||||||
/datum/antagonist/paradox_clone/on_removal()
|
|
||||||
//don't null it if we got a different one added on top, somehow.
|
|
||||||
if(owner.special_role == ROLE_PARADOX_CLONE)
|
|
||||||
owner.special_role = null
|
|
||||||
original_ref = null
|
|
||||||
return ..()
|
|
||||||
|
|
||||||
/datum/antagonist/paradox_clone/Destroy()
|
/datum/antagonist/paradox_clone/Destroy()
|
||||||
original_ref = null
|
original_ref = null
|
||||||
return ..()
|
return ..()
|
||||||
@@ -94,7 +83,7 @@
|
|||||||
if(!target?.current)
|
if(!target?.current)
|
||||||
explanation_text = "Free Objective"
|
explanation_text = "Free Objective"
|
||||||
CRASH("WARNING! [ADMIN_LOOKUPFLW(owner)] paradox clone objectives forged without an original!")
|
CRASH("WARNING! [ADMIN_LOOKUPFLW(owner)] paradox clone objectives forged without an original!")
|
||||||
explanation_text = "Murder and replace [target.name], the [!target_role_type ? target.assigned_role.title : target.special_role]. Remember, your mission is to blend in, do not kill anyone else unless you have to!"
|
explanation_text = "Murder and replace [target.name], the [!target_role_type ? target.assigned_role.title : english_list(target.get_special_roles())]. Remember, your mission is to blend in, do not kill anyone else unless you have to!"
|
||||||
|
|
||||||
///Static bluespace stream used in its ghost poll icon.
|
///Static bluespace stream used in its ghost poll icon.
|
||||||
/obj/effect/bluespace_stream
|
/obj/effect/bluespace_stream
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
/datum/antagonist/pirate
|
/datum/antagonist/pirate
|
||||||
name = "\improper Space Pirate"
|
name = "\improper Space Pirate"
|
||||||
job_rank = ROLE_TRAITOR
|
pref_flag = ROLE_TRAITOR
|
||||||
roundend_category = "space pirates"
|
roundend_category = "space pirates"
|
||||||
antagpanel_category = ANTAG_GROUP_PIRATES
|
antagpanel_category = ANTAG_GROUP_PIRATES
|
||||||
show_in_antagpanel = FALSE
|
show_in_antagpanel = FALSE
|
||||||
|
|||||||
@@ -1,119 +0,0 @@
|
|||||||
#define NO_ANSWER 0
|
|
||||||
#define POSITIVE_ANSWER 1
|
|
||||||
#define NEGATIVE_ANSWER 2
|
|
||||||
|
|
||||||
/datum/round_event_control/pirates
|
|
||||||
name = "Space Pirates"
|
|
||||||
typepath = /datum/round_event/pirates
|
|
||||||
weight = 10
|
|
||||||
max_occurrences = 1
|
|
||||||
min_players = 20
|
|
||||||
dynamic_should_hijack = TRUE
|
|
||||||
category = EVENT_CATEGORY_INVASION
|
|
||||||
description = "The crew will either pay up, or face a pirate assault."
|
|
||||||
admin_setup = list(/datum/event_admin_setup/listed_options/pirates)
|
|
||||||
map_flags = EVENT_SPACE_ONLY
|
|
||||||
|
|
||||||
/datum/round_event_control/pirates/preRunEvent()
|
|
||||||
if (SSmapping.is_planetary())
|
|
||||||
return EVENT_CANT_RUN
|
|
||||||
return ..()
|
|
||||||
|
|
||||||
/datum/round_event/pirates
|
|
||||||
///admin chosen pirate team
|
|
||||||
var/list/datum/pirate_gang/gang_list
|
|
||||||
|
|
||||||
/datum/round_event/pirates/start()
|
|
||||||
send_pirate_threat(gang_list)
|
|
||||||
|
|
||||||
/proc/send_pirate_threat(list/pirate_selection)
|
|
||||||
var/datum/pirate_gang/chosen_gang = pick_n_take(pirate_selection)
|
|
||||||
///If there was nothing to pull from our requested list, stop here.
|
|
||||||
if(!chosen_gang)
|
|
||||||
message_admins("Error attempting to run the space pirate event, as the given pirate gangs list was empty.")
|
|
||||||
return
|
|
||||||
//set payoff
|
|
||||||
var/payoff = 0
|
|
||||||
var/datum/bank_account/account = SSeconomy.get_dep_account(ACCOUNT_CAR)
|
|
||||||
if(account)
|
|
||||||
payoff = max(PAYOFF_MIN, FLOOR(account.account_balance * 0.80, 1000))
|
|
||||||
var/datum/comm_message/threat = chosen_gang.generate_message(payoff)
|
|
||||||
//send message
|
|
||||||
priority_announce("Incoming subspace communication. Secure channel opened at all communication consoles.", "Incoming Message", SSstation.announcer.get_rand_report_sound())
|
|
||||||
threat.answer_callback = CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(pirates_answered), threat, chosen_gang, payoff, world.time)
|
|
||||||
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(spawn_pirates), threat, chosen_gang), RESPONSE_MAX_TIME)
|
|
||||||
GLOB.communications_controller.send_message(threat, unique = TRUE)
|
|
||||||
|
|
||||||
/proc/pirates_answered(datum/comm_message/threat, datum/pirate_gang/chosen_gang, payoff, initial_send_time)
|
|
||||||
if(world.time > initial_send_time + RESPONSE_MAX_TIME)
|
|
||||||
priority_announce(chosen_gang.response_too_late, sender_override = chosen_gang.ship_name, color_override = chosen_gang.announcement_color)
|
|
||||||
return
|
|
||||||
if(!threat?.answered)
|
|
||||||
return
|
|
||||||
if(threat.answered == NEGATIVE_ANSWER)
|
|
||||||
priority_announce(chosen_gang.response_rejected, sender_override = chosen_gang.ship_name, color_override = chosen_gang.announcement_color)
|
|
||||||
return
|
|
||||||
|
|
||||||
var/datum/bank_account/plundered_account = SSeconomy.get_dep_account(ACCOUNT_CAR)
|
|
||||||
if(plundered_account)
|
|
||||||
if(plundered_account.adjust_money(-payoff))
|
|
||||||
chosen_gang.paid_off = TRUE
|
|
||||||
priority_announce(chosen_gang.response_received, sender_override = chosen_gang.ship_name, color_override = chosen_gang.announcement_color)
|
|
||||||
else
|
|
||||||
priority_announce(chosen_gang.response_not_enough, sender_override = chosen_gang.ship_name, color_override = chosen_gang.announcement_color)
|
|
||||||
|
|
||||||
/proc/spawn_pirates(datum/comm_message/threat, datum/pirate_gang/chosen_gang)
|
|
||||||
if(chosen_gang.paid_off)
|
|
||||||
return
|
|
||||||
|
|
||||||
var/list/candidates = SSpolling.poll_ghost_candidates("Do you wish to be considered for a [span_notice("pirate crew of [chosen_gang.name]?")]", check_jobban = ROLE_TRAITOR, alert_pic = /obj/item/claymore/cutlass, role_name_text = "pirate crew")
|
|
||||||
shuffle_inplace(candidates)
|
|
||||||
|
|
||||||
var/template_key = "pirate_[chosen_gang.ship_template_id]"
|
|
||||||
var/datum/map_template/shuttle/pirate/ship = SSmapping.shuttle_templates[template_key]
|
|
||||||
var/x = rand(TRANSITIONEDGE,world.maxx - TRANSITIONEDGE - ship.width)
|
|
||||||
var/y = rand(TRANSITIONEDGE,world.maxy - TRANSITIONEDGE - ship.height)
|
|
||||||
var/z = SSmapping.empty_space.z_value
|
|
||||||
var/turf/T = locate(x,y,z)
|
|
||||||
if(!T)
|
|
||||||
CRASH("Pirate event found no turf to load in")
|
|
||||||
|
|
||||||
if(!ship.load(T))
|
|
||||||
CRASH("Loading pirate ship failed!")
|
|
||||||
|
|
||||||
for(var/turf/area_turf as anything in ship.get_affected_turfs(T))
|
|
||||||
for(var/obj/effect/mob_spawn/ghost_role/human/pirate/spawner in area_turf)
|
|
||||||
if(candidates.len > 0)
|
|
||||||
var/mob/our_candidate = candidates[1]
|
|
||||||
var/mob/spawned_mob = spawner.create_from_ghost(our_candidate)
|
|
||||||
candidates -= our_candidate
|
|
||||||
notify_ghosts(
|
|
||||||
"The [chosen_gang.ship_name] has an object of interest: [spawned_mob]!",
|
|
||||||
source = spawned_mob,
|
|
||||||
header = "Pirates!",
|
|
||||||
)
|
|
||||||
else
|
|
||||||
notify_ghosts(
|
|
||||||
"The [chosen_gang.ship_name] has an object of interest: [spawner]!",
|
|
||||||
source = spawner,
|
|
||||||
header = "Pirate Spawn Here!",
|
|
||||||
)
|
|
||||||
|
|
||||||
priority_announce(chosen_gang.arrival_announcement, sender_override = chosen_gang.ship_name)
|
|
||||||
|
|
||||||
/datum/event_admin_setup/listed_options/pirates
|
|
||||||
input_text = "Select Pirate Gang"
|
|
||||||
normal_run_option = "Random Pirate Gang"
|
|
||||||
|
|
||||||
/datum/event_admin_setup/listed_options/pirates/get_list()
|
|
||||||
return subtypesof(/datum/pirate_gang)
|
|
||||||
|
|
||||||
/datum/event_admin_setup/listed_options/pirates/apply_to_event(datum/round_event/pirates/event)
|
|
||||||
if(isnull(chosen))
|
|
||||||
event.gang_list = GLOB.light_pirate_gangs + GLOB.heavy_pirate_gangs
|
|
||||||
else
|
|
||||||
event.gang_list = list(new chosen)
|
|
||||||
|
|
||||||
#undef NO_ANSWER
|
|
||||||
#undef POSITIVE_ANSWER
|
|
||||||
#undef NEGATIVE_ANSWER
|
|
||||||
@@ -5,6 +5,7 @@
|
|||||||
show_in_antagpanel = FALSE
|
show_in_antagpanel = FALSE
|
||||||
show_name_in_check_antagonists = TRUE
|
show_name_in_check_antagonists = TRUE
|
||||||
show_to_ghosts = TRUE
|
show_to_ghosts = TRUE
|
||||||
|
pref_flag = ROLE_PYROCLASTIC_SLIME
|
||||||
|
|
||||||
/datum/antagonist/pyro_slime/on_gain()
|
/datum/antagonist/pyro_slime/on_gain()
|
||||||
forge_objectives()
|
forge_objectives()
|
||||||
|
|||||||
@@ -23,7 +23,7 @@
|
|||||||
|
|
||||||
/datum/antagonist/enemy_of_the_state/on_gain()
|
/datum/antagonist/enemy_of_the_state/on_gain()
|
||||||
owner.add_memory(/datum/memory/revolution_rev_defeat)
|
owner.add_memory(/datum/memory/revolution_rev_defeat)
|
||||||
owner.special_role = "exiled headrev"
|
// LAZYADD(owner.special_statuses, "Exiled Head Revolutionary")
|
||||||
forge_objectives()
|
forge_objectives()
|
||||||
. = ..()
|
. = ..()
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
name = "\improper Revolutionary"
|
name = "\improper Revolutionary"
|
||||||
roundend_category = "revolutionaries" // if by some miracle revolutionaries without revolution happen
|
roundend_category = "revolutionaries" // if by some miracle revolutionaries without revolution happen
|
||||||
antagpanel_category = "Revolution"
|
antagpanel_category = "Revolution"
|
||||||
job_rank = ROLE_REV
|
pref_flag = ROLE_REV
|
||||||
antag_moodlet = /datum/mood_event/revolution
|
antag_moodlet = /datum/mood_event/revolution
|
||||||
antag_hud_name = "rev"
|
antag_hud_name = "rev"
|
||||||
suicide_cry = "VIVA LA REVOLUTION!!"
|
suicide_cry = "VIVA LA REVOLUTION!!"
|
||||||
@@ -55,14 +55,9 @@
|
|||||||
|
|
||||||
/datum/antagonist/rev/on_gain()
|
/datum/antagonist/rev/on_gain()
|
||||||
. = ..()
|
. = ..()
|
||||||
create_objectives()
|
|
||||||
equip_rev()
|
equip_rev()
|
||||||
owner.current.log_message("has been converted to the revolution!", LOG_ATTACK, color="red")
|
owner.current.log_message("has been converted to the revolution!", LOG_ATTACK, color="red")
|
||||||
|
|
||||||
/datum/antagonist/rev/on_removal()
|
|
||||||
remove_objectives()
|
|
||||||
. = ..()
|
|
||||||
|
|
||||||
/datum/antagonist/rev/greet()
|
/datum/antagonist/rev/greet()
|
||||||
. = ..()
|
. = ..()
|
||||||
to_chat(owner, span_userdanger("Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!"))
|
to_chat(owner, span_userdanger("Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!"))
|
||||||
@@ -70,16 +65,9 @@
|
|||||||
|
|
||||||
/datum/antagonist/rev/create_team(datum/team/revolution/new_team)
|
/datum/antagonist/rev/create_team(datum/team/revolution/new_team)
|
||||||
if(!new_team)
|
if(!new_team)
|
||||||
//For now only one revolution at a time
|
GLOB.revolution_handler ||= new()
|
||||||
for(var/datum/antagonist/rev/head/H in GLOB.antagonists)
|
rev_team = GLOB.revolution_handler.revs
|
||||||
if(!H.owner)
|
GLOB.revolution_handler.start_revolution()
|
||||||
continue
|
|
||||||
if(H.rev_team)
|
|
||||||
rev_team = H.rev_team
|
|
||||||
return
|
|
||||||
rev_team = new /datum/team/revolution
|
|
||||||
rev_team.update_objectives()
|
|
||||||
rev_team.update_rev_heads()
|
|
||||||
return
|
return
|
||||||
if(!istype(new_team))
|
if(!istype(new_team))
|
||||||
stack_trace("Wrong team type passed to [type] initialization.")
|
stack_trace("Wrong team type passed to [type] initialization.")
|
||||||
@@ -88,12 +76,6 @@
|
|||||||
/datum/antagonist/rev/get_team()
|
/datum/antagonist/rev/get_team()
|
||||||
return rev_team
|
return rev_team
|
||||||
|
|
||||||
/datum/antagonist/rev/proc/create_objectives()
|
|
||||||
objectives |= rev_team.objectives
|
|
||||||
|
|
||||||
/datum/antagonist/rev/proc/remove_objectives()
|
|
||||||
objectives -= rev_team.objectives
|
|
||||||
|
|
||||||
//Bump up to head_rev
|
//Bump up to head_rev
|
||||||
/datum/antagonist/rev/proc/promote()
|
/datum/antagonist/rev/proc/promote()
|
||||||
var/old_team = rev_team
|
var/old_team = rev_team
|
||||||
@@ -171,7 +153,7 @@
|
|||||||
/datum/antagonist/rev/head
|
/datum/antagonist/rev/head
|
||||||
name = "\improper Head Revolutionary"
|
name = "\improper Head Revolutionary"
|
||||||
antag_hud_name = "rev_head"
|
antag_hud_name = "rev_head"
|
||||||
job_rank = ROLE_REV_HEAD
|
pref_flag = ROLE_REV_HEAD
|
||||||
|
|
||||||
preview_outfit = /datum/outfit/revolutionary
|
preview_outfit = /datum/outfit/revolutionary
|
||||||
hardcore_random_bonus = TRUE
|
hardcore_random_bonus = TRUE
|
||||||
@@ -298,7 +280,6 @@
|
|||||||
|
|
||||||
rev_mind.add_memory(/datum/memory/recruited_by_headrev, protagonist = rev_mind.current, antagonist = owner.current)
|
rev_mind.add_memory(/datum/memory/recruited_by_headrev, protagonist = rev_mind.current, antagonist = owner.current)
|
||||||
rev_mind.add_antag_datum(/datum/antagonist/rev,rev_team)
|
rev_mind.add_antag_datum(/datum/antagonist/rev,rev_team)
|
||||||
rev_mind.special_role = ROLE_REV
|
|
||||||
return TRUE
|
return TRUE
|
||||||
|
|
||||||
/datum/antagonist/rev/head/proc/demote()
|
/datum/antagonist/rev/head/proc/demote()
|
||||||
@@ -342,7 +323,6 @@
|
|||||||
owner.current.log_message("has been deconverted from the revolution by [ismob(deconverter) ? key_name(deconverter) : deconverter]!", LOG_ATTACK, color=COLOR_CULT_RED)
|
owner.current.log_message("has been deconverted from the revolution by [ismob(deconverter) ? key_name(deconverter) : deconverter]!", LOG_ATTACK, color=COLOR_CULT_RED)
|
||||||
if(deconverter == DECONVERTER_BORGED)
|
if(deconverter == DECONVERTER_BORGED)
|
||||||
message_admins("[ADMIN_LOOKUPFLW(owner.current)] has been borged while being a [name]")
|
message_admins("[ADMIN_LOOKUPFLW(owner.current)] has been borged while being a [name]")
|
||||||
owner.special_role = null
|
|
||||||
if(iscarbon(owner.current) && deconverter)
|
if(iscarbon(owner.current) && deconverter)
|
||||||
var/mob/living/carbon/formerrev = owner.current
|
var/mob/living/carbon/formerrev = owner.current
|
||||||
formerrev.Unconscious(10 SECONDS)
|
formerrev.Unconscious(10 SECONDS)
|
||||||
@@ -382,40 +362,19 @@
|
|||||||
|
|
||||||
/datum/team/revolution
|
/datum/team/revolution
|
||||||
name = "\improper Revolution"
|
name = "\improper Revolution"
|
||||||
|
|
||||||
/// Maximum number of headrevs
|
/// Maximum number of headrevs
|
||||||
var/max_headrevs = 3
|
var/max_headrevs = 3
|
||||||
|
|
||||||
/// List of all ex-headrevs. Useful because dynamic removes antag status when it ends, so this can be kept for the roundend report.
|
/// List of all ex-headrevs. Useful because dynamic removes antag status when it ends, so this can be kept for the roundend report.
|
||||||
var/list/ex_headrevs = list()
|
var/list/datum/mind/ex_headrevs = list()
|
||||||
|
|
||||||
/// List of all ex-revs. Useful because dynamic removes antag status when it ends, so this can be kept for the roundend report.
|
/// List of all ex-revs. Useful because dynamic removes antag status when it ends, so this can be kept for the roundend report.
|
||||||
var/list/ex_revs = list()
|
var/list/datum/mind/ex_revs = list()
|
||||||
|
|
||||||
/// The objective of the heads of staff, aka to kill the headrevs.
|
/// Saves all current headrevs and revs
|
||||||
var/list/datum/objective/mutiny/heads_objective = list()
|
/datum/team/revolution/proc/save_members()
|
||||||
|
ex_headrevs = get_head_revolutionaries()
|
||||||
/// Proc called on periodic timer.
|
ex_revs = members - ex_headrevs
|
||||||
/// Updates the rev team's objectives to make sure all heads are targets, useful when new heads latejoin.
|
|
||||||
/// Propagates all objectives to all revs.
|
|
||||||
/datum/team/revolution/proc/update_objectives(initial = FALSE)
|
|
||||||
var/untracked_heads = SSjob.get_all_heads()
|
|
||||||
|
|
||||||
for(var/datum/objective/mutiny/mutiny_objective in objectives)
|
|
||||||
untracked_heads -= mutiny_objective.target
|
|
||||||
|
|
||||||
for(var/datum/mind/extra_mutiny_target in untracked_heads)
|
|
||||||
var/datum/objective/mutiny/new_target = new()
|
|
||||||
new_target.team = src
|
|
||||||
new_target.target = extra_mutiny_target
|
|
||||||
new_target.update_explanation_text()
|
|
||||||
objectives += new_target
|
|
||||||
|
|
||||||
for(var/datum/mind/rev_member in members)
|
|
||||||
var/datum/antagonist/rev/rev_antag = rev_member.has_antag_datum(/datum/antagonist/rev)
|
|
||||||
rev_antag.objectives |= objectives
|
|
||||||
|
|
||||||
addtimer(CALLBACK(src, PROC_REF(update_objectives)), HEAD_UPDATE_PERIOD, TIMER_UNIQUE)
|
|
||||||
|
|
||||||
/// Returns a list of all headrevs.
|
/// Returns a list of all headrevs.
|
||||||
/datum/team/revolution/proc/get_head_revolutionaries()
|
/datum/team/revolution/proc/get_head_revolutionaries()
|
||||||
@@ -427,129 +386,39 @@
|
|||||||
|
|
||||||
return headrev_list
|
return headrev_list
|
||||||
|
|
||||||
/// Proc called on periodic timer.
|
/datum/team/revolution/proc/headrev_cap()
|
||||||
|
var/list/datum/mind/heads = SSjob.get_all_heads()
|
||||||
|
var/list/sec = SSjob.get_all_sec()
|
||||||
|
|
||||||
|
return clamp(round(length(heads) - ((8 - length(sec)) / 3)), 1, max_headrevs)
|
||||||
|
|
||||||
/// Tries to make sure an appropriate number of headrevs are part of the revolution.
|
/// Tries to make sure an appropriate number of headrevs are part of the revolution.
|
||||||
/// Will promote up revs to headrevs as necessary based on the hard max_headrevs cap and the soft cap based on the number of heads of staff and sec.
|
/// Will promote up revs to headrevs as necessary based on the hard max_headrevs cap and the soft cap based on the number of heads of staff and sec.
|
||||||
/datum/team/revolution/proc/update_rev_heads()
|
/datum/team/revolution/proc/update_rev_heads()
|
||||||
if(SSticker.HasRoundStarted())
|
var/list/datum/mind/head_revolutionaries = get_head_revolutionaries()
|
||||||
var/list/datum/mind/head_revolutionaries = get_head_revolutionaries()
|
|
||||||
var/list/datum/mind/heads = SSjob.get_all_heads()
|
|
||||||
var/list/sec = SSjob.get_all_sec()
|
|
||||||
|
|
||||||
if(head_revolutionaries.len < max_headrevs && head_revolutionaries.len < round(heads.len - ((8 - sec.len) / 3)))
|
if(length(head_revolutionaries) >= headrev_cap())
|
||||||
var/list/datum/mind/non_heads = members - head_revolutionaries
|
|
||||||
var/list/datum/mind/promotable = list()
|
|
||||||
var/list/datum/mind/monkey_promotable = list()
|
|
||||||
for(var/datum/mind/khrushchev in non_heads)
|
|
||||||
if(khrushchev.current && !khrushchev.current.incapacitated && !HAS_TRAIT(khrushchev.current, TRAIT_RESTRAINED) && khrushchev.current.client)
|
|
||||||
if((ROLE_REV_HEAD in khrushchev.current.client.prefs.be_special) || (ROLE_PROVOCATEUR in khrushchev.current.client.prefs.be_special))
|
|
||||||
if(!ismonkey(khrushchev.current))
|
|
||||||
promotable += khrushchev
|
|
||||||
else
|
|
||||||
monkey_promotable += khrushchev
|
|
||||||
if(!promotable.len && monkey_promotable.len) //if only monkey revolutionaries remain, promote one of them to the leadership.
|
|
||||||
promotable = monkey_promotable
|
|
||||||
if(promotable.len)
|
|
||||||
var/datum/mind/new_leader = pick(promotable)
|
|
||||||
var/datum/antagonist/rev/rev = new_leader.has_antag_datum(/datum/antagonist/rev)
|
|
||||||
rev.promote()
|
|
||||||
|
|
||||||
addtimer(CALLBACK(src, PROC_REF(update_rev_heads)),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
|
|
||||||
|
|
||||||
/// Saves a list of all ex-headrevs and a list of all revs.
|
|
||||||
/datum/team/revolution/proc/save_members()
|
|
||||||
ex_headrevs = get_antag_minds(/datum/antagonist/rev/head, TRUE)
|
|
||||||
ex_revs = get_antag_minds(/datum/antagonist/rev, TRUE)
|
|
||||||
|
|
||||||
/// Checks if revs have won
|
|
||||||
/datum/team/revolution/proc/check_rev_victory()
|
|
||||||
for(var/datum/objective/mutiny/objective in objectives)
|
|
||||||
if(!(objective.check_completion()))
|
|
||||||
return FALSE
|
|
||||||
return TRUE
|
|
||||||
|
|
||||||
/// Checks if heads have won
|
|
||||||
/datum/team/revolution/proc/check_heads_victory()
|
|
||||||
// List of headrevs we're currently tracking
|
|
||||||
var/list/included_headrevs = list()
|
|
||||||
// List of current headrevs
|
|
||||||
var/list/current_headrevs = get_head_revolutionaries()
|
|
||||||
// A copy of the head of staff objective list, since we're going to be modifying the original list.
|
|
||||||
var/list/heads_objective_copy = heads_objective.Copy()
|
|
||||||
|
|
||||||
var/objective_complete = TRUE
|
|
||||||
// Here, we check current head of staff objectives and remove them if the target doesn't exist as a headrev anymore
|
|
||||||
for(var/datum/objective/mutiny/objective in heads_objective_copy)
|
|
||||||
if(!(objective.target in current_headrevs))
|
|
||||||
heads_objective -= objective
|
|
||||||
continue
|
|
||||||
if(!objective.check_completion())
|
|
||||||
objective_complete = FALSE
|
|
||||||
included_headrevs += objective.target
|
|
||||||
|
|
||||||
// Here, we check current headrevs and add them as objectives if they didn't exist as a head of staff objective before.
|
|
||||||
// Additionally, we make sure the objective is not completed by running the check_completion check on them.
|
|
||||||
for(var/datum/mind/rev_mind as anything in current_headrevs)
|
|
||||||
if(!(rev_mind in included_headrevs))
|
|
||||||
var/datum/objective/mutiny/objective = new()
|
|
||||||
objective.target = rev_mind
|
|
||||||
if(!objective.check_completion())
|
|
||||||
objective_complete = FALSE
|
|
||||||
heads_objective += objective
|
|
||||||
|
|
||||||
return objective_complete
|
|
||||||
|
|
||||||
/// Updates the state of the world depending on if revs won or loss.
|
|
||||||
/// Returns who won, at which case this method should no longer be called.
|
|
||||||
/datum/team/revolution/proc/process_victory()
|
|
||||||
if (check_rev_victory())
|
|
||||||
victory_effects()
|
|
||||||
return REVOLUTION_VICTORY
|
|
||||||
|
|
||||||
if (!check_heads_victory())
|
|
||||||
return
|
return
|
||||||
|
|
||||||
. = STATION_VICTORY
|
var/list/datum/mind/promotable = list()
|
||||||
|
var/list/datum/mind/monkey_promotable = list()
|
||||||
SSshuttle.clearHostileEnvironment(src)
|
for(var/datum/mind/khrushchev as anything in members - head_revolutionaries)
|
||||||
|
if(!can_be_headrev(khrushchev))
|
||||||
// Save rev lists before we remove the antag datums.
|
|
||||||
save_members()
|
|
||||||
|
|
||||||
// Remove everyone as a revolutionary
|
|
||||||
for (var/datum/mind/rev_mind as anything in members)
|
|
||||||
var/datum/antagonist/rev/rev_antag = rev_mind.has_antag_datum(/datum/antagonist/rev)
|
|
||||||
if (!isnull(rev_antag))
|
|
||||||
rev_antag.remove_revolutionary(DECONVERTER_STATION_WIN)
|
|
||||||
if(rev_mind in ex_headrevs)
|
|
||||||
LAZYADD(rev_mind.special_statuses, "<span class='bad'>Former head revolutionary</span>")
|
|
||||||
else
|
|
||||||
LAZYADD(rev_mind.special_statuses, "<span class='bad'>Former revolutionary</span>")
|
|
||||||
|
|
||||||
defeat_effects()
|
|
||||||
|
|
||||||
/// Handles any pre-round-ending effects on rev victory. An example use case is recording memories.
|
|
||||||
/datum/team/revolution/proc/victory_effects()
|
|
||||||
for(var/datum/mind/headrev_mind as anything in ex_headrevs)
|
|
||||||
var/mob/living/real_headrev = headrev_mind.current
|
|
||||||
if(isnull(real_headrev))
|
|
||||||
continue
|
continue
|
||||||
add_memory_in_range(real_headrev, 5, /datum/memory/revolution_rev_victory, protagonist = real_headrev)
|
var/client/khruschevs_client = GET_CLIENT(khrushchev.current)
|
||||||
|
if(!(ROLE_REV_HEAD in khruschevs_client.prefs.be_special) && !(ROLE_PROVOCATEUR in khruschevs_client.prefs.be_special))
|
||||||
/// Handles effects of revs losing, such as making ex-headrevs unrevivable and setting up head of staff memories.
|
continue
|
||||||
/datum/team/revolution/proc/defeat_effects()
|
if(ismonkey(khrushchev.current))
|
||||||
// If the revolution was quelled, make rev heads unable to be revived through pods
|
monkey_promotable += khrushchev
|
||||||
for (var/datum/mind/rev_head as anything in ex_headrevs)
|
else
|
||||||
if(!isnull(rev_head.current))
|
promotable += khrushchev
|
||||||
ADD_TRAIT(rev_head.current, TRAIT_DEFIB_BLACKLISTED, REF(src))
|
if(!length(promotable) && length(monkey_promotable))
|
||||||
|
promotable = monkey_promotable
|
||||||
for(var/datum/objective/mutiny/head_tracker in objectives)
|
if(!length(promotable))
|
||||||
var/mob/living/head_of_staff = head_tracker.target?.current
|
return
|
||||||
if(!isnull(head_of_staff))
|
var/datum/mind/new_leader = pick(promotable)
|
||||||
add_memory_in_range(head_of_staff, 5, /datum/memory/revolution_heads_victory, protagonist = head_of_staff)
|
var/datum/antagonist/rev/rev = new_leader.has_antag_datum(/datum/antagonist/rev)
|
||||||
|
rev.promote()
|
||||||
priority_announce("It appears the mutiny has been quelled. Please return yourself and your incapacitated colleagues to work. \
|
|
||||||
We have remotely blacklisted the head revolutionaries in your medical records to prevent accidental revival.", null, null, null, "[command_name()] Loyalty Monitoring Division")
|
|
||||||
|
|
||||||
/// Mutates the ticker to report that the revs have won
|
/// Mutates the ticker to report that the revs have won
|
||||||
/datum/team/revolution/proc/round_result(finished)
|
/datum/team/revolution/proc/round_result(finished)
|
||||||
@@ -595,13 +464,13 @@
|
|||||||
if(headrevs.len)
|
if(headrevs.len)
|
||||||
var/list/headrev_part = list()
|
var/list/headrev_part = list()
|
||||||
headrev_part += span_header("The head revolutionaries were:")
|
headrev_part += span_header("The head revolutionaries were:")
|
||||||
headrev_part += printplayerlist(headrevs, !check_rev_victory())
|
headrev_part += printplayerlist(headrevs, GLOB.revolution_handler.result != REVOLUTION_VICTORY)
|
||||||
result += headrev_part.Join("<br>")
|
result += headrev_part.Join("<br>")
|
||||||
|
|
||||||
if(revs.len)
|
if(revs.len)
|
||||||
var/list/rev_part = list()
|
var/list/rev_part = list()
|
||||||
rev_part += span_header("The revolutionaries were:")
|
rev_part += span_header("The revolutionaries were:")
|
||||||
rev_part += printplayerlist(revs, !check_rev_victory())
|
rev_part += printplayerlist(revs, GLOB.revolution_handler.result != REVOLUTION_VICTORY)
|
||||||
result += rev_part.Join("<br>")
|
result += rev_part.Join("<br>")
|
||||||
|
|
||||||
var/list/heads = SSjob.get_all_heads()
|
var/list/heads = SSjob.get_all_heads()
|
||||||
|
|||||||
159
code/modules/antagonists/revolution/revolution_handler.dm
Normal file
159
code/modules/antagonists/revolution/revolution_handler.dm
Normal file
@@ -0,0 +1,159 @@
|
|||||||
|
GLOBAL_DATUM(revolution_handler, /datum/revolution_handler)
|
||||||
|
|
||||||
|
/datum/revolution_handler
|
||||||
|
/// The revolution team
|
||||||
|
var/datum/team/revolution/revs
|
||||||
|
|
||||||
|
/// The objective of the heads of staff, aka to kill the headrevs.
|
||||||
|
var/list/datum/objective/mutiny/heads_objective = list()
|
||||||
|
|
||||||
|
/// Cooldown between head revs being promoted
|
||||||
|
COOLDOWN_DECLARE(rev_head_promote_cd)
|
||||||
|
|
||||||
|
var/result
|
||||||
|
|
||||||
|
/datum/revolution_handler/New()
|
||||||
|
revs = new()
|
||||||
|
|
||||||
|
/datum/revolution_handler/proc/start_revolution()
|
||||||
|
if((datum_flags & DF_ISPROCESSING) || result)
|
||||||
|
return
|
||||||
|
START_PROCESSING(SSprocessing, src)
|
||||||
|
SSshuttle.registerHostileEnvironment(src)
|
||||||
|
|
||||||
|
for(var/datum/mind/mutiny_target as anything in SSjob.get_all_heads())
|
||||||
|
var/datum/objective/mutiny/new_target = new()
|
||||||
|
new_target.team = revs
|
||||||
|
new_target.target = mutiny_target
|
||||||
|
new_target.update_explanation_text()
|
||||||
|
revs.objectives += new_target
|
||||||
|
|
||||||
|
RegisterSignal(SSdcs, COMSIG_GLOB_JOB_AFTER_LATEJOIN_SPAWN, PROC_REF(update_objectives))
|
||||||
|
COOLDOWN_START(src, rev_head_promote_cd, 5 MINUTES)
|
||||||
|
|
||||||
|
/datum/revolution_handler/proc/cleanup()
|
||||||
|
STOP_PROCESSING(SSprocessing, src)
|
||||||
|
SSshuttle.clearHostileEnvironment(src)
|
||||||
|
UnregisterSignal(SSdcs, COMSIG_GLOB_JOB_AFTER_LATEJOIN_SPAWN)
|
||||||
|
|
||||||
|
/datum/revolution_handler/process(seconds_per_tick)
|
||||||
|
if(check_rev_victory())
|
||||||
|
declare_revs_win()
|
||||||
|
. = PROCESS_KILL
|
||||||
|
|
||||||
|
else if(check_heads_victory())
|
||||||
|
declare_heads_win()
|
||||||
|
. = PROCESS_KILL
|
||||||
|
|
||||||
|
if(. == PROCESS_KILL)
|
||||||
|
cleanup()
|
||||||
|
return .
|
||||||
|
|
||||||
|
if(COOLDOWN_FINISHED(src, rev_head_promote_cd))
|
||||||
|
revs.update_rev_heads()
|
||||||
|
COOLDOWN_START(src, rev_head_promote_cd, 5 MINUTES)
|
||||||
|
|
||||||
|
return .
|
||||||
|
|
||||||
|
/datum/revolution_handler/proc/update_objectives(datum/source, datum/job/job, mob/living/spawned)
|
||||||
|
SIGNAL_HANDLER
|
||||||
|
|
||||||
|
if(!(job.job_flags & JOB_HEAD_OF_STAFF))
|
||||||
|
return
|
||||||
|
|
||||||
|
var/datum/objective/mutiny/new_target = new()
|
||||||
|
new_target.team = revs
|
||||||
|
new_target.target = spawned.mind
|
||||||
|
new_target.update_explanation_text()
|
||||||
|
revs.objectives += new_target
|
||||||
|
|
||||||
|
/datum/revolution_handler/proc/declare_revs_win()
|
||||||
|
for(var/datum/mind/headrev_mind as anything in revs.ex_headrevs)
|
||||||
|
var/mob/living/real_headrev = headrev_mind.current
|
||||||
|
if(isnull(real_headrev))
|
||||||
|
continue
|
||||||
|
add_memory_in_range(real_headrev, 5, /datum/memory/revolution_rev_victory, protagonist = real_headrev)
|
||||||
|
|
||||||
|
result = REVOLUTION_VICTORY
|
||||||
|
|
||||||
|
/datum/revolution_handler/proc/declare_heads_win()
|
||||||
|
// Save rev lists before we remove the antag datums.
|
||||||
|
revs.save_members()
|
||||||
|
|
||||||
|
// Remove everyone as a revolutionary
|
||||||
|
for(var/datum/mind/rev_mind as anything in revs.members)
|
||||||
|
var/datum/antagonist/rev/rev_antag = rev_mind.has_antag_datum(/datum/antagonist/rev)
|
||||||
|
if (!isnull(rev_antag))
|
||||||
|
rev_antag.remove_revolutionary(DECONVERTER_STATION_WIN)
|
||||||
|
if(rev_mind in revs.ex_headrevs)
|
||||||
|
LAZYADD(rev_mind.special_roles, "Former Head Revolutionary")
|
||||||
|
else
|
||||||
|
LAZYADD(rev_mind.special_roles, "Former Revolutionary")
|
||||||
|
|
||||||
|
// If the revolution was quelled, make rev heads unable to be revived through pods
|
||||||
|
for(var/datum/mind/rev_head as anything in revs.ex_headrevs)
|
||||||
|
if(!isnull(rev_head.current))
|
||||||
|
ADD_TRAIT(rev_head.current, TRAIT_DEFIB_BLACKLISTED, REF(src))
|
||||||
|
|
||||||
|
for(var/datum/objective/mutiny/head_tracker in revs.objectives)
|
||||||
|
var/mob/living/head_of_staff = head_tracker.target?.current
|
||||||
|
if(!isnull(head_of_staff))
|
||||||
|
add_memory_in_range(head_of_staff, 5, /datum/memory/revolution_heads_victory, protagonist = head_of_staff)
|
||||||
|
|
||||||
|
priority_announce("It appears the mutiny has been quelled. Please return yourself and your incapacitated colleagues to work. \
|
||||||
|
We have remotely blacklisted the head revolutionaries in your medical records to prevent accidental revival.", null, null, null, "[command_name()] Loyalty Monitoring Division")
|
||||||
|
|
||||||
|
result = STATION_VICTORY
|
||||||
|
|
||||||
|
/datum/revolution_handler/proc/check_rev_victory()
|
||||||
|
for(var/datum/objective/mutiny/objective in revs.objectives)
|
||||||
|
if(!(objective.check_completion()))
|
||||||
|
return FALSE
|
||||||
|
return TRUE
|
||||||
|
|
||||||
|
/datum/revolution_handler/proc/check_heads_victory()
|
||||||
|
// List of headrevs we're currently tracking
|
||||||
|
var/list/included_headrevs = list()
|
||||||
|
// List of current headrevs
|
||||||
|
var/list/current_headrevs = revs.get_head_revolutionaries()
|
||||||
|
// A copy of the head of staff objective list, since we're going to be modifying the original list.
|
||||||
|
var/list/heads_objective_copy = heads_objective.Copy()
|
||||||
|
|
||||||
|
var/objective_complete = TRUE
|
||||||
|
// Here, we check current head of staff objectives and remove them if the target doesn't exist as a headrev anymore
|
||||||
|
for(var/datum/objective/mutiny/objective in heads_objective_copy)
|
||||||
|
if(!(objective.target in current_headrevs))
|
||||||
|
heads_objective -= objective
|
||||||
|
continue
|
||||||
|
if(!objective.check_completion())
|
||||||
|
objective_complete = FALSE
|
||||||
|
included_headrevs += objective.target
|
||||||
|
|
||||||
|
// Here, we check current headrevs and add them as objectives if they didn't exist as a head of staff objective before.
|
||||||
|
// Additionally, we make sure the objective is not completed by running the check_completion check on them.
|
||||||
|
for(var/datum/mind/rev_mind as anything in current_headrevs)
|
||||||
|
if(!(rev_mind in included_headrevs))
|
||||||
|
var/datum/objective/mutiny/objective = new()
|
||||||
|
objective.target = rev_mind
|
||||||
|
if(!objective.check_completion())
|
||||||
|
objective_complete = FALSE
|
||||||
|
heads_objective += objective
|
||||||
|
|
||||||
|
return objective_complete
|
||||||
|
|
||||||
|
/// Checks if someone is valid to be a headrev
|
||||||
|
/proc/can_be_headrev(datum/mind/candidate)
|
||||||
|
var/turf/head_turf = get_turf(candidate.current)
|
||||||
|
if(considered_afk(candidate))
|
||||||
|
return FALSE
|
||||||
|
if(!considered_alive(candidate))
|
||||||
|
return FALSE
|
||||||
|
if(!is_station_level(head_turf.z))
|
||||||
|
return FALSE
|
||||||
|
if(candidate.current.is_antag())
|
||||||
|
return FALSE
|
||||||
|
if(candidate.assigned_role.job_flags & JOB_HEAD_OF_STAFF)
|
||||||
|
return FALSE
|
||||||
|
if(HAS_MIND_TRAIT(candidate.current, TRAIT_UNCONVERTABLE))
|
||||||
|
return FALSE
|
||||||
|
return TRUE
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
name = "\improper Sentient Creature"
|
name = "\improper Sentient Creature"
|
||||||
show_in_antagpanel = FALSE
|
show_in_antagpanel = FALSE
|
||||||
show_in_roundend = FALSE
|
show_in_roundend = FALSE
|
||||||
count_against_dynamic_roll_chance = FALSE
|
antag_flags = ANTAG_FAKE|ANTAG_SKIP_GLOBAL_LIST
|
||||||
ui_name = "AntagInfoSentient"
|
ui_name = "AntagInfoSentient"
|
||||||
|
|
||||||
/datum/antagonist/sentient_creature/get_preview_icon()
|
/datum/antagonist/sentient_creature/get_preview_icon()
|
||||||
|
|||||||
@@ -10,7 +10,7 @@
|
|||||||
show_in_roundend = FALSE
|
show_in_roundend = FALSE
|
||||||
silent = TRUE
|
silent = TRUE
|
||||||
ui_name = "AntagInfoShade"
|
ui_name = "AntagInfoShade"
|
||||||
count_against_dynamic_roll_chance = FALSE
|
antag_flags = ANTAG_SKIP_GLOBAL_LIST
|
||||||
/// Name of this shade's master.
|
/// Name of this shade's master.
|
||||||
var/master_name = "nobody?"
|
var/master_name = "nobody?"
|
||||||
|
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user