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Fix a large number of typos (#89254)
Fixes a very large number of typos. A few of these fixes also extend to variable names, but only the really egregious ones like "concious".
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@@ -3,7 +3,7 @@
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typepath = /datum/round_event/communications_blackout
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weight = 30
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category = EVENT_CATEGORY_ENGINEERING
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description = "Heavily emps all telecommunication machines, blocking all communication for a while."
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description = "Heavily EMPs all telecommunication machines, blocking all communication for a while."
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min_wizard_trigger_potency = 0
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max_wizard_trigger_potency = 3
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@@ -14,7 +14,7 @@
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joke_paper.name = "[pick("awful","terrible","unfunny")] joke"
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joke_paper.add_raw_text(pick("What did one snowman say to the other?\n\n<i>'Is it me or can you smell carrots?'</i>",
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"Why couldn't the snowman get laid?\n\n<i>He was frigid!</i>",
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"Where are santa's helpers educated?\n\n<i>Nowhere, they're ELF-taught.</i>",
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"Where are Santa's helpers educated?\n\n<i>Nowhere, they're ELF-taught.</i>",
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"What happened to the man who stole advent calanders?\n\n<i>He got 25 days.</i>",
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"What does Santa get when he gets stuck in a chimney?\n\n<i>Claus-trophobia.</i>",
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"Where do you find chili beans?\n\n<i>The north pole.</i>",
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@@ -75,7 +75,7 @@
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max_occurrences = 1
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earliest_start = 30 MINUTES
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category = EVENT_CATEGORY_HOLIDAY
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description = "Spawns santa, who shall roam the station, handing out gifts."
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description = "Spawns Santa, who shall roam the station, handing out gifts."
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/datum/round_event/ghost_role/santa
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role_name = "Santa"
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@@ -85,7 +85,7 @@
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priority_announce("Santa is coming to town!", "Unknown Transmission")
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/datum/round_event/ghost_role/santa/start()
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var/mob/chosen_one = SSpolling.poll_ghost_candidates("Santa is coming to town! Do you want to be [span_notice("Santa")]?", poll_time = 15 SECONDS, alert_pic = /obj/item/clothing/head/costume/santa, role_name_text = "santa", amount_to_pick = 1)
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var/mob/chosen_one = SSpolling.poll_ghost_candidates("Santa is coming to town! Do you want to be [span_notice("Santa")]?", poll_time = 15 SECONDS, alert_pic = /obj/item/clothing/head/costume/santa, role_name_text = "Santa", amount_to_pick = 1)
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if(isnull(chosen_one))
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return NOT_ENOUGH_PLAYERS
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santa = new /mob/living/carbon/human(pick(GLOB.blobstart))
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@@ -16,9 +16,9 @@ GLOBAL_LIST_INIT(vine_mutations_list, init_vine_mutation_list())
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//List of currently processed vines, on this level to prevent runtime tomfoolery
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var/list/obj/structure/spacevine/queue_end
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///Spread multiplier, depends on productivity, affects how often kudzu spreads
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var/spread_multiplier = 5 // corresponds to artifical kudzu with production speed of 1, approaches 10% of total vines will spread per second
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var/spread_multiplier = 5 // corresponds to artificial kudzu with production speed of 1, approaches 10% of total vines will spread per second
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///Maximum spreading limit (ie. how many kudzu can there be) for this controller
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var/spread_cap = 30 // corresponds to artifical kudzu with production speed of 3.5
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var/spread_cap = 30 // corresponds to artificial kudzu with production speed of 3.5
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///The chance that we will develop a new mutation
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var/mutativeness = 1
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///Maximum sum of mutation severities
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