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Gives Atmos tech external access by default (#62126)
Right now Atmos Techs have external airlock access only on skeleton crew. So on a high pop round if you are the guy that is trying to repair a breach you need to use one of the 3 external airlocks you have access, Arrivals, Departures or Atmos, to move in/out and start repairs instead of being able to use the nearest external airlock to the breach. This PR changes that. If repairing the station is annoying/too much effort the players will simply not fix it. Right now, if you fix a breach on a department and want to go into it to do further repairs, you either need to trap yourself into the breached room, screaming at the AI/hacking your way back into the main department area or walk all the way to one of the 3 airlocks you have access and then follow the hallway back to the department entrance, probably going across multiple external airlocks on your trip. Or you just put down a holo fan, weld a external wall down and you are back inside the station in 30 seconds with no issues. The lack of access is mostly a trap for new Atmos Techs.
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@@ -97,8 +97,8 @@
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/datum/id_trim/job/atmospheric_technician
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assignment = "Atmospheric Technician"
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trim_state = "trim_atmospherictechnician"
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extra_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE)
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minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_AUX_BASE, ACCESS_CONSTRUCTION, ACCESS_MAINT_TUNNELS, ACCESS_MECH_ENGINE,
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extra_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE)
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minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_AUX_BASE, ACCESS_CONSTRUCTION, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_MAINT_TUNNELS, ACCESS_MECH_ENGINE,
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ACCESS_MINERAL_STOREROOM)
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config_job = "atmospheric_technician"
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template_access = list(ACCESS_CAPTAIN, ACCESS_CE, ACCESS_CHANGE_IDS)
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